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Unique among mages. Can "learn" monster techs.
The Blue Mage (青魔道士, Aomadoushi?) is a job in Final Fantasy Tactics Advance granted only to humes. Blue Mages in Final Fantasy Tactics Advance wield sabers, and, in addition to the standard ability to learn monster abilities, can gain the ability to be immune to certain status ailments. As with the Blue Mages from most games in the series, they learn their abilities by being struck by the ability they are trying to learn.
It is notable that many abilities, such as White Wind, can only be learned when a Beastmaster in the party is controlling the monster or it is under the effects of charm, as a creature would never normally cast a healing or enhancing spell on an opponent.
Blue Mages cannot learn abilities from Morphers or allied Blue Mages; they must be learned from either the original monster or an opponent Blue Mage. Blue Mages are best used as a support job, especially due to the wide range of healing and support magic they can learn.
Goblins and Thundrakes will eventually become extinct, so Goblin Punch and Dragon Force must be obtained before then. The last opportunity for Dragon Force is Ogma the Worldwyrm (Mission #088 The Worldwyrm), one of the post-completion missions. Goblin Punch can be acquired from the Dark Knight in Mission #097 The Dark Blade, also post-completion.
|Move Rate||Jump Rate||Evade Rate|
The Blue Mage is the first magic-oriented advanced job available for humes. They are rather equally balanced in both physical and magical stats, but have the lowest MP growth of the magical hume jobs.
|HP||MP||Attack||Defense||Magic Power||Magic Resistance||Speed|
|6.8 B-||3.6 C+||8.1 B-||8.4 B||8.4 B||9.2 A-||1.2 D+|
- Note on Goblin Punch:
Goblin Punch does a normal 100% damage attack, but the final damage is subject to extra variance:
Blue mage command. Use learned enemy ability.
|Goblin Punch||Goblin||Random damage.||8||30||1|
|Magic Hammer||Red Cap||MP damage.||8||38||3|
|Acid||Flankind||Inflicts random status ailment.||12||—||3|
|Blowup||Bomb||Self-KO. Deals massive damage to nearby enemies.||2||15||Self|
|Mighty Guard||Icedrake||Raises weapon def. and magic res. for one battle.||8||—||1|
|Guard-Off||Firewyrm||Lowers weapon defense. and magic resistance.||10||—||1|
|Dragon Force||Thundrake||Raises all stats for the duration of a battle.||12||—||1|
|Night||Lamia||Inflicts sleep on all enemies.||24||—||All|
|Twister||Lilith||Reduces targets' HP by half in an area.||20||—||3|
|LV3 Def-Less||Bugkind||Lowers magic res. and weapon def. in units with levels divisible by 3.||12||—||3|
|Matra Magic||Toughskin||Switches target's HP and MP.||24||—||3|
|Poison Claw||Red Panther||Damages and inflicts poison on target.||8||30||1|
|Hastebreak||Coeurl||Slows target. Stops hasted targets.||12||—||1|
Inflicts five of the following status ailments, chosen at random: Blind, Confuse, Frog, Poison, Silence, Sleep, Slow.
Inflicts Confuse on all units facing the caster with 100% accuracy.
|Roulette||Ahriman||KO's a random target.|
|Drain Touch||Zombie||Drains HP from target.||10||20||1|
Heavy Dark damage to all units on the battlefield whose digit in their level is the same as the caster; this includes the caster.
|White Wind||Sprite||Heals HP equal to own HP.||12||—||3|
|Angel Whisper||Titania||Heals HP and bestows auto-raise.|
|Damage > MP||Judo Uniform||Converts HP damage to MP. (Doesn't work if MP is 0)||300|
|Learning||Blue Saber||Study attacks againt you. Learn some as blue magic.|
Cannot be taught by Morphers and Blue Mages who are allies.
|Immunity||Survival Vest||Confers resistance to some status ailments.||300|
|Blue Combo||Mythril Saber||Ranged combo ability for blue mages.||100|
- Blue Mages cannot equip Staves despite wielding one in their official artwork.
- Despite being mages, none of their offensive spells are based on Magic Attack except Blowup.