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Bosses (ボス, Bosu?) are a classification of enemy or battle in gaming terminology. In the Final Fantasy series, bosses are usually identified by the traits of not being encountered by normal means (relevant to random encounter-based games) and featuring unique enemies not fought earlier in the game.
Profile
Edit
Boss enemies are often identified in games' bestiaries or guides; enemies identified as bosses are usually fought only, first, or primarily in a boss battle. In addition to being encountered in specific scenarios, boss enemies typically have higher stats, stronger and unique abilities, more immunities, and more complex AI; many have a unique death sequence when defeated. Typically the game's boss theme plays during the battle; some bosses have a different theme, including one unique to them.
Though dialogue often occurs in boss battles, they follow no strict structure, though they often have more variety than regular battles and require employing certain strategies to beat. Battles in phases or battles with optional targets are common structures. Common immunities held by by bosses are often managed by a flag, commonly known as the boss flag or the Heavy flag. This flag often protects against instant death attacks, and belong to boss enemies, special enemies, and often other enemies designed to be difficult.
Bosses battles typically have some relevance to the story or otherwise be an obstacle. Some storyline boss battles are meant to be lost to progress. Other boss battles are part of sidequests. Superbosses are optional bosses made to be exceptionally difficult, and require high stats and/or specific strategies to defeat.
Appearances
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Final Fantasy
Edit
- Chaos Shrine
- Pravoka
- Pirate x9
- Marsh Cave
- Western Keep
- Cavern of Earth
- Mount Gulg
- Cavern of Ice
- Citadel of Trials
- Sunken Shrine
- Mirage Tower
- Flying Fortress
- Chaos Shrine
- Optional
- Flying Fortress
- Soul of Chaos (GBA and onward)
- Labyrinth of Time (PSP and onward)
Final Fantasy II
Edit
- Semitt Falls
- Snow Cave
- Kashuan Keep
- Deist Cavern
- Altair
- Coliseum
- Castle Fynn
- Tropical Island
- Leviathan
- Mysidian Tower
- Cyclone
- Jade Passage
- Pandaemonium
- Soul of Rebirth (GBA and onward)
- Arcane Sanctuary (PSP and onward, optional)
Final Fantasy III
Edit
- Altar Cave
- Sealed Cave
- Dragon's Peak
- Bahamut (Player must flee)
- Nepto Temple
- Tower of Owen
- Subterranean Lake
- Molten Cave
- Castle Hein
- Cave of Tides
- Goldor Manor
- Saronia Castle
- Cave of Shadows
- Doga's Grotto
- Ancients' Maze
- Crystal Tower
- Xande
- Cloud of Darkness (unwinnable)
- World of Darkness
- Optional
- Sunken Cave
- Saronia Catacombs
- Falgabard
- Lake Dohr
- Bahamut's Lair
- The Forbidden Land, Eureka
- ??? (3D versions only)
Final Fantasy IV
Edit
- Mist Cave
- Underground Waterway
- Antlion's Den
- Mt. Hobs
- Mount Ordeals
- Scarmiglione (Hooded), Skulnant x4
- Scarmiglione (Undead)
- Dark Knight
- Baron Castle
- Lodestone Cavern
- Tower of Zot
- Sandy, Cindy, Mindy
- Golbez (Scripted)
- Barbariccia
- Dwarven Castle
- Tower of Babil
- Sealed Cave
- Giant of Babil
- Lunar Subterrane
- White Dragon
- Dark Bahamut
- Plague Horror
- Lunasaur (x2 on 2D, x1 on 3D)
- Ogopogo
- Zemus (scripted)
- Zeromus
- Optional
- Feymarch
- Baron Castle
- Lair of the Father
- Giant of Babil/Mount Ordeals (3D versions)
- Cave of Trials (2D versions GBA and onward)
- Lunar Ruins (2D versions GBA and onward)
- Proto-Babil (3D versions)
Final Fantasy IV -Interlude-
Edit
Final Fantasy IV: The After Years
Edit
- Ceodore's Tale
- Adamant Isle Grotto
- Airship
- Belphegor x2
- Baron Castle
- Belphegor x2
- Ahriman, Spirit x3
- Strato Avis, Cockatrice x3
- Bahamut (unwinnable)
- Mist Cave
- Challenge Dungeon
- Rydia's Tale
- Yang's Tale
- Palom's Tale
- Tower of Trials
- Mini Red
- Mini Red x3
- Mini Blue x3
- Mini Yellow x3
- Lodestone Cavern
- Dark Elf, Dark Dragon
- Mysterious Girl (unwinnable)
- Challenge Dungeon
- Tower of Trials
- Edge's Tale
- Tower of Trials
- Dwarven Mine Path
- Impact Crater
- Mysterious Girl (optional, unwinnable)
- Tower of Babil
- Mysterious Girl, Ifrit (unwinnable)
- Porom's Tale
- Underground Waterway
- Mysidia
- Ramuh (unwinnable)
- Edward's Tale
- Kain's Tale
- Lunarian's Tale
- Final Tale
- Mysidia
- Agart
- Fabul
- Sylph (optional)
- Lodestone Cavern
- Eblan
- Cave of Eblan
- Marquis Malboro (optional)
- Kaipo
- Sylph (optional)
- Damcyan
- Antlion (optional)
- Baron Castle
- Cecil, Odin (scripted)
- Mysterious Girl
- Subterrane
- Depths (2D versions)
- Depths (3D versions)
- Bottommost Depths
- Lost Babil (PSP version only, optional)
Final Fantasy V
Edit
- Wind Shrine
- Torna Canal
- Ship Graveyard
- North Mountain
- Walse Tower
- Fire-Powered Ship
- Karnak Castle
- Library of the Ancients
- Desert of Shifting Sands
- Catapult
- Tycoon Meteorite
- Ronka Ruins
- Walse Meteorite
- Purobolos x6
- Karnak Meteorite
- Gohn Meteorite
- Castle Exdeath
- Big Bridge
- Underground Waterway
- Castle of Bal
- Drakenvale
- Xezat's Fleet
- Barrier Tower
- Guardian Tree
- Castle Exdeath
- Journey from castle Tycoon
- Pyramid of Moore
- Gargoyle x2
- Guardian Tree
- Island Shrine
- Fork Tower
- Great Sea Trench
- Interdimensional Rift
- Optional
- Castle Walse
- Shiva, Ice Commander x3
- Overworld around Istory
- Gil Cave
- Drakenvale
- Overworld (Galuf's world, northwestern island)
- Castle Exdeath
- Castle of Bal
- Istory Falls
- North Mountain
- Interdimensional Rift
- Sealed Temple (GBA and onward)
Final Fantasy VI
Edit
- Narshe Mines
- Desert
- Mt. Kolts
- Lethe River
- Locke's Scenario
- Sabin's Scenario
- Non-scenario
- Narshe
- Zozo
- Opera House
- Magitek Research Facility
- Burning Home
- Flame Eater, Balloon x4 (summoned), Grenade (summoned rarely)
- Esper Caves
- Thamasa
- Floating Continent
- Ultros
- Air Force, Laser Gun, Missile Bay, Bit (summoned)
- Ultima Weapon
- Nelapa
- Mobliz
- Figaro Castle
- Tentacle x4
- Darill's Tomb
- Kefka's Tower
- Optional
- World Map (The Falcon)
- Mt. Zozo
- Mobliz
- Cave on the Veldt
- Owzer's Mansion
- Opera House
- Phoenix Cave
- Narshe Cliffs
- Yeti's Cave
- Ancient Castle
- Cultists' Tower
- Ebot's Rock
- Kefka's Tower
- World Map (desert near Maranda)
- Albrook-South Figaro ferry
- Dragon's Neck Coliseum
- Dragons' Den
Final Fantasy VII
Edit
Boss battles are inescapable. This can result in the inescapable battles glitch in an area where a boss is battled.
Regular bosses are fought to the battle music of "Fight On!", but some recurring bosses have their own boss themes, like the pieces of Jenova fought to the "Jenova" theme. Some boss battles are mainly cinematic rather than an intended challenge, like the last boss battle of Part I that uses "Aerith's Theme", and the battle fought after the final boss.
Boss battles yield both AP and EXP.
- Disc 1
- No.1 Reactor
- No.5 Reactor
- Sewer
- Sector 7
- Shinra Bldg.
- Midgar Highway
- Under Junon
- Cargo Ship
- Corel Prison
- Cave of the Gi
- Mt. Nibel
- Rocket Town
- Temple of the Ancients
- Forgotten Capital
- Disk 2
- Disk 3
- Optional
- Gongaga
- Shinra Mansion
- Da-chao Statue
- Wutai
- Gelnika
- Sector 8
- Bottom of the Sea
- Gold Saucer
- Various locations
Before Crisis -Final Fantasy VII-
Edit

Dirge of Cerberus -Final Fantasy VII-
Edit
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 8-2
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12-2
Crisis Core -Final Fantasy VII-
Edit
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Genesis (Round 1)
- Angeal Penance
- Chapter 7
- Chapter 9
- Chapter 10
- Chapter 11
- G Regicide
- Genesis Avatar & Materia
- Genesis (Round 2)
- Superboss
Final Fantasy VIII
Edit
Most boss battles are accompanied by the "Force Your Way" theme, although battles against sorceresses use different battle music.
Boss battles cannot be escaped from, with one exception: X-ATM092. The first time X-ATM092 is battled the party must flee, and afterward it begins to chase the party under time limit. Every subsequent encounter can be avoided by correctly evading the spider mech, but if the player engages the boss again, they can now destroy it if they keep attacking it even if they are prompted to flee. If the player destroys the X-ATM092 they get plenty of AP and a good item as well as a bonus the SeeD exam score, but if they escape/evade the boss all the way to the Dollet beach, they get a scene where Quistis Trepe destroys the boss with a mounted machine gun.
Most enemies have their level determined by the party's average level. Their level determines which attacks they use and what magic they have for drawing. Bosses sometimes have rare magic to draw that is not obtained from normal enemies. Bosses usually have level caps, so if the party level grinds they can exceed the boss's level. Some bosses have Guardian Forces to draw. If missed, they cannot be reclaimed until the final dungeon whose bosses carry GFs the party missed earlier.
Bosses yield AP but no EXP, making no-level-up runs possible. Bosses cannot be carded with the Card command, but GF bosses often drop their Triple Triad card. Regular bosses usually don't drop their card, but regular enemies have a small chance of being carded to a boss card.
There are no boss battles for the battles played as Laguna, although some battles are set up in a way that resembles boss battles, in that they are inescapable, even if the enemies fought are the same that are fought in random encounters. The only exception is Diablos, as the player can use the Magic Lamp to battle it even as Laguna.
The randomly appearing GF Odin never appears against a boss, with one exception, the final confrontation against Seifer. If the party has acquired Odin before this battle, Odin is replaced by Gilgamesh that can appear during boss battles.
The original PlayStation and PC versions were released on multiple discs. The aim may have been to end each disc with a boss battle against a sorceress, as there are hints Adel was once planned as the end boss for disc 3. According to the Debug Menu, the FMV of Adel and Rinoa was going to be on disc 3, but her boss fight and FMV were moved to disc 4, likely due to lack of space on disc 3.
- Disc 1
- Disc 2
- Disc 3
- Great Salt Lake
- Ragnarok
- Propagator (eight separate battles)
- Lunatic Pandora
- Disc 4
- Optional
- Magic Lamp
- Tomb of the Unknown King
- Galbadia Garden
- Centra Ruins
- World Map (Cactuar Island)
- World Map (Grandidi Forest)
- World Map (Alcauld Plains)
- Deep Sea Research Center
- Ultimecia Castle
Final Fantasy IX
Edit
Boss battles are usually fought to the normal boss theme, although some bosses, like Beatrix and Kuja, have their own themes. Boss battles yield AP but no EXP making low level playthroughs possible.
Bosses usually don't drop anything special, but have good items that can be stolen from them. Bosses can have up to four items for steal, and the best items are the hardest to obtain as the steal success chance can be very low. Often the best steal items from bosses are equipment that are not available from shops for some time yet, giving the player incentive to steal them to get the equipment early, as equipment teaches abilities.
Usually bosses appear on the field and the entry into battle is a story scene. However, in Memoria the battles against the shrine guardians of Terra appear as if by random encounter, although they are actually fixed encounters triggered when the party steps on a specific spot on the field. This is to mimic the way the Four Fiends were battled in the original Final Fantasy. In Crystal World the shrine guardians appear as regular encounters in crystalline forms. Even if similar to their boss encounters, the crystalline versions can be eaten by Quina, something that does not work against regular bosses.
Unlike in Final Fantasy VIII, bosses never drop rare cards.
The Earth Guardian is the only one of the four shrine guardians to be fought as a boss, while the other three are killed off-screen. Data hacking shows that there are many gaps in the numerical sequence of battle formations and monster IDs, showing that many battle formations and monsters were deleted prior to the final version. In addition to many more, three missing monster IDs appear around the "Earth Guardian", making one suspect that in the original version the player was to fight all four of the shrine guardians instead of only one. Design artwork for these other three guardians is known, as well as deleted locations, which would probably have been where they were fought.
The original PlayStation version came in multiple discs, but later digital versions no longer have this distinction.
- Disc 1
- Prima Vista
- Alexandria Castle
- Evil Forest
- Prison Cage and Vivi
- Prison Cage and Garnet
- Baku
- Plant Brain
- Ice Cavern
- Dali
- Cargo Ship
- Gizamaluke's Grotto
- Burmecia
- Disc 2
- Train to Treno
- Gargan Roo
- Cleyra
- Alexandria Castle
- Gargan Roo
- Fossil Roo
- Armodullahan (optional)
- Lani
- Conde Petie Mountain Path
- Iifa Tree
- Madain Sari
- Disc 3
- Oeilvert
- Desert Palace
- Mount Gulug
- Zorn and Thorn (scripted)
- Meltigemini
- Ipsen's Castle
- Earth Shrine
- Pandemonium
- Disc 4
- Optional
Final Fantasy X
Edit
Bosses use the regular boss music apart from the battles against Seymour Guado's field forms that have unique themes, and the final battles. Boss battles are inescapable and yield normal sphere levels. Like other enemies, bosses can be defeated with an Overkill to double their item drops and AP gains.
Some bosses Overdrives. Some boss battles have Trigger Commands available with various effects, depending on the battle.
The International and PAL versions had many new optional bosses added in the form of Dark Aeons and Penance. The HD Remaster versions include these bosses for all regions.
- Dream Zanarkand
- Submerged Ruins
- Underwater Ruins
- S.S. Liki
- Sin (fin), Sinscale x3 (infinitely respawn)
- Sinspawn Echuilles, Sinscale x4 (infinitely respawn)
- Kilika Woods
- Luca
- Mi'ihen Highroad
- Mushroom Rock Road
- Moonflow
- Macalania Woods
- Lake Macalania
- Macalania Temple
- Seymour, Guado Guardian x2 and Anima
- Lake Macalania
- Bevelle
- Via Purifico
- Bevelle
- Calm Lands
- Mt. Gagazet
- Zanarkand Dome
- Fahrenheit
- Inside Sin
- Seymour Omnis, Mortiphasm x4
- Braska's Final Aeon, Yu Pagoda x2
- Valefor, Yu Pagoda x2
- Ifrit, Yu Pagoda x2
- Ixion, Yu Pagoda x2
- Shiva, Yu Pagoda x2
- Bahamut, Yu Pagoda x2
- Yojimbo, Yu Pagoda x2 (only fought if Yujimbo is obtained)
- Anima, Yu Pagoda x2 (only fought if Anima is obtained)
- Sandy, Cindy, Mindy, Yu Pagoda x2 (only fought if Magus Sisters are obtained)
- Yu Yevon, Yu Pagoda x2
- Optional
- Belgemine summons her versions of the aeons that can be fought at various points.
- Ifrit - Mi'ihen Highroad
- Ixion - Moonflow
- Shiva - Calm Lands
- All aeons can be fought at Remiem Temple
- Cavern of the Stolen Fayth
- Baaj
- Monster Arena
- Various boss-type enemies the player must unlock by doing the sidequest. The ultimate monster of the arena is Nemesis.
- Omega Ruins
- Dark Aeons (Internations/PAL/HD Remaster only)
- Penance (Internations/PAL/HD Remaster only)
Final Fantasy X-2
Edit
Some bosses have two forms, regular and Oversoul. Some of the Oversoul versions are considered easier than the normal version.
There is an optional boss that always escapes that can only be defeated until later, the Angra Mainyu that stalks excavators during the excavation minigame at Bikanel. The player can still steal money and items from it every time it is encountered, making it a good way to gil farm to pay back O'aka XXIII's debt.
The bosses fought at the Via Infinito bonus dungeon become regular random encounters in the final floors of the area.
- Chapter 1
- Chapter 2
- Mi'ihen Highroad
- Mushroom Rock Road
- Elma and League Warrior x2 (only is sided with New Yevon earlier)
- Djose Highroad
- Mt. Gagazet
- Bikanel
- Chateau Leblanc
- Bevelle Underground
- Chapter 3
- Cavern of the Stolen Fayth
- Mt. Gagazet
- Garik and Ronso Youth x2 (depends on previous actions)
- Besaid Temple
- Kilika Temple
- Djose Temple
- Chapter 4
- Chapter 5
- Fiend Colony
- Youth League Headquarters (bosses here only fought if sided with Youth League in Chapter 2)
- Den of Woe
- Djose Temple
- Thunder Plains
- New Cave
- Bikanel
- Jumbo Cactuar and Cactuar x2
- Angra Mainyu, Tawrich, and Zarich
- Ruin Depths
- Farplane
- Via Infinito
Final Fantasy X-2: Last Mission
Edit
- Ochu (Floor 20)
- Nashorn (Floor 40)
- Wild Wolf x4 (Floor 40)
- Stalwart (Floor 40)
- Ultima Weapon (Floor 60)
- Quattour (Floor 80)

Final Fantasy XI
Edit
Only battlefield battles of main storylines will be noted. The battles will be presented as such:
- Storyline
- Mission name
- Enemies
- Bastok storyline
- The Emissary
- Darkness Rising
- Archlich Taber'quoan, Ancient Sorcerer x2, Ancient Warrior x2 (spawn infinitely)
- Xarcabard, Land of Truths
- On My Way
- Where Two Paths Converge
- Zeid, Shadow of Rage x2, Volker (ally)
- San d'Oria storyline
- Save the Children
- Journey Abroad
- The Ruins of Fey'Yin
- Archlich Taber'quoan, Ancient Sorcerer x2, Ancient Warrior x2 (spawn infinitely)
- The Shadow Lord
- The Secret Weapon
- The Heir to the Light
- Windurst Storyline
- The Three Kingdoms
- The Final Seal
- Archlich Taber'quoan, Ancient Sorcerer x2, Ancient Warrior x2 (spawn infinitely)
- The Shadow Awaits
- Saintly Invitation
- Moon Reading
- Rise of the Zilart
- The Temple of Uggalepih
- Through the Quicksand Caves
- Return to Delfukkt's Tower
- Ark Angels
- The Celestial Nexus
- Eald'narche, Exoplates, Orbital x2
- Chains of Promathia
- The Mothercrystals
- Delver
- Progenerator, Offspring (summoned)
- Wreaker
- Ancient Vows
- Darkness Named
- The Savage
- Desires of Emptiness
- Agonizer, Cumulator, Procreator, Offspring (summoned)
- The Pursuit of Paradise
- Where Messengers Gather
- Past Sins
- One to be Feared
- Mammet-22 Zeta x5, Omega, Ultima
- The Warrior's Path
- When Angels Fall
- Ix'zdei x4
- Dawn
- Treasures of Aht Urhgan
- The Black Coffin
- Ashu Talif Crew x9, Ashu Talif Captain, Gessho (ally)
- Shield of Diplomacy
- Khimaira 13, Karababa (ally)
- Puppet in Peril
- Shades of Vengeance
- K23H1-LAMIA x10
- Legacy of the Lost
- Path of Darkness
- Amnaf, Imperial Gear x8, Naja Salaheem (ally)
- Nashimeira's Plea
- Wings of the Goddess (note - only main story missions are noted)
- Purple, The New Black
- A Nation on the Brink
- One-eyed Gwajboj, Orcish Gladiator x7, Orcish Hexspinner x3, Nickel Quadav x7, Ruby Quadav x3, Yagudo Missionary x7, Yagudo Abbot x3, Romaa Mihgo (ally), Cobra Mercenary x2 (ally), Rongelouts N Distaud (ally), Iron Ram Knight x2 (ally), Zazarg (ally), 7th Cohors Legionnaire x2 (ally)
- Dungeons and Dancers
- Goblin Reaver x?, Giddy Bomb x?
- Distorter of Time
- Cait Sith Seithir, Atomos, Lilisette (ally)
- Prelude to a Storm
- Orcist Brawler x?, Orcish Trooper x?, Orcish Impaler x?, Old Quadav x?, Sapphirine Quadav x?, Emerald Quadav x?, Yagude Theologist x?, Yagude Herald x?, Yagudo Drummer x?, Arch Demon x3
- Storm's Crescendo
- Into the Beast's Maw
- Count Bifrons, Orcish Mangler x2, Orcish Muscle x2
- Darkness Descends
- When Wills Collide
- Maiden of Dusk
- Lady Lilith, Elemental Gyve x? (summoned), Lilith Ascendant
- Seekers of Adoulin
- Behind the Sluices
- The Keeper, Mistdagger, The Briars x2, Arciela (ally)
- Stonewalled
- Primogenial Marolith, Gargouille Drudge x? (spawn infinitely)
- The Gates
- Pustulous Umbril x?, Arciela (ally), Noble Warrior (ally), Darrcuiln (ally), Resolute Leafkin x3 (ally)
- Balamor's Ruse
- Balamor, Rigicidal Dullahan, Balamor's Sycopant x2, Arciela (ally)
- Yggdrassil Beckons
- Ashrakk, Hell-spawned Orthrus, Morimar (ally)
- Dhokmak, Malignant Acuex x3, Darrcuiln (ally)
- Watery Grave
- Reckoning
- Abomination
- Rhapsodies of Vana'diel
- Both Paths Taken
- Disjointed One, Iroha (ally)
- No Time Like the Future
- The Winds of Time
- The Orb's Radiance
- Cloud of Darkness, Iroha (ally)

Final Fantasy XII
Edit
The surviving party members perform victory poses for boss battles. Espers must be fought as bosses to add them to the License Board and most of them are optional. With the hunt system, the game has many challenging unique battles that are not considered bosses. Boss battles tend to be restricted to a small area, as opposed to the game's usually open areas, which stops the player from escaping, and also allows the boss to use impressive special moves that engulf the whole area and are thus impossible to avoid. The two optional wyrm superbosses, Hell Wyrm and Yiazmat, can be escaped from during battle but will slowly regain their health during the player's absence.
- Nalbina Fortress
- Garamsythe Waterway
- Barheim Passage
- Mimic Queen, Tiny Battery x4 (infinitely respawn)
- Lhusu Mines
- Dreadnought Leviathan
- Judge x2, Imperial Swordsman x3, and Imperial Magus
- Judge Ghis
- Tomb of Raithwall
- Shiva
- Henne Mines
- Golmore Jungle
- Stilshrine of Miriam
- Mt Bur-Omisace
- Sochen Cave Palace
- Mandragora family
- Ahriman
- Draklor Laboratory
- Feywood
- Giruvegan
- Pharos
- Sky Fortress Bahamut
Optional bosses:
- Nam-Yensa Sandsea
- Tomb of Raithwall
- Dalmasca Westersand
- Salikawood
- Necrohol of Nabudis
- Subterra
- Sochen Cave Palace
- Great Crystal
Optional espers:
- Zertinan Caverns
- Barheim Passage
- Garamsythe Waterway
- Mosphoran Highwaste
- Stilshrine of Miriam
- Necrohol of Nabudis
- Great Crystal
- Henne Mines
Final Fantasy XII: Revenant Wings
Edit
- Titan
- Shiva
- Ba'Gamman
- Ba'Gamman (2nd)
- Belias
- Velis
- Odin
- Judge of Wings
- Chaos
- Mydia
- Mateus
- Bwagi
- Feolthanos
- Haschmal
- Shemhazai
- Fran
- Elza
- Ricken
- Balhier
- Ultima
- Zalera
- Zordiark
- Gilgamesh
- Ifrit
- Bahamut
- Tiamant
- Yiazmat
- Feolthanos Exultant

Final Fantasy XIII
Edit
Boss battles early in the game are fought to the tune of "Saber's Edge", whereas later on bosses get their own themes like Barthandelus. Eidolon boss battles also have their own theme.
Some boss battles are "DPS races" where the battle has an invisible 20 minute timer, after which the boss will cast Doom in the player, whose status cannot be healed by any means. In most boss battles the player aims to stagger the boss, and many bosses have unique stagger behavior compared to regular enemies. Eidolon boss battles are unique in that the aim is not to deplete their health, but to fill their Gestalt Mode gauge by building chain, healing, applying buffs and debuffs and guarding against their attacks, depending on the paradigm roles available.
- Chapter 1
- Chapter 2
- Chapter 3
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Palumpolum
- Ushumgal Subjugator (two separate battles)
- Havoc Skytank, Starboard Hull, Starboard Turret, Portside Hull, Portside Turret
- Chapter 8
- Chapter 9
- Chapter 10
- Chapter 11
- Chapter 12
- Chapter 13
Final Fantasy XIII-2
Edit
Some boss battles can be re-fought with the Paradox Scope Fragment Skill active to trigger paradox ending. These battles are usually the ones the player could not win earlier as part of the regular storyline. Caius is the most recurring boss. Proto fal'Cie Adam must be fought at least twice to get all of its Bestiary entries. The player can close Time Gates from the Historia Crux with seals and re-open them to replay the areas and thus fight the area's bosses again.
Regular enemies sometimes crystallize to become Paradigm Pack allies. Twilight Odin is a unique boss in that it becomes a Paradigm Pack monster after its defeat, and is one-of-a-kind. DLC bosses also have a chance to join the Paradigm Pack. Final Fantasy XIII-2 is the first game in the series to have downloadable bosses.
- Episode 1
- Valhalla -Year Unknown-
- New Bodhum -003 AF-
- Gogmagog (two separate battles)
- Episode 2
- Episode 3 Part 1
- Episode 3 Part 2
- Episode 4
- Academia -400 AF-
- Zenobia, Vaballathus x3 (infinitely respawn)
- augusta Tower -200 AF-
- Episode 5
- Optional
- Bresha Ruins -005 AF-
- Yaschas Massif -110 AF-
- Yaschas Massif -01X AF-
- Vile Peaks -010 AF
- Vile Peaks -200 AF
- Bresha Ruins -100 AF-
- Paradox Ending
- Bresha Ruins -005 AF-
- Atlas (leads to Transcript: A Giant Mistake)
- Oerba -200 AF-
- Caius Ballad (leads to Transcript: Vanille's Truth)
- Sunleth Waterscape -300 AF-
- augusta Tower -200 AF-
- Void Beyond -Year Unknown-
- Caius Ballad (leads to Transcript: Beneath a Timeless Sky)
- Dying World -700 AF-
- Caius Ballad (leads to Transcript: Heir to Chaos)
- DLC
- Coliseum -??? AF- (Snow's Story: Perpetual Battlefield)
- Bringer of the End - Omega
- Operation XIII-2 - Lightning and Amodar
- A Study in Elegant Death - Nabaat, PSICOM Warden (summoned), Nightblade Puma (summoned), Azure Behemoth (summoned)
- Uninvited Invertebrate - Ultros. Typhon
- Clash On The Big Bridge - Gilgamesh
- Take Me to Your Leader - UFO, PuPu x6 (infinitely respawn as long as UFO is alive)
- The One You Love - Snow
- No Mercy for the Judged
- Valfodr Lv.1, Leyak (summoned)
- Valfodr Lv.15, Golden Chocobo (summoned)
- Valfodr Lv.45, Cactuarama (summoned)
- Valfodr Lv.70, Chichu (summoned)
- Valfodr Lv.99
- Valhalla -??? AF- (Lightning's Story: Requiem of the Goddess)
- Caius Ballad
- Chaos Bahamut (only fought if Caius was defeated with 5-star rating)
Lightning Returns: Final Fantasy XIII
Edit
Bosses are fought at the end of most main quests, and defeating them completes the quest. All besides the Wildlands's main quest boss have stronger versions of them that replace the originals when fought on a later day. There is an optional boss that roams the Giant's Sandbox area of the Dead Dunes, which is even stronger if fought inside a Chaos infusion. Many enemies that are fought as mini-bosses are fought as regular enemies as well.
- Yusnaan (Prologue)
- Luxerion
- Noel Kreiss (becomes Noel Kreiss+ starting Day 8)
- Yusnaan
- Cyclops
- Snow Villers (becomes Snow Villiers+ starting Day 6, Snow Villiers++ starting Day 10)
- Wildlands
- Dead Dunes
- Cosmogenesis
- Bhunivelze (becomes Bhunivelze+ if Day 14 is unlocked on New Game Plus
)
- Last Ones
- Hoplite Ω
- Zaltys Ω
- Gremlin Ω
- Gorgonopsid Ω
- Miniflan Ω
- Schrodinger Ω
- Reaver Ω
- Cactuar Ω
- Cyclops Ω
- Desert Sahagin Ω
- Skata'ne Ω
- Zomok Ω
- Rafflesia Ω
- Arcangeli Ω
- Sugriva Ω
- Niblet Ω
- Gaunt Ω
- Dreadnought Ω
- Goblot Ω
- Ectopudding Ω
- Aster Protoflorian Ω
- Goblin Ω
- Meonekton Ω
- Triffid Ω
- Skeleton Ω
- Earth Eater Ω
- Dryad Ω
- Hanuman Ω
- Chocobo Eater Ω
- Chimera Ω
- Optional
Final Fantasy XIV
Edit
Bosses are most frequently encountered in instanced duties alongside a party of 4 to 24 players. Dungeons and 24-player raids typically have 3 to 4 bosses inside, while trials and 8-player raids are typically against a single boss. Bosses can also be encountered in FATEs in the open world, or in instanced battles exclusive to a single player, typically in Main Scenario or class/job quests. A Hunt system appears with open-world bosses of varying difficulty.
Dungeons
Edit
- A Realm Reborn
- Sastasha - Chopper, Captain Madison, Denn the Orcatoothed
- The Tam-Tara Deepcroft - Void Soulcounter, Galvanth the Dominator
- Copperbell Mines - Kottos, Ichorous Ire, Gyges the Great
- Halatali - Firemane, Thunderclap Guivre, Tangata
- Thousand Maws of Toto-Rak - Coeurl O' Nine Tails, Graffias
- Haukke Manor - Manor Claviger, Manor Jester & Manor Steward, Lady Amandine
- Brayflox's Longstop - Great Yellow Pelican, Inferno Drake, Hellbender, Aiatar
- The Sunken Temple of Qarn - Teratotaur, Temple Guardian, Adjudicator
- Cutter's Cry - Myrmidon Princess, Giant Tunnel Worm, Chimera
- The Stone Vigil - Chudo-Yudo, Koshchei, Isgebind
- Dzemael Darkhold - All-seeing Eye, Taulurd, Batraal
- Aurum Vale - Locksmith, Coincounter, Miser's Mistress
- Castrum Meridianum - The Black Eft, Magitek Vanguard F-1, Magitek Colossus Rubricatus, Livia sas Junius
- The Praetorium - Mark II Magitek Colossus, Nero tol Scaeva, Gaius van Baelsar, The Ultima Weapon, Lahabrea
- Wanderer's Palace - Keeper of Halidom, Giant Bavarois, Tonberry King
- Amdapor Keep - Psycheflayer, Demon Wall, Anantaboga
- Pharos Sirius - Symond the Unsinkable, Zu, Tyrant, Siren
- Copperbell Mines (Hard) - Hecatoncheir Mastermind, Gogmagolem, Ouranos
- Haukke Manor (Hard) - Manor Jester, Ash, Halicarnassus
- Lost City of Amdapor - Decaying Gourmand, Arioch, Diabolos
- Halatali (Hard) - Pyracmon, Catoblepas, Mumuepo the Beholden
- Brayflox's Longstop (Hard) - Illuminati Commander, Magitek Vangob G-III, Gobmachine G-VI
- Hullbreaker Isle - Sasquatch, Sjoorm, Kraken
- Tam-Tara Deepcroft (Hard) - Liavinne, Spare Body, Avere Bravearm
- Stone Vigil (Hard) - Gorynich, Cuca Fera, Giruveganaus x2
- Snowcloak - Wandil, Yeti, Fenrir
- Sastasha (Hard) - Karlabos, Captain Madison, Kraken
- Sunken Temple of Qarn (Hard) - Damaged Adjudicator, Sabotender Emperatriz, Vicegerent to the Warden
- Keeper of the Lake - Einhander, Magitek Gunship, Midgardsormr
- Wanderer's Palace (Hard) - Frumious Koheel Ja, Slithy Zolool Ja, Manxome Molaa Ja Ja
- Amdapor Keep (Hard) - Anchag, Boogyman, Ferdiad
- Heavensward
- Dusk Vigil - Towering Oliphaunt, Ser Yuhelmeric, Opinicus
- Sohm Al - Raskovnik, Myath, Tioman
- The Aery - Rangda, Gyascutus, Nidhogg
- The Vault - Ser Adelphel, Ser Grinnaux, Ser Charibert
- Great Gubal Library - Demon Tome, Byblos, The Everliving Bibliotaph
- Aetherochemical Research Facility - Regula van Hydrus, Harmachis, Lahabrea & Igeyohrm, Ascian Prime
- Fractal Continuum - Phantom Ray, Minotaur, The Curator
- Neverreap - Nunyenunc, Canu Vanu, Waukkeon
- Saint Mocianne's Arboretum - Rose Garden, Queen Hawk, Belladonna
- Pharos Sirius (Hard) - Ghrah Luminary, 8th Order Patriarch Be Gu, Progenitrix & Progenitor
- The Antitower - Zuro Roggo, Ziggy, Calcabrina
- Lost City of Amdapor (Hard) - Achamoth, Winged Lion, Kuribu
- Sohr Khai - Chieftain Moglin, Poqhiraj, Hraesvelgr
- Hullbreaker Isle (Hard) - Sanguine Sirens, Ymir, Mistbeard
- Xelphatol - Nuzal Hueloc, Dotoli Ciloc, Tozol Huatotl
- Great Gubal Library (Hard) - Demon of the Tome, Liquid Flame, Strix
- Baelsar's Wall - Magitek Predator, Armored Weapon, The Griffin
- Sohm Al (Hard) - The Leightonward, Gowrow, Lava Scorpion
- Stormblood
- Sirensong Sea - Lugat, The Governor, Lorelei
- Shisui of the Violet Tides - Amikiri, Ruby Princess, Shisui Yohi
- Bardam's Mettle - Galura, Bardam, Yol
- Doma Castle - Magitek Rearguard, Magitek Hexadrone, Hypertuned Grynewaht
- Castrum Abania - Magna Roader, Number XXIV, Inferno
- Ala Mhigo - Magitek Scorpion, Aulus mal Asina, Zenos yae Galvus
- Kugane Castle - Zuiko-maru, Dojun-maru, Yojimbo
- Temple of the Fist - Coeurl Smriti, Arbuda, Ivon Coeurlfist
Trials
Edit
- A Realm Reborn
- Bowl of Embers (Normal/Hard/Extreme) - Ifrit
- The Navel (Normal/Hard/Extreme) - Titan
- Howling Eye (Normal/Hard/Extreme) - Garuda
- Cape Westwind - Rhitahtyn sas Arvina
- Thornmarch (Hard/Extreme) - Good King Moggle Mog XII
- Minstrel's Ballad: Ultima's Bane - The Ultima Weapon
- A Relic Reborn: the Chimera - Dhorme Chimera
- A Relic Reborn: the Hydra - Hydra
- The Whorleater (Hard/Extreme) - Leviathan
- Battle on the Big Bridge - Gilgamesh
- Striking Tree (Hard/Extreme) - Ramuh
- Akh Afah Amphitheatre (Hard/Extreme) - Shiva
- Dragon's Neck - Ultros and Typhon
- The Chrysalis - Nabriales
- Battle in the Big Keep - Gilgamesh and Enkidu
- Urth's Fount - Odin
- Steps of Faith - Vishap
- Heavensward
- Thok ast Thok (Hard/Extreme) - Ravana
- Limitless Blue (Hard/Extreme) - Bismarck
- Singularity Reactor/Minstrel's Ballad: Thordan's Reign - King Thordan
- Containment Bay S1T7 (Hard/Extreme) - Sephirot
- Final Steps of Faith/Minstrel's Ballad: Nidhogg's Rage - Nidhogg
- Containment Bay P1T6 (Hard/Extreme) - Sophia
- Containment Bay Z1T9 (Hard/Extreme) - Zurvan
- Stormblood
- Pools of Tribute (Hard/Extreme) - Susano
- Emanation (Hard/Extreme) - Lakshmi
- Royal Menagerie - Shinryu
Raids
Edit
- A Realm Reborn
- Labyrinth of the Ancients - Bone Dragon, Thanatos, King Behemoth, Phlegethon
- Syrcus Tower - Scylla, Glasya Labolas, Amon, Xande
- World of Darkness - Angra Mainyu, Five-headed Dragon, Cerberus, Cloud of Darkness
- Binding Coil of Bahamut
- Second Coil of Bahamut (Normal/Savage)
- Turn 1 - Rafflesia
- Turn 2 - Melusine
- Turn 3 - The Avatar
- Turn 4 - Nael deus Darnus
- Final Coil of Bahamut
- Turn 1 - Imdugud
- Turn 2 - Kaliya
- Turn 3 - Phoenix
- Turn 4 - Bahamut Prime
- Heavensward
- Void Ark - Cetus, Irminsul & Sawtooth, Cuchulainn, Echidna
- Weeping City of Mhach - Arachne Eve, Forgall, Ozma, Calofisteri
- Dun Scaith - Deathgaze Hollow, Ferdiad Hollow, Proto Ultima, Scathach, Diabolos Hollow
- Alexander: Gordias (Normal/Savage)
- Fist of the Father - Faust, Oppressor
- Cuff of the Father - Illuminati defense force
- Arm of the Father - Living Liquid
- Burden of the Father - The Manipulator
- Alexander: Midas (Normal/Savage)
- Fist of the Son - Hummelfaust, Ratfinx Twinkledinx
- Cuff of the Son - Blaster, Brawler, Swindler, Vortexer
- Arm of the Son - Quickthinx Allthoughts
- Burden of the Son - Brute Justice
- Alexander: The Creator (Normal/Savage)
- Eyes of the Creator - Faust Z, Refurbisher 0
- Breath of the Creator - Lamebrix Strikebocks
- Heart of the Creator - Cruise Chaser
- Soul of the Creator - Alexander Prime
- Stormblood
- Omega: Deltascape (Normal/Savage)
- Deltascape V1.0 - Alte Roite
- Deltascape V2.0 - Catastrophe
- Deltascape V3.0 - Halicarnassus
- Deltascape V4.0 - Exdeath, Neo Exdeath (Savage only)
Guildhests
Edit
- Basic Training: Enemy Parties - Elder Goobbue
- Under the Armor - Bockman
- Basic Training: Enemy Strongholds - Ledgeleaper
- Hero on the Halfshell - Gil Turtle
- Pulling Poison Posies - Toxic Battrap
- Stinging Back - Redbelly Swarmpoint
- All's Well that Ends in the Well - Briaxio of the Well
- Flicking Sticks and Taking Names - Stikflix Grumblytoss
- More than a Feeler - Toxic Tamlyn
- Annoy the Void - Buso
- Shadow and Claw - Shadowclaw
- Long Live the Queen - Bomb Queen
- Ward Up - Camio x4
- Solemn Trinity - Crius Longbeard, Eurytos, Aegaeon of the Bone

Final Fantasy XV
Edit
Final Fantasy XV has a comparatively small amount of mandatory bosses in its main storyline, but has several optional sidequest bosses and like Final Fantasy XII has an expansive Hunt system with many boss-like enemies found in it. Some bosses reappear as hunts or regular enemies later in the game.
- Main Quests
- Chapter 1
- Chapter 2
- Keycatrich Trench
- Leide-Duscae blockade
- Chapter 4
- Chapter 5
- Chapter 6
- Chapter 7
- Chapter 9
- Chapter 10
- Chapter 12
- Chapter 13
- Chapter 14
- Insomnia
- Behemoth King (Non-Royal Edition only)
- Cerberus (Royal Edition only)
- The Fierce (Royal Edition only)
- The Rogue (Royal Edition only)
- The Mystic (Royal Edition only)
- Ifrit
- Ardyn
- Sidequests
- Rogue Behemoth
- Rogue Karlabos
- Catoblepas
- Bandersnatch
- Treant
- Jormungand
- MA-X Cuirass & MA-X Dux
- Aramusha
- Bennu
- Jabberwock
- Lakhmu Flan
- Kengo
- Chandravarma
- Mahanaga
- Malbodoom
- Phalaris
- Mictlantecihuatl
- Manxom
- Bilröst
- Naglfar
- Behemoth King (Royal Edition only)
- Omega (Royal Edition only)
Final Fantasy XV: Episode Gladiolus
Edit
Final Fantasy XV: Episode Prompto
Edit
- Barbarus
- Immortalis
- Aranea Highwind (Intensive Training)
- Kaiser Behemoth (optional)
- MA-X Angelus Casus (optional)
Final Fantasy XV: Comrades
Edit
Note: only story or "green mission" bosses are noted.
- Lestallum
- Mutant Iron Giant
- Nidus (three separate ones), Goblin (summoned), Imp (summoned)
- Magic Pot
- Gladiolus Amicitia (optional)
- Prompto Argentum (optional)
- Ignis Scientia (optional)
- Angelgard
- Cape Caem
- Treant, Killer Wasp x5
- Norduscean Garrison
- MA-X Angelus-0 (optional)
- Insomnia
- Leide Region
- Behemoth King (Special mission Departure)
Final Fantasy XV: Episode Ignis
Edit
- Altissia
- MA-X Aureus
- Ravus Nox Fleuret
- Ardyn (unwinnable)
- Zegnautus Keep
- Hammerhead
- Noctis Lucis Caelum (Friendly Match)

Final Fantasy Tactics
Edit

Final Fantasy Tactics Advance
Edit

Final Fantasy Tactics A2: Grimoire of the Rift
Edit

Vagrant Story
Edit
- Minotaur
- Dullahan
- Golem
- Dragon
- Duane & Crimson Blade (x2)
- Wyvern
- Fire Elemental
- Ogre
- Giant Crab
- Earth Dragon
- Father Grissom & Dark Crusader
- Jan Rosencrantz
- Air Elemental
- Earth Elemental
- Sky Dragon
- Harpy
- Lich
- Nightstalker
- Dark Elemental
- Lady Neesa & Sir Tieger
- Water Elemental
- Ogre Lord
- Snow Dragon
- Last Crusader
- Minotaur Lord
- Kali
- Marid
- Ifrit
- Iron Crab
- Djinn
- Flame Dragon
- Arch Dragon
- Dao
- Nightmare
- Romeo Guildenstern
- Romeo Guildenstern (Dark Angel)
Optional Bosses
- Minotaur Zombie
- Shadow
- Wyvern Knight
- Iron Golem
- Marid & Ifrit
- Damascus Crab
- Damascus Golem
- Shrieker
- Wyvern Queen
- Dark Dragon
- Ravana
- Dragon Zombie
- Ogre Zombie
- Death
- Asura

Final Fantasy Type-0
Edit
At the end of a mission the player is often pitted against a boss, whose defeat wins the mission. The boss battle against Nimbus is losable and the player will still succeed in the mission, and the same is true for the battle against Shinryu Celestia. In New Game Plus the player can play the new Code Crimson missions and properly battle the superboss Nox Suzaku.
- Chapter 1
- Chapter 2
- Togoreth Fortress
- Channelgate, Golem (two separate battles, both escapable)
- General Bashtar
- Chapter 3
- Chapter 5
- Chapter 6
- Big Bridge
- Chapter 7
- Chapter 8

Final Fantasy Agito
Edit

Final Fantasy Crystal Chronicles
Edit

Final Fantasy Crystal Chronicles: Ring of Fates
Edit

Final Fantasy Crystal Chronicles: My Life as a King
Edit

Final Fantasy Crystal Chronicles: Echoes of Time
Edit

Final Fantasy Crystal Chronicles: My Life as a Darklord
Edit

Final Fantasy Crystal Chronicles: The Crystal Bearers
Edit

Final Fantasy Mystic Quest
Edit
- Snow Crab, Desert Hag x2
- Skullrus Rex, Shadow x2
- Stone Golem, Cerberus x2
- Twinhead Wyvern, Iflyte, Stheno
- Zuh, Chimera, Thanatos
- Dark King
Final Fantasy Adventure
Edit

The Final Fantasy Legend
Edit
Being an early title, only a small number of enemies qualify as bosses. Only nine of these use the regular boss music.
- World of Continent
- World of Ocean
- World of Sky
- World of Ruins
- Su-Zaku (Overworld)
- Machine (Atomic Power Plant)
- Su-Zaku (Skyscraper)
- Ashura (Tower - Interior)
- Gen-Bu2 (Tower - Exterior)
- Sei-Ryu2 (Tower - Exterior)
- Byak-Ko2 (Tower - Exterior)
- Su-Zaku2 (Tower - Exterior)
Final Fantasy Legend II
Edit

Final Fantasy Legend III
Edit

Final Fantasy: The 4 Heroes of Light
Edit
- North Caves
- Witch's Mansion
- Quicksand Castle
- Pirate Hideout
- ???
- Animal Burrow
- Ogre Bear (unwinnable)
- Urbeth
- Great Tree
- Ice Caverns
- Invidia Underground
- Rolan's Soul
- Spelvia
- Mount Gulg
- Pirate Hideout
- World Map (seas around Liberte)
- Rolan's Soul
- Tower to the Sky
- Sun Temple
- Quicksand Castle
- Witch's Mansion
- Horne Castle
- Star Chamber
- Optional

Bravely Default
Edit
- Prologue
- World Map (Caldis Region)
- Ruins of Centro Keep
- Lontano Villa
- Heinkel, Sky Archer x2
- Sub-event 1
- Chapter 1
- Sub-event (2-4)
- Chapter 2
- Sub-event (5-7)
- Chapter 3
- Sub-event (8-11)
- Chapter 4
- Sub-event 12
- World Map (Harena Region)
- World Map (Yulyana Region)
- World Map (Caldis Region)
- World Map (Eisen Region)
- World Map (Florem Region)
- World Map (Eternia Region)
- Vampire Castle
- Chapter 5
- World Map (Caldis Region)
- Ruins of Centro Keep
- Lontano Villa
- Heinkel, Sky Archer x2
- Thieves' Den
- Ancheim
- Temple of Wind
- Orthros x2
- Florem Gardens
- Twisted Treetop
- Witherwood
- Florem
- Temple of Water
- SS Funky Francisca
- Eisen Bridge
- Starkfort
- Temple of Fire
- Starkfort
- Hartschild
- Eternian Central Command
- Vampire Castle
- Everlast Tower
- Holy Pillar
- Chapter 6
- World Map (Caldis Region)
- Ruins of Centro Keep
- Lontano Villa
- Heinkel, Sky Archer x2
- Thieves' Den
- Ancheim
- Temple of Wind
- Orthros x2
- Florem
- Temple of Water
- SS Funky Francisca
- Eisen Bridge
- Starkfort
- Temple of Fire
- Starkfort
- Hartschild
- Eternian Central Command
- Vampire Castle
- Everlast Tower
- Sub-event 13
- Chapter 7
- Ruins of Centro Keep
- Yulyana Woods Needleworks
- Temple of Wind
- Orthros x2
- Florem Gardens
- Temple of Water
- Eisen Bridge
- Ancheim
- Temple of Fire
- Eternia
- Eternian Central Command
- Vampire Castle
- Everlast Tower
- Chapter 8
- Lontano Villa
- Ancheim
- Temple of Wind
- Orthros x2
- Florem
- Temple of Water
- Starkfort
- Temple of Fire
- Vampire Castle
- Eternian Central Command
- Everlast Tower
- Finale
- Holy Pillar
- Airy (unwinnable)
- Dark Aurora
- The End
- Beelzebub
- Asmodeus
- Mammon
- Belphegor
- Leviathan
- Lucifer
- Satan
- Pollywog pg x2, Lucky Jade
- Early Bird Special
- Trick-or-Eater
- New Year Limited; Takoizumi
- Be Mine; White Fox
- Early Spring; Teddy
- Working Overtime
- Tax on the Cupid
- Still No Vacation
- Ba'al iv; Goldie
- Ba'al i; Turtle Dove
- Superboss
Bravely Second: End Layer
Edit
- Prologue
- Side Story - Whither the Wellspring Gem
- Chapter 1
- Side Story - Labor or Love?
- Side Story - My House, My Home
- Chapter 2
- Side Story - The Value of Life
- Side Story - A Murder in Starkfort
- Side Story - Monk vs Valkyrie
- Side Story - Performer vs Pirate
- Chapter 3
- Sidestory - Dark Knight vs Time Mage
- Chapter 4
- Chapter 5
- Side stories
- Harena Ruins
- Miasma Woods
- Mythril Mines
- Grapp Keep
- Ominas, Bahamut
- Artemia, Bone Hunter x3
- Starkfort
- Twilight Ruins
- Witherwood
- Engine Room
- Alternis, Dark Squire x2
- Khamer, Khamer Footman x2
- Side Story - Templar
- Chapter 6
- Side Story - Yōkai
- Vampire Castle
- World Map (Yulyana Region)
- World Map (Harena Region)
- World Map (Florem Region)
- World Map (Caldis Region)
- World Map (Eisen Region)
- World Map (Florem Region)
- World Map (Eternia Region)
- Nemeses
- Ba'al vi; Snowcap
- Ba'al v; Urchin
- Ba'al iv; Goldie
- Ba'al iii; Apparati
- Ba'al ii; Redshirt
- Ba'al i; Turtle Dove
- Firstborn
- Bonus dungeons

Final Fantasy Dimensions
Edit
- Prologue
- Chapter 1
- Crystal Temple
- Castle Liene
- Warship
- Captain, Battlemage, Phalanx
- Baugauven (unwinnable)
- Chapter 2 (Dragoon)
- Dragonweed Gardens
- Lieutenant, Ensign x2
- Cave of Fulmination
- Ramuh (Optional)
- Highwind Tower
- Chapter 2 (Ranger)
- Cave to Yggdrasil
- Cave of Convulsion
- Titan (Optional)
- Yggdrasil
- Green Keeper (two separate fights)
- Asmodai
- Chapter 2 (Bard)
- Pirate Hideout
- Mt. Rusalka
- Glacial Cave
- Shiva (Optional)
- Underwater Temple
- Styx (two battles, second unwinnable)
- Chapter 2 (Dark Knight)
- Chapter 3 (Memorist)
- Anima Grove
- Conqueror (Optional)
- Ship
- Vata (Second)
- Heliogabalus
- Chapter 3 (Dancer)
- Kaklim Desert
- Antlion (Optional)
- Imperial Forward Camp
- Beneath Gardena
- Owner?, Weresoldier X x2
- Odin's Castle
- Odin (Optional)
- Underground Fort
- Chapter 3 (Paladin)
- Chapter 3 (Ninja)
- Abyssal Shrine
- Leviathan (Optional)
- Tower of Trials
- Tobikage x4
- Elder and Mind Parasite
- Chapter 4
- Heliogabalus
- Rosetta Tower
- Mysidia Cavern
- Lufenia Ruins
- Diabolos (Optional)
- Mysidia Cavern
- Alexander (Optional)
- Yggdrasil
- Rusalka
- Castle Falgabard
- Hagakure
- Castle Avalon
- Below Castle Lux
- World of Despair
- World of Suffering
- World of Misery
- World of Anguish
- Dark Gate
- Mountain of the Father
- Bahamut (Optional)
- World of Nil
- Coliseum (superbosses)

Dissidia Final Fantasy
Edit

Dissidia 012 Final Fantasy
Edit
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8

World of Final Fantasy
Edit
- Shiva/Ifrit/Ramuh (player's choice)
- Giant Goblin
- Yuna/Valefor
- Grandfenrir/White Nakk x4
- Princess Goblin
- Thane of Saronia
- Refia's Story
- Shiva
- Undead Princess
- Faris (Unwinnable)
- Cerberus
- Mega Red Dragon
- King Bomb
- Faris' Story
- Coliseum
- Ifrit and Shiva
- Golden Flan
- Rikku's Story
- Mimic Queen
- Sandworm
- Death Machine
- Ramuh
- Vivi and Black Mage x5
- Gilgamesh
- Vampire Prime
- Behemonster
- Hyperion
- Shantotto (Unwinnable)
- Quacho Queen
- Tonberry King
- Snow's Story
- Squall's Story
- Memecoleous
- Magna Roader and Entom Soldier
- Omega
- War Machine
- Einhander
- Supraltima Weapon
- Elefenrir
- Ultros
- Nirvalefor
- Ultima Weapon
- Shantotto
- Cenchos
- Omega Bane
- Ifreeta
- Bismarck
- Iron Muscles
- Cloud's Story
- Ultros
- Carbuncle
- Plumed Knight and Knight in the Golden Mask
- King of Bahamut, Brandelis
- Bahamut (World of Final Fantasy)Bahamut
- Diabolos
- Leviathan
- Odin
- Shivalry
- Snow's Story
- Xenogears
- DLC bosses