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Calm Lands

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Calm Lands

The Calm Lands in Final Fantasy X.

The Calm Lands. Long ago, the high summoners fought Sin here. The road ends here. Beyond, there're no towns, no villages. Only endless plains.
—Lulu

The Calm Lands (ナギ平原, Nagi-heigen?) is a location in Final Fantasy X and Final Fantasy X-2. They fall between Macalania Woods and Mt. Gagazet on a summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, is the location where the final battle with Sin was once fought, forming a ravine to its north that has since been dubbed 'the scar'.

The middle of the Calm Lands hosts a shop. In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos, which become available if Tidus plays a minigame where he can train one. Like Mi'ihen Highroad, there are no random encounters while riding a chocobo, however at the Calm Lands it is free to ride. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where the player can battle monsters after capturing fiends roaming throughout Spira. In Final Fantasy X-2 the Monster Arena is a chocobo stable and a dungeon. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt. Gagazet.

Calm Lands is one of the few areas that has been remade for Final Fantasy X-2 by making it much larger than what it was in Final Fantasy X.

StoryEdit

Final Fantasy XEdit

Party in calm land

The party at the Calm Lands in Final Fantasy X.

Yuna and her guardians cross the Calm Lands on her pilgrimage to Zanarkand, but as they have been labelled heretics and criminals they are being pursued by Yevon. After crossing the Calm Lands the party is attacked by the Guado and their machina weapon, but Yuna's party prevails and continues onwards to Mt. Gagazet.

Final Fantasy X-2Edit

Calm lands

The Calm Lands in Final Fantasy X-2.

Since the beginning of the Eternal Calm, the Calm Lands have become a place of fun and excitement for travelers. Two rival companies, Argent Inc. and Open Air, have set up several games for tourists to enjoy. The companies represent the divide between the younger generation of Spira and the older generation; Open Air is run by young adults, while Argent Inc. is managed by the elderly. The Gullwings can align with either group and assisting either one or both companies with their Publicity Campaigns to open up new games.

After speaking to Kimahri on Mt. Gagazet, YRP can meet Lian and Ayde, two Ronso youths at the travel agency, who set out to search Spira for a way to repair Kimahri's broken horn. YRP can also find a wife for the heir to Argent Inc.

Eventually, if the YRP promote the Calm Land companies enough Tobli comes to settle the two companies' differences and they merge to become the Calm Skies Partnership.

The Monster Arena has been abandoned, but should YRP bring Clasko to the Calm Lands he will see it as the perfect place to set up a Chocobo Ranch.

LocationsEdit

Rins travel agency calm lands

The shop.

Calm Lands Shop

A spot free of fiends in its small vicinity. The save sphere and items/equipment shop are found here. In Final Fantasy X-2 Lian and Ayde, two Ronso children, can be met here and the Gullwings can also find a wife for the heir of Argent, Inc in a sidequest.

Cavern of the Stolen Fayth - Final Fantasy X-2 HD Remaster

Tourists outside of the Cavern of the Stolen Fayth in Final Fantasy X-2.

Cavern of the Stolen Fayth
Main article: Cavern of the Stolen Fayth

Legend says this cave hides a fayth that was stolen long ago to prevent summoners from finishing their pilgrimage to avoid the death that comes with its completion. Many summoners perish when trying to recruit Yojimbo from its depths. The cave has become a tourist attraction after the Eternal Calm, much like the rest of the lands.

Chocobo Ranch - Final Fantasy X-2

Inside the Monster Arena/Chocobo Ranch, as seen in X-2.

Monster Arena (Final Fantasy X)/Chocobo Ranch (Final Fantasy X-2)
See also: Monster Arena and Calm Lands Ruins

An arena that serves as a storage area. In Final Fantasy X, fiends caught from all over Spira, as well as original creations, are kept here and looked after by an unnamed owner. In Final Fantasy X-2, Clasko converts the arena into a chocobo ranch.

Ruin Depths (Final Fantasy X-2)
Main article: Ruin Depths

Hidden dungeon under the Chocobo Ranch, the Gullwings must raise chocobos to discover its entrance.

Remiem Temple Interior

Inside Remiem Temple, showing Belgemine and the sealed entrance to the fayth.

Remiem Temple (Final Fantasy X)
Main article: Remiem Temple

Unlike other temples of Yevon, this one lacks a Cloister of Trials. Rather, the unsent summoner, Belgemine, stays to test the strength of Yuna's aeons, and the entrance to the Chamber of the Fayth is sealed and requires key items to break it.

QuestsEdit

Final Fantasy XEdit

BelgemineEdit

Main article: Shiva (Final Fantasy X Boss)

Belgemine challenges Yuna to a battle of aeons and fights with Shiva. If Yuna wins, she earns the Aeon's Soul that allows her aeons to increase their stats using spheres.

Chocobo RacingEdit

FFX Chocobo Racing 1

Chocobo Racing in the Calm Lands.

The player can play four types of chocobo races on the Calm Lands, used as a method of taming and training wild chocobos. The player can find an NPC on the plains that lets Tidus race chocobos to train them. After having tamed a chocobo, the player can take the chocobo for a ride around the Calm Lands.

Wobbly Chocobo

The Wobbly Chocobo is a beginner's race straight to the finish. To add a degree of difficulty, the racer is given a chocobo that tends to wander off the track.

  • Prize for first time: Elixir
  • Prize for tie or beaten record: X-Potion
Dodger Chocobo

With the Dodger Chocobo the race gets harder in difficulty as blitzballs are thrown onto the track and must be dodged, as being hit slows the chocobo down.

Hyper Dodger Chocobo

Blitzballs and homing birds are pelted at the racer, which must be dodged.

Catcher Chocobo

Slightly different from the previous races, in Catcher Chocobo the racer must catch as many balloons on the track as possible while avoiding incoming birds. The racer with the better final time wins (a bird adds three seconds while a balloon removes three seconds from the racing time). However, even if one wins the race, they only get a reward if they beat the current record. Therefore, winning the race doesn't mean anything. It is also extremely difficult as this minigame is full of glitches.

For the Sun Sigil a time of less than 0:00 is required.

Completing all chocobo training to become able to ride a chocobo on the Calm Lands earns the trophy Chocobo License in the Final Fantasy X HD Remaster version. Winning a chocobo race in perfect time earns Chocobo Rider.

Monster ArenaEdit

Monster Arena

The Monster Arena.

Main article: Monster Arena

When the player first visits the Monster Arena, the owner will ask the party to capture monsters of Calm Lands for the Arena as previously all escaped. After completing this side task, the player will be able to collect monsters from all around the Spira. Capturing more monsters of various species and numbers unlocks more and more dangerous monster with each capture.

Tidus's Celestial WeaponEdit

Tidus's Celestial Weapon, Caladbolg, is found in a small cave to the northwest. The Sun Sigil needed to enhance the power of the Caladbolg can be won in the Chocobo Races. Like all Celestial Weapons, it may not be obtained until after the party obtains the Celestial Mirror. Additionally, a man will be standing guard outside the cave, and will not move aside until after Tidus has won a race against the Chocobo trainer.

PenanceEdit

Main article: Penance (Final Fantasy X)

In the International, PAL, and HD Remaster versions, after defeating all of the Dark Aeons, Penance appears in the Calm Lands and can be fought.

Impresario-ffvi-ios This article or section is a stub. You can help by expanding it.


Final Fantasy X-2Edit

AttractionsEdit

The games of the Calm Lands are played by betting credits. The player start out with 100 credits for each agency courtesy of Rikku and Paine. Winning games can win credits, otherwise they are available through the shop for 10 gil per credit. One can also ride the hover to another attraction for 10 credits. If the player rides either hover ten times they will receive a pass that lets one ride for 5 credits for both companies. After Episode Complete, the former manager of Argent Inc. will give the player a pass to ride for free.

Sky SlotsEdit

Rules: Three rows of fiends fly through the air. Line up fiends of the same type in one column to win credits!

Help
  • Press X-button at just the right time to try and line up fiends of the same type.
  • They are fiends, so don't expect them to always stop right where you want.
  • The rows stop form top to bottom.
  • The amount of credits you win depends on the type of fiend you line up.
  • Only fiends lined up in the column with the triangular cursor count.
Reptile RunEdit
Reptile Run

Reptile Run.

Rules: Maneuver a lizard through the course, avoiding any fiends that get in the way. The faster you finish the course, the more credits you can win!

Basic Rules
  • Navigate the sphere points to make your way past eight rows of potential reptile ruin.
  • The time remaining when you cross the finish line determines your payout rate.
  • You can only move forward and diagonally forward.
  • If a fiend attacks you, it's game over!
Fiend Attack Range
  • Helms attack the sphere point directly in front of them.
  • Bombs slowly rotate, attacking the point in front of them.
  • Drakes attack any point in their line of sight.
Winning & Losing
  • After crossing the finish line, you can leave the game or press your luck and try to increase your payout.
  • However, failing to complete the course will cost you all the credits you earned, so it's all or nothing.
Lupine DashEdit
Fiends Calm Lands

Lupine Dash minigame in Final Fantasy X-2.

Rules: Predict the outcome of a five-lupine race.

Win Bet: Pick the first place winner.
Double Bet: Pick the first and second place winners.

The tougher the odds, the more credits you stand to win!

Gull Force Live (must receive Episode Complete)Edit


FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.
Feed the MonkeyEdit


FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

Publicity CampaignEdit

Main article: Publicity Campaign

The player can advertise the Calm Lands attractions around Spira.

Chocobo TreasuresEdit

Sending a chocobo to the Calm Lands to look for treasures finds the following items (depending on the chocobo's level):

Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Dispel Tonic, Chocobo Feather, Silver Hourglass, Gold Hourglass
3 Dispel Tonic x2, Chocobo Feather x2, Silver Hourglass x2, Gold Hourglass x2
4 Dispel Tonic x3, Chocobo Feather x3, Silver Hourglass x3, Chocobo Wing
5 Dispel Tonic x4, Chocobo Feather x4, Dragonfly Orb, System Shock

Marriage QuestEdit

Marriage quest

The Marriage Quest.

At the Travel Agency, Yuna can speak to the owner of Argent, Inc. He will first ask her if she wants to marry his son, after she refuses, he asks her to help find someone that will. Similar to how the Publicity Campaign is done, the player must press Square-button and choose a pitch. This only works on the female NPCs. It does not matter which company the player signs up for.


Clean SweepEdit

Note: If the player hasn't participated and completed the mission in Chapter 2, it can be participated and completed in Chapter 3.
Note: This is not a compulsory mission, thus is not required to complete the game.

Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain!

Tourist TrapEdit

Note: If the player haven't participated and completed the mission in Chapter Three, it can be participated and completed in Chapter 5.

Rescue the tourists who didn't make it out of the cave! They hold the key to unlocking its secrets.

  • Objective: Save the tourists from the fiends.
  • Unlock: Becomes available at the beginning of Chapter 3.
  • Reward: Tetra Master Garment Grid, Star Bracer accessory.

Episode CompleteEdit

  • All Chapters – The player must raise either Open Air or Argent to publicity level 5 via the Publicity Campaign sidequest. If, in Chapter 5, the player hasn't managed to pitch to enough people, they can still play the minigames to get more publicity to get the Episode Complete.
  • Chapter 3 – The player must rescue all the tourists trapped inside the Cavern of the Stolen Fayth.

The Chocobo Ranch quests or the matchmaking sidequest do not affect Episode Complete.

TreasureEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

  • Calm Lands Discount Pass (ride the hover ten times)

ShopsEdit

Final Fantasy XEdit

Rin's Travel AgencyEdit

Note: This shop only appears when the player first arrives in the Calm Lands. Once they leave the Calm Lands riding a Chocobo, or after defeating Defender X, this shop will disappear.

Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Weapon/Armor User Cost
Malleable Staff Yuna 38,625 gil
Shapeshifter Kimahri 6,250 gil
Buckler Tidus 25,050 gil
White Armguard Wakka 15,750 gil
Savior Bangle Lulu 6,825 gil
Wizard Bracer Auron 76,250 gil
Curative Targe Rikku 10,050 gil

Calm Lands Shop (before airship)Edit

Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Holy Water 300 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Grenade 300 gil
Map 50 gil
Weapon/Armor User Cost
Baroque Sword Tidus 7,575 gil
Ductile Rod Yuna 7,575 gil
Switch Hitter Wakka 7,575 gil
Variable Mog Lulu 7,575 gil
Halberd Kimahri 15,150 gil
Shimmering Blade Auron 15,150 gil
Devastator Rikku 7,575 gil
Seeker's Shield Tidus 1,575 gil
Seeker's Ring Yuna 1,575 gil
Seeker's Armguard Wakka 1,575 gil
Seeker's Bangle Lulu 1,575 gil
Seeker's Armlet Kimahri 1,575 gil
Seeker's Bracer Auron 1,575 gil
Seeker's Targe Rikku 1,575 gil

Calm Lands Shop (after airship)Edit

Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Holy Water 300 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Grenade 300 gil
Map 50 gil
Weapon/Armor User Cost
Variable Steel Tidus 75,750 gil
Malleable Staff Yuna 75,750 gil
All-Rounder Wakka 75,750 gil
Morphing Mog Lulu 75,750 gil
Shapeshifter Kimahri 37,875 gil
Shiranui Auron 37,875 gil
Flexible Arm Rikku 75,750 gil
Tetra Shield Tidus 15,750 gil
Tetra Ring Yuna 15,750 gil
Tetra Armguard Wakka 15,750 gil
Tetra Bangle Lulu 15,750 gil
Tetra Armlet Kimahri 15,750 gil
Tetra Bracer Auron 15,750 gil
Tetra Targe Rikku 15,750 gil

Final Fantasy X-2Edit


Castle Cornelia PS This article or section is a stub about a location in Final Fantasy X. You can help Final Fantasy Wiki by expanding it.

Enemy FormationsEdit

Final Fantasy XEdit

Entrance
South-East, Central-East and North-East
Central-West and North-West
Entrance, South-West and Central

Note: Random encounters in entrance area increase after fighting somes battles in other areas of grassland.

Bosses

Final Fantasy X-2Edit

Musical ThemesEdit

{{{image}}}
"Yuna's Decision"
Music-harp
FFX Yuna's Determination
Trouble with the audio sample?

The theme that plays in the Calm Lands in Final Fantasy X is known as "Yuna's Decision". "Chocobo Jam" plays while riding a chocobo and during the chocobo training minigame. "Zanarkand" plays when the player approaches the Scar for the first time.

In Final Fantasy X-2, the theme of Calm Lands is known as simply "Calm Lands". A piano arrangement of the theme is included on the Final Fantasy X-2 Piano Collection album.

GalleryEdit

TriviaEdit

Early FFX - Dragon battle

Early concept design for Final Fantasy X.

  • Rin appears on his hovercraft during the player's first visit to the Calm Lands. He sells a special Buckler for Tidus that has Magic Counter — an ability otherwise exclusive to weapons. Rin will leave the area after the party moves on, making the Buckler unobtainable after that.
  • An early concept design for Final Fantasy X shows what appears to be the prototype Calm Lands.
  • In the north edge, along the Scar, there is a patch of soil in the shape of a heart (this patch is actually an encounter-free zone).

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