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Blue Chocobo

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Final Fantasy XIII-2 Enemy
Blue Chocobo
青チョコボ (Ao Chokobo)
FFXIII2 enemy Blue Chocobo
Statistics
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
90,768 137 121
Stagger Icon FFXIII Chain Icon FFXIII
None 70
Keep Launch Libra
15 Resistant 30
CP Gil
320 461
Vulnerabilities
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
Halved Immune Halved
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
Halved - -
Status resistance
Deprotect Deshell Slow Poison Imperil
0% 0% 30% Immune 30%
Curse Pain Fog Debrave Defaith
30% Immune Immune 30% 30%
Daze Wound Death Dispel Provoke
30% 0% 30% 90% 30%
Location The Archylte Steppe -Year Unknown-
- Clearwater Marshes (Sunny)
Type Feral Creature
Subtype Chocobo
Recruit Chance 15%
Common Drop Chocobo Plume (20%)
Rare Drop Afro & Blue Chick (1%)
Abilities Supersonic Wave, Fira, Blizzara, Thundara, Aerora
Notes - May flee from battle.
- Capable of restoring HP.
- Employs powerful ice-based attacks.
- Executes powerful magic attacks.
For blue chocobos in other games, see Chocobo/Types.

The Blue Chocobo is an enemy in Final Fantasy XIII-2. It can be a difficult foe to defeat.

Contents

StrategyEdit

The Chocobo will begin battle by defending. After it has defended, it will use Supersonic Wave, inflicting negative status effects on the party. It will then begin its assault, mixing physical and magical attacks of all four elements. The party should take the time while the Chocobo is defending to place positive status effects on the party or negative status effects on the Chocobo. Once the Chocobo comes out of a defensive position, the party should press the attack, using Cerberus or Relentless Assault to deal as much damage as possible. The Chocobo has quite a bit of HP, but not much in the way of physical or magical resistances, so commandos are best for dealing damage to the bird.

Paradigm PackEdit

As a Paradigm Pack, the Blue Chocobo is a versatile reliable, and recommendable Ice- and Wind-related Ravager. It masters Blizzard and Aero all the way up to Tier 3, as well as learning physical Wind-abilities like Galestrike and Aero Blitz. It has a handful of resistances, halving all element damage except for Ice, in which it only takes 1/10 damage from. In addition, it learns Critical: Haste and a strong resistance versus Deshell.

Tameable Monster
Name Blue Chocobo Role Ravager
Traits Late Bloomer - Zippy - Cute
Composition Biological Start Grade Monster Grade 1
Max Level 99 HP 617
Strength 49 Magic 54
ATB Segments 3 Stages 5
Innate Affinities Resist: Ice, Halves: Fire/Lightning/Wind
Feral Link Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Multiple)
Ability Type Level Infusible
Blizzard Command Initial Yes checkY
Aero Command Initial Yes checkY
Kill: ATB Charge Passive Initial X markN
Overwhelm Auto 3 Yes checkY
Resist Ice: +10% Passive 4 Yes checkY
Galestrike Command 9 X markN
Chain Bonus Boost Passive 10 Yes checkY
Blizzara Command 16 Yes checkY
Resist Ice: +33% Passive 19 Yes checkY
Fearsiphon Command 27 Yes checkY
Aerora Command 34 Yes checkY
Blizzaga Command 40 Yes checkY
Critical: Haste Passive 45 Yes checkY
Resist Ice: +45% Passive 69 Yes checkY
Aeroga Command 70 Yes checkY
Aero Blitz Command 74 X markN
Resist Deshell: +10% Passive 77 Yes checkY
Resist Ice: +53% Passive 83 Yes checkY
Resist Deshell: +44% Passive 86 Yes checkY

GalleryEdit

 
Gilgamesh muramasa

Related EnemiesEdit

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