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Bosses (ボス, Bosu?) are a classification of enemy or battle in gaming terminology. In the Final Fantasy series, bosses are usually identified by the traits of not being encountered by normal means (relevant to random encounter-based games) and featuring unique enemies not fought earlier in the game.

ProfileEdit

Boss enemies are often identified in games' bestiaries or guides; enemies identified as bosses are usually fought only, first, or primarily in a boss battle. In addition to being encountered in specific scenarios, boss enemies typically have higher stats, stronger and unique abilities, more immunities, and more complex AI; many have a unique death sequence when defeated. Typically the game's boss theme plays during the battle; some bosses have a different theme, including one unique to them.

Though dialogue often occurs in boss battles, they follow no strict structure, though they often have more variety than regular battles and require employing certain strategies to beat. Battles in phases or battles with optional targets are common structures. Common immunities held by by bosses are often managed by a flag, commonly known as the boss flag or the Heavy flag. This flag often protects against instant death attacks, and belong to boss enemies, special enemies, and often other enemies designed to be difficult.

Bosses battles typically have some relevance to the story or otherwise be an obstacle. Some storyline boss battles are meant to be lost to progress. Other boss battles are part of sidequests. Superbosses are optional bosses made to be exceptionally difficult, and require high stats and/or specific strategies to defeat.

AppearancesEdit

Final FantasyEdit

I

Optional

Final Fantasy IIEdit

II

Final Fantasy IIIEdit

III

Optional

Final Fantasy IVEdit

IV

Optional

Final Fantasy IV -Interlude-Edit

FFIV-I-

Final Fantasy IV: The After YearsEdit

FFIVTAY

Final Fantasy VEdit

V

Optional

Final Fantasy VIEdit

VI

Locke's Scenario
Sabin's Scenario
Non-scenario
Optional

Final Fantasy VIIEdit

VII

Guard scorpionFFVII

Boss battles are inescapable. This can result in the inescapable battles glitch in an area where a boss is battled.

Regular bosses are fought to the battle music of "Fight On!", but some recurring bosses have their own boss themes, like the pieces of Jenova fought to the "Jenova" theme. Some boss battles are mainly cinematic rather than an intended challenge, like the last boss battle of Part I that uses "Aerith's Theme", and the battle fought after the final boss.

Boss battles yield both AP and EXP.

Disc 1
Disk 2
Disk 3
Optional

Before Crisis -Final Fantasy VII-Edit

FFVIIBC

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Dirge of Cerberus -Final Fantasy VII-Edit

FFVIIDoC

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 8-2
Chapter 9
Chapter 10
Chapter 11
Chapter 12-2

Crisis Core -Final Fantasy VII-Edit

FFVIICC

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 9
Chapter 10
Chapter 11
Superboss

Final Fantasy VIIIEdit

VIII

FF8 Jumbo Cactuar

Most boss battles are accompanied by the "Force Your Way" theme, although battles against sorceresses use different battle music.

Boss battles cannot be escaped from, with one exception: X-ATM092. The first time X-ATM092 is battled the party must flee, and afterward it begins to chase the party under time limit. Every subsequent encounter can be avoided by correctly evading the spider mech, but if the player engages the boss again, they can now destroy it if they keep attacking it even if they are prompted to flee. If the player destroys the X-ATM092 they get plenty of AP and a good item as well as a bonus the SeeD exam score, but if they escape/evade the boss all the way to the Dollet beach, they get a scene where Quistis Trepe destroys the boss with a mounted machine gun.

Most enemies have their level determined by the party's average level. Their level determines which attacks they use and what magic they have for drawing. Bosses sometimes have rare magic to draw that is not obtained from normal enemies. Bosses usually have level caps, so if the party level grinds they can exceed the boss's level. Some bosses have Guardian Forces to draw. If missed, they cannot be reclaimed until the final dungeon whose bosses carry GFs the party missed earlier.

Bosses yield AP but no EXP, making no-level-up runs possible. Bosses cannot be carded with the Card command, but GF bosses often drop their Triple Triad card. Regular bosses usually don't drop their card, but regular enemies have a small chance of being carded to a boss card.

There are no boss battles for the battles played as Laguna, although some battles are set up in a way that resembles boss battles, in that they are inescapable, even if the enemies fought are the same that are fought in random encounters. The only exception is Diablos, as the player can use the Magic Lamp to battle it even as Laguna.

The randomly appearing GF Odin never appears against a boss, with one exception, the final confrontation against Seifer. If the party has acquired Odin before this battle, Odin is replaced by Gilgamesh that can appear during boss battles.

The original PlayStation and PC versions were released on multiple discs. The aim may have been to end each disc with a boss battle against a sorceress, as there are hints Adel was once planned as the end boss for disc 3. According to the Debug Menu, the FMV of Adel and Rinoa was going to be on disc 3, but her boss fight and FMV were moved to disc 4, likely due to lack of space on disc 3.

Disc 1
Disc 2
Disc 3
Disc 4
Optional

Final Fantasy IXEdit

IX

Black Waltz 3-FFIX

Boss battles are usually fought to the normal boss theme, although some bosses, like Beatrix and Kuja, have their own themes. Boss battles yield AP but no EXP making low level playthroughs possible.

Bosses usually don't drop anything special, but have good items that can be stolen from them. Bosses can have up to four items for steal, and the best items are the hardest to obtain as the steal success chance can be very low. Often the best steal items from bosses are equipment that are not available from shops for some time yet, giving the player incentive to steal them to get the equipment early, as equipment teaches abilities.

Usually bosses appear on the field and the entry into battle is a story scene. However, in Memoria the battles against the shrine guardians of Terra appear as if by random encounter, although they are actually fixed encounters triggered when the party steps on a specific spot on the field. This is to mimic the way the Four Fiends were battled in the original Final Fantasy. In Crystal World the shrine guardians appear as regular encounters in crystalline forms. Even if similar to their boss encounters, the crystalline versions can be eaten by Quina, something that does not work against regular bosses.

Unlike in Final Fantasy VIII, bosses never drop rare cards.

The Earth Guardian is the only one of the four shrine guardians to be fought as a boss, while the other three are killed off-screen. Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "Earth Guardian", making one suspect that in the original version the player was to fight all four of the shrine guardians instead of only one. Design artwork for these other three guardians is known, as well as deleted locations, which would probably have been where they were fought.

The original PlayStation version came in multiple discs, but later digital versions no longer have this distinction.

Disc 1
Disc 2
Disc 3
Disc 4
Optional

Final Fantasy XEdit

X

Dark Valefor

Bosses use the regular boss music apart from the battles against Seymour Guado's field forms that have unique themes, and the final battles. Boss battles are inescapable and yield normal sphere levels. Like other enemies, bosses can be defeated with an Overkill to double their item drops and AP gains.

Some bosses Overdrives. Some boss battles have Trigger Commands available with various effects, depending on the battle.

The International and PAL versions had many new optional bosses added in the form of Dark Aeons and Penance. The HD Remaster versions include these bosses for all regions.

Optional

Final Fantasy X-2Edit

X-2

Ormi

Some bosses have two forms, regular and Oversoul. Some of the Oversoul versions are considered easier than the normal version.

There is an optional boss that always escapes that can only be defeated until later, the Angra Mainyu that stalks excavators during the excavation minigame at Bikanel. The player can still steal money and items from it every time it is encountered, making it a good way to gil farm to pay back O'aka XXIII's debt.

The bosses fought at the Via Infinito bonus dungeon become regular random encounters in the final floors of the area.

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Via Infinito

Final Fantasy X-2: Last MissionEdit

X-2LM

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Final Fantasy XIEdit

XI Only battlefield battles of main storylines will be noted. The battles will be presented as such:

Storyline
  • Mission name
    • Enemies
Bastok storyline
San d'Oria storyline
Windurst Storyline
Rise of the Zilart
Chains of Promathia
Treasures of Aht Urhgan
Wings of the Goddess (note - only main story missions are noted)
Seekers of Adoulin
Rhapsodies of Vana'diel
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Final Fantasy XIIEdit

XII

XII firemane render

The surviving party members perform victory poses for boss battles. Espers must be fought as bosses to add them to the License Board and most of them are optional. With the hunt system, the game has many challenging unique battles that are not considered bosses. Boss battles tend to be restricted to a small area, as opposed to the game's usually open areas, which stops the player from escaping, and also allows the boss to use impressive special moves that engulf the whole area and are thus impossible to avoid. The two optional wyrm superbosses, Hell Wyrm and Yiazmat, can be escaped from during battle but will slowly regain their health during the player's absence.

Optional bosses:

Optional espers:

Final Fantasy XII: Revenant WingsEdit

FFXIIRW

  • Titan
  • Shiva
  • Ba'Gamman
  • Ba'Gamman (2nd)
  • Belias
  • Velis
  • Odin
  • Judge of Wings
  • Chaos
  • Mydia
  • Mateus
  • Bwagi
  • Feolthanos
  • Haschmal
  • Shemhazai
  • Fran
  • Elza
  • Ricken
  • Balhier
  • Ultima
  • Zelera
  • Zordiark
  • Gilgamesh
  • Ifrit
  • Bahamut
  • Tiamant
  • Yiazmat
  • Feolthanos Exultant
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Final Fantasy XIIIEdit

XIII

Aster Protoflorian FFXIII

Boss battles early in the game are fought to the tune of "Saber's Edge", whereas later on bosses get their own themes like Barthandelus. Eidolon boss battles also have their own theme.

Some boss battles are "DPS races" where the battle has an invisible 20 minute timer, after which the boss will cast Doom in the player, whose status cannot be healed by any means. In most boss battles the player aims to stagger the boss, and many bosses have unique stagger behavior compared to regular enemies. Eidolon boss battles are unique in that the aim is not to deplete their health, but to fill their Gestalt Mode gauge by building chain, healing, applying buffs and debuffs and guarding against their attacks, depending on the paradigm roles available.

Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13

Final Fantasy XIII-2Edit

XIII-2

Twilight Odin

Some boss battles can be re-fought with the Paradox Scope Fragment Skill active to trigger paradox ending. These battles are usually the ones the player could not win earlier as part of the regular storyline. Caius is the most recurring boss. Proto fal'Cie Adam must be fought at least twice to get all of its Bestiary entries. The player can close Time Gates from the Historia Crux with seals and re-open them to replay the areas and thus fight the area's bosses again.

Regular enemies sometimes crystallize to become Paradigm Pack allies. Twilight Odin is a unique boss in that it becomes a Paradigm Pack monster after its defeat, and is one-of-a-kind. DLC bosses also have a chance to join the Paradigm Pack. Final Fantasy XIII-2 is the first game in the series to have downloadable bosses.

Episode 1
Episode 2
Episode 3 Part 1
Episode 3 Part 2
Episode 4
Episode 5
Optional
Paradox Ending
DLC

Lightning Returns: Final Fantasy XIIIEdit

LR Bosses are fought at the end of most main quests, and defeating them completes the quest. All besides the Wildlands's main quest boss have stronger versions of them that replace the originals when fought on a later day. There is an optional boss that roams the Giant's Sandbox area of the Dead Dunes, which is even stronger if fought inside a Chaos infusion. Many enemies that are fought as mini-bosses are fought as regular enemies as well.

Last Ones
Optional

Final Fantasy XIVEdit

XIV Bosses are most frequently encountered in instanced duties alongside a party of 4 to 24 players. Dungeons and 24-player raids typically have 3 to 4 bosses inside, while trials and 8-player raids are typically against a single boss. Bosses can also be encountered in FATEs in the open world, or in instanced battles exclusive to a single player, typically in Main Scenario or class/job quests. Final Fantasy XIV also features a Hunt system with open-world bosses of varying difficulty.

DungeonsEdit

A Realm Reborn
Heavensward
Stormblood

TrialsEdit

A Realm Reborn
  • Bowl of Embers (Normal/Hard/Extreme) - Ifrit
  • The Navel (Normal/Hard/Extreme) - Titan
  • Howling Eye (Normal/Hard/Extreme) - Garuda
  • Cape Westwind - Rhitahtyn sas Arvina
  • Thornmarch (Hard/Extreme) - Good King Moggle Mog XII
  • Minstrel's Ballad: Ultima's Bane - The Ultima Weapon
  • A Relic Reborn: the Chimera - Dhorme Chimera
  • A Relic Reborn: the Hydra - Hydra
  • The Whorleater (Hard/Extreme) - Leviathan
  • Battle on the Big Bridge - Gilgamesh
  • Striking Tree (Hard/Extreme) - Ramuh
  • Akh Afah Amphitheatre (Hard/Extreme) - Shiva
  • Dragon's Neck - Ultros and Typhon
  • The Chrysalis - Nabriales
  • Battle in the Big Keep - Gilgamesh and Enkidu
  • Urth's Fount - Odin
  • Steps of Faith - Vishap
Heavensward
  • Thok ast Thok (Hard/Extreme) - Ravana
  • Limitless Blue (Hard/Extreme) - Bismarck
  • Singularity Reactor/Minstrel's Ballad: Thordan's Reign - King Thordan
  • Containment Bay S1T7 (Hard/Extreme) - Sephirot
  • Final Steps of Faith/Minstrel's Ballad: Nidhogg's Rage - Nidhogg
  • Containment Bay P1T6 (Hard/Extreme) - Sophia
  • Containment Bay Z1T9 (Hard/Extreme) - Zurvan
Stormblood
  • Pools of Tribute (Hard/Extreme) - Susano
  • Emanation (Hard/Extreme) - Lakshmi
  • Royal Menagerie - Shinryu

RaidsEdit

A Realm Reborn
Heavensward
  • Void Ark - Cetus, Irminsul & Sawtooth, Cuchulainn, Echidna
  • Weeping City of Mhach - Arachne Eve, Forgall, Ozma, Calofisteri
  • Dun Scaith - Deathgaze Hollow, Ferdiad Hollow, Proto Ultima, Scathach, Diabolos Hollow
  • Alexander: Gordias (Normal/Savage)
    • Fist of the Father - Faust, Oppressor
    • Cuff of the Father - Illuminati defense force
    • Arm of the Father - Living Liquid
    • Burden of the Father - The Manipulator
  • Alexander: Midas (Normal/Savage)
    • Fist of the Son - Hummelfaust, Ratfinx Twinkledinx
    • Cuff of the Son - Blaster, Brawler, Swindler, Vortexer
    • Arm of the Son - Quickthinx Allthoughts
    • Burden of the Son - Brute Justice
  • Alexander: The Creator (Normal/Savage)
    • Eyes of the Creator - Faust Z, Refurbisher 0
    • Breath of the Creator - Lamebrix Strikebocks
    • Heart of the Creator - Cruise Chaser
    • Soul of the Creator - Alexander Prime
Stormblood
  • Omega: Deltascape (Normal/Savage)
    • Deltascape V1.0 - Alte Roite
    • Deltascape V2.0 - Catastrophe
    • Deltascape V3.0 - Halicarnassus
    • Deltascape V4.0 - Exdeath, Neo Exdeath (Savage only)

GuildhestsEdit

  • Basic Training: Enemy Parties - Elder Goobbue
  • Under the Armor - Bockman
  • Basic Training: Enemy Strongholds - Ledgeleaper
  • Hero on the Halfshell - Gil Turtle
  • Pulling Poison Posies - Toxic Battrap
  • Stinging Back - Redbelly Swarmpoint
  • All's Well that Ends in the Well - Briaxio of the Well
  • Flicking Sticks and Taking Names - Stikflix Grumblytoss
  • More than a Feeler - Toxic Tamlyn
  • Annoy the Void - Buso
  • Shadow and Claw - Shadowclaw
  • Long Live the Queen - Bomb Queen
  • Ward Up - Camio x4
  • Solemn Trinity - Crius Longbeard, Eurytos, Aegaeon of the Bone
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Final Fantasy XVEdit

XV Final Fantasy XV has a comparatively small amount of mandatory bosses in its main storyline, but has several optional sidequest bosses and like Final Fantasy XII has an expansive Hunt system with many boss-like enemies found in it. Some bosses reappear as hunts or regular enemies later in the game.

Main Quests
Chapter 1
Chapter 2
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 9
Chapter 10
Chapter 12
Chapter 13
Chapter 14
Sidequests


Final Fantasy XV: Episode GladiolusEdit

Final Fantasy XV: Episode PromptoEdit

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Final Fantasy TacticsEdit

FFT

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Final Fantasy Tactics AdvanceEdit

TA

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Final Fantasy Tactics A2: Grimoire of the RiftEdit

TA2

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Vagrant StoryEdit

VS

  • Minotaur
  • Dullahan
  • Golem
  • Dragon
  • Duane & Crimson Blade (x2)
  • Wyvern
  • Fire Elemental
  • Ogre
  • Giant Crab
  • Earth Dragon
  • Father Grissom & Dark Crusader
  • Jan Rosencrantz
  • Air Elemental
  • Earth Elemental
  • Sky Dragon
  • Harpy
  • Lich
  • Nightstalker
  • Dark Elemental
  • Lady Neesa & Sir Tieger
  • Water Elemental
  • Ogre Lord
  • Snow Dragon
  • Last Crusader
  • Minotaur Lord
  • Kali
  • Marid
  • Ifrit
  • Iron Crab
  • Djinn
  • Flame Dragon
  • Arch Dragon
  • Dao
  • Nightmare
  • Romeo Guildenstern
  • Romeo Guildenstern (Dark Angel)

Optional Bosses

  • Minotaur Zombie
  • Shadow
  • Wyvern Knight
  • Iron Golem
  • Marid & Ifrit
  • Damascus Crab
  • Damascus Golem
  • Shrieker
  • Wyvern Queen
  • Dark Dragon
  • Ravana
  • Dragon Zombie
  • Ogre Zombie
  • Death
  • Asura
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Final Fantasy Type-0Edit

TYPE0 At the end of a mission the player is often pitted against a boss, whose defeat wins the mission. The boss battle against Nimbus is losable and the player will still succeed in the mission, and the same is true for the battle against Shinryu Celestia. In New Game Plus the player can play the new Code Crimson missions and properly battle the superboss Nox Suzaku.

Chapter 1
Chapter 2
Chapter 3
Chapter 5
Chapter 6
Chapter 7
Chapter 8
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Final Fantasy AgitoEdit

Agito

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Final Fantasy Crystal ChroniclesEdit

FFCC

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Final Fantasy Crystal Chronicles: Ring of FatesEdit

FFCCRoF

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Final Fantasy Crystal Chronicles: My Life as a KingEdit

FFCCMLaaK

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Final Fantasy Crystal Chronicles: Echoes of TimeEdit

FFCCEoT

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Final Fantasy Crystal Chronicles: My Life as a DarklordEdit

FFCCMLaaD

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Final Fantasy Crystal Chronicles: The Crystal BearersEdit

FFCCTCB

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Final Fantasy Mystic QuestEdit

FFMQ

Hill of Destiny
Level Forest
Bone Dungeon
Wintry Cave
Falls Basin
Ice Pyramid
Mine
Volcano
Lava Dome
Giant Tree
Mount Gale
Pazuzu's Tower
Doom Castle

Final Fantasy AdventureEdit

FFA

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The Final Fantasy LegendEdit

FFL Being an early title, only a small number of enemies qualify as bosses. Only nine of these use the regular boss music.

World of Continent
World of Ocean
World of Sky
World of Ruins
Tower
Paradise

Final Fantasy Legend IIEdit

FFL2

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Final Fantasy Legend IIIEdit

FFL3

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Final Fantasy: The 4 Heroes of LightEdit

4HoL

Optional
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Bravely DefaultEdit

BD

Prologue
Sub-event 1
Chapter 1
Sub-event (2-4)
Chapter 2
Sub-event (5-7)
Chapter 3
Sub-event (8-11)
Chapter 4
Sub-event 12
Chapter 5
Chapter 6
Sub-event 13
Chapter 7
Chapter 8
Finale
The End
Nemeses
Superboss

Bravely Second: End LayerEdit

BS

Prologue
Side Story - Thief vs Red Mage
Chapter 1
Side Story - Swordmaster vs Summoner
Side Story - White Mage vs Merchant
Chapter 2
Side Story - Black Mage vs Ranger
Side Story - Starkfort Murder Mystery
Side Story - Monk vs Valkyrie
Side Story - Performer vs Pirate
Chapter 3
Sidestory - Dark Knight vs Time Mage
Chapter 4
Chapter 5
Side stories
Side Story - Templar
Chapter 6
Side Story - Yōkai
Nemeses
Bonus dungeons
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Final Fantasy DimensionsEdit

FFD

Prologue
Chapter 1
Chapter 2 (Dragoon)
Chapter 2 (Ranger)
Chapter 2 (Bard)
Chapter 2 (Dark Knight)
Chapter 3 (Memorist)
Chapter 3 (Dancer)
Chapter 3 (Paladin)
Chapter 3 (Ninja)
Chapter 4
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Dissidia Final FantasyEdit

Dissidia

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Dissidia 012 Final FantasyEdit

Dissidia012 Chapter 1

Chapter 2

Chapter 3

Chapter 4

Chapter 5

Chapter 6

Chapter 7

Chapter 8

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World of Final FantasyEdit

Refia's Story
Faris' Story
Coliseum
Rikku's Story
Snow's Story
Squall's Story
Cloud's Story
Snow's Story
Xenogears
DLC bosses