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Blue Chocobo (Final Fantasy XIII-2)

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XIII-2

Final Fantasy XIII-2 Enemy
Blue Chocobo
青チョコボ (Ao Chokobo)
FFXIII2 enemy Blue Chocobo
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
90,768 137 121
Stagger Icon FFXIII Chain Icon FFXIII
None 70
Keep Launch Libra
15 Resistant 30
CP Gil
320 461
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Immune Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
0% 0% 30% Immune 30%
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
30% Immune Immune 30% 30%
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
30% 0% 30% 90% 30%
Location The Archylte Steppe -Year Unknown- (Clearwater Marshes (Sunny)
Type Feral Creature
Subtype Chocobo
Recruit Chance 15%
Common Drop Chocobo Plume (20%)
Rare Drop Afro & Blue Chick (1%)
Abilities Supersonic Wave, Fira, Blizzara, Thundara, Aerora
Notes - May flee from battle.
- Capable of restoring HP.
- Employs powerful ice-based attacks.
- Executes powerful magic attacks.

The Blue Chocobo is an enemy in Final Fantasy XIII-2. Once tamed it can be used in chocobo racing in Serendipity.

BattleEdit

The Blue Chocobo will begin battle by defending. After it has defended, it will use Supersonic Wave, inflicting status ailments on the party. It will then begin its assault, mixing physical and magical attacks of all four elements. It can be a difficult foe to defeat. If the battle takes too long, it will flee by using Choco Dash. Blue Chocobo has quite a bit of HP, but not much in the way of physical resistance; all elements are either halved or negated.

StrategyEdit

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

The party should take the time while the Blue Chocobo is defending to buff the party or debuff the chocobo. Once the chocobo comes out of a defensive position, the party should press the attack. Even though it has no resistance against magic, Commandos are best for dealing damage to it. Thus, the Cerberus (COM/COM/COM) paradigm is preferred. Lower level parties may consider first using Ravagers as needed to raise the chain gauge: Aggression (COM/COM/RAV) or Relentless Assault (RAV/RAV/COM).

Paradigm PackEdit

In Paradigm Pack the Blue Chocobo is a versatile and reliable and a recommendable Ice- and Wind-related Ravager. It masters Blizzard and Aero all the way up to Tier 3, as well as learning physical Wind-abilities like Galestrike and Aero Blitz.

It has a handful of resistances, halving all elemental damage except for Ice, from which it only takes 1/10 damage. It learns Critical: Haste and strongly resists Deshell.

A player with one Blue Chocobo and its crystal may obtain another Blue Chocobo crystal, up to three of each kind; this is true of all chocobos because of the racing minigame. All other tameable monsters are limited to one each. Certain DLC can allow a fourth chocobo.

Tameable Monster
Name Blue Chocobo Role Ravager
Traits Late Bloomer - Zippy - Cute
Composition Biological Start Grade Monster Grade 1
Max Level 99 HP 617
Strength 49 Magic 54
ATB Segments 3 Stages 5
Innate Affinities Resist: Ice, Halves: Fire/Lightning/Wind
Feral Link Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Multiple)
Ability Type Level Infusible
Blizzard Command Initial Y
Aero Command Initial Y
Kill: ATB Charge Passive Initial N
Overwhelm Auto 3 Y
Resist Ice: +10% Passive 4 Y
Galestrike Command 9 N
Chain Bonus Boost Passive 10 Y
Blizzara Command 16 Y
Resist Ice: +33% Passive 19 Y
Fearsiphon Auto 27 Y
Aerora Command 34 Y
Blizzaga Command 40 Y
Critical: Haste Passive 45 Y
Resist Ice: +45% Passive 69 Y
Aeroga Command 70 Y
Aero Blitz Command 74 N
Resist Deshell: +10% Passive 77 Y
Resist Ice: +53% Passive 83 Y
Resist Deshell: +44% Passive 86 Y

GalleryEdit

Related enemiesEdit

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