Break Damage Limit (ダメージ限界突破, Damēji Genkai Toppa?), also known as Uncapped Damage, is a support ability that appears in many of the Final Fantasy games. It allows the player to deal more than 9,999 damage to an enemy in a single hit in most games, which was the primary damage limit in early Final Fantasy games. Despite the name, Break Damage Limit usually allows units to restore HP exceeding the 9,999 limit as well.
Usually, abilities that break the 9,999 damage limit then cap at 99,999 instead. Final Fantasy XIII is the first game in the series that sets its primary damage limit at 99,999, and sets its secondary damage limit cap at 999,999 damage through the Genji Glove.
Since most enemies in the original version of the game has less than 4 digits worth of HP, with the highest being the final boss, Chaos, only having 2,000 HP, players don't get to "break the damage limit" as there isn't any cap to break then.
However, enemies in the remakes gained a boost in their HP and new enemies with higher HP are added, the attacks in the Dawn of Souls, 20th Anniversary and iOS editions are capable of inflicting more than 9,999 damage and it will show the amount on screen. This amount of damage however, is only capable by augmenting attacks with status increasing items or magic.
Final Fantasy II was the first game in the series which allows players to exceed 9,999 damage, however there is only one enemy in the game that has more than 9,999 HP, that is the final boss, Emperor with 10,000 HP in the original version, so its unlikely anyone will appreciate breaking the damage cap in this way as most enemies will be KO'ed with 9,999 damage or less. Nevertheless, players are able to exceed the damage limit of 9,999 damage in the game if they boost their damage with the help of Haste and Berserk spells and is equipped with the Blood Sword(s). However, instead of displaying the true value of the damage, the game will only display the last four digits of the damage in the damage window, eg. if one were to deal 12345 damage on a target, the damage window will only state that 2345 damage are dealt.
As for the later remakes of the game, attacks in the Dawn of Souls, 20th Anniversary and iOS editions are capable of inflicting more than 9,999 damage and but it will only show the maximum of 9,999 damage even if more is inflicted, still the true amount will be dealt to the target regardless. This amount of damage however, is only capable by augmenting attacks with status increasing items or magic.
The original NES version of the game also allowed players to break the damage limit of 9,999 damage. This is mostly commonly done with the FEOK (Fully Equipped Onion Knight) strategy, as that is the strongest setup any player can attain in the game. However, even if the player were to cause more than 9,999 damage to the target, the game will still say 9,999 damage is done, but the exact amount of damage will be dealt to the target nonetheless.
All attacks in the Nintendo DS, Android, PSP, and iOS versions allow the player to deal more than 9,999 damage, but it will still say 9,999 damage even if more damage is done. In order for the players to check how much the real amount of damage is done to a target, they can do so by visiting the old man who lives in the town of Gysahl, that records various information from the game, one which is the maximum amount of damage dealt.
Limit Break is an Augment Ability in the Nintendo DS version acquired automatically when the player completes the game. Only two Limit Break augments can be obtained since the game allows only two plays of New Game Plus.
The Limit Ring is an accessory that can allow a character to break the damage limit, provided their Attack power and Strength are high enough. There are also several Band abilities that can do over 9,999 damage: Makeshift Cannon, Petal Whirlwind, Infinity, Sky Grinder, Ultima Spark, King's Quad, Final Fantasy, and Double Jump. All other Bands can break the damage limit if at least one of the characters involved in the band has the Limit Ring equipped.
The Tokita Sword is one of three super items that were likely used for testing purposes, and it still reside in the game's coding. The debug sword allows the equipped character to break the damage limit.
There is no known legitimate way to break the damage limit; however, a glitch of Final Fantasy VII allows the player to overflow the max amount of damage. The damage will be shown with strange characters, like Chinese ideograms. This effect can be achieved with Barret and Vincent. The glitch allows to defeat bosses like Emerald Weapon in one hit.
Zack can use Break Damage Limit when he is equipped with the Brutal, Divine Slayer or Genji Glove accessory. Brutal is a reward for beating mission 7-4-6. For Divine Slayer the player must defeat the game's superboss Minerva in mission 9-6-6. Genji Glove is hidden in a treasure chest in mission 9-6-4.
Final Fantasy VIII was the first game in the series to break the damage limit, however, it still has a hard limit of 60,000 due to the way the game stores damage values (16-bit integers cannot go beyond 65,535). The GF Eden and Quistis's ultimate Limit Break Shockwave Pulsar can deal more than 9,999 damage.
Also, the GF Cactuar can deal 10,000 damage when it reaches level 100. The damage limit can also be broken using the Kamikaze ability. ChocoBocle is another attack capable of breaking the damage limit, but it's only obtained by playing the Chocobo World.
Normal damage cap is 9999 but with Break Damage Limit it rises to 99999. Break Damage Limit can be customized into weapons with 60 Dark Matters. Fully powered-up Celestial Weapons also have the ability. Aeons' attacks and Overdrives also have this capacity, although Valefor, Ifrit, Ixion, Shiva, and Yojimbo only gain this ability after Yuna, Wakka, Kimahri, Lulu, and Auron's Celestial Weapons, respectively, have been upgraded with their Crest.
The aeon Anima can seemingly break the 99999 damage limit in International/PAL/HD versions of Final Fantasy X when using her Overdrive. Anima's overdrive, Oblivion, lands 16 hits on each enemy. When animations are set to short, these hits are combined into a single damage value. This may create the appearance that Anima can exceed even the 99999 damage limit; however, it is simply displaying the total damage of 16 hits, in which each individual hit is still limited to 99999; thus the total damage to each enemy cannot exceed 1,599,984.
Break Damage Limit has no impact on items. Items can never break the damage limit, except for Dark Matter, which can always break it even without Break Damage Limit equipment. Mix is mostly unaffected by Break Damage Limit equipment; generally any given mix will either always be able to exceed the limit even without equipment, or never be able to exceed the limit even with it.
Yuna, Paine, and Rikku can break the damage limit via the Invincible accessory and through special abilities on the Higher Power and The End Garment Grids. Only the special dresspheres have Break Damage Limit as a job ability, after the acquisition of certain key items.
Invincible is acquired by asking the cameraman in Kilika on Chapters 1, 3 and 5 about the Youth League base. After speaking with him on Chapter 5, he will take the party to the new Youth League base where the accessory Invincible can be found. The Higher Power Garment Grid is acquired in Chapter 5 found inside the Chocobo Ranch. The End Garment Grid is obtained from Shinra after completing Shinra's Bestiary.
Single-hit physical attacks cap at 9,999 damage, but damage multipliers can break the cap. Diabolos's Ruinous Omen and Odin's Zantetsuken against NMs cap at 9,999 damage, but multipliers can cause them to break the damage cap. All other damage is not capped.
Quickenings, Espers and Dark Matter can break the damage limit and the Arise spell can heal over the 9,999 limit. Because the game has an invisible Break HP Limit (players' HP can exceed 9,999 although that is the highest value displayed on screen), Balance can also deal more than 9,999 damage if used by a low-health character whose maximum HP exceeds 9,999.
In the International Zodiac Job System version, all damage that exceeds 9,999 HP will be shown by default, unlike in Final Fantasy XII.
The damage cap is set at 99,999 damage. The limit can be raised to 999,999 with the Genji Glove accessory. Breaking the limit unlocks the Limit Breaker trophy or achievement. Eidolons can naturally break the limit (allowing the player to gain Limit Breaker trophy without Genji Glove).
Uncapped Damage is a passive ability that raises the 99,999 damage cap to 999,999 damage. Only Lightning's Commando form learns this ability through her Crystarium. It cannot be infused into other Paradigm Pack allies. Lightning also breaks the damage limit by default in the "Requiem of the Goddess" downloadable content scenario.
At current gear levels, players cannot deal anywhere near anywhere near the theoretical damage cap. However, a level 3 single target Limit Break, which is based on the party's average weapon level, is capped at 30,000 damage. The White Mage spell Benediction can heal over 9,999 HP if the target's max HP is greater than 9,999. Also, a critical Cure II under Divine Seal and Fey Illumination on a Warrior with Defiance, Convalescence, and Mantra can readily exceed 9,999.
The player is able to break the damage limit by default and all attacks that exceed 9,999 HP will be shown.
The player can surpass the 9,999 limit through Bravely Second.
Names in Other LanguagesEdit
- Italian: Danni Apeiron ("Danni" means "damages" in Italian, and "Apeiron" derives from Ancient Greek meaning "no limit").
- Portuguese (from Brazil): Quebrar o limite de dano ("Quebrar" means "to break", "o limite" means "the limit", and "de dano" means "of damage".
- French: Dégâts extra ("Dégâts" meaning "damage").
- German: Hit-Expander.
- Spanish: Expansión de daño ("Damage expansion").