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Perform black magic.
Description
Black Magic (くろまほう, Kuro Mahō?), also known as Black, is the primary ability of the Black Mage from Final Fantasy V. This class of magic is purely offensive, containing numerous spells that induce status effects or cause magical damage. It is disabled if the user is silenced. Black Magic is purchased at shops in different towns and is divided into six levels. The Red Mage's Red Magic command can also use the Black Magic spells up to level 3.
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Mechanics
Some spells have been programmed to always hit their target.
If the spell is multi-targeted the Spell Hit% is halved. Spells that are naturally multi-target do not suffer the penalty. If the target has Shell, the Spell Hit% is also halved, and if the target is a Toad its Evade % is reduced to 0.
The game generates two random numbers between 0 and 99.
- If N1 >= Hit%, the spell misses
- If N2 < Evade%, the spell misses
Magic attacks' parameters are calculated as follows:
If the target absorbs the attacking element it is healed instead of damaged and if it has elemental immunity, the attack misses. If the target is resistant against the attacking element the Attack modifier in the above formula is halved, and if it is weak against the element, the Attack modifier is doubled and the attack ignores the target's Magic Defense.
Damage is capped at 9999.
Flare is the exception to the normal magic damage calculation and has its own damage calculation formula.
Black Magic abilities give characters the Black Mage's base Magic based on the following formula:
- Magic = Black Mage Base Magic - 3 * (6 - Black Mage Job Level)
However, the value of the base Magic granted in this way is capped at the Black Mage's base.
Thus the base Magic stat for a character with Black Magic equipped would be as follows:
- Level 1 = 40 base Magic
- Level 2 = 43 base Magic
- Level 3 = 46 base Magic
- Level 4 = 49 base Magic
- Level 5 = 52 base Magic
- Level 6 = 55 base Magic
- Level 7 = 55 base Magic
Upon mastery, Freelancers and Mimes gain the Black Mage's base Magic unless they already have a higher base from another mastered job.
It takes 10 AP to learn the level 1 of the command, 20 for level 2, 30 for level 3, 50 for level 4, 70 for level 5 and 100 for level 6.
List of spells
Name | Cost | Spell Level | MP Cost | Effect | Location | Image |
---|---|---|---|---|---|---|
Fire | 150 | 1 | 4 | Minor Fire elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent | |
Deals fire damage. | ||||||
Blizzard (Ice) |
150 | 1 | 4 | Minor Ice elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent | |
Deals ice damage. | ||||||
Thunder (Bolt) |
150 | 1 | 4 | Minor Lightning elemental damage to one or all enemies. | Tule, Carwen, Karnak, Crescent | |
Deals lightning damage. | ||||||
Poison (Venom) |
290 | 2 | 2 | Inflicts Poison on one enemy. | Karnak, Crescent | |
Causes poison. | ||||||
Sleep | 300 | 2 | 3 | Inflicts Sleep on one or all enemies. | Carwen, Karnak, Crescent | |
Causes sleep. | ||||||
Toad | 300 | 2 | 8 | Inflicts or cures the Frog status on one or all enemies/allies. | Buy at Phantom Village. Find in Istory. | |
Inflicts toad on target or restores state. | ||||||
Fira (Fire2) |
600 | 3 | 10 | Moderate Fire elemental damage to one or all enemies. | Karnak, Crescent | |
Deals fire damage. | ||||||
Blizzara (Ice2) |
600 | 3 | 10 | Moderate Ice elemental damage to one or all enemies. | Karnak, Crescent | |
Deals ice damage. | ||||||
Thundara (Bolt2) |
600 | 3 | 10 | Moderate Lightning elemental damage to one or all enemies. | Karnak, Crescent | |
Deals lightning damage. | ||||||
Drain | 3000 | 4 | 13 | Steals HP from an enemy and uses it to restore own HP. Heals target and damages caster if target is Undead. | Regole, Castle of Bal, Quelb, Castle Surgate | |
Absorbs HP. | ||||||
Break | 3000 | 4 | 15 | Inflicts Petrify on one enemy. | Regole, Castle of Bal, Quelb, Castle Surgate | |
Causes petrification. | ||||||
Bio | 3000 | 4 | 16 | Moderate Poison elemental damage as well as Sap to one or all enemies. | Regole, Castle of Bal, Quelb, Castle Surgate | |
Releases a virus that deals damage. | ||||||
Firaga (Fire3) |
6000 | 5 | 25 | Major Fire elemental damage to one or all enemies. | Moore | |
Deals fire damage. | ||||||
Blizzaga (Ice3) |
6000 | 5 | 25 | Major Ice elemental damage to one or all enemies. | Moore | |
Deals ice damage. | ||||||
Thundaga (Bolt3) |
6000 | 5 | 25 | Major Lightning elemental damage to one or all enemies. | Moore | |
Deals lightning damage. | ||||||
Flare | 0 | 6 | 39 | Massive Non-elemental damage to one enemy. | Fork Tower | |
Deals damage by combustion. | ||||||
Death (Doom) |
10000 | 6 | 29 | Inflicts Death to one enemy. | Phantom Village | |
Causes death. | ||||||
Osmose (Psych) (Asper) |
10000 | 6 | 1 | Steals MP from target and uses it to restore own MP. Heals target and damages caster if target is Undead. | Phantom Village | |
Absorbs MP. |
Other appearances
Final Fantasy XIV
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Final Fantasy Airborne Brigade
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- Ability Cards
- Legend Cards
Gallery
- GBA
Etymology
Black magic has traditionally referred to the use of supernatural powers or magic for evil and selfish purposes. With respect to the philosophy of left-hand path and right-hand path, black magic is the malicious counterpart of benevolent white magic.
References
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