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Use attack magic.
—Description

Blk Mag (黒魔法, Kuro Mahō?, lit. Black Magic) is Vivi Ornitier's skillset in Final Fantasy IX allowing him to use Black Magic spells. If Steiner is also in the party, Vivi's Black Magic can be used as part of his Sword Magic. In Trance Vivi's Blk Mag turns into Dbl Blk that allows Vivi to cast two spells per turn.

Black Magic spells include offensive elemental and non-elemental spells, and spells that inflict status ailments. If damaging used against multiple enemies, it will deal half the damage (if damaging spell) or infliction rate (if status spell) to each enemy, regardless of the number of enemies. Blk Mag command is sealed in Oeilvert.

## MechanicsEdit

Black Magic is learned from equipment by accumulating Ability Points in battle.

Black Magic spells are mostly based on Vivi's Level Magic stats and the Spell Power of the spell. with the exception of Osmose, Demi, Comet, and Meteor, follow the following formula in computing damage:

$Base = Spell Power - Target's Magic Def$
$Bonus = Magic ... [(Level + Magic) / 8] + Magic$
$Damage = Base * Bonus$[1]

Bonus is halved by Shell, being under Mini and if the player multi-targets the spell (unless the spell is naturally multi-target).

For status spells the formula is:

$Chance = Spell Accuracy + Level + [Mag / 4] - Target's Level$[2]

After which two random numbers are used to determine if the spell will hit.

If (1st RN mod 100) >= Chance, attack misses
If (2nd RN mod 100) < Target's Magic Evade, attack misses

The amount of MP that Osmose drains is as follows:

$Base = Spell Power - Target's Magic Defense$
$Bonus = Mag ... [(Lv + Mag) / 8] + Mag$
$MP Restored = [(Base * Bonus) / 4]$

The formula for Demi is as follows:

$Damage = [(30 * Target's Max HP)/100]$

Demi has a 40% Accuracy and will never work on bosses.

Comet's damage formula is:

$Base = Spell Power$[2]
$Bonus = 1 ... (Lv + Mag) - 1$
$Damage = Base * Bonus$

Meteor's damage formula is:

$Base = 88$[2]
$Bonus = 1 ... (Lv + Mag) - 1$
$Damage = Base * Bonus$

Meteor's accuracy depends on the following formula:

$Accuracy = [(Level / 2) + Spirit]$[2]

In Trance, Blk Mag turns into Dbl Blk (W黒魔法, W Kuro Mahō?, lit. Double Black Magic) where Vivi can cast two spells on his turn. The spells cost MP and expend the Trance gauge independently. Occasionally, enemies can take turns in between the first and second cast.

Vivi can use the Focus ability to increase his Magic during that battle. Vivi can stack the effect but once the Magic stat reaches 99, it will not increase further. The effect lasts for the entire battle, even if KO'd.

The formula for Focus is as follows:

$[Magic * 1.25]$

Black Magic spells are compatible with Return Magic ability, which Vivi also learns. With Reflect-Null Vivi can bypass targets' Reflect status, and with Reflectx2 power up the spells by bouncing them off a reflected target. With Mag Elem Null every Black Magic spell can be rendered non-elemental.

## List of Black Magic spellsEdit

Name Equipment Atk Pwr MP AP Description
Fire Mage Staff, Leather Hat 14 6 20 Minor Fire elemental damage to single/multiple targets. Spell Power is 14.
Causes Fire damage to single/multiple targets.
Fira Flame Staff, Mage's Hat, Topaz, Power Belt 29 12 50 Moderate Fire elemental damage to single/multiple targets. Spell Power is 29.
Causes a lot of Fire damage to single/multiple targets.
Firaga Octagon Rod 72 24 75 Major Fire elemental damage to single/multiple targets. Spell Power is 72.
Causes big-time Fire damage to single/multiple targets.
Sleep Flame Staff 10 20 Inflicts Sleep to single/multiple targets. Has a 50% base accuracy, and improves with Spirit.
Puts single/multiple targets to sleep.
Blizzard Leather Wrist 14 6 25 Minor Ice elemental damage to single/multiple targets. Spell Power is 14.
Causes Ice damage to single/multiple targets.
Blizzara Ice Staff, Opal 29 12 50 Moderate Ice elemental damage to single/multiple targets. Spell Power is 29.
Causes a lot of Ice damage to single/multiple targets.
Blizzaga Octagon Rod 72 24 85 Major Ice elemental damage to single/multiple targets. Spell Power is 72.
Causes big-time Ice damage to single/multiple targets.
Slow Ice Staff, Magus Hat - 6 20 Reduces target's speed by half on one target. Has a 60% base accuracy, and improves with Spirit.
Slows down ATB Gauge.
Thunder Glass Buckle, Silk Shirt 14 6 25 Minor Lightning elemental damage to single/multiple targets. Spell Power is 14.
Causes Thunder damage to single/multiple targets.
Thundara Lightning Staff, Peridot 29 12 50 Moderate Lightning elemental damage to single/multiple targets. Spell Power is 29.
Causes a lot of Thunder damage to single/multiple targets.
Thundaga Octagon Rod 72 24 85 Major Lightning elemental damage to single/multiple targets. Spell Power is 72.
Causes big-time Thunder damage to single/multiple targets.
Stop Oak Staff 8 25 Target is frozen in time and is considered KO'd. EXP, Gil, and Items are not won. Has a 40% base accuracy, and improves with Spirit.
Stops targets from taking any action.
Poison Lightning Staff 8 35 Inflict Poison to single/multiple targets. Has a 60% base accuracy, and improves with Spirit.
Causes Poison to single/multiple targets.
Bio Oak Staff 42 18 40 Moderate non-elemental damage to single/multiple targets and may Poison targets. Has a 20% accuracy inflicting Poison. Spell Power is 42.
Causes Non-elemental damage and Poison to single/multiple targets.
Osmose High Mage Staff, Gaia Gear 15 2 70 Steal MP from target to restore own MP, may damage his MP if the target is Undead. Spell Power is 15.
Absorbs MP from the target and transfers it to the spell caster.
Drain Oak Staff 32 14 60 Steals HP from target to restore own HP, may damage him if the target is Undead. Spell Power is 32.
Drains HP from the target and transfers it to the spell caster.
Demi Cypress Pile, Amethyst, Black Belt 30 18 30 Reduces HP by 1/4 to single/multiple targets. Has a 40% base accuracy, and improves with Spirit.
Amount of damage depends on the target's HP.
Comet Cypress Pile 56 16 55 Inflicts random non-elemental damage to one target based on the following formula:

56 * A random number between 1 and (Vivi's Level + Vivi's Magic stat)[2]

Causes Non-elemental damage.
Death Black Hood - 20 45 Inflicts Instant Death on one target. Has a 35% base accuracy, and improves with Spirit.
KOs the target.
Break Cypress Pile - 18 30 Inflicts Petrify on one target. Has a 40% base accuracy, and improves with Spirit.
Causes Petrify.
Water N-Kai Armlet 64 22 55 Moderate Water elemental damage to single/multiple targets. Spell Power is 64.
Causes Water damage to single/multiple targets.
Meteor High Mage Staff 88 42 95 Random non-elemental damage to all enemies, ranging from minimal to extreme. May 'fizzle' out, resulting in a miss. Inflicts damage based on the following formula:

88 * A random number between 1 and (Vivi's Level + Vivi's Magic stat)[2]

Causes Non-elemental damage to all enemies.
Flare Black Robe 119 40 95 Major non-elemental damage to one target. Spell Power is 119.
Causes Non-elemental damage.
Doomsday Mace of Zeus 112 72 150 Massive Shadow elemental damage to all enemies and allies. Spell Power is 112.
Causes Shadow damage to all targets.

## Other appearancesEdit

### Dissidia Final Fantasy Opera OmniaEdit

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