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VIICC Banora Underground - Depths of Judgement

Banora Underground is a cave in Crisis Core -Final Fantasy VII-.

Cave-ffta-icon Cave (洞窟, Doukutsu?) is a recurring type of location throughout the Final Fantasy series. They almost always appear as dungeons, save some rare exceptions.

Appearances Edit

Final Fantasy Edit

Cave of Earth

The Cavern of Earth, where the first Crystal can be found.

Of the nine caves and cavern systems in the game, some are dungeons, while others are home to NPCs who will aid the player's quest.


Final Fantasy II Edit

PSP Jade Passage

Jade Passage, the way into hell.

The game's seven caves and cavern systems house random encounters.


Final Fantasy III Edit

Gulgan Gulch

The Gulgan, a tribe of blind seers, reside at the Gulgan Gulch.

Final Fantasy III has the most named caves and cave systems in the series. The game opens with the (soon-to-be) Warriors of the Light finding themselves trapped in a cave.


Final Fantasy IV Edit

Lodestone Cavern

The Lodestone Cavern is home to the Dark Elf, who uses a magnetic field to stall intruders questing for the Earth Crystal.

The majority of caves work as passages between other locations or paths to special areas.

Final Fantasy IV -Interlude- Edit

The Sealed Cave and the Cave of Eblan are the only accessible caves.

Final Fantasy IV: The After Years Edit

List of caves:


Final Fantasy V Edit

Pirates' Hideout

The Pirates' Hideout is home to Faris's pirate crew and Syldra.

Relatively few caves exist in this world, and mainly serve as hideouts and non-hostile areas.


Final Fantasy VI Edit

Nasrhe mines

The Narshe Mines' entrance.

Caves are monster dens. Some exist only in the World of Balance, and become inaccessible after a certain story event, while others exist only in the World of Ruin.


Final Fantasy VII Edit

Gaeas cliff4

The caves at Gaea's Cliff.

The majority of caverns are small and mainly house treasure.

  • The Mythril Mine is an abandoned mining site connecting the Grasslands Area to the Junon Area. It is short, and can be traversed in as few as two screens.
  • The Cave of the Gi is a haunted cavern behind Cosmo Canyon. The Gi tribe attempted to use this underground path to launch a surprise attack on the denizens of Cosmo Canyon, but their efforts were thwarted.
  • Gaea's Cliff is a series of cave systems punctuated with climbing segments that take place outside in the freezing cold.
  • The Northern Cave is the final dungeon, and the game's most elaborate cave system, reaching the Core of the Planet, where the final battle takes place.
  • Lucrecia's Cave is the resting place of Vincent Valentine's former lover Lucrecia. Her body remains preserved in a giant crystal.
  • Several difficult-to-reach Materia Caves exist across the planet, and special breeds of chocobo must be raised to explore them.


Crisis Core -Final Fantasy VII- Edit

Final Fantasy VIII Edit

Fire Cavern 1

The Fire Cavern, Ifrit's home.

The only true cavern is the Fire Cavern, where the Fire-elemental Guardian Force Ifrit resides. The game also has two excavation sites that appear as dungeons: the Centra Excavation Site and the late-game bonus dungeon Deep Sea Research Center.

Final Fantasy IX Edit

FFIX Ice Cavern

The Ice Cavern, a natural cavern overrun with everlasting ice.

With the exception of Fossil Roo and Mount Gulug, caves are short and straightforward. Many become blocked off in endgame.


Final Fantasy X Edit

Cavern of Stolen Fayth Entrance

The Cavern of the Stolen Fayth.


Final Fantasy X-2 Edit

In addition to the caves from its predecessor, this game introduces additional caves to explore. Many serve as bonus dungeons, accessible only in Chapter 5.

Final Fantasy XI Edit

Palborough-mines-pic

The Palborough Mines.

Due to the sheer size of the world, many caves are available for the adventurer to explore. Many areas are also partially cavernous, with other parts such as ruins inside of the area.

Final Fantasy XI: Rise of the Zilart Edit

Kuftal-Tunnel

Kuftal Tunnel.

Final Fantasy XI: Chains of Promathia Edit

Newton-Movalpolos

Newton Movalpolos.

Final Fantasy XI: Treasures of Aht Urhgan Edit

Final Fantasy XI: Wings of the Goddess Edit

Final Fantasy XII Edit

Henne mines

The abandoned Henne Mines are filled with fearsome beasts such as the Tiamat.

Four cavern zones appear:

Final Fantasy XIII Edit

The Mah'habara Subterra is a series of tunnels dug by the fal'Cie Atomos in the land of Gran Pulse. It was once used as a mining facility, but is now home to a series of resilient automata. It connects the Archylte Steppe with the Sulyya Springs.

Final Fantasy XV Edit

Final Fantasy XV Cave

The party entering a cave.

There are many caves in Lucis, some of them tricky to find. Caves contain optional content, and reward adventurers with things like new equipment from royal tombs. Because caves are dark, enemies usually only encountered at night appear in them, making them often tougher than other areas. Menace Beneath Lucis is a sidequest the player can do in Chapter 15 that opens up optional areas in dungeons the player has already cleared.


Final Fantasy Mystic Quest Edit

The Wintry Cave is the only cave found.

Final Fantasy Adventure Edit

There are a total of five caves; Cave in Floatrocks, Cave of Marsh, Cave of Medusa, Cave of Ruins, and Sealed Cave.

Final Fantasy Legend II Edit

Cave of North is the first dungeon the player visits. Both the Cave of Mountain and Cave of Light are visited on Apollo's World.

Final Fantasy Legend III Edit

The Southeast Cave is the first visited in the Past. The caves serves as a optional dungeon filled with valuable treasures.

Bravely Default Edit

Castle Cornelia PSThis article or section is a stub about a location in Bravely Default. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne Brigade Edit

Castle Cornelia PSThis article or section is a stub about a location in Final Fantasy Airborne Brigade. You can help the Final Fantasy Wiki by expanding it.

Theatrhythm Final Fantasy Curtain Call Edit

A cavern and cave appears as the FMS and BMS for several dungeon and battle themes throughout the series:

  • Dungeon*(from Final Fantasy II)
  • Crystal Cave*(from Final Fantasy III)
  • Mini-Boss Battle*(from Final Fantasy Origins)
  • Battle 1*(from Final Fantasy III)
  • Battle 1*(from Final Fantasy IX)

Pictlogica Final Fantasy Edit

Castle Cornelia PSThis article or section is a stub about a location in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Battle backgrounds