|Relm: I couldn't miss the chance to practice my drawing!|
|This article is in need of a few pictures. Perhaps you can help by uploading and adding a picture or two.|
A spellblade technique that uses darkness to blind the target, reducing their success rate for direct attacks.
Blinds one foe with darkness.
Blind (BLND in the NES release) is a level 7 Black Magic spell which inflicts Blind on a single enemy that currently has 300 or less HP. It never misses on weak/weakened enemies, but will never hit if the target resists the Status element or has more than 300 HP. The spell can be bought at Onrac and can be learned by the Black Mage and Black Wizard job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 25 MP to cast. The enemy Death Knight is the only enemy capable of casting the spell.
Blinds foes with darkness.
Blind is a Black Magic spell which inflicts Blind to one or all enemies. The success rate increases with the spell's level. Any character can learn Blind by having them use the Blind Tome (called the Blind Scroll in the Origins release).
|Effect||Allows the target to learn Blind when used outside of battle. Casts Blind VIII on all foes when used in battle.|
|Find||Tropical Island (x2)|
|Drop||Dark Soul, Ogre Mage|
Blind is a level 2 Black Magic spell that has a base power of 10 and can be bought for 700 gil at Canaan, Tozus, and the Vikings' Cove, while a free one is found in Canaan. It has a 60% chance of inflicting the Blind status to one or all enemies.
Blind spell causes the status ailment Darkness. Casting Blind in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus and Carbuncle by 0.2. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Blind spells, among other basic spells.
|Draw from||Level 1-29: Granaldo, Lefty, Oilboyle, Tri-Face|
Level 1-100: Blue Dragon, Guard, Imp, Ochu, Tri-Point
Level 20-100: Blobra, Forbidden
|Draw points||Dollet Communication Tower, Missile Base|
|Refine||ST Mag-RF: Eye Drops x1 = Blind x1; Ochu Tentacle x1 = Blind x20|
|No effect||No effect||Darkness: +1.00%||Darkness: +1.00%|
Causes Darkness, which hinders accuracy of physical attacks.
Blind is a White Magic spell used by Dagger learned for 40 AP from the Magician Shoes and Multina Racket. It costs 6 MP to cast and has a 75% accuracy. It can be reflected and works with Return Magic. Blind also appears in the arsenal of the Ring Leader and of Quale.
Blind is part of the Arcana skillset used by the Dark Knight, however, the spell is not learned via the dressphere. Equipping the Blind Shock accessory or the Still of Night Garment Grid also allows the use of the spell.
The character is veiled in darkness, reducing chance to hit. Remove with Eye Drops.
In the Zodiac versions, Blind's license is Black Magick 2 but its effects are retained. Blind costs 20 LP and consumes 10 MP, however it cannot be bought and is only obtained from a chest in Giza Plains Toam Hills during the Dry. Blind can only be used by the Black Mage job class.
Many enemies can use the spell against the party, the enemies being Darkmare, Elder Wyrm, Flan, Forbidden, Gargoyle, Ghost, Imperial Magus, Lich, Nightmare, Pumpkin Head, Pumpkin Star, Skull Warrior, Slime, Specter, Spinner-Rook, Wraith, Zombie (male), Zombie Lord, and Zombie Warrior.
Block off the light, see the dark side... Blind!
Blind is an ability learned by the Templar job for 50 JP. It inflicts Blind to one target with a range of 4 for 6 MP.
Spray inky gas. Inflicts darkness.
Blind is a spell usable by Sages, which can be learned for 100 AP from the Druid Mace. It costs 12 MP to cast, has a range of 4, and can only target one unit. It cannot be reflected, but can be countered with Return Magic, and is stealable through the ability Steal: Ability.
Blind is a spell learned by Green Mages for 150 AP through the Druid Mace, costing 8 MP to cast and having a range of 4.
Shoot a magical missile that has a chance of blinding an enemy, reducing its accuracy.