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Black Waltz 3

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Black Waltz No. 3 is a boss from Final Fantasy IX.


Enemies Frequency AP
Can't escape. Characters do not pose on victory. No rewards given.
Black Waltz 3 (#031) 100% 5
Can't escape.
Black Waltz 3 (#059) 100% 5


Spoiler warning: Plot and/or ending details follow. (Skip section)

Black Waltz No. 3.

The third of the Black Waltz-type black mages, it is fought on the cargo ship when the party is on the way to Alexandria, just as Zidane implements his plan to steal the ship and go to Lindblum instead. When the regular black mages attempt to protect Vivi, it wipes them out in a Thundara attack.

Vivi becomes raged, and a battle ensues. After being defeated, Black Waltz No. 3 refuses to accept it is not invincible and commandeers Zorn and Thorn's small airship. It pursues the cargo ship until it loses control of the craft and crashes into South Gate.

Later, Black Waltz No. 3 attacks the train containing Garnet, Marcus, and Steiner, greatly weakened but still seeking to capture Garnet. She attempts to question Black Waltz No. 3 of her mother's intentions, but it blindly attacks and is destroyed at last.

Spoilers end here.


First battleEdit

Get out of my way! Do you dare fight a Black Waltz?
—Black Waltz No. 3

The battle begins with Vivi going into Trance. Unlike Black Waltz number two, Black Waltz number three doesn't counter Vivi's spells. Steiner should be using sword magic until he runs out of MP, or toss a potion if needed. Zidane should focus on passing around potions to the injured party member, or focus on stealing equipment off the boss.

Despite the Waltz's use of high level magic (Thundara, Blizzara, Fira), the only tough part is when the Black Waltz is airborne. To prevent this, none of the party members should attack, for this will cause the Black Waltz to fly into the air for some time and deal Thundara spell to all members of the party while also being immune to further normal attacks.

Second battleEdit

Mission... retrieve... princess... alive...
—Black Waltz No. 3

The Black Waltz is more volatile, and its attacks do more damage, but the player cannot lose this battle unless they command Steiner and Marcus to attack and knock out Garnet. This is because Black Waltz No. 3 will never attack Garnet, and if she is the only ally left standing, the boss will inflict damage upon itself. It is recommended that Marcus is kept alive, because this Black Waltz has some valuable items that Marcus can steal, which are useful for Vivi later on; plus, it helps add damage to Zidane's Thievery skill acquired later.

Other appearancesEdit

Theatrhythm Final FantasyEdit


Theatrhythm Black Waltz
One of the elite black mages who serve Alexandria. It looks down on all creation as it sees destruction as the only purpose for its existence. It will go to any length to do its duty, a mad light dancing in its eyes...
—Black Waltz No. 3's CollectaCard

The Black Waltz No. 3 appears as an enemy in the game. This marks the first time this character has appeared in a spin-off game of the series.

Theatrhythm Final Fantasy Curtain CallEdit


Baknamy FFTA2This article or section is a stub about an enemy in Theatrhythm Final Fantasy Curtain Call. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

FFAB Black Waltz 3 appears in Final Fantasy Airborne Brigade as an enemy during the second part of the "Shattered World" event. In battle, Black Waltz 3 uses Thundara.

Final Fantasy Record KeeperEdit


FFRK Black Waltz 3 FFIX

Black Waltz 3 from Final Fantasy IX appears as an enemy in Final Fantasy Record Keeper.

Final Fantasy ArtniksEdit


Impresario-ffvi-iosThis article or section is a stub about Final Fantasy Artniks. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Trading Card GameEdit

TCG Black Waltz No. 3 has three Lightning-elemental cards in Final Fantasy Trading Card Game.

Triple Triad (Portal App)Edit

188a Black Waltz 3

Black Waltz 3 appears on a Triple Triad card.


Related enemiesEdit

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