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Bluff (つよがる, Tsuyogaru?) is a recurring ability and status effect in the Final Fantasy series. It raises the user's Magic Power.
Appearances
Final Fantasy IV
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Bluff is Palom's ability, and increases his Intelligence. Bluff has a Charge Time of 4. It stacks with subsequent uses. This ability was removed on the SNES North American and Easy Type version of the game.
In the DS version, Bluff doubles Palom's Intelligence, but wears off after one round. It is received as an Augment from the Elder of Mysidia after defeating Cagnazzo, if the player gave two Augments to Porom or one to Palom.
Final Fantasy IV -Interlude-
Template:Sideicon Bluff returns in the sequel of Final Fantasy IV as Palom's exclusive ability. It functions the same way as it did in the prequel.
Final Fantasy IV: The After Years
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Palom's ability is Bluff once again, and increases his Intelligence. Bluff has a Charge Time of 0.
Theatrhythm Final Fantasy
Template:Sideicon Bluff increases the power of magic abilities used by the equipped character by 50%. It needs 15 to CP, and is learned by Terra at Level 30, Sephiroth at Level 50, Vivi and Shantotto at Level 15, and Ashe and Lightning at Level 25.
Theatrhythm Final Fantasy Curtain Call
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Theatrhythm Final Fantasy All-Star Carnival
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Dissidia Final Fantasy Opera Omnia
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Pictlogica Final Fantasy
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Final Fantasy Artniks
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Final Fantasy Record Keeper
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Final Fantasy Brave Exvius
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Boost MAG to caster
Description
Bluff, which allows the caster to increase their MAG by 20% for three turns and costs 6 MP, appears as an ability learnt by Krile. She learns Bluff at Level 40 (3★).
Final Fantasy Trading Card Game
Template:Sideicon One of Palom's cards depicting his art from The After Years can use Bluff. For the discard cost of a Palom card, Bluff increases the damage dealt to the opponent's Forwards by 2,000 and reduces the costs of the player's Eidolon cards by 1 , both effects lasting for the rest of the turn.
Gallery
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