Catch
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Added by XenomicCatch (とらえる, Toraeru?), also known as Capture, is a recurring ability in the Final Fantasy series. It allows the player to capture a monster to use as either as an attack, as an ally, or for a sidequest.
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Appearances
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Final Fantasy V
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Catch is the last ability of the Beastmaster job, requiring 300 ABP to master. It enables the player to capture a weakened monster, and then release it later for the monster to execute certain abilities. The player must have weakened the monster to 12.5% or less of its max HP in order to successfully capture it. If the character is equipped with a Kornago's Gourd, the player will then only need to reduce the monster's HP to 1/2.
The Catch Bug exists in all versions of the game with the enemies Gel Fish and Moss Fungus.
The following is a table that lists all of the abilities that can be used via releasing caught monsters.
The damage formula for Strong Fight is as follows:
| Name | Effect | Used by |
|---|---|---|
| ???? | Inflicts damage to one enemy equal to difference in caster's Max HP and current HP. | Reflect Knight, Tunneller (in battle with Zephyrus) |
| 1000 Needles | Inflicts 1000 unblockable damage to one enemy. Ignores defenses. | Lamia, Cactus, Hedgehog |
| Aera | Inflicts moderate Wind elemental damage to one or all enemies. | Moldwynd |
| Aeroga | Inflicts major Wind elemental damage to one or all enemies. | Ziggurat Gigas (fight with Zephyrus), Baldanders |
| Almagest | Heavy Holy elemental damage and Sap to the enemy party. | Shield Dragon, Vilia, Hades |
| Aqua Breath | Inflicts moderate Water elemental damage to all enemies. | Dhorme Chimera (Normal and from fight with Zephyrus, Moogle Eater, Rajiformes, Aquagel |
| Atomic Ray | Moderate Fire elemental damage to all enemies. | Red Dragon, Istory Lythos |
| Banish | Inflicts Instant Death to one target. | Page 32, Black Warlock, Zephyrus, Chrono Controller, Gel Fish, Moss Fungus |
| Beak | Inflicts Petrify to one target. | Cockatrice, Tot Aevis, Sea Ibis |
| Berserk | Target attacks enemies uncontrollably. | Mammon |
| Bio | Inflicts moderate Poison elemental damage and Sap to one or all enemies. | Bio Soldier |
| Blaster | 50% chance to either inflict Paralysis or Instant Death. | Bandersnatch, Bandercoeurl, Oiseaurare (Exdeath's Castle) |
| Blaze | Inflicts Fire elemental damage to all enemies equal to 25% of the target's Max HP. | Magic Dragon, Bio Soldier (battle with Zephyrus) |
| Blizzaga | Major Ice elemental damage to one or all enemies. | Dark Elemental |
| Blizzara | Moderate Ice elemental damage to one or all enemies. | Ice Soldier |
| Bone | Reduce one target's HP to single digits. | Bone Dragon (normal encounter/when fighting Alchymia), Dinozombie |
| Break | Inflicts Petrify to one or all enemies. | Undead Husk, Ra Mage, Objet d'Art |
| Breath Wing | Inflicts Wind elemental damage equal to 25% of target's Max HP to all enemies. | Zu, Lesser Lopros, Wyvern, Rukh, Dragon Aevis |
| Comet | Inflicts random damage to one target. | Page 256 |
| Confuse | Inflicts Confusion to one or all enemies. | Mindflusher, Imp, Mini Satana |
| Curaga | Restores major HP to one or all allies. | Fairy Orc, Cure Beast |
| Dark Spark | Halves target's level. | Black Flame |
| Death | Instantly KO's one target. | Mani Wizard, Aquathorn, Tonberry |
| Death Claw | Reduces target's HP to single digits and inflicts Paralysis. | Strapparer |
| Delta Attack | Inflicts moderate non-elemental damage and Petrify to one enemy. | Mover |
| Digestive Acid | Inflicts non-elemental damage, Slow, and Sap to one enemy. | Mandrake, Slug, Unknown (Worm) |
| Doom | Inflicts Doom on one target. | Jackanapes, The Damned, Unknown (Skull), Death Dealer |
| Drain | Absorb HP from target to restore own HP. | Poltergeist |
| Earthquake | Inflicts high Earth elemental damage to all enemies. | Stone Golem, Tunneller, Undergrounder, Ghidra (during fight with Alchymia), Ankheg |
| Earth Shaker | Inflicts moderate Earth elemental damage to all enemies. | Ghidra (normal), Zombie Dragon (during Golem battle), Iron Muscles |
| Electrocute | Lightning elemental damage to all enemies. | Defeater |
| Embrace | Inflicts Petrify on one target and fully restores all HP. | Calcruthl |
| Encircle | Removes target from battle and is flagged as Knocked Out. | Druid |
| Entangle | Inflicts Paralysis to one target. | White Serpent, Weresnake, Python |
| Entice | Inflicts Confusion to one enemy. | Lamia Queen, Lemure, Medusa |
| Evil Eye | Inflicts Petrify to one enemy. | Orukat |
| Firaga | Major Fire elemental damage to one or all enemies. | Mini Magician, Dark Elemental, Exoray |
| Flare | Heavy non-elemental damage to one target. | Goblin, Flaremancer, Fury, Claret Dragon |
| Flash | Inflicts Darkness to all enemies. | Headstone, Crew Dust, Ushabti |
| Float | Nullifies all Earth elemental damage and avoid damage floors on overworld. | Gaelicat, Poison Eagle |
| Frost | Inflicts Ice elemental damage and Sap to the enemy party. | Mythril Dragon, Archeosaur |
| Gamma Ray | Inflicts Stop to one enemy. | Magnetite |
| Giga Flare | Massive non-elemental magic damage to all enemies. Ignores defenses. | King Behemoth |
| Graviga | Reduces all enemies HP by 75%. | Gravitator |
| Holy | Inflicts major Holy elemental damage to one enemy. | Mini Dragon |
| Hurricane | Reduces an enemy's HP to single digits. | Ziggurat Gigas, Elm Gigas, Belphegor |
| Ice Storm | Moderate Ice elemental damage to the enemy party. | Enchanted Fan, Blue Dragon, Frost Bull, Achelon |
| Level 3 Flare | Casts Flare on all enemies whose level is a multiple of 3. | Dechirer, Level Checker |
| Level 4 Graviga | Casts Graviga on all enemies whose level is a multiple of 4. | Level Tricker |
| Level 5 Death | Casts Death on all enemies whose level is a multiple of 5. | Executor |
| Lightning | Inflicts 25% Max HP Lightning elemental damage to the enemy party. | Hydra, Yellow Dragon |
| Maelstrom | Reduces enemy party's HP to single digits. | Sandcrawler, Landcrawler |
| Magic Hammer | Reduces one enemy's MP by 50%. | Cursed Being, Drippy |
| Mega Flare | Major non-elemental damage to all enemies. Ignores defenses. | Prototype |
| Mighty Guard | Inflicts Protect, Shell, and Float to the party. | Crystelle |
| Mind Blast | Inflicts minor non-elemental damage, Paralysis, and Sap to one enemy. | Mindflayer |
| Mustard Bomb | Inflicts moderate non-elemental damage and Sap to one enemy. | Gobbledygook |
| Needle | 50% chance to either inflict Darkness or Silence to one target. | Killer Bee, Silent Bee |
| Old | Slowly decreases one or all enemies stats over time. | Metamorph, Jackanapes (Exdeath's Castle) |
| Osmose | Absorb MP from target to restore user's MP. | Farfarello |
| Panacea | Pao | |
| Poison Breath | Inflicts moderate Poison elemental damage and Poison to all enemies. | Zombie Dragon (normal encounters) |
| Pond's Chorus | Inflicts Toad to one target. | Elf Toad, Archeotoad, Kornago |
| Quicksand | Minor Earth elemental damage and Sap to all enemies. | Desert Killer, Desertpede, Ammonite |
| Rainbow Wind | Inflicts Darkness, Silence, and Sap to one target. | Aegir, Galajelly, Oiseaurare |
| Reaper's Sword | Inflicts non-elemental physical damage and Instant Death to one enemy. | Numb Blade, Yojimbo |
| Reflect | Bounces back magic spells at user's party. | Stone Mask, Neon, Sorcerer |
| Ribbit | Toggles status of all enemies between normal and Toad. | Alchymia |
| Rocket Punch | Inflicts Confusion and reduces HP by 50% to one enemy. | Steel Fist, Ironclad |
| Self-Destruct | Inflicts 440 damage (if used via Bomb) to target. Does not kill the user like the Blue Magic spell would otherwise do. | Bomb, Grenade |
| Slimer | Inflicts Slow and Sap to one target. | Rock Slug, Unknown (Spore1) |
| Spore | Inflicts Poison. | Stroper, Sandboil, Coral, Thunder Anemone |
| Strong Fight | Regular physical attack to one target. Stronger than a normal Attack command. | Devil Crab, Nutkin, Stray Cat, Black Goblin, Big Horn, Tatou, Wild Nakk, Grass Tortoise, Page 64, Page 128, Doublizard, Sand Bear, Ronkan Knight, Shell Bear, Treant, Devourer, Kuza Beast, Acrophies, Lycaon, Land Turtle, Twin Lizard, Blind Wolf, Adamantite Golem, Iron Fist, Triffid, Bulette, Sekhmet, Shadow Dancer, Dueling Knight, Berserker, Unknown (Blob), Ironback, Cherie, Sahagin, Water Scorpion, Sea Devil, Great Dragon, Ninja, Sword Dancer, Assassin, Soul Eater, Duelist |
| Tail Screw | Reduces one enemy's HP to single digits. | Corbett |
| Thundaga | Major Lightning elemental damage to one or all enemies. | Reflect Mage, Tiny Mage, Dark Elemental |
| Thundara | Moderate Lightning elemental damage to one or all enemies. | Skeleton |
| Tidal Wave | Major Water elemental damage to all enemies. | Stingray, Gorgimera |
| Time Slip | Inflicts Sleep and Old to one enemy. | Traveler, Mykale |
| Transfusion | Sacrifices user to fully restore all HP/MP to one ally. | Devilfish, Birostris |
| Vampire | Absorbs HP from target to heal user's HP. | Steel Bat, Blood Slime, Dark Aspic, Shadow, Mercury Bat |
| Web | Inflicts Slow to one enemy. | Tarantula, Gloom Widow |
| White Wind | Restores HP to the party equal to caster's current HP. | Hellraiser, Parthenope, White Flame, Necromancer |
| Wind Slash | Inflicts moderate Wind elemental damage to all enemies. | Harvester, Spizzner, Nix |
Final Fantasy X
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Capture is an auto-ability that allows the player to capture a monster if they deal the killing blow. Up to ten of each monsters can be captured, and are required to unlock special bosses at the Monster Arena. The ability cannot be customized onto weapons, but can only be bought already equipped to weapons from the Monster Arena. The weapons at the Monster Arena have Capture and also one additional slot, each for a price of 9075 gil. Capture is the most dominant auto ability for weapons, and therefore the name and weapon will not change regardless of what is customized to it.
The Sword for Tidus is the Taming Sword. The Staff for Yuna is the Herding Staff. The Blitzball for Wakka is the Catcher. The Doll for Lulu is the Trapper Mog. The Spear for Kimahri is the Taming Spear. The Katana for Auron is the Beastmaster. The Claw for Rikku is the Iron Grip.
In the PAL/International versions, defeating an enemy with a final attack with the Capture ability and a successful Capture will stop them from enacting their final attack. Since the Behemoth King enemy is the only enemy that Capture works on with a final attack, it is the only enemy this applies to.
Final Fantasy Tactics
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The Sticky Fingers ability that lets a character catch a weapon thrown at them, was called Catch in the PlayStation version.
Final Fantasy Tactics Advance
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Capture is an ability of the Hunter job. It enables the character to capture a weakened monster, and send it to the Monster Bank in Cyril. It can be learned for 200 AP through the Ranger Bow.
Capture's chance of success is equal to the following:
Capture will automatically fail under certain conditions.
Catch is also a reaction ability for the Red Mage and the Juggler. When using this ability, anything thrown at the user will be kept. It is learned using the Chain Plate.
Final Fantasy Type-0
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Seven is able to use Catch.
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Final Fantasy: The 4 Heroes of Light
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Capture is a Beastmaster ability. The player can only capture a monster if it has only ten percent of its HP left, and after it is captured, it may be released later in battle by using the Sic or Turncoat command. Monsters that are captured can be used for Sic three times.
Final Fantasy Trading Card Game
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Seven's card has the Catch ability. The player must discard a Seven card and pay a Wind CP to select a Special Ability or Auto Ability and nullify its effects.