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CatchFFV
Catch in Final Fantasy V.
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Catch (とらえる, Toraeru?), also known as Capture, is a recurring ability in the Final Fantasy series. It allows the player to capture a monster to use as either as an attack, as an ally, or for a sidequest.

Contents

AppearancesEdit

Final Fantasy VEdit

Catch is the last ability of the Beastmaster job, requiring 300 ABP to master. It enables the player to capture a weakened monster, and then release it later for the monster to execute certain abilities. The player must have weakened the monster to 12.5% or less of its max HP in order to successfully capture it. If the character is equipped with a Kornago's Gourd, the player will then only need to reduce the monster's HP to 1/2.

The Catch Bug exists in all versions of the game with the enemies Gel Fish and Moss Fungus.

The following is a table that lists all of the abilities that can be used via releasing caught monsters.

The damage formula for Strong Fight is as follows:

Monster Attack * 8 + (0..(Monster Attack/8)) * Monster Attack Multiplier, Defense guards
Name Effect Used by
???? Inflicts damage to one enemy equal to difference in caster's Max HP and current HP. Reflect Knight, Tunneller (in battle with Zephyrus)
1000 Needles Inflicts 1000 unblockable damage to one enemy. Ignores defenses. Lamia, Cactus, Hedgehog
Aera Inflicts moderate Wind elemental damage to one or all enemies. Moldwynd
Aeroga Inflicts major Wind elemental damage to one or all enemies. Ziggurat Gigas (fight with Zephyrus), Baldanders
Almagest Heavy Holy elemental damage and Sap to the enemy party. Shield Dragon, Vilia, Hades
Aqua Breath Inflicts moderate Water elemental damage to all enemies. Dhorme Chimera (Normal and from fight with Zephyrus, Moogle Eater, Rajiformes, Aquagel
Atomic Ray Moderate Fire elemental damage to all enemies. Red Dragon, Istory Lythos
Banish Inflicts Instant Death to one target. Page 32, Black Warlock, Zephyrus, Chrono Controller, Gel Fish, Moss Fungus
Beak Inflicts Petrify to one target. Cockatrice, Tot Aevis, Sea Ibis
Berserk Target attacks enemies uncontrollably. Mammon
Bio Inflicts moderate Poison elemental damage and Sap to one or all enemies. Bio Soldier
Blaster 50% chance to either inflict Paralysis or Instant Death. Bandersnatch, Bandercoeurl, Oiseaurare (Exdeath's Castle)
Blaze Inflicts Fire elemental damage to all enemies equal to 25% of the target's Max HP. Magic Dragon, Bio Soldier (battle with Zephyrus)
Blizzaga Major Ice elemental damage to one or all enemies. Dark Elemental
Blizzara Moderate Ice elemental damage to one or all enemies. Ice Soldier
Bone Reduce one target's HP to single digits. Bone Dragon (normal encounter/when fighting Alchymia), Dinozombie
Break Inflicts Petrify to one or all enemies. Undead Husk, Ra Mage, Objet d'Art
Breath Wing Inflicts Wind elemental damage equal to 25% of target's Max HP to all enemies. Zu, Lesser Lopros, Wyvern, Rukh, Dragon Aevis
Comet Inflicts random damage to one target. Page 256
Confuse Inflicts Confusion to one or all enemies. Mindflusher, Imp, Mini Satana
Curaga Restores major HP to one or all allies. Fairy Orc, Cure Beast
Dark Spark Halves target's level. Black Flame
Death Instantly KO's one target. Mani Wizard, Aquathorn, Tonberry
Death Claw Reduces target's HP to single digits and inflicts Paralysis. Strapparer
Delta Attack Inflicts moderate non-elemental damage and Petrify to one enemy. Mover
Digestive Acid Inflicts non-elemental damage, Slow, and Sap to one enemy. Mandrake, Slug, Unknown (Worm)
Doom Inflicts Doom on one target. Jackanapes, The Damned, Unknown (Skull), Death Dealer
Drain Absorb HP from target to restore own HP. Poltergeist
Earthquake Inflicts high Earth elemental damage to all enemies. Stone Golem, Tunneller, Undergrounder, Ghidra (during fight with Alchymia), Ankheg
Earth Shaker Inflicts moderate Earth elemental damage to all enemies. Ghidra (normal), Zombie Dragon (during Golem battle), Iron Muscles
Electrocute Lightning elemental damage to all enemies. Defeater
Embrace Inflicts Petrify on one target and fully restores all HP. Calcruthl
Encircle Removes target from battle and is flagged as Knocked Out. Druid
Entangle Inflicts Paralysis to one target. White Serpent, Weresnake, Python
Entice Inflicts Confusion to one enemy. Lamia Queen, Lemure, Medusa
Evil Eye Inflicts Petrify to one enemy. Orukat
Firaga Major Fire elemental damage to one or all enemies. Mini Magician, Dark Elemental, Exoray
Flare Heavy non-elemental damage to one target. Goblin, Flaremancer, Fury, Claret Dragon
Flash Inflicts Darkness to all enemies. Headstone, Crew Dust, Ushabti
Float Nullifies all Earth elemental damage and avoid damage floors on overworld. Gaelicat, Poison Eagle
Frost Inflicts Ice elemental damage and Sap to the enemy party. Mythril Dragon, Archeosaur
Gamma Ray Inflicts Stop to one enemy. Magnetite
Giga Flare Massive non-elemental magic damage to all enemies. Ignores defenses. King Behemoth
Graviga Reduces all enemies HP by 75%. Gravitator
Holy Inflicts major Holy elemental damage to one enemy. Mini Dragon
Hurricane Reduces an enemy's HP to single digits. Ziggurat Gigas, Elm Gigas, Belphegor
Ice Storm Moderate Ice elemental damage to the enemy party. Enchanted Fan, Blue Dragon, Frost Bull, Achelon
Level 3 Flare Casts Flare on all enemies whose level is a multiple of 3. Dechirer, Level Checker
Level 4 Graviga Casts Graviga on all enemies whose level is a multiple of 4. Level Tricker
Level 5 Death Casts Death on all enemies whose level is a multiple of 5. Executor
Lightning Inflicts 25% Max HP Lightning elemental damage to the enemy party. Hydra, Yellow Dragon
Maelstrom Reduces enemy party's HP to single digits. Sandcrawler, Landcrawler
Magic Hammer Reduces one enemy's MP by 50%. Cursed Being, Drippy
Mega Flare Major non-elemental damage to all enemies. Ignores defenses. Prototype
Mighty Guard Inflicts Protect, Shell, and Float to the party. Crystelle
Mind Blast Inflicts minor non-elemental damage, Paralysis, and Sap to one enemy. Mindflayer
Mustard Bomb Inflicts moderate non-elemental damage and Sap to one enemy. Gobbledygook
Needle 50% chance to either inflict Darkness or Silence to one target. Killer Bee, Silent Bee
Old Slowly decreases one or all enemies stats over time. Metamorph, Jackanapes (Exdeath's Castle)
Osmose Absorb MP from target to restore user's MP. Farfarello
Panacea Pao
Poison Breath Inflicts moderate Poison elemental damage and Poison to all enemies. Zombie Dragon (normal encounters)
Pond's Chorus Inflicts Toad to one target. Elf Toad, Archeotoad, Kornago
Quicksand Minor Earth elemental damage and Sap to all enemies. Desert Killer, Desertpede, Ammonite
Rainbow Wind Inflicts Darkness, Silence, and Sap to one target. Aegir, Galajelly, Oiseaurare
Reaper's Sword Inflicts non-elemental physical damage and Instant Death to one enemy. Numb Blade, Yojimbo
Reflect Bounces back magic spells at user's party. Stone Mask, Neon, Sorcerer
Ribbit Toggles status of all enemies between normal and Toad. Alchymia
Rocket Punch Inflicts Confusion and reduces HP by 50% to one enemy. Steel Fist, Ironclad
Self-Destruct Inflicts 440 damage (if used via Bomb) to target. Does not kill the user like the Blue Magic spell would otherwise do. Bomb, Grenade
Slimer Inflicts Slow and Sap to one target. Rock Slug, Unknown (Spore1)
Spore Inflicts Poison. Stroper, Sandboil, Coral, Thunder Anemone
Strong Fight Regular physical attack to one target. Stronger than a normal Attack command. Devil Crab, Nutkin, Stray Cat, Black Goblin, Big Horn, Tatou, Wild Nakk, Grass Tortoise, Page 64, Page 128, Doublizard, Sand Bear, Ronkan Knight, Shell Bear, Treant, Devourer, Kuza Beast, Acrophies, Lycaon, Land Turtle, Twin Lizard, Blind Wolf, Adamantite Golem, Iron Fist, Triffid, Bulette, Sekhmet, Shadow Dancer, Dueling Knight, Berserker, Unknown (Blob), Ironback, Cherie, Sahagin, Water Scorpion, Sea Devil, Great Dragon, Ninja, Sword Dancer, Assassin, Soul Eater, Duelist
Tail Screw Reduces one enemy's HP to single digits. Corbett
Thundaga Major Lightning elemental damage to one or all enemies. Reflect Mage, Tiny Mage, Dark Elemental
Thundara Moderate Lightning elemental damage to one or all enemies. Skeleton
Tidal Wave Major Water elemental damage to all enemies. Stingray, Gorgimera
Time Slip Inflicts Sleep and Old to one enemy. Traveler, Mykale
Transfusion Sacrifices user to fully restore all HP/MP to one ally. Devilfish, Birostris
Vampire Absorbs HP from target to heal user's HP. Steel Bat, Blood Slime, Dark Aspic, Shadow, Mercury Bat
Web Inflicts Slow to one enemy. Tarantula, Gloom Widow
White Wind Restores HP to the party equal to caster's current HP. Hellraiser, Parthenope, White Flame, Necromancer
Wind Slash Inflicts moderate Wind elemental damage to all enemies. Harvester, Spizzner, Nix

Final Fantasy XEdit

Capture is an auto-ability that allows the player to capture a monster if they deal the killing blow. Up to ten of each monsters can be captured, and are required to unlock special bosses at the Monster Arena. The ability cannot be customized onto weapons, but can only be bought already equipped to weapons from the Monster Arena. The weapons at the Monster Arena have Capture and also one additional slot, each for a price of 9075 gil. Capture is the most dominant auto ability for weapons, and therefore the name and weapon will not change regardless of what is customized to it.

The Sword for Tidus is the Taming Sword. The Staff for Yuna is the Herding Staff. The Blitzball for Wakka is the Catcher. The Doll for Lulu is the Trapper Mog. The Spear for Kimahri is the Taming Spear. The Katana for Auron is the Beastmaster. The Claw for Rikku is the Iron Grip.

In the PAL/International versions, defeating an enemy with a final attack with the Capture ability and a successful Capture will stop them from enacting their final attack. Since the Behemoth King enemy is the only enemy that Capture works on with a final attack, it is the only enemy this applies to.

Final Fantasy TacticsEdit

The Sticky Fingers ability that lets a character catch a weapon thrown at them, was called Catch in the PlayStation version.

Final Fantasy Tactics AdvanceEdit

Capture is an ability of the Hunter job. It enables the character to capture a weakened monster, and send it to the Monster Bank in Cyril. It can be learned for 200 AP through the Ranger Bow.

Capture's chance of success is equal to the following:

Hit% = [25 * (Target's Max HP - Target's HP) / Target's Max HP]

Capture will automatically fail under certain conditions.

Catch is also a reaction ability for the Red Mage and the Juggler. When using this ability, anything thrown at the user will be kept. It is learned using the Chain Plate.

Final Fantasy Type-0Edit

Seven is able to use Catch.

FF4PSP-RydiaSprite
This section of the article about Final Fantasy Type-0 is a stub. You can help Final Fantasy Wiki by expanding it.

Final Fantasy: The 4 Heroes of LightEdit

Capture is a Beastmaster ability. The player can only capture a monster if it has only ten percent of its HP left, and after it is captured, it may be released later in battle by using the Sic or Turncoat command. Monsters that are captured can be used for Sic three times.

Final Fantasy Trading Card GameEdit

Seven's card has the Catch ability. The player must discard a Seven card and pay a Wind CP to select a Special Ability or Auto Ability and nullify its effects.

GalleryEdit

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