Black Waltz No. 3 is a boss from Final Fantasy IX.
|Can't escape. Characters do not pose on victory. No rewards given.|
The third of the Black Waltz-type black mages, it is first fought on the cargo ship when the party is on the way to Alexandria, just as Zidane implements his plan to steal the ship and go to Lindblum instead. When the regular black mages attempt to protect Vivi, it wipes them out in a massive Thundara attack, confusing Vivi.
Vivi's confusion becomes rage, and a battle ensues. After being defeated, Black Waltz No. 3 refuses to accept the fact that it is not invincible and commandeers Zorn and Thorn's small airship. It pursues the cargo ship that the party is on until it loses control of the craft and crashes into South Gate.
Later in the game, Black Waltz No. 3 attacks the train containing Garnet, Marcus, and Steiner, greatly weakened but still seeking to capture Garnet. She attempts to question Black Waltz No. 3 of her mother's intentions, but it blindly attacks and is destroyed at last.
Get out of my way! Do you dare fight a Black Waltz?
The battle begins with Vivi going into Trance, and players should take full advantage of it. Unlike Black Waltz number two, Black Waltz number three doesn't counter Vivi's spells. Steiner should be using sword magic until he runs out of MP, or toss a potion if needed. Zidane should mostly focus on passing around potions to the injured party member, or you could have Steiner use potions while Zidane focuses on stealing equipment off the boss.
Despite the Waltz's use of high level magic (Thundara, Blizzara, Fira), the damage can be easily undone if the battle is fought properly. The only tough part of this fight is when the Black Waltz is airborne. To prevent this, none of the party members should ever attack, for this will cause the Black Waltz to fly into the air for some time and deal Thundara spell to all members of the party while also being immune to further normal attacks. The Black Waltz will go down very quickly and easily.
Mission... retrieve... princess... alive...
This time around, the Black Waltz is much more volatile, and its attacks do more damage, but the player cannot lose this battle unless they command Steiner and Marcus to attack and knock out Garnet. This is because Black Waltz No. 3 will never attack Garnet, and if she is the only ally left standing, the boss will inflict damage upon itself, eventually leading to its defeat. It is recommended that Marcus is kept alive, because this Black Waltz has some valuable items that Marcus can steal, which are useful for Vivi later on; plus, it helps add damage to Zidane's Thievery skill acquired later. This final defeat of Black Waltz No. 3 ends the legacy of the Black Waltzes.
One of the elite black mages who serve Alexandria. It looks down on all creation as it sees destruction as the only purpose for its existence. It will go to any length to do its duty, a mad light dancing in its eyes...
The Black Waltz No. 3 appears as an enemy in the game. This marks the first time this character has appeared in a spin-off game of the series.
Black Waltz 3 from Final Fantasy IX appears as an enemy in Final Fantasy Record Keeper.
Script error Black Waltz No. 3 has three Lightning-elemental cards in Final Fantasy Trading Card Game.
Black Waltz 3 appears on a Triple Triad card.