Template:Dissidia Character
A kind-hearted knight wielding both the powers of light and darkness, he prizes the bonds with his allies that at times are the cause of his doubts.
Description
Cecil Harvey is a warrior of Cosmos in Dissidia Final Fantasy and Dissidia 012. He relies on experience as both a Dark Knight and a Paladin, and may freely switch between either during battle. When a Dark Knight, he is a formidable ground fighter, boasting short and long range moves. As a Paladin, aerial combat is his forte, combining speed with expert swordplay. While traveling alongside Firion, Cloud, and Tidus, he deals with his feelings for Golbez, torn between fighting him as his nemesis and trusting him as his brother.
Cecil also appears in the Dissidia Final Fantasy arcade version.
Profile
Appearance
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Cecil's outfits are based on Yoshitaka Amano's designs. As a Dark Knight, Cecil is fully clad in dark armor accented in indigo and gold linings with a spiked helmet. As a Paladin, his physical appearance is revealed: he has white hair with beads, and wears white armor with blue linings and a flowing cape. He wields lance-like swords based on Amano's artwork. His EX Mode weapons also derive from Amano's drawings.
Cecil's first alternate outfit, "Knight of the Red Moon", recolors his armor to reflect a supplemental drawing by Amano. His Dark Knight armor is a lighter black with red accents, and his Paladin vestiges have silver and red highlights with an orange cape. To keep in-line with the color scheme, his dark swords are black and red, while his Paladin swords are silver and blue.
Cecil's second costume, "Knight of the Silver Moon", is his appearance from the opening FMV of Final Fantasy IV's 3D remake. His Dark Knight form dons a different helmet with dark gray armor adorned in red and silver highlights. As a Paladin Cecil's hair is straight combed, whereas his armor has more silver accents and a different cape. Both forms have different shoulder plates and symmetrical spikes. His base swords reflect the new color scheme, while his EX Mode weapons take on their designs from the remake's FMV.
Available as a downloadable bonus costume by purchasing Final Fantasy IV: The Complete Collection, "Knight of the Twin Moon" is based on Cecil's super-deformed designs, while incorporating aspects from his Final Fantasy IV sprites. When a Dark Knight, he has a more streamlined suit of dark blue armor, and his helmet has a red gem on the forehead and exposes his mouth. His Paladin form wears gold and blue armor and has a white cape with a red lining. His hair is purple, shorter and spiked, he wears a gold headpiece, and has green eyes instead of purple. His EX Mode weapons are based on the SD art, and his normal swords have streamlined features with color schemes matching the EX Mode weapons.
Cecil's crystal may allude to his own duality or Final Fantasy IV's Crystals; it is half white and half black, possibly referring to the Light and Dark Crystals.
Cecil's manikin, Delusory Knight, is dark blue as a Dark Knight and silver when in Paladin form.
Dissidia Final Fantasy (2015)
In the arcade reboot, Cecil's default attire is titled "Baron Red Wings" (バロンの赤い翼*) and features two recolors. "Baron Red Wings B" is identical to "Knight of the Red Moon" costume, while "Baron Red Wings C" combines the colors of both his Paladin variations, while his Dark Knight form has more cyan accents. Baron no Akai Tsubasa
His first alternate costume is his "Knight of the Silver Moon" attire from Dissidia 012.
His base weapons are the Light Fang and Dark Claw spears, while his alternate weapons are his EX Mode weapons from the original Dissidia, the Lustrous Sword and Dark Sword.
Personality
Template:See Also Cecil is a kindhearted, honest, trustworthy, and noble knight who can be doubtful at times. He has a compassionate relationship with his friends and a gentle heart. Even though he is a knight, he represents an innocent, strong-willed demeanor, oftentimes to his brother.
Cecil is insecure regarding the way to obtain the crystals. Like in Final Fantasy IV, he cherishes his bonds with his companions; especially Tidus, Firion, and Cloud, with whom he travels for most of the game; and believes that fighting together is the way to succeed.
Cecil respects his opposing villain, Golbez, listening to his advice and believing in his inner goodness while asking him to join the Warriors of Cosmos.
Story
Treachery of the Gods
Template:Sideicon Golbez tells Kain the summoned warriors have no memories of their home worlds except of those close to them, which Cecil proves by trying to protect Kain from Golbez, recalling Kain is his friend, but having no memories of Golbez as his brother.
Light to All
Template:Sideicon
As the final cycle begins, Cecil joins Firion, Cloud, and Tidus. When Cloud asks the reason he is fighting, Cecil says he never considered why, and Cloud later confides in him about Firion's reasons. Cecil says the Wild Rose symbolizes peace to Firion.
Golbez frequently appears to give his younger brother advice on seeking his crystal. Although Golbez is the enemy, Cecil wonders if he can trust his brother. He leaves with encouragement from Tidus and meets with Golbez, until Exdeath attacks them for Golbez's treason, with Cecil emerging victorious. Golbez refuses Cecil's offer to join him, saying he's beyond redemption. Cecil visits Cosmos, who confirms Golbez's word that a strong will and strength of heart is what uncovers the crystals. Cecil and Golbez soon duel again, with Cecil's crystal materializing upon victory. Cecil claims he and Golbez made it shine together, while Golbez denies this and says it was Cecil's success, which he had been trying to tell him all along.
After Cosmos's death, Cecil and the others travel to defeat Chaos and honor Cosmos's sacrifice. Along the way, Cecil meets Golbez, who claims that in a world full of disorder his wish can be fulfilled. After Cecil triumphs over him, Golbez says he only wanted to test Cecil's bond with his friends to see if he could overcome Chaos. After claiming bonds are strong and that the Warriors of Cosmos are capable of anything, Golbez departs, saying he has no right to be near Cecil. Cecil stops Golbez and offers him to join them, stating their bond should allow them to fight together. Golbez tells Cecil he is far too kind to be a knight, but says they might fight at each other's side once the light shines on him.
Cecil gathers with the the Warriors of Cosmos to defeat Chaos, and afterwards they find themselves in World A where Cecil watches everyone return to their home worlds before departing for his own, telling his comrades he will pass on the strength they have given him.
Official Quests
"Cecil's Quest 012: A Re-encounter With a Close Friend" concerns Cecil attempting to liberate a gateway with Vaan, when Vaan's mentions of airships sparks a memory. Cecil seeks out Kain and tells him he now remembers his old friend, and that they serve in Baron's military together. The two have a sparring match, and Cecil is frustrated over his other memories still being clouded, but Kain assures him he'll remember more in time.
"Cecil's Quest 013: Even I Don't Remember It" deals with Cecil's actions after claiming his Crystal in the 13th cycle. He meets up with Cloud, Terra, Tidus and the Onion Knight, and the five travel together until Kuja appears to alert them that Firion is on his way to confront The Emperor alone. Terra fights Kuja while Cloud and Tidus leave to help Firion, and when Terra is defeated Cecil fights Kuja in her place. Kuja declares he has no need for the bonds and values they hold as they are only figments of weak memories, but Cecil denies this, claiming the bonds the warriors have forged have been created by fighting together in the cycles, and thus are genuine.
Gameplay
Dissidia Final Fantasy and Dissidia 012 Final Fantasy
Cecil's fighting style is Split Soul, due to his ability to change between Paladin and Dark Knight. His Dark Knight form specializes in slow, powerful attacks, while his Paladin form is fast and specializes in using swift attacks that can hit multiple times with the weakness of limited range. Despite being a melee fighter, both forms possess magic and several ranged attacks. Cecil automatically reverts to a Dark Knight after using a ground HP attack, while aerial HP attacks turn him into a Paladin. His constant transformations, however, can sometimes be difficult for players to master.
In the arcade reboot, Cecil's moveset focuses on the shift between his two classes. While Cecil is primarily a Heavy-type character, his classes have different functions, with the Dark Knight having attributes similar to a Shoot-type character, and the Paladin having abilities similar to that of a Speed-type character. His HP Attacks are Shine Blast (Paladin)/Evil Blast (Dark Knight), Paladin Force, Soul Eater and Holy Flame (Paladin)/Dark Flame (Dark Knight).
Boss
Cecil is fought in Distant Glory and Inward Chaos.
Attacks
Template:See Also
Bravery Attacks: Dark Knight
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Valiant Blow | Ground | 20 (10) | 140 | Melee Low | Wall Rush | Physical | Initial | |
A 3-hit attack that sends the opponent far away. | ||||||||
Dark Cannon | Ground | 20 (10) | 180 | Melee Low | Magic Block | Physical | Initial | |
Fire small spheres of darkness that swirl forward and back, dragging the opponent closer. | ||||||||
Shadow Lance | Ground | 20 (10) | 90 | Melee Low At close range Ranged Low Throw |
Wall Rush | Physical | Level 3 | |
Throw sword to knock the opponent away, then teleport sword back to hand. | ||||||||
Gravity Ball | Aerial | 20 (10) | 140 | Ranged Low | Wall Rush | Magical | Initial | |
Toss a large orb of darkness that sends the opponent downward on contact. | ||||||||
Nightfall | Aerial | 20 (10) | 180 | Melee Low | Chase | Physical | Level 13 | |
Quickly descend downwards, causing a small burst of darkness, knocking the opponent back. | ||||||||
Paladin Arts | Aerial | 30 (15) | 300 | Ranged Low | None | Magical | Level 38 | |
Create a large orb of darkness that sends the opponent upwards. Can then press to class-change to Paladin and attack with Searchlight. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Valiant Blow | Ground | 20 (10) | 110 | Melee Low | Wall Rush | Physical | Initial | |
Lunge and stab the opponent, driving the weapon into their body before sending them flying with a powerful blow. | ||||||||
Dark Cannon | Ground | 20 (10) | 110 | Range Low Initial fire Ranged Mid Return fire |
Magic Block | Physical | Initial | |
Fire orbs of darkness that swirl forward and back to Cecil, dragging the opponent closer. | ||||||||
Shadow Lance | Ground | 20 (10) | 110 | Melee High Close range Ranged Low Throw |
Wall Rush | Physical | Level 15 | |
Throw sword at the opponent to send them flying. Does more damage if the opponent is close. | ||||||||
Gravity Ball | Aerial | 20 (10) | 90 | Ranged Low | Wall Rush | Magical | Initial | |
Conjure a ball of dark energy that travels downwards to slam the opponent to the ground. | ||||||||
Nightfall | Aerial | 20 (10) | 90 | Melee Low Descent Ranged Mid Impact |
Chase | Physical | Level 4 | |
Flip in the air and then descend to create bursts of dark flames that knock the opponent back. | ||||||||
Paladin Arts | Aerial | 20 (10) | 90 | Ranged Low | None | Magical | Level 32 | |
Conjure a ball of dark energy that knocks the opponent into the air. Can then press to class-change to Paladin and attack with Searchlight. |
Bravery Attacks: Paladin
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Slash | Ground | 20 (10) | 180 | Melee Low | Chase | Physical | Initial | |
A quick 2-hit attack that sends the opponent up and away. | ||||||||
Lightning Rise | Ground | 20 (10) | 180 | Melee Low | Magic Block Chase |
Physical | Level 27 | |
After a stationary pause, rush forward and slash the opponent multiple times, knocking them upwards. | ||||||||
Dark Step | Ground | 30 (15) | 200 | Melee Low | Magic Block Chase |
Physical | Level 44 | |
Perform Slash attack. Can then press to class-change to Dark Knight and attack with Nightfall. | ||||||||
Radiant Wings | Aerial | 20 (10) | 120 | Melee Low | Wall Rush | Physical | Initial | |
A quick lunge forward. If it connects, follow up with multiple attacks that slam the opponent down. | ||||||||
Sacred Cross | Aerial | 20 (10) | 120 | Melee Low | Chase | Physical | Level 8 | |
A multi-hit attack that knocks the opponent away. | ||||||||
Searchlight | Aerial | 20 (10) | 90 | Ranged Low | None | Magical | Level 17 | |
Throw a light battery that fires multiple light bullets. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Slash | Ground | 20 (10) | 90 | Melee Low | Chase | Physical | Initial | |
Spin forward and slash the opponent twice, knocking them into the air. | ||||||||
Lightning Rise | Ground | 20 (10) | 90 | Melee Mid Start-up only Melee Low Rest of attack |
Magic Block Chase |
Physical | Level 25 | |
Pause, then charge forward to attack the opponent multiple times and knock them into the air. | ||||||||
Dark Step | Ground | 30 (15) | 90 | Melee Low | Magic Block Chase |
Physical | Level 29 | |
Step forward and slash the opponent twice. Can then press to class-change to Dark Knight and attack with Nightfall. | ||||||||
Radiant Wings | Aerial | 20 (10) | 110 | Melee Low | Wall Rush | Physical | Initial | |
Lunge forward and slash the opponent 3 times. Then slash another 3 times before smacking them to the ground. | ||||||||
Sacred Cross | Aerial | 20 (10) | 110 | Melee Low | Chase | Physical | Initial | |
Charge downward, then rise to strike the opponent several times and then knock them away. | ||||||||
Searchlight | Aerial | 20 (10) | 110 | Ranged Low | None | Magical | Level 19 | |
Throw a magic seal toward the opponent that fires several projectiles of light. |
HP Attacks
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Soul Eater | Ground | 40 (20) | 360 | Melee High | Wall Rush | Physical | Initial | ||||||||
Charge forward a short distance. If the charge connects, devour opponent's soul before emitting a ball of darkness that slams them far back. | |||||||||||||||
Dark Flame | Ground | 40 (20) | 360 | Ranged High | Wall Rush | N/A | Level 22 | ||||||||
Plunge sword into the ground, causing bursts of dark flames that seek the opponent. | Saint's Fall | Aerial | 40 (20) | 360 | Melee High | Wall Rush | Physical | Initial | |||||||
A diving attack that slams the opponent down afterward. | Paladin Force | Aerial | 40 (20) | 360 | Melee High | Wall Rush | Physical | Level 33 | |||||||
Fire a light bullet. If it connects, hit the opponent with a magnificent sword attack that ends with a downward slam. |
Move | Type | CP (Mastered) | AP | Priority | Effect | Damage type | Obtained | Image |
---|---|---|---|---|---|---|---|---|
Soul Eater | Ground | 30 (15) | 130 | Melee High | Wall Rush | Physical | Initial | |
Step forward and stab opponent to hit multiple times, then hit then with an orb of darkness to slam them backwards. | ||||||||
Dark Flame | Ground | 30 (15) | 130 | Ranged High | Wall Rush | N/A | Level 11 | |
Stab the ground and send a wave of black fire at opponent. Tracks into the air and through walls. | ||||||||
Shadowbringer | Ground | 30 (15) | 130 | Melee High | Wall Rush | N/A | Level 28 | |
Step forward and slash upwards to attack the opponent, then slash downwards to strike a second time and send the enemy upwards with a powerful, fierce thrust. Increases Bravery damage while a Dark Knight by 9% and lowers Bravery damage while a Paladin by 9%. Cannot be equipped while Luminous Shard is equipped. Effect stacks if attack is equipped multiple times. | ||||||||
Saint's Fall | Aerial | 30 (15) | 130 | Melee High | Wall Rush | Physical | Initial | |
Dive towards opponent in a rising arc, then slam them to the ground. Has good tracking. | ||||||||
Paladin Force | Aerial | 30 (15) | 130 | Melee High | Wall Rush | Physical Magical |
Level 22 | |
Shoots a projectile of light to stun foe, then swoop around the opponent delivering several slash attacks and slam them to the ground. If the enemy is hit by Searchlight while using this move, Cecil will zoom to the enemy's location. | ||||||||
Luminous Shard | Aerial | 30 (15) | 130 | Ranged High | None | N/A | Level 36 | |
Quickly swing sword and send a blade of light energy that travels toward the opponent. Increases Bravery damage while a Paladin by 9% and lowers Bravery damage while a Dark Knight by 9%. Cannot be equipped while Shadow Bringer is equipped. Effect stacks if attack is equipped multiple times. |
EX Mode
Cecil's EX Mode is Job Augment, where he exchanges his two spear-like weapons for traditional swords. Cecil gains "Inner Strength" and "Proteus" abilities. Inner Strength boosts Bravery damage Cecil does by 1.5 times, while Proteus allows him to change forms without attacking by pressing and . This allows Cecil to combo his attacks in new ways by quickly changing form.
Cecil's EX Burst is Soul Shift, an original attack where he attacks his opponent with the power of both his forms in succession. The player must enter the commands that appear on the sides of the screen simultaneously. A perfect EX Burst needs three such commands and starts with Cecil striking his opponent before turning into a Dark Knight and throwing his sword down. He then performs Darkness, where he shoots orbs of darkness at his opponent and ends the EX Burst by reverting into a Paladin, slashing twice and forming a cross of light, dealing HP damage. Failing to enter the commands will have Cecil prematurely end the EX Burst with Darkness.
Equipment
Cecil can equip Swords, Greatswords, Axes, Shields, Gauntlets, Helms, Light Armor, and Heavy Armor. In Dissidia 012, Cecil can also equip Katanas, Spears, and Large Shields. Cecil is the only character able to equip the "Dark" equipment set, a low-level series of equipment obtained in his storyline.
Exclusive equipment
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Dark Sword | 1 | ATK +4 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-1 |
Dark Shield | 1 | DEF +5 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-3 |
Dark Helm | 1 | BRV +25 DEF +1 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-4 |
Dark Armor | 2 | HP +428 | Power of Darkness (1/3) | Treasure Chest in Destiny Odyssey IV-2 |
Mythgraven Blade | 50 | ATK +37 | As Paladin: DEF +1. | Trade: 16280 gil, Dark Sword, Gigas Bone x3, Titan Shard x2 |
Lustrous Sword | 92 | ATK +64 | As Paladin: DEF +2. | Trade: 30390 gil, Mythgraven Blade, Blood-Darkened Bone x5, Titan Crystal x3 |
Lightbringer | 100 | ATK +69 | As Paladin: DEF +2 Minor Sneak Attack Effect. |
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5 |
Cimmerian Edge | 100 | ATK +69 | As Dark Knight: ATK +2 Minor Counterattack Effect. |
Trade: 32750 gil, Lustrous Sword, Twin Form x5, Titan Orb x5 |
Name | Level | Stats | Effects | Obtained |
---|---|---|---|---|
Dark Sword | 1 | ATK +20 | Dark Force (1/3) | Treasure Chest in Light to All - Chapter 4 Trade: 9300 gil, Broadsword, Rusted Metal x1, Knight's Desire x2 |
Dark Shield | 1 | DEF +12 | Dark Force (1/3) | Treasure Chest in Light to All - Chapter 4 Trade: 4400 gil, Buckler, Fish Scale x1, Knight's Desire x2 |
Dark Helm | 1 | BRV +70 DEF +2 |
Dark Force (1/3) | Treasure Chest in Light to All - Chapter 4 Trade: 2200 gil, Bronze Helm, Rusted Metal x1, Knight's Desire x2 |
Dark Armor | 1 | HP +950 BRV -18 |
Dark Force (1/3) | Treasure Chest in Light to All - Chapter 4 Trade: 3300 gil, Bronze Armor, Figaro Gravel x1, Knight's Desire x2 |
Mythgraven Blade | 30 | ATK +42 DEF -2 |
DEF +1 when Paladin | Trade: 61000 gil, Dark Sword, Scarletite x1, Knight's Desire x2 |
Lustrous Sword | 90 | ATK +64 DEF -1 |
DEF +1 when Paladin | Trade: 158,000 gil, Mythgraven Blade, Electrum x1, Knight's Dream x5 |
Lightbringer | 100 | ATK +69 DEF -1 |
DEF +1 when Paladin Minor Sneak Attack Effect. |
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5 |
Cimmerian Edge | 100 | ATK +69 DEF -1 |
ATK +1 when Dark Knight Minor Counterattack Effect. |
Trade: 182,800, Lustrous Sword, Twin Form x1, Knight's Hopes x5 |
Dissidia Final Fantasy (2015)
Type: Heavy
Abilities
Move | Damage | Input | Type | Power | Frame Data | Image |
---|---|---|---|---|---|---|
Light Slash | Bravery | Ground (Paladin) | ||||
Radiant Wings | Bravery | Aerial (Paladin) | ||||
Sacred Cross | Bravery | Aerial (Paladin) | ||||
Saint's Fall | Bravery | Aerial (Paladin) | ||||
Searchlight | Bravery | Dash (Paladin) | ||||
Shadowbringer | Bravery | Ground (Dark Knight) | ||||
Darkside | Bravery | Ground (Dark Knight) | ||||
Abyss Gate | Bravery | Ground (Dark Knight) | ||||
Nightfall | Bravery | Aerial (Dark Knight) | ||||
Gravity Ball | Bravery | Dash (Dark Knight) | ||||
Shine Blast/Evil Blast | HP | - | ||||
Paladin Force | HP | - | ||||
Souleater | HP | - | ||||
Holy Flame/Dark Flame | HP | - | ||||
Job Change | EX Skill | - | ||||
Gallery
- Dissidia & Dissidia 012
- Dissidia Final Fantasy (2015)
Allusions
- While starting a fight, Cecil starts out as a Dark Knight. This is probably an allusion to the fact that Cecil starts as a Dark Knight in Final Fantasy IV.
- In Destiny Odyssey IV-5, as Cecil is hovering in the air, he takes the iconic pose of his best friend and rival, Kain Highwind. Afterwards, Cecil leaps at Golbez while a Paladin, and the two assume the same poses they take in the opening FMV from Final Fantasy IV's DS remake. Later during the same scene and in his EX Burst, Cecil enacts the same pose he does while performing Darkness in the original Final Fantasy IV.
- Cecil's EX mode, "Job Augment" is a reference to the DS remake's Augment System.
- Cecil's line when fighting against himself is from his encounter with the Dark Knight at Mt. Ordeals: "This is a fight for me and me alone".
- In Dissidia 012 when Cecil uses Shadow Bringer, he shouts "Dark wave!!" which may be an allusion to the move Souleater which is otherwise known as Dark Wave, or simply Darkness depending on the translation, the game, and the function among the different versions of the game.
- Cecil's victory quote, "All that matters is what's inside," is a reference to a line spoken by Rydia during Final Fantasy IV's ending; "All that matters is what's inside us. Isn't that right, Cecil?" Cecil's line upon defeat, "I'm a coward," is a reference to when he tells Rosa, "I'm a coward. A coward who cannot even defy orders he knows he ought not follow". One of Cecil's opening lines is "This ends for you, not I!" references his dialogue before the battle with Zeromus, "Zeromus, this is the end for you, not us!"
- Cecil's exclusive weapons are all from Final Fantasy IV. The Dark Sword is Cecil's initial weapon as a Dark Knight, while Cecil receives the Mythgraven Blade after becoming a Paladin. The Lustrous Sword is obtained from the Sealed Cave, and the Lightbringer is Cecil's strongest weapon in Final Fantasy IV Advance. The Cimmerian Edge is Golbez's initial weapon in the flashbacks from The After Years, which was translated as the "Ebony Blade".
- When fighting Shantotto, she starts off the battle by saying, "I suggest you find another job." This references Cecil's eventual change from Dark Knight to Paladin in Final Fantasy IV.
- Cecil's moveset has references to Kain; Saint's Fall, otherwise known as Saint Dive, is one of Kain's Band Abilities in The After Years, while "Nightfall" heavily resembles the Jump attack.
- During Cecil's EX Burst, he says "Light and darkness cast aloft!", quoting the Mysidian Legend.
- In Cecil's storyline, one of the Destiny Point rewards is the Bomb summon, which references the Bomb Ring that Cecil unwittingly used to destroy Mist.
- When facing Vaan, Cecil says, "Traveling the skies is no easy task," referencing his command of the Red Wings and his skills in airship navigation.
- In the Dissidia 012 remake of Destiny Odyssey IV, there is a chest containing 1991 Gil, the original release date of Final Fantasy IV.
- When Cecil fails his EX Burst, he finishes as a Dark Knight, while a successful EX Burst lets him finish as a Paladin. This reflects how in Final Fantasy IV his power as a Dark Knight was insufficient, and thus he chose to become a Paladin.
Trivia
- Cecil's EX Mode ability "Proteus" is named for the Greek sea god Proteus. According to mythology, Proteus was constantly sought out by people for his ability to foretell the future, and to avoid them he changed his form. The adjective "protean" is based on the god's name, meaning "variable, able to change/assume different forms".
- Cecil has the most exclusive equipment in Dissidia, having three armor pieces and five weapons, leaving a total of 8. In Dissidia 012, Lightning and Feral Chaos tie with Cecil for most exclusive equipment.
- Though it is stated in the menu that the two raise and lower Bravery damage by 3%, Cecil's Shadow Bringer and Luminous Shard adjust Bravery damage by 9%. It is unknown if this is a glitch or a typo. The effects of both attacks stack if equipped multiple times, thus allowing for up to 27% bonus damage for either form.
- The stat changes from the two attacks still take effect during EX Bursts. Due to him attacking more while a Dark Knight than a Paladin during the EX Burst, Cecil's EX Burst is slightly stronger when he is equipped with Shadow Bringer, and slightly weaker when he is equipped with Luminous Shard.
- The stat bonuses of Cecil's exclusive weapons effect the damage he takes and inflicts during EX Bursts as well. Thus, Cecil will take less damage from an opponent's EX Burst if he is equipped with one of his exclusive weapons that boosts DEF and is in Paladin form, and his own EX Burst will deal higher damage while he is equipped with the Cimmerian Edge.
- In Dissidia Cecil's HP attacks have the highest AP requirement for mastery of any attack, each requiring 360 AP.
- Cecil's manikin is one of only two manikins to have another model, the other being Gabranth's.
- In Dissidia 012, the Theater sometimes shows images of Cecil in the wrong form.
- When initiating Cecil's EX Burst on one opponent several times in the same battle, the button combinations will be the same for all executions of the EX Burst.
Template:Dissidia Template:D012 Template:DFF2015