Barehanded is the Level 2 ability for Monks and takes 30 ABP to learn. It allows for any job to fight with the same attack power as a Monk, after removing all equipped weapons. It will also set the character's Strength to that of a monk's (+26 from Freelancer base), if it would otherwise be lower.
The damage for Attack Power for an unarmed Monk is equal to that character's level multiplied by 2 plus 3.
Martial Arts is gained at level 1 by Monks and at level 25 by a Puppetmaster. It is likely that Puppetmasters would already have this trait, because Monk is a common Support Job for Puppetmasters. The initial delay for hand to hand attacks is 480.
Martial Arts I reduces this to 400. Martial Arts II-VI progressively reduce the delay by 20 and only monks get this advantage. The improvements in Martial Arts II-VI are at levels 16, 31, 46, 61, and 75 respectively. It can be enhanced by wearing the Wrestler's Mantle.
Brawler is an augment that can be purchased on the License Board to significantly increase the effectiveness of unarmed attacks. It is also an Enemy Technick for Bwagi, and makes his attack equal to Lvl+Str divided by 2.
Without Brawler, a character's barehanded attack power is as follows:
With the Brawler augment purchased, power increases to:
Even with the lowest possible level and strength stats, damage would be slightly higher with Brawler for every character except Penelo at level 1. At higher levels, the power increases greatly as (Lv + Str) / 2 can equal up to 99, as opposed to the original formula, where the multiplier is only 11.
The following are increased in effectiveness with Brawler even if the character has a weapon equipped:
Several monsters and Job classes (including Monk and Mime) have Brawler as an innate ability.