Boost is the localized name of two unrelated recurring abilities.
(ためる, Tameru?) (roughly "accumulate" or "store up") or (シェイプ, Sheipu?) (roughly "shape" or "shaping") is generally localized as Focus, Boost or Build Up, and is commonly associated with the Monk class, and stores up power, generally for the next physical attack. ((シェイプ, Sheipu?) is also the Japanese name of Final Fantasy's Lock / Focus spell).
(ためる, Tameru?) (localized as Boost) is used by Black Belts, boosting once increases damage dealt, while using it twice increases damage further. Using it three times will damage the Black Belt by 50% of their HP and release all the stored energy.
(おうえん, Ouen?) (unofficially fan-translated as Cheer) is used by Bards in the original Famicon version of Final Fantasy III. It boosts the party's Attack Power. It does not appear in any of the remakes, instead, Bards have a completely different set of commands, however Sing: Minuet has a similar attack power boosting effect.
(シェイプ, Sheipu?) (localized as Power in the PSX and GBA versions and Focus in the DS and PSP versions) is used by Yang in Final Fantasy IV.
In the original Super Famicon version and the 2D remakes, it doubles Yang's attack power for a brief duration, while reducing his magic defense multiplier to 0. Because of how damage is calculated, it is particularly effective against monsters with high physical defense, such as Flans.
In the 3D remakes, Focus boosts the power of the next attack, and stacks up to 3 times, and can be learned by other characters as an Augment.
It is absent from the Japanese Easytype and North American SNES releases.
Yang has the Focus ability in Final Fantasy IV -Interlude-, it functions similarly to the version in the 2D versions of Final Fantasy IV.
Yang has the Focus ((ためる, Tameru?)) ability, it functions similarly to the versions in the 2D versions of Final Fantasy IV.
Courage Boost! is one of Zack's DMW Limit Break abilities. It's activated by Summoning Cait Sith in Chocobo Mode, and cures Zack of Poison, Silence, Stop and Stun, and Buff's Zack with Endure, Barrier, MBarrier, MP Cost 0, AP Cost 0, Physical Null and Magic Null, with durations based on the attack level.
Guardian Forces' attacks are enhanced by Boost ((おうえん, Ouen?)) via timed button presses. The GFs Diablos, Carbuncle, Cerberus, and Cactuar do not have Boost, since their effects either do not deal damage, or do a set amount of damage. A character's compatibility with a GF determines how much they can boost it before the animation ends. Removing Boost with Amnesia Greens is not recommended, as there is no way to regain the Boost ability.
During the summon animation, the player can hold down the button and tap the button to boost the GF to increase damage; the drawback is that if the player fails to boost the GF, it may end up dealing less damage than it would have when not boosted at all. The damage varies between 75% and 250% of the normal damage. The percentage rises when the player taps the button correctly, but drops to 75% if the player presses the button during a time a red cross appears over the cursor. GFs with longer summon animations, such as Eden, are the easiest to boost.
Boost ((おうえん, Ouen?)) is a support ability that enhances Garnet's and Eiko's summons, showing the full summon animation each time an eidolon is summoned. Garnet can learn it for 190 AP, while Eiko can learn it for 150 AP, both from the Pumice Piece.
Boost ((ためる, Tameru?)) is a command available to the aeons if the player presses right on the command menu. It allows the aeon's Overdrive gauge to fill up faster at the cost of the aeon taking more damage. It is the opposite of Shield ((まもる, Mamoru?)).
Boost is used by Monks. It raises the next attack for approximately three minutes and is stackable. It works well in conjunction with Chi Blast and to increase enmity. Boost can be enhanced by wearing Temple Gloves.
(ためる, Tameru?) (localized as Accumulate in the PSX version and Focus in the PSP version) is a Squire ability which slightly increases the user's Attack Power for the entire battle. If used multiple times, the effect stacks.
Boost ((ためる, Tameru?)) is usable by Archers, learned through the Longbow for 100 AP. It increases the power of their next attack. The Templar's Cheer (j|気を練る|Ki o Neru}} learned through the Partisan for 100 AP is identical.
The job classes Archer and Templar are carried forward meaning that Archers still have the ability Boost ((ためる, Tameru?)) learned through the Longbow for 100 AP. The Templar's (気を練る, Ki o Neru?) ability is still learned from the Partisan, but in now localized as Discipline and requires 150 AP to learn. Both double the damage or effect of the next attack.
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The Boost ((ためる, Tameru?)) command is equipped to every playable character by default, and lets the user conserve their Action Points without taking a turn. They take less damage from enemy attacks on their Boost turn, making the Boost command comparable to the Defend command in other Final Fantasy titles.
Boost ((おうえん, Ouen?)) is a special ability that comes in three levels of power. During BMS if the player is successful in calling a summon, Boost powers up their attacks up, higher levels of Boost granting a larger benefit. Boost is learned by Cid, Rydia, Yuna and Cosmos at all levels of power.