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FFVII Blind Status

Blind, then known as Darkness, as seen in Final Fantasy VII.

Blind (ブライン, Burain?), also called Darkness (暗闇, Kurayami?), Dark Blin, Blindness, is a common recurring status effect from the Final Fantasy series. It can also refer to the spell, which causes such an effect. A blinded character is inaccurate with their physical attacks and will often miss the target, but the effect does not interfere with spell casting. In most games, it can be cured by using Eye Drops and/or a spell that heals status ailments.

In earlier games, Blind is indicated by dark circles or sunglasses covering the afflicted unit's eyes. In 3D-rendered games, the status is usually indicated by the darkening of the afflicted unit's model, or the appearance of black smoke in front of their face.

The related Pain status completely disables the target's usage of physical abilities.

Appearances

Final Fantasy

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FF1-PSP-darkness

Blind causes afflicted units to miss more often, reducing their Hit Rate by 40. In addition, targeting a blind character with a physical attack will increase Hit Rate by 40. It can be cured with the Eyedrops item or the White Magic spell Blindna, and is inflicted through the physical attacks of Shadow, the spells Dark and Blind, and the attacks Snorting, Ink, and Flash.

Final Fantasy II

Template:Sideicon Blind reduces the afflicted victim's Accuracy, lowering their Hit Rate and causing them to miss. This status lasts after battle and can be cured with Esuna at any level, or Eye Drops.

Final Fantasy III

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FFIIIDS Blind Symbol

The status effect is healed by Eye Drops and the spell Blindna. Monsters affected by Blind have their Accuracy and Magic Accuracy halved.

Final Fantasy IV

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FFIV Blind Symbol
FFIVDS Blind Status Icon

Called Darkness in the game's original incarnations, and Blind in the DS and PSP remakes, it halves a character's Accuracy and Evasion, as well as magic spells' accuracy. It does not affect the accuracy of abilities classified as monster magic, nor the magic spells cast by weapons and items.

Final Fantasy IV -Interlude-

Template:Sideicon The Blind status returns as a status effect in the sequel of Final Fantasy IV, and it functions the same way as its predecessor.

Final Fantasy IV: The After Years

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Final Fantasy V

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Icon.
Lenna affected with Blind status.

The player is able to make use of this status by casting Flash, attacking enemies with a Darkness Bow, or via some other methods, such as mix skills. A character under Blind has their Hit Rate reduced to a quarter and cannot use the Aim ability.

Final Fantasy VI

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The Blind status ailment is glitched in the original versions, due to the Evade bug. However, it does prevent Strago from learning Lores. Several special attacks such as Edgar's Flash and Strago's Bad Breath can inflict this status.

Game Element Type Effect
Reflect??? Lore Inflicts Blind, Silence, and Slow on all targets with Reflect.
Bad Breath Lore Inflicts Blind as well as a myriad of other statuses to all enemies.
Flash Tools Inflicts Blind on all enemies.
Disaster Enemy Attack Inflicts Blind as well as a myriad of other statuses on one or all party members.
Diabolic Whistle Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Mind Blast Enemy Attack Inflicts Blind as well as a myriad of other statuses on the party.
Scintillation Enemy Attack Inflicts non-elemental damage and Blind to the party.
Trine Enemy Attack Inflicts Blind and Silence on the party.
Vanish Enemy Attack (Dummied) Inflicts Blind as well as a myriad of other statuses on the caster.

Final Fantasy VII

Template:Sideicon Darkness is only usable by enemies, though the player can inflict the status through the means of the Ink item. It is of little tactical use, as most enemies do not suffer from the status. Darkness halves the physical accuracy of weapon-based attacks, but due to a bug, the status only affects the commands Attack, Morph, Deathblow, Mug, Slash-All, Flash, 2x Cut, and 4x Cut. Because enemies do not use the above commands they are unaffected by it, making inflicting opponents with the status pointless.

Inflicting enemies with the Fury status is the only way to hamper an enemy's Hit% but this is difficult since Hypers cannot normally be given to enemies (can only be done by Confused characters), and there are no attacks in the player's possession that can inflict the status to enemies.

Game Element Type Effect
Abnormal Shell Enemy Attack Inflicts non-elemental damage as well as Slow and Blind.
Autumn Leaves Enemy Attack Moderate non-elemental damage as well as Blind to party.
Combo Enemy Attack Moderate physical damage and Blind. Third part of the whole attack.
Dance Enemy Attack Inflicts minor non-elemental damage as well as Slow and Blind to party.
Dark Dragon Breath Enemy Attack Moderate non-elemental damage and Blind to party.
Dark Eye Enemy Attack Inflicts Blind. Only used if Grangalan Jr. is destroyed.
Dark Needle Enemy Attack Inflicts minor non-elemental damage and Blind.
Erupt Enemy Attack Inflicts minor non-elemental damage and Blind.
Evil Poison Enemy Attack Moderate Poison elemental damage and Blind.
Eyesight Enemy Attack Inflicts Blind and Slow. Only used as a counter to physical attacks.
Great Gale Enemy Attack Inflicts moderate Wind-elemental damage and Blind to party.
Havoc Wing Enemy Attack Inflicts extreme physical damage as well as Paralyze and Blind.
Isogin Smog Enemy Attack Moderate non-elemental damage and Blind.
Sandgun Enemy Attack Inflicts Blind.
Sandstorm Enemy Attack Inflicts moderate Earth-elemental damage and Blind to party.
Seed Shot Enemy Attack Inflicts Blind.
Smog Enemy Attack Inflicts minor non-elemental damage and Blind.
Smog Alert Enemy Attack Moderate non-elemental damage as well as Poison, Blind, Silence, and Sadness.
Smoke Bullet Enemy Attack Inflicts Sleep and Blind.
Sun Enemy Attack Inflicts Silence and Blind.
Swamp Shoot Enemy Attack Inflicts minor non-elemental damage and Blind.
Silver Glasses Accessory Prevents Blind.
Fairy Ring Accessory Prevents Poison and Blind.
Ink Item Inflicts Blind on an enemy.

Final Fantasy VIII

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FFVIII Blind Symbol

Darkness reduces a character's Hit Rate by 75%. Characters with base hit rate of 255% are unaffected, such as Squall and Seifer. However, Blind disables the gunblade's trigger making them unable to deal additional damage.

Game Element Type Effect
Blind Magic Cause Darkness.
Pain Magic Cause Poison, Darkness, and Silence.
Bad Breath Blue Magic Status change to all enemies.
Inflicts Blind as well as a myriad of other statuses to all enemies.
"BWAARGGH!" Enemy Attack Inflicts non-elemental damage as well as Slow, Blind, and Curse to party.
Oil Shot Enemy Attack Inflicts non-elemental damage as well as Blind.
Sandstorm Enemy Attack Inflicts non-elemental damage as well as Blind to the party.
Stare Enemy Attack Inflicts Blind, Confuse, Silence, and Poison.

Final Fantasy IX

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FFIX Blind Symbol

The Darkness status reduces the character's accuracy to 12.5% minus the enemy's evade.

Game Element Type Effect
Blind White Magic Inflicts Darkness.
Bad Breath Blue Magic Inflicts Darkness as well as other statuses.
Blind Tail Enemy Attack Inflicts Darkness.
Curse Enemy Attack used by Ozma and Hades. Inflicts massive non-elemental damage as well as Poison, Confuse, Slow, Darkness, and Mini to party.
Darkness Enemy Attack Inflicts Darkness.
Ink Enemy Attack Inflicts non-elemental damage and Darkness.
Pollen Enemy Attack Inflicts non-elemental damage and Darkness to party.
Sandstorm Enemy Attack Reduce party's HP to single digits as well as inflicting Darkness.
Spore Enemy Attack Inflicts Darkness to party.
Rune Blade Weapon Has Darkness as an Add Status.
Rune Claws Weapon Has Darkness as an Add Status.
The Ogre Weapon Has Darkness that can be inflicted with Soul Blade.
Trident Weapon Has Darkness as an Add Status.
Bright Eyes Auto-Ability Prevents Darkness.

Final Fantasy X

Template:Sideicon The Darkness status overrides the Accuracy and Evasion stats and lowers the chance of attacks and skills landing to 10%, before Luck is taken into account. Darkness lasts for a certain number of turns depending on the attack that inflicted the status effect (usually three), but can be removed earlier by using Eye Drops, Remedy or Esuna.

Wakka's Dark Attack and Dark Buster can inflict this status and deal damage. Having a Luck stat of 90 or more higher than the target's Luck will result in the status having no effect, since the accuracy is high enough to withstand the handicaps.

Also weapons with Darktouch or Darkstrike will also cause Darkness, while armor with Dark Ward and Darkproof will prevent it. A party member can also use a Smoke Bomb on an enemy to also inflict Darkness.

Game Element Type Effect
Dark Attack Skill Inflicts non-elemental damage and a 50% chance of Darkness, but lasts three turns.
Dark Buster Skill Inflicts non-elemental damage and almost always Darkness, but lasts one turn.
Triple Foul Skill Inflicts Darkness along with Silence and Sleep for 3 turns.
Bad Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Putrid Breath Overdrive Inflicts Darkness as well as a myriad of other statuses to all enemies.
Blind Enemy Attack Inflicts Darkness.
Blind Ball Enemy Attack Inflicts non-elemental damage and Darkness.
Calamity Enemy Attack Inflicts Darkness as well as other statuses to party. Only in the International and HD Remaster versions.
Curse Enemy Attack Inflicts Darkness as well as other statuses.
Depth Charges Enemy Attack Inflicts non-elemental damage and Darkness to party.
Mega Graviton Enemy Attack Reduces party's HP by 7/16 and inflicts Darkness as well as a myriad of other statuses to party. Only in the International and HD Remaster versions.
Ochu Dance Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Paean of the Heavens Enemy Attack Reduces party's HP by 15/16 as well as inflicting Darkness and Delay Buster.
Pharaoh's Curse Enemy Attack Inflicts Darkness, Poison, Curse, and Silence.
Photon Wings Enemy Attack Inflicts non-elemental damage and Darkness as well as a myriad of other statuses to party.
Pollen Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Putrid Breath Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Rainbow Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Shockwave Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses to party.
Sigh Enemy Attack Inflicts non-elemental damage and Darkness to party.
Darktouch Auto-Ability 50% chance of Darkness when attacking physically.
Darkstrike Auto-Ability Inflicts Darkness when attacking physically.
Dark Ward Auto-Ability 50% chance of preventing Darkness.
Darkproof Auto-Ability Prevents Darkness.
Smoke Bomb Item Inflicts non-elemental damage and Darkness to all enemies.
Blaster Mine Mix Deals small amounts of damage plus Darkness, Silence and Sleep for three rounds on all enemies.
Hazardous Shell Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for four rounds on all enemies.
Calamity Bomb Mix Deals medium amounts of damage plus Poison, Darkness, Silence and Sleep for five rounds on all enemies.
Chaos Grenade Mix Deals large amounts of damage plus Full Break, Slow, Poison, Darkness, Silence and Sleep for eight rounds on all enemies.
Brimstone Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Abaddon Flame Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Electroshock Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Thunderblast Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Aqua Toxin Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Dark Rain Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Black Ice Mix Deals medium amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.
Krysta Mix Deals large amounts of damage in three bursts plus Poison, Darkness, Silence and Sleep for three rounds on all enemies.

Final Fantasy X-2

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FFX-2 Blind Icon
Game Element Type Effect
Blind Arcana Inflicts Darkness.
Bad Breath Blue Bullet Inflicts Darkness as well as other statuses to all enemies.
Darkness Dance Dance Inflicts Darkness to all enemies while dancing.
Kogoro Blaze Yuna's Trainer Inflicts Fire-elemental damage as well as Darkness.
Ghiki Gouge Rikku's Trainer Inflicts non-elemental damage and Darkness.
Dark Knife Paine's Mascot Inflicts non-elemental damage and Darkness.
Silent White Floral Fallal Inflicts physical damage as well as Darkness and Silence on all enemies.
Blind Shell Machina Maw Inflicts physical damage and Darkness.
Blind Mask Festivalist Inflicts physical damage and Darkness.
Blackout Enemy Attack Inflicts non-elemental damage as well as Darkness and Slow.
Blinding Meridian Enemy Attack Inflicts 100 HP of damage and Darkness.
Bloody Breath Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, Silence, and Confusion to party.
Ebon Powder Enemy Attack Inflicts Darkness on party.
Futile Resistance Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Mors Certa Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, and Poison to party.
Night Game Enemy Attack Inflicts non-elemental damage and Darkness.
Pain Enemy Attack Inflicts non-elemental damage as well as Darkness and a myriad of other statuses.
Pernicious Powder Enemy Attack Inflicts Darkness and a myriad of other statuses to party.
Poison Smog Enemy Attack Inflicts non-elemental damage as well as Poison and Darkness to party.
Quadruple Attack Enemy Attack Inflicts four non-elemental attacks and inflicts Darkness on the 4th hit.
Radular Grudge Enemy Attack Inflicts non-elemental damage as well as Darkness, Silence, Poison, and Confusion.
Really Bad Breath Enemy Attack Inflicts Darkness as well as a myriad of other statuses to party.
Scum Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness.
Sludge Spray Enemy Attack Inflicts Water-elemental damage as well as Darkness and Poison.
Triple Shock Enemy Attack Inflicts non-elemental damage as well as Darkness, Poison, and Sleep.
Umbral Gaze Enemy Attack Inflicts non-elemental damage as well as Darkness.
Dark Proof Auto-Ability Prevents Darkness.
Darkness Grenade Item Inflicts non-elemental damage and Darkness to all enemies.
Flash Bomb Item, Enemy Attack Inflicts minor non-elemental damage and Darkness to all enemies.
Brimstone Mix Deals 3 hits of 150 damage and causes Darkness to random enemies.
Abaddon Flame Mix Deals 3 hits of 300 damage and inflicts Darkness on random enemies.

Final Fantasy X-2: Last Mission

Template:Sideicon Darkness reduces the odds of successfully connecting with a physical attack. Some fiends inflict the status with their regular attacks. The player can inflict it through the Darktouch auto-ability or by using the Dark Oil medicine. It can be healed with the Vision Ale and Esuna Salve medicine or by the White Mage's ability Esuna. The auto-ability Darkproof makes the character immune to the status.

Final Fantasy XI

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FFXI Blind Status

Blindness is a dark elemental status effect in Final Fantasy XI that is caused by many effects, including the enfeebling Black Magic spells Blind and Blind II and the Ninjutsu spells Kurayami: Ichi and Kurayami: Ni. It decreases accuracy and ranged accuracy. It is cured with the white magics Blindna or Esuna, the Dancer job ability Healing Waltz, the wyvern ability Remove Blind, the Monk job ability Chakra, the Summoner Blood Pact Spring Water, or the items Eye Drops, Remedy, or Catholicon. The Resist Blind trait and the effects of the white magic Barblind and Barblindra improve blind resistance a little.

Besides Blind, there is another blinding status effect known as Flash. It is inflicted by the divine white magic Flash. It has an even more potent effect but a much shorter duration. Both blind and flash may be present on the same target. Abilities that remove spell effects such as Erase are required to remove Flash, but it has such a short duration that this is rarely necessary.

Besides the normal accuracy lowering effects, blinding certain monsters prevents the use of certain gaze attacks; in particular, the Peiste family's petrifying Grim Glower and terrorizing Oppressive Gaze effects may be prevented or ended by use of Blind.

Final Fantasy XII

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FFXII Blind Icon

The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.

Description

The Technick Sight Unseeing causes the target's HP to drop drastically, but this can only work if the user is blinded.

Game Element Type Effect
Blind Green Magick Inflicts Blind on a single target.
Blindga Green Magick Inflicts Blind on all targets in range.
Blindna White Magick Removes Blind status on one ally.
Darkja Zodiark's Magick Massive Dark-elemental damage, and may inflict Blind and/or Instant Death.
Bad Breath Enemy Technicks Inflicts Blind, Slow, and Poison to all targets.
Blaster Enemy Technicks Deals percentage damage, and may also inflict Blind, Sleep, Slow, and Silence.
Dark Shock Enemy Technicks Inflicts Blind and Sap statuses.
Flash Enemy Technicks Inflicts Blind to all targets in range.
Hell Blaster Enemy Technicks Inflicts percentage damage as well as Blind and various statuses.
Putrid Breath Enemy Technicks Inflicts Blind as well as a myriad of other statuses to all targets in range.
Scream Enemy Technicks Inflicts physical damage as well as Blind and Silence.
Sporefall Enemy Technicks Inflicts Blind as well as a myriad of other statuses within range.
Wail Enemy Technicks Inflicts physical damage and may also inflict Blind or Silence.

Final Fantasy XII: Revenant Wings

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RW Blind Status Symbol

The blind status decreases the accuracy of units. It can be caused by spells such as Bedevil by Cu Sith. It can be healed with Penelo's Esunaga or Fran's Ward of the Wood abilities.

Final Fantasy Tactics

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FFT Blind Status Symbol

Template:See Also Blind abilities inflict the Darkness status effect in Final Fantasy Tactics. For physical attacks executed by a unit with Darkness, all targets' evade percentages are doubled. Blind lasts until the end of battle, or until cured.

Game Element Type Effect User
Umbra Mystic Arts Inflicts Darkness. Enemy Mystics
Eye Gouge Enemy Ability Inflicts Darkness. Goblin
Ink Enemy Ability Inflicts Darkness. Mindflayer
Darkness Enemy Ability Inflicts Darkness. Zalera
Grand Cross Enemy Ability Inflicts Darkness as well as a myriad of other statuses. Ultima the High Seraph

Final Fantasy Tactics Advance

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FFTA Blind Status Symbol

The Blind status not only decreases a unit's Evade by 20, but an attacking unit's Accuracy is reduced by 50. It can be inflicted by a number of skills, including the Archer's Blackout, the Gunner's Blindshot, and the Elementalist's Shining Air.

Final Fantasy Tactics A2: Grimoire of the Rift

Template:Sideicon Unlike in Final Fantasy Tactics Advance, the Blind status only reduces Accuracy. Aside from all the old skills from Final Fantasy Tactics Advance, it can also be inflicted by a Lanista's Haunting Vision.

Final Fantasy Tactics S

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Final Fantasy Crystal Chronicles: Ring of Fates

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Final Fantasy Crystal Chronicles: Echoes of Time

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Final Fantasy Mystic Quest

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FFMQ Blind Icon

A blinded character will have his accuracy greatly reduce, and will end up missing the target when physically attacking the enemy. It can be removed with either a Heal Potion or the Heal spell.

Game Element Type Effect
Charm Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, and Blind.
Dragon Claw Weapon Can inflict Poison, Paralyze, Sleep, Confusion, Blind, Stone, and Silence.
Bow of Grace Weapon Shoot-elemental weapon that can inflict Blind.
Blackness Enemy Ability Non-elemental attack that can inflict Blind.
Blind Flash Enemy Ability Inflicts Blind.
Blinder Enemy Ability Non-elemental attack that can inflict Blind.
Smokescreen Enemy Ability Inflicts Blind.

Final Fantasy Adventure

Template:Sideicon The Blind status, called Dark in the game, causes the screen to be darken which will hinder the fields and rooms. The item Eyedrp, or use the magic spell Heal can cure it.

The Final Fantasy Legend

Template:Sideicon In this status, a unit's physical attacks and abilities may miss an intended target, resulting in a wasted weapon use. Defensive abilities and magic books are unaffected.

Game Element Type Effect
King Armor Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Arthur Armor Grants resistance to FFL Strength IconStone and FFL Strength IconPara.
Dragon Helmet Grants resistance to FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Band Helmet Grants resistance to FFL Strength IconFire, FFL Strength IconIce, FFL Strength IconElec, FFL Strength IconPoison, FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake.
Aezis Shield Grants the party FFL Strength IconStone, FFL Strength IconPara, FFL Strength IconWeapon, and FFL Strength IconQuake resistance with 100% success.
King Shield Grants the party FFL Strength IconIce, FFL Strength IconStone, FFL Strength IconPara resistance with 255% success.
Light Enemy Ability Inflicts Blin on all enemies, can't be block.
Blind Enemy Ability Inflicts Blin on enemy group.
Flash Enemy Ability Inflicts Blin on enemy group.
Ink Enemy Ability Inflicts Blin on enemy group.
FFL Strength IconAll Enemy Ability Resists Fire, Ice, Elec, Pois, Ston, Para, Weapon, and Quake.
FFL Strength IconChange Enemy Ability Resists Ston, Para, and Weapon.
FFL Strength IconPar/Wp Enemy Ability Resists Para and Weapon.
FFL Strength IconPara Enemy Ability Resists Dead, Blin, Slep, Conf, Curs, and Para.

Final Fantasy Legend II

Template:Sideicon A unit that is blinded lose half their Agl, cure with Eyedrop or Heal ability. This status last even after battle.

Game Element Type Effect
Blind Enemy Ability Inflicts Blnd; one group.
Flash Enemy Ability Inflicts Blnd; one group.
Ink Enemy Ability Inflicts Blnd; one group.

Final Fantasy Legend III

Template:Sideicon The blinded target's hit rate of the target will be reduced. Can be removed by Heal, Spark, Cycle, EyeDrop, and Elixir.

Game Element Type Effect Description
Spark White Magic Inflicts Dark Blinds one enemy or cure Blind.
Blind Enemy Ability Inflicts Dark Blinds one enemy.
Ink Enemy Ability Inflicts Dark Blinds one enemy or enemy group.
Flash Enemy Ability Inflicts Dark Blinds all enemies.

Final Fantasy: The 4 Heroes of Light

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Bravely Default

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Final Fantasy Dimensions

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FFD Blind Icon
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Dissidia Final Fantasy (2015)

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Pictlogica Final Fantasy

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Final Fantasy Artniks Dive

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Final Fantasy Record Keeper

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Final Fantasy Explorers

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Final Fantasy Brave Exvius

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FFBE Blind Icon
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Chocobo's Dungeon 2

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Final Fantasy Fables: Chocobo's Dungeon

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Non-Final Fantasy Appearances

Kingdom Hearts series

In Kingdom Hearts 358/2 Days certain enemy attacks can cause the blind status, causing most physical attacks by the player miss for a short period of time. Equipping light elemental rings help lessen the chance of blind. Blind also appears in Kingdom Hearts Birth by Sleep and Kingdom Hearts 3D: Dream Drop Distance, blinded enemies will either go in random directions or attack other enemies. Blinded characters will only have the area immediately around them visible. Shotlocks and Lock-on cannot be used while blinded.

Dead Fantasy

Blind appears with Tifa Lockhart as materia and is used against Hitomi in the burning cathedral along with the other status affect materia in her possession.

Gallery

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