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Bosses (ボス, Bosu?) are a classification of enemy or battle in gaming terminology. In the Final Fantasy series, bosses are usually identified by the traits of not being encountered by normal means (relevant to random encounter-based games) and featuring unique enemies not fought earlier in the game.

Boss enemies are often identified in game's bestiaries or guides; enemies identified as bosses are usually fought only, first, or primarily in a boss battle. In addition to being encountered in specific scenarios, boss enemies will typically have higher stats, stronger and unique abilities, more immunities, and more complex AI; many possess a unique death sequence when defeated. Typically the game's boss theme plays during the battle; some bosses will utilize a different theme, including one relatively unique to them.

Though dialogue often occurs in boss battles, they follow no strict structure, though they often have more variety than regular battles and require employing certain strategies to beat. Battles in phases or battles with optional targets are common structures used. Common immunities held by by bosses are often managed by a flag, commonly known as the boss flag or the Heavy flag. This flag often protects against instant death attacks, and belong to boss enemies, special enemies, and often other enemies designed to be difficult.

Bosses battles typically have some relevance to the story or otherwise be an obstacle. Some storyline boss battles are meant to be lost to progress. Other boss battles are part of sidequests. Superbosses are optional bosses made to be exceptionally difficult, and require high stats and/or specific strategies to defeat.

AppearancesEdit

Final FantasyEdit

I

Optional

Final Fantasy IIEdit

II

Final Fantasy IIIEdit

III

Optional
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Final Fantasy IVEdit

IV

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Final Fantasy IV -Interlude-Edit

FFIV-I-

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Final Fantasy IV: The After YearsEdit

FFIVTAY

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Final Fantasy VEdit

V

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Final Fantasy VIEdit

VI

Locke's Scenario
Sabin's Scenario
Non-scenario
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Final Fantasy VIIEdit

VII Boss battles are inescapable. This can result in the Inescapable battles glitch in an area where a boss is battled.

Regular bosses are fought to the battle music of "Fight On!", but some recurring bosses have their own boss themes, like the pieces of Jenova fought to the "Jenova" theme. Some boss battles are mainly cinematic rather than an intended challenge, like the last boss battle of disc 1 that uses "Aerith's Theme", and the battle fought after the final boss.

Boss battles yield both AP and EXP.

Optional

Before Crisis -Final Fantasy VII-Edit

FFVIIBC

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Dirge of Cerberus -Final Fantasy VII-Edit

FFVIIDoC

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Crisis Core -Final Fantasy VII-Edit

FFVIICC

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Final Fantasy VIIIEdit

VIII Most boss battles are accompanied by the "Force Your Way" theme, although battles against sorceresses use different battle music.

Boss battles cannot be escaped from, with one exception, the X-ATM092. The first time X-ATM092 is battled the party must flee, and afterward it begins to chase the party under time limit. Every subsequent encounter can be avoided by correctly evading the spider mech, but if the player engages the boss again, they can now destroy it if they keep attacking it even if they are prompted to flee. If the player destroys the X-ATM092 they get plenty of AP and a good item as well as a bonus the SeeD exam score, but if they escape/evade the boss all the way to the Dollet beach, they get a scene where Quistis Trepe destroys the boss with a mounted machine gun.

Most enemies in Final Fantasy VIII have their level determined by the party's average level. Their level determines which attacks they use and what magic they have for drawing. Bosses sometimes have rare magic to draw that is not obtained from normal enemies. Bosses usually have level caps, so if the party level grinds they can exceed the boss's level. Some bosses have Guardian Forces to draw. If missed, they cannot be reclaimed until the final dungeon whose bosses carry GFs the party missed earlier.

Bosses yield AP but no EXP, making no-level-up runs possible. Bosses cannot be carded with the Card command, but GF bosses often drop their Triple Triad card. Regular bosses usually don't drop their card, but regular enemies have a small chance of being carded to a boss card.

There are no boss battles for the battles played as Laguna Loire, although some battles are set up in a way that resembles boss battles, in that they are inescapable, even if the enemies fought are the same that are fought in random encounters. The only exception is Diablos, as the player can use the Magic Lamp to battle it even as Laguna.

The randomly appearing GF Odin never appears against a boss, with one exception, the final confrontation against Seifer. If the party has acquired Odin before this battle, Odin is replaced by Gilgamesh that can appear during boss battles.

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Final Fantasy IXEdit

IX Boss battles are usually fought to the normal boss theme, although some bosses, like Beatrix and Kuja, have their own boss themes. Boss battles yield AP but no EXP making low level playthroughs possible.

Bosses usually don't drop anything special, but have good items that can be stolen from them. Bosses can have up to four items for steal, and the best items are the hardest to obtain as the steal success chance can be very low. Often the best steal items from bosses are equipment that are not available from shops for some time yet, giving the player incentive to steal them to get the equipment early, as equipment teaches abilities.

Usually bosses appear on the field and the entry into battle is a story scene. However, in Memoria the battles against the shrine guardians of Terra appear as if by random encounter, although they are actually fixed encounters triggered when the party steps on a specific spot on the field. This is to mimic the way the Four Fiends were battled in the original Final Fantasy. In Crystal World the shrine guardians appear as regular encounters in crystalline forms. Even if similar to their boss encounters, the crystalline versions can be eaten by Quina Quen, something that does not work against regular bosses.

Unlike in Final Fantasy VIII, bosses never drop rare cards.

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Final Fantasy XEdit

X The bosses use the regular boss music apart from the battles against Seymour Guado's field forms that have unique themes, and the final battles. Boss battles are inescapable and yield normal sphere levels. Like other enemies, bosses can be defeated with an Overkill to double their item drops.

Some bosses Overdrives. Some boss battles have Trigger Commands available with various effects, depending on the battle.

The International and PAL versions of the original Final Fantasy X had many new optional bosses added in the form of Dark Aeons and Penance. The HD Remaster versions include these new optional bosses for all regions.

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Final Fantasy X-2Edit

X-2

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Final Fantasy X-2: Last MissionEdit

X-2LM

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Final Fantasy XIEdit

XI

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Final Fantasy XIIEdit

XII

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Optional bosses:

Optional espers:

Final Fantasy XII: Revenant WingsEdit

FFXIIRW

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Final Fantasy XIIIEdit

XIII

Final Fantasy XIII-2Edit

XIII-2

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Lightning Returns: Final Fantasy XIIIEdit

LR

Optional

Final Fantasy XIVEdit

XIV

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Final Fantasy TacticsEdit

FFT

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Final Fantasy Tactics AdvanceEdit

TA

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Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2

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Vagrant StoryEdit

VS

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Final Fantasy Type-0Edit

TYPE0

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Final Fantasy AgitoEdit

Agito

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Final Fantasy Crystal ChroniclesEdit

FFCC

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Final Fantasy Crystal Chronicles: Ring of FatesEdit

FFCCRoF

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Final Fantasy Crystal Chronicles: My Life as a KingEdit

FFCCMLaaK

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Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT

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Final Fantasy Crystal Chronicles: My Life as a DarklordEdit

FFCCMLaaD

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Final Fantasy Crystal Chronicles: The Crystal BearersEdit

FFCCTCB

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Final Fantasy Mystic QuestEdit

FFMQ

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Final Fantasy AdventureEdit

FFA

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The Final Fantasy LegendEdit

FFL

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Final Fantasy Legend IIEdit

FFL2

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Final Fantasy Legend IIIEdit

FFL3

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Final Fantasy: The 4 Heroes of LightEdit

4HoL

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Bravely DefaultEdit

BD

Bravely Second: End LayerEdit

BS

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Final Fantasy DimensionsEdit

FFD

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Dissidia Final FantasyEdit

Dissidia

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Dissidia 012 Final FantasyEdit

Dissidia012

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