Template:Sideicon Template:Enemy CMD.Grand Horn is a Final Fantasy VII enemy only fought in Fort Condor if the player loses or abstains from fighting the minigame. Losing to CMD.Grand Horn in battle does not prompt a Game Over; the party will be brought back to the field and the player may continue playing.
The final Fort Condor Battle is obligatory, as it is part of the Huge Materia events; defeating CMD.Grand Horn after this battle gains an Imperial Guard, one of only three possible; one is in a chest in the Northern Cave, and another can be brought to the player by Cid, as if he got it from that same chest.
Stats
Template:FFVII Enemy Stats
Formations
# | Formation |
---|---|
288 | CMD.Grand Horn (Level 19) |
289 | CMD.Grand Horn (Level 25) |
290 | CMD.Grand Horn (Huge Materia) |
291 | CMD.Grand Horn A (Huge Materia), CMD.Grand Horn B (Huge Materia) |
Locations
Debug Room | |
---|---|
Old | 288 (event) |
Fort Condor | |
Watch Room | 288 (event), 289 (event), 290 (event) |
The three types of CMD.Grand Horn
There are three types of CMD.Grand Horn. The third and strongest one is only fought if the player loses the storyline Fort Condor battle while trying to protect the Huge Materia.
There are many factors to decide which of the other two are faced:
- The average party level.
- The number of members in the active party.
- The battle rank and number of enemies one defeats in the strategy minigame before they reach the shack.
If there are less than three members in the active party, one will always face the level 19 CMD.Grand Horn.
If the average party level is 18 or lower, one will fight the level 19 CMD.Grand Horn. If it is 25 or over one will face the level 25 CMD.Grand Horn.
For an average party level of 19 - 24 the battle rank and the number of enemies defeated in the minigame are put into the variables.
List of the battle ranks:
- Battles 1-3 = Rank 1
- Battles 4-6 = Rank 2
- Battles 7-9 = Rank 3
- Battles 10+ = Rank 4
How the ranks affect the CMD.Grand Horn fought:
- Rank 1: Always a level 19 CMD.Grand Horn
- Rank 2: If the player has killed 15+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.
- Rank 3: If the player has killed 20+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.
- Rank 4: If the player has killed 25+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.
For some reason Aeris's level is never used when taking the average, but the added levels are still divided by 3.
Battle
CMD.Grand Horn's physical attack inflicts moderate damage, while Grand Attack deals non-elemental damage to all party members. Its least powerful move, Poison Breath, can be avoided by equipping a Star Pendant, Fairy Ring, or Ribbon.
The level 19 CMD.Grand Horn will use Grand Attack rarely and with better chance as a counter-attack when below 50% of its Max HP.
The level 37 CMD.Grand Horn will use Punch once or twice immediately after Poison Breath, preferring to combo against the same target. Once it is defeated it will unleash Grand Attack as a final attack, this being the only time it uses it.
AI script
- Level 19
AI: Main { If (Count == 0 or 1 or 2) Then { Choose Random Opponent Use <Punch> on Target Count = Count + 1 } Else If (Count == 3) Then { If ((At Least One Opponent doesn't have Poison) AND (1/2 Chance)) Then { Choose Random Opponent without Poison Use Poison Breath on Target } Else { Use <Punch> on Target } Count = 0 } Else { Choose All Opponents Use Grand Attack on Target Count = 0 } } AI: Counter - General { If ((CMD.Grand Horn's HP <= 50% of CMD.Grand Horn's Max HP) AND (1/2 Chance)) Then { Count = 4 } }
- Level 25
AI: Main { If (At Least One Opponent doesn't have Poison) Then { Choose Random Opponent without Poison Use Poison Breath on Target } Else { If (Count == 0 or 1 or 2) Then { Choose Random Opponent with Poison Use <Punch> on Target Count = Count + 1 } Else { Choose All Opponents Use Grand Attack on Target Count = 0 } } }
- Huge Materia
AI: Main { If (At Least One Opponent doesn't have Poison Status) Then { SelectTar = Choose Random Opponent without Poison Status Choose SelectTar Use Poison Breath on Target } If (SelectTar has Death Status) Then { SelectTar = Choose Random Opponent } Choose SelectTar Use <Punch> on Target If (1/2 Chance) Then { If (SelectTar has Death Status) Then { SelectTar = Choose Random Opponent } Choose SelectTar Use <Punch> on Target } } AI: Counter - Death { Choose All Opponents Use Grand Attack on Target }
Other appearances
Final Fantasy Record Keeper
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