This feisty firecracker hates to lose and pulls no punches, but her honesty can be refreshing. She brandishes a powerful magicite pistol, firing magic shots almost as explosive as her personality.
Cater is a girl with short, flared auburn hair and steel-blue eyes. As a member of Class Zero she wears a uniform consisting of a black jacket with gold-padded shoulders, a checked red pleated skirt, knee-high black socks, and a red cape. She equips a red satchel backpack and wears white panties with pink polka-dots. In her summer uniform Cater wears a black pleated skirt with a loose studded belt hanging over it, white knee-high socks with two gray stripes at the top, a black vest over a white collared t-shirt with black lining on the cuffs, a black bow-tie and black gloves. Her formal uniform is a red jacket with black-padded shoulder and black cuffs and wrist-bangles, white gloves and cape, and red knee-high socks. The l'Cie brand for Cater would be located on her right forearm, similar to one on Ace.
There is no beating around the bush with Cater: she is very clear about what she wants and extremely confident that she can obtain it. She tends to be impulsive at times, but her honest, off-the-cuff style can be rather refreshing. Cater hates losing, and she refuses to let anyone or anything get her down.
Cater is confident, direct and competitive. She prefers to face things head-on. Her motto is "Trust your instincts, don't think", though this doesn't always work out for her. She can be nosy and to gossip with fellow classmates.
Cater is a member of Class Tenth and dons a black mantle.
She can be found in what used to be Class Zero's classroom during the morning, afternoon and evening.
I may not like you, but you're my CO! If you die, then it looks bad on my part.
Cater has trained at one of Sorcery Division's special facilities since the age of eight, studying to wield a magicite pistol and cast spells. Cater was adopted by Archsorceress Arecia Al-Rashia, and is thus a member of Class Zero, a group of students from Akademeia, the magic academy of the nation of Rubrum, that fights the invasion by the Milites Empire. As part of the resistance operation "Operation Apostle", she and her comrades seek to become the Agito, a messiah prophesied in ancient mythology to appear at the time of Tempus Finis, an apocalyptic calamity.
When Milites attacks Akademeia, the cadets are deployed to take down the imperials' crystal jammers, restoring power to the Vermilion Bird Crystal and liberating the capital. The class is officially enrolled with Kurasame Susaya as their new commanding officer. The cadets try to defy him with Cater shooting at him with her Magicite pistol when Kurasame underhands a reckless Nine, but he repels the cadets' attacks, impressing them. Kurasame explains the cadets are to live in the Akademeia dorms but Cater is skeptical, and asks if that is mother's orders. She derides him for having a "superhero nickname", Ice Reaper, calling him a "bigheaded jerk" when she later hangs out with Jack at the lounge.
The cadets visit the cemetery where they talk about the Crystals erasing the memories of the dead from the living. Cater explains it is supposed to be a blessing so the living won't be tied to the dead.
If the cadets take the Code Crimson mission at Togoreth, they are sent to save the civilians who live at the stronghold, but find no survivors. Cater reports they couldn't save them via Mog, and voices how sick she is with the empire: because their land is barren and they lack many resources, the empire doesn't usually take prisoners.
Cater sometimes hangs out in the back garden, and gossips about Kurasame's clandestine status as a member of the Four Champions of Rubrum, a band of legendary Agito Cadets she compares to Class Zero, finding it difficult to believe. She reveals one of the four turned on the group and scorched Kurasame's face, the reason for him always wearing a mask. She finds it creepy the traitor's cactuar companion is said to still roam the halls of Akademeia. Although she deems Kurasame a jerk, she sympathizes with him having been backstabbed by a friend, saying if it happened to her she'd "stab 'em right back."
After the mission to liberate Iscah, Cater recalls Qator Bashtar who fled from Class Zero at Togoreth, saying she's learned he's an important figure in Milites, calling the imperial standards low and that she "can't wait to blast that ugly bird's nest off his head".
Cater experiences moments of déjà vu. She brings it up with Arecia who assures her she is fine. After the liberation operation in Iscah Cater hangs out with Jack at the Ready Room and is propositioned by Carla, a fellow cadet, who wants to sell her an energy drink for 70,000 gil, but Cater calls her a scam artist.
When the cadets are sent to sabotage the imperial magitek armor program they face off against the White Tiger Primus l'Cie Nimbus with Cater in the front line, but get orders to cease fire due to a newly wrought armistice mid-mission. Kurasame travels to the imperial capital as Chancellor Khalia Chival VI's aide and negotiates for the cadets' safety, and afterward explains the situation to them: the empire had proposed peace before the cadets' mission was underway, but they could not contact them in time to halt it. The cadets disagree with the treaty, positing that the empire has no right to ask for peace for being the initial aggressor.
They meet Queen Andoria of the Kingdom of Concordia who explains that peace is the Will of the Crystals, and that the cadets' opposition would only lead to Tempus Finis. Yet, the cadets struggle accepting that what they have been fighting for is against the Crystal's will.
Cater explores the Militesi capital of Ingram during their free time and feels like she's visited the city before. When Eight has a hunch they are under surveillance, Cater chalks it up to their status as Agito Cadets and the imperials' distrust of them. The two spot a mysterious dominion quaestor talking to an imperial trooper, but dismiss the sighting.
Queen Andoria is assassinated and Class Zero is blamed for it. The cadets are ambushed at the Armada Hotel, confirming Trey's suspicions of it having been a trap, but Cater tells him to shut it. The cadets escape, realizing they are unable to contact Central Command. They face off against Celestia, Queen Andoria's aide, who, at first, holds them culpable for the regicide, but is convinced otherwise and helps the cadets escape the city to a deserted house in the Old Lorica Region, where they spend the night.
When Trey begins lecturing about Concordian kings Cater cuts him off. After an argument over Machina holding the rest of Class Zero culpable for his brother Izana's death, he marches off. When Cater mentions her frequent bouts of déjà vu Trey attempts to explain the mechanics behind the phenomenon, exasperating her. Machina returns in the morning and they can move on, as Deuce exclaims the COMM is working again and she has reached the dominion.
The cadets are greeted by Kurasame on their return, but he is cold toward them. Cater asks if this is all they get for the struggles they've been through, buy Kurasame says there will likely be an investigation, and implies the cadets switched off their COMM so they could not be contacted. The cadets find the accusations ridiculous. Cater asks for a check up and Arecia invites her to the office. Cater is still spooked by what Trey had told her about experiencing déjà vu, but Arecia assures that she is perfectly healthy.
After the cadets return from a mission to reclaim Eibon, they assemble in the classroom to hear their next orders from Kurasame, but Machina has gone missing. Kurasame explains to the rest the upcoming battle plan against the joint Militesi-Concordian forces, as the new King of Concordia has allied with Cid Aulstyne of the empire. Class Zero is to be sent with the Vermilion Bird Primus l'Cie Lord Zhuyu to fight off the Concordian dragons with an airship fleet, while Kurasame will accompany the rest of Rubrum's legionaries, as well as Akademeia's cadets and trainees, to the Militesi border for Vermilion Bird Secundus l'Cie Lady Caetuna to summon a Verboten Eidolon. Cater remarks that if they are sending Kurasame to the front lines Central Command must be desperate for a victory.
Cater confronts Kurasame over him being sent to the front lines, exclaiming that even if she doesn't like him, his death would reflect badly on the cadets. Kurasame is bemused his cadets would worry over him, as even if he did die the Crystal would remove all memories of him from the living.
The cadets help Rubrum secure victory on the eastern front by defeating Shinryu Celestia. The western front is falling back and Class Zero is recalled as reinforcements to destroy the empire's crystal jammer allowing for Lady Caetuna to begin summoning Alexander for which Kurasame and the other cadets give their lives to complete the summoning. As Class Zero retreats they run into Gilgamesh and are forced into a battle. After Gilgamesh departs Cater becomes frustrated, but Seven urges them to hurry.
Alexander obliterates the Militesi forces, and Caetuna enters crystal stasis. Class Zero visits the numerous new graves in the Akademeia cemetery but cannot comprehend the losses as all memories of Kurasame as well as the others perished have been removed from them. Cater and Nine visit Kurasame's grave out of Queen's request, Cater explaining she had looked Kurasame up and deems him a jerk who had left them behind in Ingram when the cadets had been blamed for the regicide.
Machina's absence worries Class Zero, especially Rem. Upon his return he finds her talking with Cater and Trey. When Cater nudges him playfully telling him to not worry Rem too much, Machina slaps her hand away and snaps that he will protect Rem alone. Cater gets angry but Trey de-escalates the situation until Cater storms off.
After the cadets help dominion invade Concordia, Deuce and King discuss their next move now that only the empire stands in the dominion's way of controlling all of Orience. Cater butts in to finish Deuce's sentence, shocking her. Cater has a feeling she has had the same conversation before, but as Arecia had told her not to worry about the déjà vu she has been experiencing, Deuce affirms she must be fine.
As the final showdown against the empire and Cid Aulstyne begins, the class is sent to help conquer the imperial capital. As Class Zero is to be deployed Machina disappears. The others go without him and best Militesi General Qator Bashtar in his new and improved MA. The empire falls and Orience is united under the Vermilion Bird banner. However, as the cadets return to Akademeia they find its cadets and legionaries slain by the Rursan Reavers and the dominion commanders gone: Tempus Finis has begun.
Other cadets reveal the once code crimson missions, which Class Zero partook, making the remaining cadets turn against them, blaming them for the ensuing apocalypse. Rem's illness reaches its final stages and she collapses, Cater questioning why she never told anyone she was ill. Arecia explains the cadets have lived their lives according to the Will of Crystals recorded in the Akashic Records, but now that the "souls have been released" they can write their own ending, as humans have the power to decide how they live or die, hinting at a vital decision the cadets would soon need to make.
Queen calls everyone to the Altocrystarium room where she tells them about the Judge who resides in the newly appeared sanctuary, Pandæmonium, to make the Final Decision: if there is no Agito, Orience will be destroyed by the Rursus. The cadets plan to infiltrate the sanctuary to speak to the Judge while knowing that without Arecia they will not be revived if they fall in battle. Carla, who has joined Class Zero, becomes depressed, pondering if all of her endeavors have been meaningless. She is cheered up by Cater and King who remind her that being part of Class Zero means never giving up. Cater remains shocked Rem is so ill, but is motivated to go and save the world so she would have a better world to wake up to.
The cadets are taken to Pandæmonium by Celestia who loses her humanity and turns into Shinryu Celestia for having defied the Focus given to her by the Azure Dragon Crystal. The cadets head to the top of the temple guided by Cid's voice, who had entered Pandæmonium ahead of them. The Vermilion Bird Crystal asks them to become l'Cie, but if they accept the cadets are slain by the Rursus, Arecia deems it yet another failed experiment and Orience and, eventually, Class Zero are reborn in wait for another Tempus Finis.
If they choose to remain mortal, the Vermilion Bird Crystal brands Rem, still slumped in Arecia's office back in Akademeia, in their stead, and sends her to intercept a White Tiger l'Cie it had sensed in Pandæmonium, wanting one of the Vermilion Bird to become Agito. As Rem engages the l'Cie she is impaled by his rapier, and it turns out the l'Cie was Machina who had willingly inherited the White Tiger Secundus l'Cie Qun'mi Tru'e's Focus to become strong enough to protect Rem. As Rem dies, both enter crystal stasis, the cadets mourning the sight when they happen upon their crystal.
The cadets face off against Cid who has become the Rursan Arbiter, possessed by the fal'Cie Gala. He deems Class Zero unfit to be Agito, and thus sets out to destroy Orience. Machina and Rem's crystal bestows the cadets with their power allowing them to prevail, but like the rest of Class Zero, Cater meets her end after they vanquish the Judge. At first they despair, but soon cheer each other up by talking about all the things they would have done in a war-free Orience, Cater wanting to take Mother on a trip to Concordia and Milites.
The mysterious Tiz and Joker, who had been observing the class's progress, ask for Arecia to listen to the cadets' wishes from beyond the grave. By listening to their souls Arecia learns the class loves her, but have made their own decision on how they met their end and do not wish to be revived. Arecia releases Machina and Rem from crystal stasis and instead of restarting the spiral, departs from Orience, abandoning the experiment to find Etro's gate with the Agito. The Crystals of Orience fade and people are allowed to remember the dead, Machina and Rem holding dear the memories of Class Zero.
In the alternate ending where Arecia removes the Crystals from Orience's history, Cater survives and is seen living a peaceful life with rest of Class Zero. She is seen running, claiming that she is late for class. Oblivious to Eight who is standing under the hall's ledge, Cater decides to jump down and take a shortcut to class. However upon realizing where Eight is, a shocked Cater loses her balance and lands on top of him, rendering both unconscious.
Cater wields a magicite pistol that shoots magically-enhanced bullets that inflict various kinds of damage. Compared to dual gunner, King, Cater shoots quickly and does not require reloading, but has the lowest raw attack. She is fast and can dodge with ease due to a passive ability that allows her to quickly cancel her current action. Her attack patterns vary; she can either shoot constantly and finish with a charged shot, or she can remain idle, let her attack charge up, and fire the charged shot. One should take caution when choosing the former strategy: although Cater can get in more hits she cannot move and shoot simultaneously, thus requiring her to dodge often if attacks get in the way.
As a ranged character, Cater can easily exploit Killsight and Breaksight to take down enemies. Cater has good magic stats, though with her ability to fire bullets of all three elements one needs not equip her with offensive magic, and instead, equip her with Cure. Cater is a recommended character for beginners and can solo missions due to her fast movement speed, evasion, and attacks.
Cater is one of the fastest and evasive ranged characters, either better or on par with Ace. Her magic gun allows for automatic Charged Shot that lets her unleash a more potent blast of damage, but does not home at targets. During normal attacks, Cater first shoots up to five rounds of 'revolving', small bullets that weakly home at their target, but are fast. After five consecutive rounds she will briefly ready her stance as she unleashes the Charged Shot, which is larger but about half the range of the normal bullets. After the finishing shot she will be knocked back due to the recoil making her temporarily vulnerable especially by ranged attacks.
Her charged shot and finisher shot do not home like her normal bullets, and can miss fast enemies. Her normal bullets are comparatively weak, and have poor staggering power, but her Charged Shot deals up to six times more damage. While idle, or just moving or strafing around, she charges her shot up to three levels. With each increasing level, the shot's power and knock back power rises, but the range shortens (for the second and third charge only).
|Level||HP||MP||Strength||Defense||Flame Magic||Ice Magic||Lightning Magic||Defense Magic|
Her Explosive Shell is useful against large and slow enemies. She will toss a magic stone in the direction that will explode dealing heavy damage and Stuns enemies easily.
Cater's Elementillery is useful against elemental enemies. With the Flame Shot, she shoots homing fire bullets that Burn enemies, but in a manual fashion (similar to Fire MIS magic, slightly faster and longer range than default). With the Frost Shot, she shoots fast-traveling ice bullets that Freeze enemies in a rapid-fire fashion (similar to Blizzard RF magic, as fast as the highest level in Speed enhancement, but easily miss as it has small projectiles). Finally, with the Voltaic Shot, she shoots spray of electricity from her magic gun that Shocks enemies in a rapid-fire fashion (similar to Thunder SHG2 magic, but with the same range as Thunder SHG).
Her Land Mine is best used against slow and large enemies. It is highly stunning and heavily damaging. She can instantly make it explode but holding down the input instead of waiting for the enemy to trigger it.
Cater's Debuff Shot is useful against high-Defense enemies, such as the Flan and Strikers. When she shoots the bullet she will somersault to her right, making the ability an evasive skill as well. The Debuff Shot causes the enemy to drop their Defense considerably. She can shoot the bullet multiple times on the same enemies, and this exploitation is exceptional against Cater's low Attack power.
Cater's Stilling Shot is good, but has poor accuracy. When shot, the bullet will travel at a point above the target then bursts, spraying Stop-inflicting bullets down on the target. It is more useful against sluggish or range-attacking enemies, such as the Colossus and Imperial Rocketeer, but Cater can still manipulate the point where she unleashes the shot.
Cater's Viral Spray lets her spray Poison-inflicting fluid from her magic gun. This is useful against mobbing enemies that attempt to corner her, but it has a short range, being point-blank. The Viral Spray is effective against Stopped enemies and good paired with the Stilling Shot ability.
Like Trey and King, Cater can learn the Hawkeye sniping ability, almost doubling her attack range. This is best used with Wall magic to avoid interception from ranged attacks.
(Speed UpName in Japanese: スピードアップ)
|Increase movement speed.||Level 10||2|
(Twin MagicName in Japanese: ツインマジック)
|Equip two spells at once.||Level 19||4|
|Quick Draw II|
(Cancel -ra MagicName in Japanese: ラ系キャンセル魔法)
|Cast level II finishing magic.||Learn Quick Draw.||12|
|Quick Draw III|
(Cancel -ga MagicName in Japanese: ガ系キャンセル魔法)
|Cast level III finishing magic.||Level 45|
Learn Quick Draw II.
(Triple EvasionName in Japanese: 三連回避)
|Execute up to three dodges in succession.||Level 12||2|
(Infinite EvasionName in Japanese: 無限回避)
|Execute any number of dodges in succession.||Learn Triple Slip.||3|
(Evade GuardName in Japanese: 回避ガード)
|Window for dodging increases.||Level 26||5|
(LibraName in Japanese: ライブラ)
|Check status of locked-on targets.||Default||Default|
|Quick Reflexes||Dodge or attack even during other actions.||Default||Default|
(Charge ShotName in Japanese: チャージショット)
|Charges shots when gun is unholstered but not in use.||Default||Default|
(Cancel MagicName in Japanese: キャンセル魔法)
|Cast finishing magic after a max-level charged shot.||Level 28||6|
(Charge EnhancementName in Japanese: チャージ強化)
|Reduce amount of time needed to charge a shot.||Learn Bullet Boost.||12|
(Exploding BulletName in Japanese: 爆発弾)
|Fire exploding shots with left analog stick up + normal attack.||Default||Default|
|Explosive Shell: Stun Up|
(Exploding Bullet EnhancementName in Japanese: 爆発弾強化)
|Increase stun rate of Explosive Shell.||Level 14||8|
(Enhanced Normal ShotName in Japanese: 通常射撃強化)
|Increase power of rapid-fire bullets used in normal attacks.||Level 25||8|
(Elemental BulletName in Japanese: 属性弾)
|Fire shots imbued with elemental magic (defaults to Fire).||Default||Default|
|Flame Shot: Power Up|
(Fire Bullet Power IncreaseName in Japanese: 火災弾威力増大)
|Increase the power of Elementillery's Flame Shot.||Level 15||16|
(Freezing BulletName in Japanese: 氷結弾)
|Imbue shots with Ice magic with left analog stick up + ability button.||Level 13||8|
|Frost Shot: Crit Up|
(Freezing Bullet EnhancementName in Japanese: 氷結弾強化)
|Increase critical hit rate of Elementillery's Frost Shot.||Learn Frost Shot.||16|
(Lightning BulletName in Japanese: 雷光弾)
|Imbue shots with Lightning magic with left analog stick down + ability button.||Level 13||8|
|Voltaic Shot: Power Up|
(Lightning Bullet Power IncreaseName in Japanese: 雷光弾威力増大)
|Increase power of Elementillery's Voltaic Shot.||Learn Voltaic Shot.||16|
(Landmine BulletName in Japanese: 地雷弾)
|Set a bomb in the ground that can be detonated later.||Level 20||6|
|Land Mine: Power Up|
(Landmine Bullet Power IncreaseName in Japanese: 地雷弾威力増大)
|Increase power of Land Mine.||Learn Land Mine.||8|
|Land Mine: AG Down|
(Landmine Bullet Reduced AG CostName in Japanese: 地雷弾消費AG減)
|Reduce AG cost of Land Mine.||Learn Land Mine.||12|
(Weakening BulletName in Japanese: 弱体弾)
|Fire shots that lower enemies' Defense.||Default||2|
|Debuff Shot: Effect Up|
(Weakening Bullet Effect IncreaseName in Japanese: 弱体弾効果増大)
|Increase effect of Debuff Shot.||Learn Debuff Shot.||3|
|Debuff Shot: AG Down|
(Weakening Bullet Reduced AG CostName in Japanese: 弱体弾消費AG減)
|Reduce AG cost of Debuff Shot.||Learn Debuff Shot.||4|
(Stop BulletName in Japanese: 静止弾)
|Fire ammo that inflicts Stop.||Level 10||2|
|Stilling Shot: Time Up|
(Stop Bullet Time ExtensionName in Japanese: 静止弾時間延長)
|Stilling Shot remains active for a longer time.||Learn Stilling Shot.||2|
|Stilling Shot: AG Down|
(Stop Bullet Reduced AG CostName in Japanese: 静止弾消費AG減)
|Reduce AG cost of Stilling Shot.||Learn Stilling Shot.||5|
(Snipe ModeName in Japanese: スナイプモード)
|Aim and fire at distant enemies.||Level 13||8|
|Hawkeye: AG Down|
(SM Reduced AG CostName in Japanese: SM消費AG減)
|Reduce AG cost of Hawkeye.||Learn Hawkeye.||10|
(Toxic BulletName in Japanese: 毒性弾)
|Release a venomous gas that inflicts Poison.||Level 12||3|
|Viral Spray: Time Up|
(Toxic Bullet Time ExtensionName in Japanese: 毒性弾時間延長)
|Viral Spray remains active for a longer time.||Learn Viral Spray.||4|
|Viral Spray: AG Down|
(Toxic Bullet Reduced AG CostName in Japanese: 毒性弾消費AG減)
|Reduce AG cost of Viral Spray.||Learn Viral Spray.||4|
Cater's exclusive accessory is the Mage's Knapsack that increases all magic stats by 50 and grants 40% resistance against impact attacks.
- Magicite Pistol
- MTek-II Pistol
- Magicite Blaster
- MTek-II Blaster
- Magicite Prime
- Riot Gun
- Draconic Pistol
- Erinyes' Pistol
- Mythril Pistol
- Rune Trigger
- MTek-II Prime
- Missing Score
- Shining Shot
- Marvelous Shout
- MTek-ZERO (ultimate weapon)
Cater is one of the weakest alongside Eight, Nine, Mutsuki and Trey, and she can only damage her opponent from one of her special skills. Her strongest skill is to heal single ally's HP. Her healing ability is succeeded by Queen and later Deuce in terms of healing everyone's HP, and is no longer useful in later chapters. She is also a boss alongside Cinque and appears a little stronger than when she was recruited. As a boss, as can damage the player's ally in one hit and heals Cinque with her strongest skill.
Creation and developmentEdit
Cater is voiced by Minori Chihara, who also provided voice for Lessica, from another Square Enix published game Chaos Rings II.
In the English version, she is voiced by Kristen Klabunde.
Cater has appeared in the following games throughout the Final Fantasy series:
- Final Fantasy Type-0 HD Twitter Battle as a playable character.
- Pictlogica Final Fantasy as a playable character.
- Final Fantasy Airborne Brigade as a Legend and a playable character.
- Final Fantasy Artniks as a series of cards.
- Final Fantasy Trading Card Game as a series of cards.
- Triple Triad as a series of cards.
Non-Final Fantasy guest appearancesEdit
Cater has made key guest appearances in the following non-Final Fantasy games:
- Mahouka Koukou no Rettousei: Lost Zero as an outfit for the playable character.
- Final Fantasy Type-0
- Final Fantasy Agito
Etymology and symbolismEdit
"Cater" is one of the values in trumps, the Japanese term for traditional Western playing cards. It means "four" in Old French and was borrowed from earlier dicing games, where it referred to the corresponding value on a six-sided die.
By the prophecy of the Nameless Tome, Cater is said to bear the Power of Valor. Valor also means courage, but its vernacular weight ties with patriotism, including the will to dedicate oneself to serve one's nation, even in war. Wielding a magicite pistol, Cater's weaponry symbolizes the magic-oriented Dominion of Rubrum. Her fighting style and temperament are very "in your face" and aggressively agile yet flowing.
- According to Final Fantasy Type-0 novel, Cater wants to stay as a cadet for as long as possible after the war ends because she feels that she has spent her life fighting the war, and she wishes to experience normal student life such as travelling, chatting until sundown and falling in love.
- The cutscene featuring Carla, Cater, and King in Chapter 8 is titled "The Melancholy of Carla Ayatsugi", referring to the anime series The Melancholy of Haruhi Suzumiya, which featured their Japanese voice actors, Aya Hirano, Minori Chihara, and Tomokazu Sugita, respectively.