Final Fantasy Wiki
Register
Advertisement

Scion created to rid the world of its impurities by swallowing them within himself, in opposition to Nabriales the Majestic, scion of light. The world, however, was more filled with impurity and corruption than even the gods dared imagine, and having swallowed it all, the once beautiful Cúchulainn was transformed into a hideous thing, a deity of filth, and so did he turn against his creators. Wherever his feet should fall, there all life withers to dust.

Cúchulainn the Impure is an optional level two Esper in Final Fantasy XII. He is associated with the element of Poison and fought in the Garamsythe Waterway under Rabanastre, perhaps attracted by the surrounding sewage (or the cause of it).

Cúchulainn's license costs 50 LP, and he requires two Mist Charges to summon.

Profile[]

Cúchulainn is associated with the Poison and the zodiac sign Scorpio, the Scorpion, shown by his poisonous nature. He is also referred to as the Vrishchika Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology. To strengthen his relation to the Scorpio sign, he is given an enormous tail hidden inside his body.

Cúchulainn is based on a Lucavi from Final Fantasy Tactics. Cúchulainn returns in Final Fantasy XII: Revenant Wings as a Rank 2 Melee Water summon, unlike the other Final Fantasy XII Espers who are Rank 3.

Obtained[]

The player must complete the Wraith and White Mousse Hunts to get the control of the sluice gates in the Garamsythe Waterway. From the first central area, with the save crystal, the player should see four sluice gate switches: 3rd, 4th, 10th, and 11th area.

The steps to accessing the area where the player can find Cúchulainn are as follows:

  1. In the Central Waterway Control, the player must activate the sluice gates No. 3 and No. 10.
  2. The player must move to the No. 10 Channel into the No. 3 Cloaca Spur. In the south end, one must activate the No. 1 South Waterway Control switch.
  3. The player must return to deactivate the No. 3 and 10 sluice gates, then activate the No. 4 and 11 sluice gates.
  4. The player must move to the No. 11 Channel into the No. 4 Cloaca Spur. In the south end, they must activate the No. 1 North Waterway Control switch.
  5. Finally, the player must return to the Central Waterway Control, and turn off the No. 11 switch, and turn on the No. 3 panel.

Now only sluice gates No. 3 and No. 4 should be on and the player can access the middle of No. 1 Cloaca where Cúchulainn is fought. It is recommended to save the game before engaging him.

After being fought as a boss, Cúchulainn's license can be purchased on the License Board for 50 LP.

Unlocked abilities in Zodiac versions[]

Esper licenses sometimes unlock licenses that could not otherwise be reached. Cúchulainn's license will appear on all boards, but once chosen by a character, will disappear from all other boards. In The Zodiac Age version, the player can choose two license boards for each playable character, and activated licenses are activated on both boards if present.

Cúchulainn allows access to the following licenses on these boards:

  1. Also achieved with Ultima

Battle[]

Cúchulainn costs two Mist Charges to summon, and cannot receive Bubble status.

Abilities[]

Malaise

A non-elemental attack that functions like Drain.

Blight

A non-elemental attack, and Cúchulainn's ultimate attack. Cúchulainn is transported to a forest. He gives a belly laugh, jumps into the air and a red tail (stinger) shoots out of his back and plants itself into the ground, pumping poison into the earth and damaging the enemy.

Other

In the Zodiac versions, Cúchulainn gains Bio, and depending on which character his license is given, Cúchulainn unlocks new abilities for the user: Libra for the White Mage, Wither for the Uhlan, a Magick Lore augment to the Machinist, Black Magicks spells Firaga, Thundaga, Blizzaga and Sleepga for the Red Battlemage, a Battle Lore augment for the Knight, the Shades of Black Technick for the Foebreaker, Stamp for the Bushi and the White Magicks Protectga and Shellga for the Shikari.

Gambit information[]

Zodiac
Priority Condition Action
1 Remaining time < 10 seconds Blight[note 1]
2 Foe: undead Attack
3 Foe: nearest visible Malaise
4 Self: HP < 100% Curaja
Original
Priority Condition Action
1 Remaining time < 10 seconds and HP = 100% Blight[note 1]
2 Foe: undead Attack
3 Foe: character HP < 100%[note 2] Malaise
4 Foe: nearest visible Attack
5 Self: HP < 100%[note 3] Curaja
  1. 1.0 1.1 Targets enemy with highest HP
  2. Target available
  3. No target available


Stats[]

Cúchulainn takes half damage from every element.

Stat FFXII Zodiac
Attack 83 83
Defense 47 47
Magick Defense 31 50
Zodiac

In The Zodiac Age, the HP values are tripled.

Level Max HP Max MP Strength Magic Vitality Speed
1 3,480-3,481 230-234 36 47 26 26
10 3,682-3,717 284-324 41 52 28 28
20 4,050-4,149 364-464 47 58 31 30
30 4,522-4,707 446-608 53 61 34 33
40 4,969-5,238 546-788 59 70 36 35
50 5,683-6,082 632-940 65 76 39 37
60 6,313-6,829 712-999 71 83 42 40
70 6,670-7,249 832-999 77 88 45 42
80 7,083-7,735 832-999 82 93 47 4
90 7,645-8,401 872-999 94 99 53 49
99 8,280-9,154 890-999 94 99 53 49
Original
Level Max HP Max MP Strength Magic Vitality Speed
1 2,320-2,321 23-25 51 46 26 26
10 2,455-2,478 50-70 56 51 28 28
20 2,700-2,766 90-140 62 57 30 30
30 3,015-3,138 131-212 68 63 33 33
40 3,313-3,490 181-302 74 69 35 35
50 3,789-4,055 224-378 80 75 37 37
60 4,209-4,553 264-448 86 81 40 40
70 4,447-4,833 294-498 92 87 42 42
80 4,722-5,157 324-548 97 92 44 44
90 5,097-5,601 344-578 99 98 47 47
99 5,520-6,103 353-587 99 99 49 49

Actions[]

Zodiac
Name Range Target CT(Charge Time) Type Element Power
Attack 2 Single 30 Physical None 83
Curaja 10 Circle 10 23 Magick None 120
Bio 10 Circle 8 23 Magick None 87
Malaise[note 1] 12 Single 15 Magick None 90
Blight 12 Circle 10 0 Magick None 150
  1. Absorbs the target's HP
Original
Name Range Target CT(Charge Time) Type Element Power
Attack 2 Single 30 Physical None 83
Curaja 10 Circle 10 30 Magick None 145
Malaise[note 1] 12 Single 16 Magick None 90
Blight 12 Circle 8 35 Magick None 150
  1. Absorbs the target's HP

Status effects[]

Augments[]

Boss[]

Cúchulainn is a boss fought in the middle of the Garamsythe Waterway. Cúchulainn is also fought in the Zodiac versions' Trial Mode at stage 42 along with four Foobars. The battle's special attribute is that health is constantly drained from all active party members. Cúchulainn routinely casts Bio and Malaise and uses Impure to inflict Disable and Immobilize. He also casts Invert, inverting the target's HP and MP.

Gallery[]

Etymology[]

Cúchulainn is an Irish mythological hero who appears in the stories of the Ulster Cycle, as well as in Scottish and Manx folklore. "Cú" is the Irish word for hound—"Cúchulainn" is literally "Hound of Chulainn". "Cúchulainn" is technically mispronounced in the series, being closer to "coo-hullen" as audible in the following reading from Irish myths by Ronnie Drew via youtube.

The son of the god Lugh and Deichtine, sister of the king of Ulster, he was originally named Sétanta, but gained his better-known name as a child after he killed Chulainn's fierce guard-dog in self-defense, and offered to take its place until a replacement could be reared. At the age of seventeen he defended Ulster single-handedly against the armies of queen Medb of Connacht in the epic Táin Bó Cúailnge.

It was prophesied that his great deeds would give him everlasting fame, but that his life would be short—one reason he is compared to the Greek hero Achilles. He is known for his terrifying battle frenzy or "warp spasm", in which he becomes an unrecognizable monster who knows neither friend nor foe. He fights from his chariot, driven by his loyal charioteer Láeg, and drawn by his horses, Liath Macha and Dub Sainglend.

It is also referred to as the Vrishchika Ascendant, which is the Sanskrit name of its zodiac sign as used in Jyotish (Hindu) astrology.

Advertisement