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Black Magic (Final Fantasy X-2)

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X-2

FFT F White Mage PortraitWhite Mage: Life's refreshing breeze, blow in energy! Cure!
This article can be improved in areas such as flavor text of the abilities and they should be in italic.
Please refer to the Manual of Style or Editing Help to get started.
Cast black magic spells.
—In-Game "Help" Description.

Black Magic (黒魔法, Kuro Mahou?) is a skillset in Final Fantasy X-2 mainly associated with the Black Mage dressphere. Equipping the Black Lore accessory also grants access to it. Some Garment Grids allow access of the spells assigned to them. Rikku's Mascot's Wildcat! skillset is a stronger variant of the Black Magic skillset. The Black Tome accessory cuts the charge time required for Black Magic by 40%.

The skillset specializes in offensive magical damage, mostly elemental. The non-elemental spells Flare and Ultima don't appear in the the Black Mage's skillset, but can be obtained by equipping Garment Grids. They can also be cast by Lady Luck via the Magic Reels command: Flare is the result of chaining three cherries and Ultima appears when three red 7s are chained.

List of Black Magic SpellsEdit

Spell MP Usage Description Acquirement
Fire 4 Minor Fire elemental damage to one or all enemies. Black Mage dressphere
Heart of Flame Garment Grid
Red Ring accessory
Blizzard 4 Minor Ice elemental damage to one or all enemies. Black Mage dressphere
White Ring accessory
Thunder 4 Minor Lightning elemental damage to one or all enemies. Black Mage dressphere
Thunder Spawn Garment Grid
Yellow Ring accessory
Water 4 Minor Water elemental damage to one or all enemies. Black Mage dressphere
Menace of the Deep Garment Grid
Blue Ring accessory
Fira 12 Moderate Fire elemental damage to one or all enemies. Learn on the Black Mage dressphere for 40 AP
Heart of Flame Garment Grid (Pass through green and red gates)
NulBlaze Ring accessory
Blizzara 12 Moderate Ice elemental damage to one or all enemies. Learn on the Black Mage dressphere for 40 AP
Ice Queen Garment Grid (Pass through green and red gates)
NulFrost Ring accessory
Thundara 12 Moderate Lightning elemental damage to one or all enemies. Learn on the Black Mage dressphere for 40 AP
Thunder Spawn Garment Grid (Pass through green and red gates)
NulShock Ring accessory
Lady Luck's Magic Reels (two hats)
Watera 12 Moderate Water elemental damage to one or all enemies. Learn on the Black Mage dressphere for 40 AP
Menace of the Deep Garment Grid (Pass through green and red gates)
NulTide Ring
Firaga 24 Major Fire elemental damage to one or all enemies. Learn on the Black Mage dressphere for 100 AP after learning Fira
Heart of Flame Garment Grid (Pass through all gates)
Crimson Ring accessory
Lady Luck's Magic Reels (three hats)
Blizzaga 24 Major Ice elemental damage to one or all enemies. Learn on the Black Mage dressphere for 100 AP after learning Blizzara
Ice Queen Garment Grid (Pass through all gates)
Snow Ring accessory
Lady Luck's Random Reels by lining up three BARs
Thundaga 24 Major Lightning elemental damage to one or all enemies. Learn on the Black Mage dressphere for 100 AP after learning Thundara
Thunder Spawn Garment Grid (Pass through all gates)
Ochre Ring accessory
Waterga 24 Major Water elemental damage to one or all enemies. Learn on the Black Mage dressphere for 100 AP after learning Watera
Menace of the Deep Garment Grid (Pass through all gates)
Cerulean Ring accessory
Flare 54 Heavy non-elemental damage. Conflagration (pass through all gates)
Megiddo Garment Grid (pass through green gate)
Lady Luck's Magic Reels (three cherries)
Ultima 90 Extreme non-elemental damage to all enemies. Megiddo Garment Grid (pass through all gates)
Lady Luck's Magic Reels (three sevens)

GalleryEdit

EtymologyEdit

Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.

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