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The Calm Lands. Long ago, the high summoners fought Sin here. The road ends here. Beyond, there're no towns, no villages. Only endless plains.

Lulu

The Calm Lands is an expanse of wide plains in Final Fantasy X and Final Fantasy X-2. The plains stretch between Macalania and Mt. Gagazet, and summoners cross them on their pilgrimage to Zanarkand. The Calm Lands is where the final battle with Sin was once fought, forming a ravine to its north that has since been dubbed "the Scar." The middle of the Calm Lands hosts a shop. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt. Gagazet.

In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos, which become available if Tidus plays a minigame where he can train one on the Calm Lands. There are no random encounters while riding a chocobo and riding one is free. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, only accessed after training said chocobos, and the Monster Arena, where the player can battle monsters after capturing fiends roaming throughout Spira.

In Final Fantasy X-2 the Monster Arena is a chocobo ranch and a dungeon. Calm Lands is one of the few areas that has been remade for Final Fantasy X-2 by making it much larger than what it was in Final Fantasy X.

Story[]

Final Fantasy X[]

Spoiler warning: Plot and/or ending details follow. (Skip section)
Party in calm land

The party at the Calm Lands.

Yuna and her guardians cross the Calm Lands on her pilgrimage to Zanarkand, but as they have been labeled heretics and criminals they are being pursued by Yevon. They learn how the gorge that divides the plains was formed in the battle between Lord Gandof and Sin four hundred years ago.

The party arrives at the travel agency where they are greeted by Summoner Zuke who tells them that Grand Maester Yo Mika has publicized that the party murdered Maester Wen Kinoc and fled, and that Yevonites must kill them on sight. When Auron asks Zuke about Bevelle, Zuke reveals that the capital is in disarray and Maester Kelk Ronso left Yevon after the death of Kinoc. Instead of fighting Yuna, Zuke warns her that they are branded enemies of Yevon, and that they should avoid the temples for the time being. Yuna thanks Zuke who wishes them well before leaving.

After crossing the Calm Lands, the party is attacked by the Guado and their machina weapon, but Yuna's party prevails and continues onward to Mt. Gagazet.

Final Fantasy X-2[]

Calm lands

The Calm Lands.

Since the beginning of the Eternal Calm, the Calm Lands have become a place of fun and excitement for travelers. Two rival companies, Argent Inc. and Open Air, have set up games for tourists to enjoy. The companies represent the divide between the younger generation of Spira and the older generation; Open Air is run by young adults, while Argent Inc. is managed by the elderly. The Gullwings can align with either group and assist either or both companies with their Publicity Campaigns to open up new games.

After speaking to Kimahri on Mt. Gagazet, YRP can meet Lian and Ayde, two Ronso youths at the travel agency, who set out to search Spira for a way to repair Kimahri's broken horn. YRP can also find a wife for the heir to Argent Inc. Eventually, if the YRP promote the Calm Lands companies enough, Tobli comes to settle the two companies' differences and they merge to become the Calm Skies Partnership.

The Monster Arena has been abandoned, but should YRP bring Clasko to the Calm Lands, he will see it as the perfect place to set up a Chocobo Ranch.

Spoilers end here.

Locations[]

Rins travel agency calm lands

The shop.

Calm Lands Shop

A spot free of fiends in its small vicinity. The save sphere and items/equipment shop are found here.

In Final Fantasy X-2 Lian and Ayde, two Ronso children, can be met here and the Gullwings can also find a wife for the heir of Argent, Inc in a sidequest.

Gorge Bottom

An area that contains access to the Cavern of the Stolen Fayth. It's been said that the gorge is where Lady Yocun did her training as a Crusader. As such, various Crusaders gather in this area to train as well (they will all disappear after choosing the "Sin" option on the airship). The gorge harbors a Rusty Sword between two pillars that the player must obtain for getting the Masamune.

Cavern of the Stolen Fayth - Final Fantasy X-2 HD Remaster

Tourists outside the Cavern of the Stolen Fayth in Final Fantasy X-2.

Cavern of the Stolen Fayth

Legend says this cave hides a fayth that was stolen long ago to prevent summoners from finishing their pilgrimage. Many summoners perish when trying to recruit Yojimbo from its depths. The cave has become a tourist attraction after the Eternal Calm, much like the rest of the lands.

Chocobo Ranch - Final Fantasy X-2

Inside the Chocobo Ranch in Final Fantasy X-2.

Monster Arena (Final Fantasy X)/Chocobo Ranch (Final Fantasy X-2)

An arena that serves as a storage area. In Final Fantasy X, fiends caught from all over Spira, as well as original creations, are kept here and looked after by the unsent Trema.[1]

In Final Fantasy X-2, Clasko converts the arena into a chocobo ranch.

Ruin depths2

Ruin Depths.

Ruin Depths (Final Fantasy X-2)

Hidden dungeon under the Chocobo Ranch, the Gullwings must raise chocobos to discover its entrance.

Remiem Temple Interior

Inside Remiem Temple, showing Belgemine and the sealed entrance to the fayth.

Remiem Temple (Final Fantasy X)

Remiem Temple lacks a Cloister of Trials. Summoner Belgemine tests the strength of Yuna's aeons here, and the entrance to the Chamber of the Fayth is sealed and requires key items to break it.

Quests[]

Final Fantasy X[]

Belgemine[]

Belgemine challenges Yuna to a battle of aeons and fights with Shiva. If Yuna wins, she earns the Aeon's Soul that allows her aeons to grow their stats using spheres.

Chocobo racing[]

FFX Chocobo Racing 1

Chocobo Racing in the Calm Lands.

The player can play four types of chocobo races on the Calm Lands, used as a method of taming and training wild chocobos. The player can find an NPC on the plains that lets Tidus race chocobos to train them. After having tamed a chocobo, the player can take the chocobo for a ride around the Calm Lands.

Monster Arena[]

Monster Arena

The Monster Arena.

When the player first visits the Monster Arena, the owner will ask the party to capture monsters of Calm Lands for the arena as previously all escaped. After completing this side task the player can to collect monsters from all around Spira. Capturing more monsters of various species and numbers unlocks more and more dangerous monsters with each capture.

Tidus's Celestial Weapon[]

Tidus's Celestial Weapon, Caladbolg, is found in a small cave to the northwest. The Sun Sigil needed to enhance the power of the Caladbolg can be won in the chocobo races. Like all Celestial Weapons, it may not be obtained until after the party obtains the Celestial Mirror. Additionally, a man will be standing guard outside the cave, and will not move aside until after Tidus has won a race against the chocobo trainer.

Penance[]

In the International, PAL, and HD Remaster versions, after defeating the Dark Aeons, Penance appears in the Calm Lands and can be fought. To battle it, the player must choose it as a destination when on the airship.

Final Fantasy X-2[]

Attractions[]

The games of the Calm Lands are played by betting credits. The player begins with 100 credits for each agency courtesy of Rikku and Paine. Winning games earns credits, otherwise they can be bought for 10 gil per credit. One can also ride the hover to another attraction for 10 credits. If the player rides the hover ten times, they will receive a pass that lets them ride for 5 credits for both companies. After Episode Complete, the former manager of Argent Inc. will give the player a pass to ride for free.

  • Sky Slots - A slot machine with fiends. The idea is to line up three fiends of the same type. If the player manages to line them up, they win, otherwise, they lose.
  • Reptile Run - The aim is go from the start to finish without getting killed by fiends that are guarding the path. If the player is discovered, they will be attacked by one of the fiends.
  • Lupine Dash - Similar to real life horse racing. The players' aim is to bet on a Lupine that they think is most likely to win the race. If they bet on the winning Lupine, they win.
  • Gull Force Live (reach 400+ PR points for Open Air, Inc.) - The player controls a gull, and the mission is to shoot down the "real" big blue bird out of the five that will come towards them.
  • Feed the Monkey (reach 400+ PR points for Argent, Inc.) - The players' aim is to keep the monkey in the air as long as possible as they feed it different fruits that modify its weight. The player chooses the fruits randomly from 5 chests.

Publicity Campaign[]

The player can advertise the Calm Lands attractions around Spira by talking to NPCs.

Chocobo treasures[]

Sending a chocobo to the Calm Lands to look for treasures finds the following items (depending on the chocobo's level):

Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Dispel Tonic, Chocobo Feather, Silver Hourglass, Gold Hourglass
3 Dispel Tonic x2, Chocobo Feather x2, Silver Hourglass x2, Gold Hourglass x2
4 Dispel Tonic x3, Chocobo Feather x3, Silver Hourglass x3, Chocobo Wing
5 Dispel Tonic x4, Chocobo Feather x4, Dragonfly Orb, System Shock

Marriage quest[]

Marriage quest

The Marriage Quest.

At the travel agency, Yuna can speak to the owner of Argent, Inc who will ask if she wants to marry his son. After she refuses, he asks her to help find someone that will. Similar to how the Publicity Campaign is done, the player must press Square and choose a pitch. This only works on the female NPCs. It does not matter which company the player signs up for.

  • Rewards: Elixir (if score is between 0-29), Speed Bracer (if score is 30+)


Clean Sweep[]

Note: If the player hasn't participated and completed the mission in Chapter 2, it can be participated and completed in Chapter 3.
Note: This is not a compulsory mission, thus is not required to complete the game.

Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain!

Tourist Trap[]

Note: This mission can be completed in either Chapter 3 or 5.

Rescue the tourists who didn't make it out of the cave! They hold the key to unlocking its secrets.

  • Objective: Save the tourists from the fiends.
  • Unlock: Becomes available at the beginning of Chapter 3.
  • Reward: Tetra Master Garment Grid, Star Bracer accessory.

Episode Complete[]

Tobli's making the Calm Lands the recreational spot of choice! Game till you drop, Gullwings!

Calm Lands highlighted on Celsius locations list

The agency battle is over, but thanks to the work of Tobli, everyone can have some fun.

  • All Chapters – The player must raise either Open Air or Argent to publicity level 5 (400+ points) via the Publicity Campaign sidequest. If, by Chapter 5, the player hasn't managed to pitch to enough people, they can still play the minigames to get more publicity to get the Episode Complete.
  • Chapter 3 – The player must rescue all the tourists trapped inside the Cavern of the Stolen Fayth.

The Chocobo Ranch quests or the matchmaking sidequest do not affect Episode Complete.

Items[]

Final Fantasy X[]

Final Fantasy X-2[]

Any Chapter
  • Calm Lands Discount Pass (ride hover 10x)
Chapter 5

Shops[]

Final Fantasy X[]

Rin's Travel Agency[]

Note: This shop only appears when the player first arrives in the Calm Lands. Once they leave the Calm Lands riding a Chocobo, or after defeating Defender X, this shop will disappear.

Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Equipment User Cost
Malleable Staff Yuna 38,625 gil
Shapeshifter Kimahri 6,250 gil
Buckler Tidus 25,050 gil
White Armguard Wakka 15,750 gil
Savior Bangle Lulu 6,825 gil
Wizard Bracer Auron 76,250 gil
Curative Targe Rikku 10,050 gil

Calm Lands Shop[]

Before airship
Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Holy Water 300 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Grenade 300 gil
Map 50 gil
Equipment User Cost
Baroque Sword Tidus 7,575 gil
Ductile Rod Yuna 7,575 gil
Switch Hitter Wakka 7,575 gil
Variable Mog Lulu 7,575 gil
Halberd Kimahri 15,150 gil
Shimmering Blade Auron 15,150 gil
Devastator Rikku 7,575 gil
Seeker's Shield Tidus 1,575 gil
Seeker's Ring Yuna 1,575 gil
Seeker's Armguard Wakka 1,575 gil
Seeker's Bangle Lulu 1,575 gil
Seeker's Armlet Kimahri 1,575 gil
Seeker's Bracer Auron 1,575 gil
Seeker's Targe Rikku 1,575 gil
After airship
Item Cost
Potion 50 gil
Hi-Potion 500 gil
Phoenix Down 100 gil
Holy Water 300 gil
Antidote 50 gil
Eye Drops 50 gil
Echo Screen 50 gil
Soft 50 gil
Power Distiller 100 gil
Mana Distiller 100 gil
Speed Distiller 100 gil
Ability Distiller 100 gil
Grenade 300 gil
Map 50 gil
Item User Cost
Variable Steel Tidus 75,750 gil
Malleable Staff Yuna 75,750 gil
All-Rounder Wakka 75,750 gil
Morphing Mog Lulu 75,750 gil
Shapeshifter Kimahri 37,875 gil
Shiranui Auron 37,875 gil
Flexible Arm Rikku 75,750 gil
Tetra Shield Tidus 15,750 gil
Tetra Ring Yuna 15,750 gil
Tetra Armguard Wakka 15,750 gil
Tetra Bangle Lulu 15,750 gil
Tetra Armlet Kimahri 15,750 gil
Tetra Bracer Auron 15,750 gil
Tetra Targe Rikku 15,750 gil

Final Fantasy X-2[]

Item Cost Chapter
Potion 50 gil All
Hi-Potion 500 gil Ch 3+
Phoenix Down 100 gil All
Antidote 50 gil All
Eye Drops 50 gil All
Echo Screen 50 gil All
Soft 50 gil All
Holy Water 300 gil All
Iron Bangle 500 gil Ch 1-2
Silver Bracer 500 gil Ch 1-2
Wristband 1,000 gil Ch 1-2
Amulet 1,000 gil Ch 1-2
Titanium Bangle 3,000 gil Ch 3+
Gold Bracer 4,000 gil Ch 3+
Power Wrist 6,000 gil Ch 3+
Tarot Card 6,000 gil Ch 3+

Enemies[]

Final Fantasy X[]

Entrance
Southeast, Central-East and Northeast
Central-West and Northwest
Entrance, Southwest and Central
Near Bridge
Gorge Bottom

Final Fantasy X-2[]

Musical themes[]

In Final Fantasy X, "Yuna's Decision" plays as the main theme. "Chocobo Jam" plays while riding a chocobo and during the chocobo training minigame. "Zanarkand" plays when the player approaches the Scar for the first time.

In Final Fantasy X-2, the theme of Calm Lands is known as simply "Calm Lands". A piano arrangement is included on the Final Fantasy X-2 Piano Collection album.

Other appearances[]

Final Fantasy Airborne Brigade[]

FFAB Calm Lands FFX Special
Castle Cornelia PSThis section about a location in Final Fantasy Airborne Brigade is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Record Keeper[]

FFRK Calm Lands FFX
Castle Cornelia PSThis section about a location in Final Fantasy Record Keeper is empty or needs to be expanded. You can help the Final Fantasy Wiki by expanding it.

Behind the scenes[]

Early FFX - Dragon battle

Early concept design for Final Fantasy X.

An early concept design for Final Fantasy X shows what appears to be the prototype Calm Lands.

A man appears on a hover during the player's first visit to the Calm Lands. He sells a special Buckler for Tidus that has Magic Counter—an ability otherwise exclusive to weapons. The man will leave the area after the party moves on, making the Buckler unobtainable after that.

In the north edge, along the Scar, there is a patch of soil in the shape of a heart (this patch is actually an encounter-free zone).

Gallery[]

References[]

  1. Final Fantasy X-2 Ultimania Omega. p088.
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