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Cactuar King (Final Fantasy X)

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The Cactuar King is an optional enemy in Final Fantasy X. It is bred at the Area Conquest section of the Monster Arena and is, in essence, a tougher version of a normal Cactuar. It becomes available after collecting at least one of each fiend at the Thunder Plains, and the prize for unlocking it is 99 Chocobo Wings. Defeating it will net some Blessed Gems.


Final Fantasy X enemy stats
#202#203 #204
Location Monster Arena Species Other information
Monster Arena Area Conquest Cactuar N/A
Sensor description Scan description
Immune to sensors Immune to scans
HP MP Strength Magic Defense Magic Defense
100,000 (10,000) 0 255 255 100 255
Agility Accuracy Evasion Luck AP (Overkill) Gil
80 180 240 15 8,000 (8,000) 0
Elemental affinities
Fire Ice Lightning Water Holy
0% 0% 0% 0% 0%
Statuses and immunities
Silence Sleep Darkness Poison Petrify Slow Zombie Power Break
Immune Immune Immune Immune Immune Immune Immune Immune
Magic Break Armor Break Mental Break Threaten Death Provoke Doom (200Turns taken for target to die) Nul
0 Immune Immune Immune Immune Immune 0 0
Shell Protect Reflect Haste Demi Regen Distill Sensor
0 0 0 0 Immune 0 0 Immune
Scan Bribe Delay Zanmato Berserk Capture Physical Magical
Immune Immune Immune Lv. 4 0 Immune 0 0
Common steal (75%) Rare steal (25%) Common drop (87.5%) Rare drop (12.5%)
Chocobo Wing x2 Designer Wallet Blessed Gem x3Overkill: x6 Dark Matter x1Overkill: x2
Equipment drop (100%) Weapon abilities Armor abilities Bribe
2-4 slots, 1-3 abilities Strength +5%, Strength +10%, Strength +20% (fixed) Defense +5%, Defense +10%, Defense +20% (fixed) Cannot bribe
Abilities Ronso Rage
10,000 Needles, 99,999 Needles, Run Away None


It is immune to all five elements.

Cactuar King will counter all attacks with 10,000 Needles, meaning only those with the Break HP Limit ability will be able to withstand it. On its turn the King may unleash 99,999 Needles (50% of the time), which cannot be blocked and is always fatal. Alternatively, he may use 10,000 Needles (40% of the time), or simply do nothing. Once he has done nothing twice, he will no longer do so, but instead has a chance of escaping from the battle (10% of the time). Unlike Qactuar and Cactuar, his remaining HP has no influence on the chance of him escaping. Despite the Cactuar King's relatively low HP compared to other Arena creations, its high Evasion makes it difficult to hit with normal attacks, even if the character's Accuracy is at maximum.

If the Cactuar King escapes, the player will get nothing.

Cactuar King drops weapons with Strength +% abilities and armor with Defense +% abilities, Strength +20% and Defense +20% being fixed abilities.


Cactuar King is extremely evasive; the Accuracy stat has no impact on the chance of connecting, which is always 25% before Luck is taken into account. Thus, the remaining 75% must be made up with the Luck stat, or use of Aim, Luck or Jinx. It is often simpler to use attacks that cannot miss; while Cactuar King's magic defense is too high for magic to be practical, Overdrives are an effective method of damage.

AP TrickEdit

Although not as effective as Don Tonberry, Cactuar King is also well-suited for the AP trick. By equipping weapons with Overdrive → AP, and optionally some combination of Double AP, Triple AP, SOS Overdrive, Double Overdrive or Triple Overdrive, and using Stoic or Comrade Overdrive Mode, it is possible to gain sphere levels very quickly.


Related enemiesEdit

Final Fantasy X-2Edit

Final Fantasy X-2: Last MissionEdit