|Final Fantasy XIII-2 Enemy|
|青チョコボ (Ao Chokobo)|
|Location||The Archylte Steppe -Year Unknown- (Clearwater Marshes (Sunny)|
|Common Drop||Chocobo Plume (20%)|
|Rare Drop||Afro & Blue Chick (1%)|
|Abilities||Supersonic Wave, Fira, Blizzara, Thundara, Aerora|
|Notes|| - May flee from battle.|
- Capable of restoring HP.
- Employs powerful ice-based attacks.
- Executes powerful magic attacks.
The Blue Chocobo is an enemy in Final Fantasy XIII-2.
The Blue Chocobo will begin battle by defending. After it has defended, it will use Supersonic Wave, inflicting status ailments on the party. It will then begin its assault, mixing physical and magical attacks of all four elements. It can be a difficult foe to defeat. If the battle takes too long, it will flee by using Choco Dash.
A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press and redo the battle, as it is often faster than waiting for another one to spawn.
The party should take the time while the Blue Chocobo is defending to buff the party or debuff the chocobo. Once the chocobo comes out of a defensive position, the party should press the attack. Blue Chocobo has quite a bit of HP, but not much in the way of physical resistance; all elements are either halved or negated, so even though it has no resistance against magic, Commandos are best for dealing damage to it. Thus, the Cerberus (COM/COM/COM) paradigm is preferred. Lower level parties may consider first using Ravagers as needed to raise the chain gauge: Aggression (COM/COM/RAV) or Relentless Assault (RAV/RAV/COM).
As a Paradigm Pack, the Blue Chocobo is a versatile reliable, and recommendable Ice- and Wind-related Ravager. It masters Blizzard and Aero all the way up to Tier 3, as well as learning physical Wind-abilities like Galestrike and Aero Blitz.
A player with one Blue Chocobo and its crystal may obtain another Blue Chocobo crystal, up to three of each kind; this is true of all chocobos because of the racing minigame. All other tameable monsters are limited to one each. Certain DLC can allow a fourth chocobo.
|Traits||Late Bloomer - Zippy - Cute|
|Innate Affinities||Resist: Ice, Halves: Fire/Lightning/Wind|
|Feral Link||Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Multiple)|