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Brain Pod

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VII

Brain Pod is an enemy from Final Fantasy VII during Jenova's escape in the Shinra Building and in the fourth round of the Battle Square before the player obtains the Tiny Bronco. They can also be fought during the return to Midgar near the end of the game, but at this point they are harmless. When fought in the Battle Square their stats are enhanced with double the normal HP and their Attack and Magic Attack are increased by 25%.

FormationsEdit

# Formation
444 Row 1: Brain Pod A
Row 2: Brain Pod B
445 Brain Pod
447 Brain Pod, Vargid Police A, Vargid Police B (Back Attack)
450 Row 1: Brain Pod A, Brain Pod B
Row 2: Zenene

LocationsEdit

Shinra Building (after Jenova escapes)
67f. 444, 445, 447 (Back Attack)
68f. 450 (Back Attack)
69f. 450
Battle Square (before Tiny Bronco)
Group A - Battle 4 444
Group B - Battle 4 445

BattleEdit

The Brain Pod is one of the stronger enemies on the upper levels of the Shinra Building. It has two forms of Refuse with a different animation each, which inflict magic damage and may inflict either Poison (animation which is throwing a black poisonous smog) or Sleep (animation which is spitting out a green mass) upon targets. It first uses its Refuse attack (poison version) until a character is poisoned, and then will use its other version of the attack on that character. Its Bodyblow attack may be a threat to characters already weakened by Poison. It can become a problem if the status ailments are not cured quickly. Using Bio on Brain Pod will restore its HP.

Brain Pods drop Deadly Waste, a useful item which casts Bio2 on all enemies; they can be useful against Disc 1 bosses that can be poisoned.

StrategyEdit

The player can exploit their weakness to Cure magic or Potions to defeat them.

AI scriptEdit

AI: Main {

TempVar:PhysAttack = 0
If (At Least One Opponent has Poison Status) Then
{
If (At Least One Opponent has Sleep Status) Then
{
TempVar:PhysAttack = 1
} Else {
If (Brain Pod's MP >= 4) Then
{
Choose Random Opponent with Poison but without Sleep Status
Use Refuse*Sleep version on Target
} Else {
TempVar:PhysAttack = 1
}
} Else {
If (Brain Pod's MP >= 4) Then
{
Choose Random Opponent
Use Refuse*Poison version on Target
} Else {
TempVar:PhysAttack = 1
}
}
If (TempVar:PhysAttack == 1) Then
{
If ((At Least One Opponent has neither Poison nor Sleep Status) Then
{
Choose Random Opponent without both Poison AND Sleep Status
} Else {
Choose Random Opponent
}
Use <Bodyblow> on Target
}

}

GalleryEdit

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