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Calm Lands

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Calm Lands
The Calm Lands in Final Fantasy X.
MonterossaAdded by Monterossa
The Calm Lands. Long ago, the high summoners fought Sin here. The road ends here. Beyond, there're no towns, no villages. Only endless plains.

The Calm Lands (ナギ平原, Nagi-heigen?) is a location in Final Fantasy X and Final Fantasy X-2. They fall between Macalania Woods and Mt. Gagazet on a summoner's pilgrimage to Zanarkand. The Calm Lands, an expanse of wide plains, is the location where the final battle with Sin was once fought, forming a ravine to its north that has since been dubbed 'the scar'.

The middle of the Calm Lands hosts a Rin's Travel Agency. In Final Fantasy X the quickest way to traverse the Calm Lands is via chocobos, which become available if Tidus plays a minigame where he can train one. Along the eastern boundary lies the entrance to the forgotten Remiem Temple, which can only be accessed after training said chocobos, and the Monster Arena, where the player can battle monsters after capturing fiends roaming throughout Spira. In Final Fantasy X-2 the Monster Arena is a chocobo stable and a dungeon. The Cavern of the Stolen Fayth lies to the north, at the foot of the Mt. Gagazet.

Calm Lands is one of the few areas that has been remade for Final Fantasy X-2 by making it much larger than what it was in Final Fantasy X.


Final Fantasy XEdit

Party in calm land
The party at the Calm Lands in Final Fantasy X.
MonterossaAdded by Monterossa

Yuna and her guardians cross the Calm Lands on her pilgrimage to Zanarkand, but as they have been labelled heretics and criminals they are being pursued by Yevon. After crossing the Calm Lands the party is attacked by the Guado and their machina weapon, but Yuna's party prevails and continues onwards to Mt. Gagazet.

Final Fantasy X-2Edit

Calm lands
The Calm Lands in Final Fantasy X-2.
MonterossaAdded by Monterossa

Since the beginning of the Eternal Calm, the Calm Lands have become a place of fun and excitement for travelers. Two rival companies, Argent Inc. and Open Air, have set up several games for tourists to enjoy. The companies represent the divide between the younger generation of Spira and the older generation; Open Air is run by young adults, while Argent Inc. is managed by the elderly. The Gullwings can align with either group and assisting either one or both companies with their Publicity Campaigns to open up new games.

After speaking to Kimahri on Mt. Gagazet, YRP can meet Lian and Ayde, two Ronso youths at the travel agency, who set out to search Spira for a way to repair Kimahri's broken horn. YRP can also find a wife for the heir to Argent Inc.

Eventually, if the YRP promote the Calm Land companies enough Tobli comes to settle the two companies' differences and they merge to become the Calm Skies Partnership.

The Monster Arena has been abandoned, but should YRP bring Clasko to the Calm Lands he will see it as the perfect place to set up a Chocobo Ranch.


Rins travel agency calm lands
The Travel Agency.
MonterossaAdded by Monterossa
Calm Lands Travel Agency

A spot free of fiends in its small vicinity. The save sphere and items/equipment shop are found here. In Final Fantasy X-2 Lian and Ayde, two Ronso children, can be met here and the Gullwings can also find a wife to a rich man's son in a side quest.

Cavern of the Stolen Fayth - Final Fantasy X-2 HD Remaster
Tourists outside of the Cavern of the Stolen Fayth in Final Fantasy X-2.
MishyoonaAdded by Mishyoona
Cavern of the Stolen Fayth
Main article: Cavern of the Stolen Fayth

Legend says this cave hides a fayth that was stolen long ago to prevent summoners from finishing their pilgrimage to avoid the death that comes with its completion. Many summoners perish when trying to recruit Yojimbo from its depths. The cave has become a tourist attraction after the Eternal Calm, much like the rest of the lands.

Chocobo Ranch - Final Fantasy X-2
Inside the Monster Arena/Chocobo Ranch, as seen in X-2.
MishyoonaAdded by Mishyoona
Monster Arena (Final Fantasy X)/Chocobo Ranch (Final Fantasy X-2)
See also: Monster Arena and Chocobo Ranch (Final Fantasy X-2)

An arena that serves as a storage area. In Final Fantasy X, fiends caught from all over Spira, as well as original creations, are kept here and looked after by an unnamed owner. In Final Fantasy X-2, Clasko converts the arena into a chocobo ranch.

Ruin Depths (Final Fantasy X-2)
Main article: Ruin Depths

Hidden dungeon under the Chocobo Ranch, the Gullwings must raise chocobos to discover its entrance.

Remiem Temple Interior
Inside Remiem Temple, showing Belgemine and the sealed entrance to the fayth.
MonterossaAdded by Monterossa
Remiem Temple (Final Fantasy X)
Main article: Remiem Temple

Unlike other temples of Yevon, this one lacks a Cloister of Trials. Rather, the unsent summoner, Belgemine, stays to test the strength of Yuna's aeons, and the entrance to the Chamber of the Fayth is sealed and requires key items to break it.


Final Fantasy XEdit


Main article: Shiva (Final Fantasy X Boss)

Belgemine challenges Yuna to a battle of aeons and fights with Shiva. If Yuna wins, she earns the Aeon's Soul that allows her aeons to increase their stats using spheres.

Chocobo RacingEdit

FFX Chocobo Racing 1
Chocobo Racing in the Calm Lands.
MonterossaAdded by Monterossa

The player can play four types of chocobo races on the Calm Lands, used as a method of taming and training wild chocobos. The player can find an NPC on the plains that lets Tidus race chocobos to train them. After having tamed a chocobo, the player can take the chocobo for a ride around the Calm Lands.

  • Wobbly Chocobo: The Wobbly Chocobo is a beginner's race straight to the finish. To add a degree of difficulty, the racer is given a chocobo that tends to wander off the track. First place prizes consist of Elixirs and X-Potions.
  • Dodger Chocobo: With the Dodger Chocobo the race gets harder in difficulty as blitzballs are thrown onto the track like dodgeballs. Being hit slows the chocobo down. First place prizes include Lv. 1 Key Spheres and Mega-Potions.
  • Hyper Dodger Chocobo: Blitzballs and homing birds are pelted at the racer, which must be dodged. First place prizes include Lv. 2 Key Spheres and Ethers.
  • Catcher Chocobo: Slightly different from the previous races, in Catcher Chocobo the racer must catch as many balloons on the track as possible while avoiding incoming birds. The racer with the better final time wins (a bird adds three seconds while a balloon removes three seconds from the racing time). First place prizes include Lv. 3 Key Spheres, Turbo Ethers, or the Sun Sigil. For the Sun Sigil a time of 00:00 is required.

Completing all chocobo training to become able to ride a chocobo on the Calm Lands earns the trophy Chocobo License in the Final Fantasy X HD Remaster version. Winning a chocobo race in perfect time earns Chocobo Rider.

Monster ArenaEdit

Monster Arena
The Monster Arena.
MonterossaAdded by Monterossa
Main article: Monster Arena

When the player first visits the Monster Arena, the owner will ask the party to capture monsters of Calm Lands for the Arena as previously all escaped. After completing this side task, the player will be able to collect monsters from all around the Spira. Capturing more monsters of various species and numbers unlocks more and more dangerous monster with each capture.

Tidus's Celestial WeaponEdit

Tidus's Celestial Weapon, Caladbolg, is found in a small cave to the northwest. The Sun Sigil needed to enhance the power of the Caladbolg can be won in the Chocobo Races.

Final Fantasy X-2Edit


Reptile Run
Reptile Run.
MonterossaAdded by Monterossa

The games of the Calm Lands are played by betting credits. The player start out with 100 credits for each agency courtesy of Rikku and Paine. Winning games can win credits, otherwise they are available through the shop for 10 gil per credit. One can also ride the hover to another attraction for 10 credits. If the player rides either hover ten times they will receive a pass that lets one ride for 5 credits for both companies. After Episode Complete, the former manager of Argent Inc. will give the player a pass to ride for free.

Sky SlotsEdit
Reptile RunEdit
Lupine DashEdit
Gull Force Live (Must receive Episode Complete)Edit

FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

Publicity CampaignEdit

Main article: Publicity Campaign

The player can advertise the Calm Lands attractions around Spira.

Chocobo TreasuresEdit

Sending a chocobo to the Calm Lands to look for treasures finds the following items (depending on the chocobo's level):

Level Treasure
1 Potion, Potion x2, Potion x3, Potion x4
2 Dispel Tonic, Chocobo Feather, Silver Hourglass, Gold Hourglass
3 Dispel Tonic x2, Chocobo Feather x2, Silver Hourglass x2, Gold Hourglass x2
4 Dispel Tonic x3, Chocobo Feather x3, Silver Hourglass x3, Chocobo Wing
5 Dispel Tonic x4, Chocobo Feather x4, Dragonfly Orb, System Shock

Wife HuntEdit

Marriage quest
A traveler asks Yuna to look for a wife for his son.

If the player finds a wife for the son of Argent Inc. owner they can get a Speed Bracer as a reward.

FFV World Map Sprite
This article or section is a stub about a quest in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

Clean SweepEdit

Note: If the player haven't participated and completed the mission in Chapter Two, it can be participated and completed in Chapter Three.
Note: This is not a compulsory mission, thus is not required to complete the game.

Exterminate the fiends that have taken up residence in the ruins. Leave no fiend unslain!

Tourist TrapEdit

Note: If the player haven't participated and completed the mission in Chapter Three, it can be participated and completed in Chapter Five.

Rescue the tourists who didn't make it out of the cave! They hold the key to unlocking its secrets.

  • Objective: Save the tourists from the fiends.
  • Unlock: Becomes available at the beginning of Chapter Three.
  • Reward: Besaid Key, Energy Core, Tetra Master Garment Grid, Star Bracer accessory.

Episode CompleteEdit

  • All Chapters – The player must raise either Open Air or Argent to publicity level 5 via the Publicity Campaign sidequest. If, in Chapter 5, the player hasn't managed to pitch to enough people, they can still play the minigames to get more publicity to get the Episode Complete.
  • Chapter 3 – The player must rescue all the tourists trapped inside the Cavern of the Stolen Fayth.

The Chocobo Ranch quests or the matchmaking sidequest do not affect Episode Complete.


Final Fantasy XEdit

Final Fantasy X-2Edit

Chapter 1Edit

Chapter 5Edit

  • Cerulean Ring (where the glyph for Tidus's Celestial Weapon was found)
  • Speed Bracer (if the player finds a wife for the heir of Argent, Inc.)

Castle Cornelia PS This article or section is a stub about a location in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.


Final Fantasy XEdit

Final Fantasy X-2Edit

Castle Cornelia PS This article or section is a stub about a location in Final Fantasy X. You can help Final Fantasy Wiki by expanding it.

Enemy FormationsEdit

Final Fantasy XEdit

Final Fantasy X-2Edit

Castle Cornelia PS This article or section is a stub about a location in Final Fantasy X-2. You can help Final Fantasy Wiki by expanding it.

Musical ThemesEdit

"Yuna's Decision"
FFX Yuna's Determination
Trouble with the audio sample?

The theme that plays in the Calm Lands in Final Fantasy X is known as "Yuna's Decision".

In Final Fantasy X-2 the theme to Calm Lands is known as simply "Calm Lands". A piano arrangement of the theme is included on the Final Fantasy X-2 Piano Collection album.



Early FFX - Dragon battle
Early concept design for Final Fantasy X.
MogutaAdded by Moguta
  • An early concept design for Final Fantasy X shows what appears to be the prototype Calm Lands.
  • In the north edge, along the Scar, there is a patch of soil in the shape of a heart (this patch is actually an encounter-free zone).
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