Wikia

Final Fantasy Wiki

Carry Armor

Talk0
15,896 pages on
this wiki

Final Fantasy VII Boss
Carry Armor
キャリーアーマー (Kyarī Āmā)?
Carry armor
Statistics
Level HP MP
45 24,000 200
Attack Magic Defense
90 55 200
M. Defense Dexterity Evade
300 80 1
EXP AP Gil
2,800 240 4,000
Elemental affinities
Fire Ice Lightning Water
- - Weak -
Earth Wind Gravity Poison Holy
- - Immune Immune -
Location Junon Underwater Reactor
Steal Nothing
Item Drop God's Hand
Morph N/A
Abilities Damage Attack*, Arm Grab*, Lapis Laser
Enemy Skill N/A
Status immunity Death, Sleep, Poison, Sadness, Fury, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Manipulate Couldn't manipulate.
Other information

-Abilities whose names are not shown when used are highlighted in italics.
The party cannot escape.
*These abilities can only be used while the Left Arm and Right Arm are present.

The Carry Armor is a boss from Final Fantasy VII fought in the Junon Underwater Reactor. Reno uses it to delay the party while he escapes on a Shinra submarine with the Huge Materia.

BattleEdit

CarryArmor-ffvii-field

Carry Armor can grab and immobilize two random characters and the arms will do damage to each character until they are defeated. The arms will hold onto each character until the corresponding arm is defeated. Its powerful Lapis Laser attack can deal overwhelming damage unless protected.

If Carry Armor immobilizes two characters and kills the third member, the battle is declared a loss, similar to how Reno or Bottomswell win if two characters are trapped and the third is killed.

Because Carry Armor is a machine, it is weak against Lightning.

If the central armor dies, the entire enemy is defeated.

StrategyEdit

Since Carry Armor's Lapis Laser is non-elemental, the player can only reduce damage from the attack by using MBarrier, the Sadness status effect, or by increasing the Spirit stat with accessories, such as Talisman or Circlet.

Using Bolt3 paired with an All Materia works well and the characters can also link a Lightning-elemental Materia with Elemental to a weapon to deal increased damage. The Summons Kjata, Alexander, Bahamut, and Neo Bahamut will deal high damage against it, as well as the Enemy Skill Magic Breath. The Dragon Fang item and multi-hit Limit Breaks are effective as well.

It is possible to use the Enemy Skill Magic Hammer to reduce Carry Armor's MP to zero, rendering it unable to use Lapis Laser. Similarly, destroying the arms renders it unable to perform Arm Grab and normal attacks, and the use of Magic Hammer alongside this leaves Carry Armor harmless.

Glitches and PhenomenaEdit

A curious phenomenon happens if Cait Sith is in the party and uses his Transform Limit Break after Carry Armor has already grabbed a party member. When Cait Sith uses the Transform Limit Break, the two other allies disappear from the field and Cait Sith grows larger. The grabbed party member will disappear from the screen, but the game still considers the Carry Armor holding a player character. If the player then attacks the arm supposedly holding a party member, Cait Sith receives damage himself. If Carry Armor grabs the giant Cait Sith, the battle ends in a Game Over.

The Quadra Magic Ultima Glitch affects Carry Armor: it involves casting Ultima against Carry Armor with Quadra Magic, while the Ultima Materia is also linked to HP or MP Absorb. Casting Ultima with this setup may freeze the game.

AI ScriptEdit

AI: Setup
{
 Turn off Death Handling for Carry Armor
 SpclChance = 4
 If (1/3 Chance) Then
 {
 Choose All Opponents
 Use Lapis Laser on Target
 }
}
AI: Main
{
 If (Count == 0) Then {
 If ((At Least One Opponent doesn't have Imprisoned Status) & (Rnd(1..SpclChance) == 1)) Then
 {
  Choose All Opponents without Imprisoned Status
  Use Lapis Laser on Target
 }
 Count = 1
 } Else {
 Count = 0
 }
}
AI: Counter - General
{
 If (Carry Armor's IdleAnim == Both Arms Empty) Then
 {
 Carry Armor's HurtAnim = Flinch (Both Arms Empty)
 } Else If (Carry Armor's IdleAnim == Right Arm Full) Then {
 Carry Armor's HurtAnim = Flinch (Right Arm Full)
 } Else If (Carry Armor's IdleAnim == Left Arm Full) Then {
 Carry Armor's HurtAnim = Flinch (Left Arm Full)
 } Else If (Carry Armor's IdleAnim == Both Arms Full) Then {
 Carry Armor's HurtAnim = Flinch (Both Arms Full)
 }
 If (Right Arm's [4300] != [2040]) Then
 {
 Choose Right Arm's [4300]
 Use <Damage Attack> on Target
 }
 If (Left Arm's [4300] != [2040]) Then
 {
 Choose Left Arm's [4300]
 Use <Damage Attack> on Target
 }
 If (Carry Armor's HP <= 25% of Carry Armor's Max HP) Then
 {
 SpclChance = 1
 } Else If (Carry Armor's HP <= 50% of Carry Armor's Max HP) Then {
 SpclChance = 2
 } Else If (Carry Armor's HP <= 75% of Carry Armor's Max HP) Then {
 SpclChance = 3
 } Else {
 SpclChance = 4
 }
}
AI: Counter - Death
{
 Set Right Arm as Self
 If (Right Arm's CustomVar:ArmFull = 1) Then
 {
 Choose Right Arm's [4300]
 Remove Target's Imprisoned Status
 Activate Target
 Use <Free Right Character> on Target
 }
 Set Left Arm as Self
 If (Left Arm's CustomVar:ArmFull = 1) Then
 {
 Choose Left Arm's [4300]
 Remove Target's Imprisoned Status
 Activate Target
 Use <Free Left Character> on Target
 }
 Set Carry Armor as Self
 Choose Self
 Use <Vanish> on Target
 Remove Right Arm and Left Arm
}

GalleryEdit

Related EnemiesEdit

Around Wikia's network

Random Wiki