From Final Fantasy Wiki
- See also: Blue Mage.
- "Unique among mages. Can "learn" monster techs."
- —In-Game Description
Blue Mage is a job class in Final Fantasy Tactics Advance. Humans can become a Blue Mage upon learning one skill for both the White Mage and Black Mage job classes. Blue Mages in Final Fantasy Tactics Advance wield Sabers, and, in addition to the standard ability to learn monster skills, can gain the ability to be immune to some status ailments. As with the blue mages from most games in the series, they learn their skills by being struck by the ability they are trying to learn. It is notable that many skills, such as White Wind, can only be learned when a Beastmaster in the party is controlling the monster, as a creature would never normally cast a spell such as that on an opponent.
Blue Mages cannot learn abilities from Morphers or allied Blue Mages; they must be learned from either the original monster or an opponent Blue Mage.
Goblins and Thundrakes will eventually become extinct, so Goblin Punch and Dragon Force must be obtained before then. The last opportunity for Dragon Force is Ogma the Worldwyrm (Mission #088 The Worldwrym), one of the post-completion missions. Goblin Punch can be acquired from the Dark Knight in Mission #097 The Dark Blade, also post-completion.
[edit] Abilities
[edit] Blue Magic
Blue mage command. Use learned enemy ability.
| Skill
| Monster Learned From
| Effect
| MP Use
|
| Goblin Punch
| Goblin
| Deals damage based on Weapon Attack, varied positively or negatively.
| 8
|
| Magic Hammer
| Red Cap
| MP Damage
| 8
|
| Acid
| Flankind
| Inflicts a random status ailment which includes Disable and Stop.
| 12
|
| Blowup
| Bomb
| Deals Fire damage to surrounding units, then unit faints.
| 2
|
| Mighty Guard
| Icedrake
| Increases Weapon Defense and Magic Resistance of self an adjacent unit.
| 8
|
| Guard-Off
| Firewyrm
| Lowers Weapon Defense and Magic Resistance of target.
| 12
|
| Dragon Force
| Thundrake
| Increase Weapon and Magic Attack of self or an adjacent unit.
| 12
|
| Night
| Lamia
| Inflicts Sleep on all units on the battlefield except the caster.
| 24
|
| Twister
| Lilith
| Halves targets current HP.
| 20
|
| LV3 Def-Less
| Bugkind
| Lowers Weapon Defense and Magic Resistance of units whose level is divisible by 3; 100% accurate.
| 12
|
| Matra Magic
| Toughskin
| Switches HP and MP of target. Fatal if MP is 0.
| 24
|
| Poison Claw
| Red Panther
| Damage and may inflict Poison
| 8
|
| Hastebreak
| Coeurl
| Inflicts Slow if the target is at normal speed or inflicts Stop if the target is bestowed with Haste.
| 12
|
| Bad Breath
| Malborokind
| Inflicts five of the following status ailments, chosen at random: Blind, Confuse, Frog, Poison, Silence, Sleep, Slow.
| 20
|
| Stare
| Floateye
| Inflicts Confuse on all units facing the caster with 100% accuracy.
| 12
|
| Roulette
| Ahriman
| Instantly KOs a unit chosen at random on the battlefield. Must have Auto-Life in order to learn successfully.
| 20
|
| Drain Touch
| Zombie
| Deals Dark damage to target, and heals HP using the Holy element equal to damage dealt.
| 10
|
| LV? S-Flare
| Vampire
| Heavy Dark Damage to all units on the battlefield whose ones digit in their level is the same as the caster; Includes the caster!
| 30
|
| White Wind
| Sprite
| Heals HP equal to the current HP of the caster.
| 12
|
| Angel Whisper
| Titania
| Heals HP and bestows Auto-Life
| 24
|
[edit] Reaction
| Skill
| Equipment Learned From
| Effect
| AP To Master
|
| Damage > MP
| Judo Uniform
| Converts HP damage to MP damage. Will not work if there is no MP to spare. Overflow does NOT get taken from HP.
| 300
|
[edit] Support
| Skill
| Equipment Learned From
| Effect
| AP To Master
|
| Learning
| Blue Saber
| Be able to learn the above Blue Magic skills by being struck with them in combat. Cannot be taught by Morphers and Blue Mages that are allies.
| 400
|
| Immunity
| Survival Vest
| Immune to some status ailments.
| 300
|
| Skill
| Equipment Learned From
| Effect
| AP To Master
|
| Blue Combo
| Mythril Saber
| Allows the unit to start or join in a Combo during combat.
| 100
|