- “A beast with a crimson jewel shining from its forehead.”
- —Dissidia Final Fantasy Summon Compendium
Carbuncle (カーバンクル, Kābankuru?), also called Carbunkl, Crbnkl, or Carbunkle, is a recurring summon that appears in various games in the Final Fantasy series. Its name is an archaic word for a red gemstone, which commonly adorns its forehead.
- See also: Carbuncle (Summon)/Summon Sequences
- For the battle information, see: Carbuncle (Final Fantasy V Boss)
Carbuncle is a Level 4 Summon obtained in Castle Exdeath after battling it as a secret boss. At the 10th floor where skull-tiles cover the room, if the party steps onto the northernmost one, they will teleport to a normally inaccessible spot where Carbuncle is. It costs 45 MP to summon, and casts Reflect on the party.
- “This shining fairy Esper uses its red eyes to cast Rflect on the party.”
- —Final Fantasy VI PlayStation esper section
It costs 36 MP to summon, and teaches the following spells:
Carbuncle is a Guardian Force obtained by drawing from the Iguions. If missed, it can still be drawn from Krysta in Ultimecia Castle. Obtaining Carbuncle in the Steam version earns the player the achievement Carbuncle.
In its summoning animation, Carbuncle appears from a hole in the ground, jumps up and casts Ruby Light on the party, granting them the Reflect status before returning into the hole. Because Carbuncle is not a damage-dealing GF it cannot be boosted and while it can learn SumMag+% abilities from items, they will have no effect.
|Summon Effect||Carbuncle +20, Siren -10, Every other GF -1.6|
|Compatibility Items||Dragon Skin +3.2, LuvLuvG +20.2|
|Casting Magic||Aura +1, Double +1, Haste +1, Holy +1, Protect +1, Reflect +1, Shell +1, Triple +1, Cure +0.2, Cura +0.2, Curaga +0.2, Esuna +0.2, Full-Life +0.2, Life +0.2, Regen +0.2, Berserk -0.2, Blind -0.2, Break -0.2, Death -0.2, Pain -0.2, Silence -0.2, Sleep -0.2, Slow -0.2, Stop -0.2, Zombie -0.2, Dispel -1.2|
Abilities learned naturally by Carbuncle are listed below:
|Item||(Already learned)||Recov Med-RF||30||None|
|Refine||1 refines into 3 Glow Curtains|
|Level 9 (GF Card)||Win||CC Group Heart of Balamb Garden|
- See the Summon sequence here.
Its short animation only bestows Reflect, but its long animation casts Protect as well. Although it normally uses Ruby Light, the add-on jewel will alter the Carbuncle's "attack" by switching the ruby on its forehead.
With the add-on equipped:
- Diamond: "Diamond Light" casts Vanish (short animation) or Vanish and Protect (long animation).
- Emerald: "Emerald Light" casts Haste (short animation) or Haste and Protect (long animation).
- Moonstone: "Pearl Light" casts Shell (short animation) or Shell and Protect (long animation).
Carbuncle appears in Final Fantasy XI as one of the five terrestrial avatars. Associated with rainbows and a strange gem called Carbuncle's Ruby, he is the patron of player summoners. Upon completing the associated quest, which is basically a tour of the weather on Vana'diel in order to restore a carbuncle ruby, the player gains the job of Summoner along with Carbuncle.
Carbuncle has weak physical attacks, but has useful skills like Healing Ruby and Shining Ruby, a healing spell and a defensive spell respectively. Carbuncle has a lower Perpetuation Cost than any other Avatar (potentially as low as zero with certain equipment), making him a favorite for special tasks such as pulling or kiting mobs.
While Carbuncle is usually considered the weakest player-avatar, Carbuncle Prime is, in enormous contrast, an extremely powerful enemy avatar, and can be faced in a separate sidequest. A somewhat weaker version of Carbuncle Prime (in comparison) tends to appear in different areas of Limbus at random when opening treasure chests. Carbuncle is also the name of a server in Final Fantasy XI.
Blood Pact AbilitiesEdit
|1||Searing Light||Rage||All||Massive light-element damage to enemies within area of effect. Only available during Astral Flow.|
|1||Healing Ruby||Ward||6||Restores a moderate amount of HP to target party member.|
|5||Poison Nails||Rage||11||Deals minor piercing damage and may inflict poison.|
|24||Shining Ruby||Ward||44||Boosts the defense and magic defense of all Party members within area of effect.|
|44||Glittering Ruby||Ward||62||Increases a random stat for each party member. The stat is randomly chosen per player.|
|55||Meteorite||Rage||108||Deals moderate light-element magic damage.|
|55||Carbuncle's Favor||Avatar's Favor||0||Grants a potent Regen effect to all party members near Carbuncle.|
|65||Healing Ruby II||Ward||124||Restores a large amount of HP for party members within area of effect.|
|76||Holy Mist||Rage||152||Massive light-element magic damage to a single target.|
- Main article: Carbuncle (Revenant Wings)
- “The rays of its ruby light heal all they touch.”
To heal its allies, Carbuncle can use Cure, which targets one ally, or its special attack, Ruby Balm, which heals all characters in range. Carbuncle is the only Esper that can cast a multiple unit healing spell.
Carbuncle, along with several other classic summons, is also portrayed as an Eidolon as part of the Pompa Sancta parade at Nautilus. It can also be regarded as the mascot of the park, with Carbuncle dolls sold as merchandise.
- “A figurine for staging imaginary battles alongside Carbuncle.”
- —Adornment description
Lightning can obtain a Cabuncle doll as an adornment. There is also a side quest that involves finding a Carbuncle doll.
In A Realm Reborn, the re-launch of Final Fantasy XIV, Carbuncles serve as the "core" summon of the Arcanist class, and are the first creature new Arcanists learn to summon before branching out into either Primals (Summoner) or Nymish fairies (Scholar).
Carbuncles are small fox-like creatures that can help fulfill various roles depending on which version is summoned. Emerald Carbuncle casts spells and Topaz Carbuncle can tank.
Urianger Augurelt summons an "Amber Carbuncle" who seems to just be a stronger Topaz Carbuncle with a new color.
Emerald Carbuncle AbilitiesEdit
|Deals wind damage with a potency of 90.|
|Deals wind damage with a potency of 80. Additional Effect: 15-yalm knockback.|
|Deals wind damage with a potency of 80 to target and all enemies nearby it.|
|Extends duration of damage over time effects already cast by master by 15s.|
Topaz Carbuncle AbilitiesEdit
|Delivers an attack with a potency of 70 to all nearby enemies.|
|Delivers an attack with a potency of 70. Additional Effect: Increased enmity.|
|Decreases damage suffered by pet by 20% for 20s.|
|Delivers an attack with a potency of 60. Additional Effect: Stun for 2s.|
Carbuncle can be summoned to cast Reflect on all allies for 30 MP with a speed of 25. It costs 350 Job Points to learn. In the original English translation, the job list spelled it as "Carbunkle", but was corrected in the War of the Lions port.
Similar to its Final Fantasy Tactics appearance, Carbuncle can be summoned to cast Reflect on any allied units within range. It can be learned by Summoners through the Garnet Staff and requires 300 AP to master. It costs 12 MP to cast.
Carbuncle appears once again as a summon which can be learned by Summoners from the Pomegranate Staff. 200 AP is required to master this skill. It grants Reflect to all units in a large area for 16 MP.
- For the battle information, see: Carbuncle (Crystal Defenders)
Carbuncle appears in both his Final Fantasy VIII and Final Fantasy XI forms. He casts Ruby Light in order to equal the opponent's Bravery with the summoner's. Carbuncle can be summoned by two distinct ways: Automatically, which summons it immediately when the summoner succeeds in an HP attack, and shows the artwork of its Final Fantasy XI appearance, and manually, where the artwork of its Final Fantasy VIII appearance appears. Carbuncle's auto version can be obtained in the Destiny Odyssey IV's third stage, and its manual version in its second stage.
- Carbuncle: "I seek one who hears the voices within, to inform you of a ruby..."
- Laguna: "A song? Who's singing..."
- Carbuncle: "My name is Carbuncle, a stone harboring the rainbow light."
- Laguna: "Ha, ha... sorta cute. So, you gonna help me out?"
- Carbuncle: "These lights shall descend when you are in peril!"
- —Carbuncle and Laguna conversing
Carbuncle returns as a summonstone, with the same function as in Dissidia. His auto version is now found near the end of Chapter Three: Clues of Scenario 012. The manual version can be purchased from certain Moogle Shops for 50 KP.
Carbuncle is a Light-elemental esper in Final Fantasy Airborne Brigade. From time to time, players may encounter Carbuncle in battle. Defeating Carbuncle will grant players the Carbuncle I summon stone, which allows Carbuncle to be summoned into battle. When summoned, Carbuncle uses the skill, Meteorite.
Carbuncle appears as a scenery element in the Fantasia track.
Carbuncle is a light element card, and has six cards under its name. The player can see him on the overworld, since they must locate him six times to get all six of his cards.
|Deal 2 damage and causes Silence.|
|Deals 4 damage and casts Haste.|
|Crystal Ability (**)
Deal damage equal to the strength of opponent's card.
|Crystal Ability (******)
Deals damage equal to twice the strength of opponent's card.
Restore 10 HP.
|Deal 2 damage.
Destroy all crystals of the most abundant color in opponent's CP gauge.
Carbuncle appears in the Final Fantasy Trading Card Game in its Final Fantasy Tactics, Final Fantasy IX, Final Fantasy Crystal Chronicles: Ring of Fates and Final Fantasy XI appearances. The cards are Earth-elemental apart from his Final Fantasy XI appearance, where he is Shine-elemental.
Non-Final Fantasy AppearancesEdit
Carbuncle appears in Dragon Quest & Final Fantasy in Itadaki Street Portable.
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