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Living explosives, prone to destroying themselves along with their enemies with their powerful "Self-Destruct." Bombs take the rage built up by being attacked and transform it into energy. This, in turn, makes them grow, sometimes to incredible sizes.
Bombs (ボム, Bomu?) are quite popular creatures from the Final Fantasy series, appearing since Final Fantasy II, that have also made occasional appearances as summons. Bombs are often shaped similarly to a fireball with arms and a face, and are capable of self-destructing. They usually have bright yellow eyes and a wicked, toothy grin.
As an enemyEdit
True to their name, the Bomb's primary method of damage is Self-Destruct, but usually only when its HP is low or after being hit a certain number of times. Before this, though, they are prone to biting, ramming, and casting fire magic.
In some games, a few variants of bombs exist that, rather than being attuned to the fire element, have lightning or even ice affinities. A common variant is the Grenade (グレネード, Gurenēdo?), often gray or blue in color. They are sometimes an ice equivalent of the bomb, however most of the time they are a stronger variant with a more powerful exploder attack. Another variant is the Balloon (バルーン, Barūn?).
A stronger version of the bomb, sometimes appearing as a boss, is the Bomb King or King Bomb (ボムキング, Bomu Kingu?), who, like normal bombs, use fire based attacks, albeit stronger. A common feature of this type is the lack of a self-destruct attack, a common element of a bomb and used by most other bombs in the series. They are usually the same color as the basic bomb but slightly darkened.
As a summonEdit
The Bomb, while more commonly associated as an enemy type, has made an appearance as a summon from time to time. Just like the enemy, the summon Bomb has a tendency to explode.
Aside from the original, there are four varieties of Bomb in the game: the Balloon, which can be found in Semitt Falls, the Grenades in Snow Cave, and the Mine, which can be found in various locations. The Bomb itself can be found in high-level locations, including the final dungeon. In the Dawn of Souls version, the Purobolos also appears in the mysterious cave.
In Dissidia 012, Final Fantasy II Bombs are said to be magical weapons of the Palamecian Empire.
Bombs now are the weakest species of their family, but will still use Self-Destruct when at critical HP, to deal massive damage to the party. Regular Bombs are found in Subterranean Lake; Balloons are found in the Molten Cave, and Grenades are found at the Cave of Bahamut.
Several varieties of Bomb are found and the basic Bomb also appears as a Summon. Any bomb has a small chance of dropping an item which teaches Rydia how to summon the Bomb. Oddly, Bombs themselves cannot drop it in the Game Boy Advance or Nintendo DS version. When summoned into battle, the Bomb will explode, dealing damage equal to Rydia's HP. It has a casting time of 0, costs 10 MP to cast and has a spell power of 40 in the DS version.
Bombs are encountered in Mt. Hobs as well as the Gray Bomb and the boss Mom Bomb. Balloons live in the Tower of Babil and Dark Grenades are found on the Red Moon. Lastly, King Bombs and Melt Bombs are exclusive to the Lunar Ruins.
Some Bombs, while not weak to Lightning based magic, will instead start a Chain Reaction, blowing up on every enemy left standing.
Bombs are moderately powerful enemies that attack with a regular physical attack and Self-Destruct, dealing damage equal to its remaining HP to one party member. They are not a big threat unless met in groups. Bombs and Gray Bombs appear around the world, and the Bomb Kings can be found in the Depths of the True Moon.
Bomb is also a summon and is quite powerful, with an instant cast time and 10 MP cost, it is a very valuable addition to Rydia's spells. In Rydia's Tale, The Eidolons Shackled, Bomb is the strongest ability available to Rydia. When summoned, Bomb deals massive fire damage to a single enemy with its Self-Destruct attack.
Bomb enemies use Body Slam as a critical attack, but when they are in a critical, they use Self-Destruct. There are three types of Bomb in this game; the regular Bomb, the Grenade in the Interdimensional Rift, and a group of Purobolos act as a sub-boss in the Walse Meteor Crash Site. The player can learn the blue magic spell Self-Destruct from a bomb. The earliest point in which a player encounters a bomb in the game is near Jachol.
Bomb only attacks with Blaze, which is a strong fire-Elemental spell. If it is ever hit and does not die, it counters with Self-Destruct, which can be learned as a Lore by Strago. Three species of Bomb appear; the regular Bomb, the Balloon, and the Grenade.
Bombs attack in packs, and when attacked, they expand. When attacked three times they explode, heavily damaging their target. It is best to attack them with the party's strongest magic and kill them before they can explode. Regular Bombs can be found in Mt. Corel, most frequently on the large railway bridge leading up to Corel itself, and Grenades can be found in the Whirlwind Maze.
Both Bombs and Grenades are found as enemies. A special variety can be found as part of the "7 Wonders of Nibelheim"; specifically a Touchy Bomb, Remedy Bomb, and Gray Bomb. Defeating them rewards the player a gold shard. Sometimes when the player attacks them, they grow bigger.
- Experiment No. 120
- Gray Bomb
- Remedy Bomb
- S Mine
- Steam Engine
- Touchy Bomb
Final Fantasy VIII is the only game to date with only one species of Bomb, although it is worth noting that enemies level with the player, making it more unnecessary to add extra varieties. This Bomb will grow as it receives physical or magical damage. Each growth increases its Str and Mag stats twofold. The final move is then Suicide, a move that deals damage equal to twice as much health as the Bomb has upon using it. It can be encountered in several locations, most notably inside the Fire Cavern near Balamb Garden.
The most prominent appearance of a bomb is during an early battle when Steiner is trying to keep the Tantalus Theater Troupe from kidnapping Princess Garnet. A bomb shot at the Prima Vista slowly grows behind Steiner, not taking part in the battle itself except to explode after Steiner has taken sufficient damage, thus ending the battle. Again, the normal Bomb enemy can be found in various locations, and the Grenade can be found in Mount Gulug.
The Bomb is a fiend encountered in various areas in Spira, the first on the Mi'ihen Highroad. Like its predecessors from earlier games, after each attack Bomb will grow larger in size and after the third growth (if it has not been killed), will explode above the last player that struck it, usually causing enough damage to KO them; this can be avoided with NulBlaze. Grenades are found at Mt. Gagazet, Puroboros in the Omega Ruins, and the Bomb King is a Monster Arena creation. Kimahri can learn the Overdrive Self-Destruct from any of these fiends.
Bomb enemies (except Bomb King) have the unique trait that they drop weapons that inflict an eighth more damage than the norm, with a damage factor of 18 instead of the 16 used for all other weapons dropped in the game. There is no indication on the dropped weapons that this is the case, therefore making it difficult to establish which weapons have the bonuses. They can only be detected by testing the damage output or hacking into save data.
A fiend blazing with the power of fire. If it gets knocked around too much, the flames smoldering within cause it to explode.
An easy enemy that can be defeated quickly with any Ice or Water spell. Any accessory that contains Waterstrike or Icestrike would also work. It is best to try and defeat it in one blow to avoid its explosion. Bombs, Detonators and Volcanoes are the species of Bomb. It takes 14 kills to Oversoul a Bomb-type fiend.
|Coin No.||29||Coin Value||1|
|Trait||Coin Count Echo|
|Location||Found in the Eastern or Northern Expanses of the Bikanel Desert.|
Bombs are a genus of the Arcana family as well as being a very low level incarnation with the same name. The creature known as "Bomb" is between level 8 and 10 and spawns in East and West Ronfaure, but other bombs in the family grow to be quite powerful, and potentially quite large (Level 80+). Oddly enough, though the common Bomb enemy in other iterations of the series are typically susceptible to either the Ice or Water element, Bombs are actually weak to the Fire element (the notion perhaps being that the threat of the gas within Bombs igniting is a more prevalent threat to it than being extinguished).
They also exist three other Bomb-like enemies that are distinct enough to be considered different families. One is the Cluster, which is a trio of small bombs that have a few different abilities, but share a bomb's tendency to self-destruct in magnificent fashion. Two other known varieties include Snolls, icy bombs inhabiting far north, and the Djinn, dark-elemental bombs sighted during the Crystal War.
Bombs are much larger species than in previous games and include an optional boss called King Bomb. The lowest level Hand-bomb weapon, Hornito, has the appearance of a bomb. The Bomb is docile until attacked, or until magic is cast by the player nearby. Bombs can grow bigger when attacked by any weapon. All bombs absorbs Fire damage and are weak to Water except for Purobolos, which absorbs Dark and is weak to Holy instead.
All Bombs have a visible fuse, and their core shows whenever they open their mouth, which displays a skull and crossbones.
- Bomb - Barheim Passage and Salikawood
- Balloon - Stilshrine of Miriam
- Purobolos - Pharos Third Ascent
- Grenade - Zertinan Caverns
- Mom Bomb - Great Crystal
- King Bomb (Boss) - Salikawood
- Pineapple (Rare) - Ogir-Yensa Sandsea
- Bombshell (Rare) - Lhusu Mines
- Matriarch Bomb (Rare) - Stilshrine of Miriam
- Megabomb (Rare) - Nam-Yensa Sandsea
Handle with care.
The Bomb is the Rank I Fire Flying Esper and costs 10 Affinity to summon. Its normal attack, Bomb Blast, deals fire damage to one foe, while its special attack, Self-destruct, deals heavy damage to all surrounding enemies but kills the Bomb in the process.
Bombs have changed significantly for the series, now appearing as a multicolored polyhedron, though they take a more traditional form as they attack, which fills their HP towards full, since the higher their health the more of their 'spines' that appear. Once their health is full, they attempt to Self-Destruct.
While the Bomb's appearance was overhauled in the final version of the game, there is concept artwork for an alternate Bomb design more closely fitting its previous incarnations.
Bombs return as mechanical monsters that self-destruct once their HP is full. As well as the fire-elemental Bomb, the lightning-elemental Circuitron and the ice-elemental Cryohedron, four new species are available: the Cloudburst, which is also ice-elemental, the Tempest with the affinity of wind, and the non-elemental Debris and Grenade.
All bomb-types can be recruited into the player party as monster Ravagers. They are notable for being the only species to have access to the Fel auto-abilities, which further boosts damage against enemies with a weakness to a particular element. They are also adept magic casters, being able to execute a full ATB bar of magic commands quicker than any other monster or character in the game.
All bombs have one of two Feral Links. "Friendly Fire" casts Faith, Veil and Vigilance; Cloudburst's version also casts Enfrost, and Circuitron's, Enthunder. "Elemental Overdrive" is a magical attack.
Bombs returned to the classic design, and are mainly seen on some of the game's dungeons. Classified as voidsent, they use a variety of Fire based spells and may self destruct at any moment without warning, a dangerous move even for higher leveled players as they have a high HP. Some known variations are the Fire Bomb, the Gas Bomb and the Balloon. Bombs are known to be tended by the kobolds, who have created synthetic versions with alchemy.
Many variants can be fought:
Units caught in a Bomb's self-destruct become afflicted with the Oil debuff. They come in several other varieties: Grenade and Exploder. Bombs are floating fiery monsters. They are of the Fire element are thus are weak to Water and have a resistance to Ice, and are immune to Earth-based attacks because of their levitation.
The bombs are both a race, and a member of that race. Bombs are flaming creatures that can self-destruct to do massive damage. Being of the Fire element, they are weak to Ice and Water based attacks. The other member of the bomb race is the Grenade, which is blue and absorbs ice instead of fire, and is weak against fire instead of ice.
Bombs and Grenades reappear as gaseous globes of flame and have access to the deadly Self-Destruct skill. Both are of the Fire element in this game, though only the bomb learns Self-Destruct.
Bombs appears as the first airborne wave in the game, appearing in the W1.
Bombs appear in a CG test render, chained on a mace to be used as a weapon. Due to the lack of size reference, it is currently unknown if the bombs are very small or the mace very large.
Bomb enemies appear, and similar to their appearances in many games in the series, are able to self-destruct and will grow after attacks. There are three families of Bombs, one for each of the key elements: the ordinary Fire-based Bomb, Ice-based Ice Bomb and the Lightning-based Thunder Bomb.
It is not an aggressive enemy and can easily be defeated with Blizzard spells. There are three type of bombs: Bomb, Ice Bomb, and Thunder Bomb. Unlike most bombs, these enemies explode after being knocked out.
Bombs appear in many dungeons. When they receive a certain amount of damage, they begin to blink. The blinking begins to speed up and if not killed before it stops, they explode taking a huge chunk of HP from players around it.
There are seven type of bombs:
Bombs are floating, volatile enemies that can cast elemental magic and explode when at low HP, dealing massive damage to surrounding units.
There are three different types:
"A member of the bomb family, these monsters have switches on their heads. Obviously, when the switch is activated, they explode, but activating the switch is no easy feat. One wonders how it must feel to have a detonation switch on the top of your head..."
Bombs first appear in the Lett Highgrounds and make numerous appearances thereafter. Though there are several different types of bombs, they can all be dispatched in similar ways; the first way being to destroy them using the same method used to destroy most other enemies (like in most other games, they will explode after having taken so much damage); however, the second and most efficient way to dispatch bombs is to hit them with a barrel of gunpowder.
The Bomb appears as a regular enemy encountered on Mt. Lux. The bomb featured has a similar appearance to its incarnations in the older Final Fantasy games and attacks using Physical Attacks, Fire and Self-Destruct.
A dummied pale-blue coloration of this sprite exists in the data.
Bombs appear as normal enemies, encountered inside numerous story event dungeons.
In addition, Bomb enemies appeared as the central focus during the "Bomb Outbreak" limited event quest. During this event, players were required to fight different elemental bombs.
The Bomb also appears as a fire-elemental summon for the player to use. The Bomb's special ability is Large Explosion when summoned into battle, which deals fire-elemental damage to all enemies. Summoning the Bomb costs 1 points from the Consumption Gauge.
Depending on the summon's type and rank, the user is able to learn the following abilities:
|Rank||Maximum Level||Phantom Stone Cost||Max HP||Max MP||Max Attack||Max Magic||Max Speed||Components Needed|
|☆ 2||20||4||225||20||19||19||15||*Rank Jewel I|
*Fire Topaz x1
|☆ 3||30||4||389||36||33||33||26||*Rank Jewel II|
*Fire Topaz x2
Bomb is a summon. A short time after it is summoned, it Self-Destructs and both fighters lose Bravery equal to the summoner's Bravery. If the opponent has less Bravery than the summoner when the bomb explodes, break is inflicted. If the summoner is in Break status when the bomb explodes, the effect will miss. Bomb can be obtained as a Stage Bonus on the Destiny Odyssey IV storyline.
This explosive monster is a true nuisance. While several subspecies exist, every one of them is known to self-detonate, though it is a mystery why they do so. Defeating one takes the nerve of a beast and the skill of an artisan.
Bombs appear as enemies during Battle Music Sequences. Their CollectaCard erroneously credits their first appearance to the original Final Fantasy.
How could one with the gift of flight always be angry, let alone self-immolate?
Many species of Bombs appear across all Realms. While most will behave as in their original games, the species in Final Fantasy XI can be particularly dangerous, as it may explode even if not provoked.
Many species of Bombs also appear in this game. The player must take care to dispatch Bomb-types quickly, as they will explode at less than one-half their total HP and may KO the target.
Bombs appear in several sizes with Fire, Earth, Wind and Water affinities. They are known to absorb Element Orbs that match their specific affinities to grow, as well as to perform elemental shifts within their respective groups and trigger Chain Detonation, forcing smaller Bombs to ignite. Larger Bombs also cause enough damage to KO the player if they explode. Thus, it is advisable not to target a Bomb with its native element and focus on eliminating it and any others as quickly as possible.
Each Bomb's battle card carries an elemental shift skill.
Bombs from the series appear on Triple Triad cards.
Bombs appear as semaphores at the beginning of any races. When the three bombs are fully illuminated, the race starts.
The bomb appears as an enemy.
|Deals 2 damage and causes a Burn.|
|Causes a Burn.|
Deal 2 damage for each * in your opponent's CP gauge. You receive 1 damage for each * in your CP gauge.
Deal 3 damage for each * in your opponent's CP gauge. You receive 1 damage for each * in your CP gauge.
|Crystal Ability (***)
Deal 6 damage.
Destroy all of opponent's * crystals.
|Crystal Ability (*****)
Deal 8 damage.
Destroy all of your opponent's crystals.
The Bomb comes in a few varieties in this game. They all behave the same, with normal speed and identical attacks. Bombs are able to boost their Attack stats to try to kill Chocobo, or Self-Destruct in a last-ditch effort, which denies Chocobo the chance to earn experience from them.
Non-Final Fantasy guest appearancesEdit
Bomb is a chance card in Dragon Quest & Final Fantasy in Itadaki Street Portable, the card's ability: Get 10% of total pearls value.
A Bomb appears as a card in the card game Lord of Vermilion III.
Lord of Vermilion ArenaEdit
The bomb appears as a spontaneous scenery element in the Bowser Castle from the Mario sports game, Mario Hoops 3-on-3. This is mainly because Square Enix developed the game. The bomb appears and self-destructs in order to burn the players.
Kingdom Hearts seriesEdit
The Darkball Heartless from the original Kingdom Hearts bears strong a resemblance to the Bomb of the Final Fantasy series, as a flying spherical being, with eyes and a jagged opening which resembles a mouth. It also has an attack that changes its size, much like how the Bomb enemies of the Final Fantasy series expand.
Square Enix Legend WorldEdit
The version of Bomb from Final Fantasy Crystal Chronicles: The Crystal Bearers appears as an enemy in the game.
Living Bombs are used as a throwing weapon by the alchemists Escha and Logy. They resemble the Bomb enemies in the Final Fantasy series.
bomb is an explosive weapon that uses the exothermic reaction of an explosive material to provide an extremely sudden and violent release of energy.A
- Square Enix's Eorzea Cafe serves a dish called "Croquette of bomb style" whose description translates to: A recreation of a flaming Bomb. Inside is an ultra spicy piece of camembert cheese!!