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CMD.Grand Horn

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VII

CMD.Grand Horn is a Final Fantasy VII enemy only fought in Fort Condor if the player loses or abstains from fighting the minigame. Losing to CMD.Grand Horn in battle does not prompt a Game Over; the party will be brought back to the field and the player may continue playing.

The final Fort Condor Battle is obligatory, as it is part of the Huge Materia events; defeating CMD.Grand Horn after this battle gains an Imperial Guard, one of only three possible; one is in a chest in the Northern Cave, and another can be brought to the player by Cid, as if he got it from that same chest.

FormationsEdit

# Formation
288 CMD.Grand Horn (Level 19)
289 CMD.Grand Horn (Level 25)
290 CMD.Grand Horn (Huge Materia)
291 CMD.Grand Horn A (Huge Materia), CMD.Grand Horn B (Huge Materia)

LocationsEdit

Debug Room
Old 288 (event)
Fort Condor
Watch Room 288 (event), 289 (event), 290 (event)

The three types of CMD.Grand HornEdit

There are three types of CMD.Grand Horn. The third and strongest one is only fought if the player loses the storyline Fort Condor battle while trying to protect the Huge Materia.

There are many factors to decide which of the other two are faced:

  • The average party level.
  • The number of members in the active party.
  • The battle rank and number of enemies one defeats in the strategy minigame before they reach the shack.

If there are less than three members in the active party, one will always face the level 19 CMD.Grand Horn.

If the average party level is 18 or lower, one will fight the level 19 CMD.Grand Horn. If it is 25 or over one will face the level 25 CMD.Grand Horn.

For an average party level of 19 - 24 the battle rank and the number of enemies defeated in the minigame are put into the variables.

List of the battle ranks:

  • Battles 1-3 = Rank 1
  • Battles 4-6 = Rank 2
  • Battles 7-9 = Rank 3
  • Battles 10+ = Rank 4

How the ranks affect the CMD.Grand Horn fought:

  • Rank 1: Always a level 19 CMD.Grand Horn
  • Rank 2: If the player has killed 15+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.
  • Rank 3: If the player has killed 20+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.
  • Rank 4: If the player has killed 25+ enemies they will fight a level 19 CMD.Grand Horn, otherwise a level 25 CMD.Grand Horn is faced.

For some reason Aeris's level is never used when taking the average, but the added levels are still divided by 3.

BattleEdit

CMD.Grand Horn's physical attack inflicts moderate damage, while Grand Attack deals non-elemental damage to all party members. Its least powerful move, Poison Breath, can be avoided by equipping a Star Pendant, Fairy Ring, or Ribbon.

The level 19 CMD.Grand Horn will use Grand Attack rarely and with better chance as a counter-attack when below 50% of its Max HP.

The level 37 CMD.Grand Horn will use Punch once or twice immediately after Poison Breath, preferring to combo against the same target. Once it is defeated it will unleash Grand Attack as a final attack, this being the only time it uses it.

AI scriptEdit

Level 19
AI: Main
{
  If (Count == 0 or 1 or 2) Then
  {
    Choose Random Opponent
    Use <Punch> on Target
    Count = Count + 1
  } Else If (Count == 3) Then {
    If ((At Least One Opponent doesn't have Poison) AND (1/2 Chance)) Then
    {
      Choose Random Opponent without Poison
      Use Poison Breath on Target
    } Else {
      Use <Punch> on Target
    }
    Count = 0
  } Else {
    Choose All Opponents
    Use Grand Attack on Target
    Count = 0
  }
}
AI: Counter - General
{
  If ((CMD.Grand Horn's HP <= 50% of CMD.Grand Horn's Max HP) AND (1/2 Chance)) Then
  {
    Count = 4
  }
}
Level 25
AI: Main
{
   If (At Least One Opponent doesn't have Poison) Then
   {
      Choose Random Opponent without Poison
      Use Poison Breath on Target
   } Else {
      If (Count == 0 or 1 or 2) Then
      {
         Choose Random Opponent with Poison
         Use <Punch> on Target
         Count = Count + 1
      } Else {
         Choose All Opponents
         Use Grand Attack on Target
         Count = 0
      }
   }   
}
Huge Materia
AI: Main
{
   If (At Least One Opponent doesn't have Poison Status) Then
   {
      SelectTar = Choose Random Opponent without Poison Status
      Choose SelectTar
      Use Poison Breath on Target
   }
   If (SelectTar has Death Status) Then
   {
      SelectTar = Choose Random Opponent
   }
   Choose SelectTar
   Use <Punch> on Target
   If (1/2 Chance) Then
   {
      If (SelectTar has Death Status) Then
      {
         SelectTar = Choose Random Opponent
      }
      Choose SelectTar
      Use <Punch> on Target
   }
}
AI: Counter - Death
{
   Choose All Opponents
   Use Grand Attack on Target
}

Other appearancesEdit

Final Fantasy Record KeeperEdit

FFRK

FFRK Eagle Gun FFVII
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.


GalleryEdit

Related enemiesEdit

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