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Carrot (Final Fantasy XII)

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XII

Carrot is a Rank VII Elite Mark from Final Fantasy XII. The hunt becomes available after felling Judge Bergan at Mt Bur-Omisace. Carrot is the largest Malboro in the game, similar in size to Malboros in previous games. Carrot is a mark in the Jovy side quest in Nalbina. It is also fought in the International Zodiac Job System Trial Mode at stage 70 along with Vivian x4.

Clan Primer Edit

Hunt 39: Carrot Stalk Edit

XIIBill-Carrot

Mark Bill.

Petitioner: Zammadria
Petitioner's Location: Nalbina Aerodrome
  • A petition has been submitted for the hunting of Carrot (Rank VII). The petitioner is Zammadria in the Nalbina aerodrome.
  • Hunt accepted. Zammadria's pet, Carrot, has run away! It has since become feral and dangerous, attacking travelers. Carrot can be found in the Salikawood.
  • Carrot defeated! Report to Zammadria in the aerodrome in Nalbina.
  • Hunt reported. Zammadria had been raising Carrot to spite her husband, always concerned with keeping up appearances. She realizes now the error of her ways.


Bestiary entry Edit

Being a Malboro kept in the Imperial City as a Pet by Mme. Zammadria.
Name: Carrot
Age: 8
Gender: Female
Upon a journey to Nalbina to visit her Husband, a member of the Restoration Committee, her dear Carrot escaped and made for its Natural Homeland in the Salikawood. Mme. Zammadria petitioned a hunt for this Mark to avoid unwanted scandal.

StatsEdit

Final Fantasy XII enemy stats
#250#251 #252
Location Species Aggression Movement type Rare Game Other information
Salikawood (Sun-dappled Path) Elite Mark/??? Aggressive (attacks on detection) Movement type? (Speed: Movement speed?) N/A Strong Element = Dark.
Stats
Level HP MP Strength Magick Power
49 110,842 999 38 26
Vitality Speed Attack Power Defense Magick Resist
77 19 81 24 31
Evade EXP LP CP Gil
0 0 28 3,960 0
Elemental affinities
FFXII Fire Icon FFXII Ice Icon FFXII Thunder Icon FFXII Water Icon FFXII Wind Icon FFXII Earth Icon FFXII Dark Icon FFXII Holy Icon
50% 50% 50% 50% 50% 50% -100%Absorbs 150%
Statuses and immunities*% refers to chance to spawn under status
FFXII Stone Icon FFXII Stop Icon FFXII KO Icon FFXII Confuse Icon FFXII Reverse Icon FFXII Sleep Icon FFXII Blind Icon FFXII Poison Icon
Immune Immune Immune Immune Immune Immune Immune Immune
FFXII Silence Icon FFXII Oil Icon FFXII Disease Icon FFXII Disable Icon FFXII Immobilize Icon FFXII Sap Icon FFXII Slow Icon FFXII Lure Icon
0% Immune Immune Immune Immune Immune 0% Immune
FFXII Libra Icon FFXII Bravery Icon FFXII Faith Icon FFXII Protect Icon FFXII Shell Icon FFXII Haste Icon FFXII Regen Icon FFXII Invisible Icon
Immune 100% 100% 100% 100% 100% 50% 0%
FFXII Reflect Icon Immunities granted by Safety
50% Enemy has innate Safety; additional immunity to Instant Death, Warp, Poach, Fractional Damage (Gravity, Graviga), "Fang" items, Sight Unseeing, Syphon, Charm, Achilles
Items
Item dropped Steal Poach
Nothing Nothing
Abilities
Attacks Magicks Technicks Augments Items
Normal Attack None Lunge, Putrid Breath, Purify, Time Requiem, Growing Threat, Hero's March Innate: Safety, Ignore Evade, Low-HP ATK+ Low-HP Def+
Conditional: If HP <50% - Normal Damage+
None

Finding Carrot Edit

As stated in the mark description, Carrot is "shy" and "delicate", so if a monster is killed while searching for Carrot, or if an Antares uses Cannibalize to consume an enemy while in the Salikawood, it will not spawn. If the player does not kill anything, Carrot should be at the Salikawood Sun-Dappled Path.

The player should use a Teleport Stone to teleport to Salikawood, then turn off all party members' gambits. This can be hard to achieve if Reddas is in the party, as his gambits can't be turned off and he is to attack the nearest enemy, so the player may have to KO him.

Another option is to flee so the battle can immediately begin without the need to turn the party's gambits back on. This also prevents Reddas from attacking any enemies if he is in the party.

Battle Edit

FFXII Carrot

Battle with Carrot.

Carrot enters battle with many status buffs and will use Hero's March to bestow the statuses again if removed or they run out. Like all Malboro-kind, Carrot mostly attacks with a plethora of negative status effects and its breath attack has a wide range. After losing half of its health Carrot will use Growing Threat to double its level.

Strategy Edit

The party should cast Dispel immediately to rid Carrot of its buffs, and be ready to cast Dispel again for it will use Hero's March. The party should have all Remedy Lores and have a healthy stock of Remedies to heal fast. Equipping Black Belts to avoid Disable or Power Armlets to immunize against Stop is recommended.

Expose can be used to lower its physical defense for a quicker battle.

The player might want to set the gambits to Ally: any=Remedy or, if they are lucky enough to have one, a Ribbon can be put to good use. Even with a tank, Carrot's breath covers a large area. It is advisable to use ranged weapons or Technicks to strike Carrot from afar. One should not rely on Krjn (the viera) to be the party's powerhouse, since she will mostly buff the party. Espers are immune to most negative effects, so one can be summoned to shield the party.

Healing magick and items such as Potions can deal damage to Carrot, so if the party have an X-Potion + all Potion Lores mastered + Pheasant Netsuke, they will deal 5,000 or more damage per X-Potion used without charge time. The player can use the trick when Carrot reaches HP Critical, because of her Low-HP Def+ status.

The Nihopalaoa Remedy trick works on Carrot.

Rewards Edit

Defeating Carrot also adds its sprite to the Sky Pirate's Den and unlocks the title Freshmaker.

Gallery Edit

Etymology Edit

Carrot may be named after the vegetable Daucus carota Better known as a "carrot".

Trivia Edit

  • Carrot originates from an errand in Final Fantasy Tactics, called "Call of the Wild", where a pet Malboro kept by a countess goes missing. The Malboro in the errand is called Carrot.
  • Though Carrot resembles a Malboro, like all Elite Mark monsters, its Genus is given as '???'.

Related enemies Edit

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