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Calm Lands

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Calm Lands in Final Fantasy X.
"The Calm Lands. Long ago, the high summoners fought Sin here. The road ends here. Beyond, there're no towns, no villages. Only endless plains."
—Lulu

The Calm Lands (ナギ平原, Nagi-heigen?) is a location in Final Fantasy X and Final Fantasy X-2. They fall between Macalania Woods and Mt. Gagazet on the summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, are notable for being the location where the final battle with Sin was once fought, causing destruction and the formation of a huge rift to its north.

Contents

AppearancesEdit

Final Fantasy XEdit

The Calm Lands serve as a setting for plot and character development. It is easier to traverse the Calm Lands using chocobos, which become available if Tidus plays a minigame where he can train a chocobo.

Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where a man offers to breed particularly difficult monsters for the player to hone their skills against, but only if the player captures monsters roaming throughout Spira.

Final Fantasy X-2Edit

Calm Lands.

Since the beginning of the Eternal Calm, the Calm Lands have become a place of fun and excitement for travelers. Two rival companies, Argent Inc. and Open Air have set up several minigames for tourists to enjoy. The two companies represent the divide between the younger generation of Spira and the older generation; Open Air is run by young adults, while Argent Inc is managed by the elderly. Assisting either or both companies with their Publicity Campaigns will open up two new games. In the final chapter Tobli comes to settle the two companies' differences and they merge to become the Calm Skies Partnership.

The Monster Arena has since been abandoned, but should Clasko find his way to the Calm Lands he will see it as the perfect place to set up a Chocobo Ranch. The newly-bred chocobos can then be sent out to discover several hidden dungeons around Spira. Unfortunately the entrance to Remiem Temple has been sealed off and cannot be revisited. In an optional side quest, the player can find a wife for the heir to Argent Inc. It isn't required for Episode Complete, but nets a Speed Bracer as a reward.

Calm Lands is one of the few areas that have been remade since Final Fantasy X; in Final Fantasy X-2 the Calm Lands are noticeably bigger.

AttractionsEdit

The games of the Calm Lands are played by betting credits. The player start out with 100 credits for each agency courtesy of Rikku and Paine. Winning games can win credits, otherwise they are available through the shop for 10 gil per credit. One can also ride the hover to another attraction for 10 credits. If the player rides either hover ten times, they will receive a pass that lets one ride for 5 credits for both companies. After Episode Complete, the former manager of Argent Inc will give the player a pass to ride for free.

  • Sky Slots
  • Reptile Run
  • Lupine Dash
  • Gull Force Live (Must receive Episode Complete)

Episode CompleteEdit

  • All Chapters – The player must raise either Open Air or Argent to publicity level 5 via the Publicity Campaign sidequest. If, in Chapter 5, the player hasn't managed to pitch to enough people, they can still play the minigames to get more publicity to get the Episode Complete.
  • Chapter 3 – The player must rescue all the tourists trapped inside the Cavern of the Stolen Fayth.

The Chocobo Ranch quests or the matchmaking sidequest do not affect Episode Complete.

Enemy FormationsEdit

Final Fantasy XEdit

Final Fantasy X-2Edit


FF4PSP-RydiaSprite.png
This section of the article about Final Fantasy X-2 is a stub. You can help Final Fantasy Wiki by expanding it.

Open AreasEdit

Secret AreasEdit

  • Remiem Temple (Final Fantasy X)
  • Amazing Chocobo Dungeon (Final Fantasy X-2)

TreasureEdit

Final Fantasy XEdit

  • Tidus's Celestial Weapon, Caladbolg, is found in a small cave to the northwest.
  • The Sun Sigil, needed to enhance the power of the Caladbolg, can be won in the Chocobo Races.
  • The Aeon's Soul is awarded to Yuna after facing Belgemine's Aeon for the third time. It allows the Aeons to increase their stats using spheres. The higher the Aeon's stats the more spheres are required.

Final Fantasy X-2Edit


FF4PSP-RydiaSprite.png
This section of the article about Final Fantasy X-2 is a stub. You can help Final Fantasy Wiki by expanding it.

Musical ThemesEdit

{{{image}}}
"Yuna's Determination"
Music-harp.gif
FFX Yuna's Determination.ogg
Trouble with the audio sample?

The theme that plays in the Calm Lands in Final Fantasy X is known as "Yuna's Determination".

In Final Fantasy X-2 the theme to Calm Lands is known as simply "Calm Lands". A piano arrangement of the theme is also included on the Final Fantasy X-2 Piano Collection album.

GalleryEdit

 
Calm Lands (artwork).jpg
View file detailsThe Calm Lands concept art for Final Fantasy X.
 
Party in calm land.jpg
View file detailsParty at the Calm Lands in Final Fantasy X.
 
Calm lands2 ffx.jpg
View file detailsRin's Travel Agency in the Calm Lands.
 
Calm lands bridge.jpg
View file detailsBridge over a chasm at the north of Calm Lands.

TriviaEdit

Early concept design for Final Fantasy X.
MogutaAdded by Moguta
  • An early concept design for Final Fantasy X shows what appears to be the prototype Calm Lands.
  • The Archylte Steppe from Final Fantasy XIII looks similar to the Calm Lands - both have vast plains and are surrounded by valleys and mountains.
  • In the north edge, along the Scar, there is a strange patch of soil in a hearth shape.
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