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Black Mage (Final Fantasy XII)

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See also: Black Mage (Job).
Black Mage is a License Board in Final Fantasy XII International. It is
represented by the Zodiac Sign of Capricorn. Black Mages are a Magical Class that use Black Magick as their main means of attack. They come equipped with Staffs or Hand-Bombs and Mystical Armor to boost their Magic power.

Contents

[edit] License list

[edit] Equipment

Name Description LP cost
Hand-bombs (2) Lets the character equip Fumarole and Tumulus 55
Hand-bombs (3) Lets the character equip Caldera and Volcano 75
Hand-bombs (4) Lets the character equip Volcano T 105
Staffs (1) Lets the character equip the Oak Staff 15
Staffs (2) Lets the character equip the Sakura Staff and Wizard's Staff 25
Staffs (3) Lets the character equip the Flame Staff and Storm Staff 30
Staffs (4) Lets the character equip the Glacial Staff and Golden Staff 40
Staffs (5) Lets the character equip the Judicer's Staff and Cloud Staff 65
Staff of Sage Lets the character equip the Staff of Sage 115
Mystic Armor (1) Lets the character equip Cotton Shirt, Light Woven Shirt, Cotton Cap, Magick Curch 10
Mystic Armor (2) Lets the character equip Silken Shirt, Kilimweave Shirt, Pointy Hat, Topkapi Hat 15
Mystic Armor (3) Lets the character equip Shepherd's Bolero, Wizard's Robe, Calot Hat, Wizard's Hat 20
Mystic Armor (4) Lets the character equip Chanter's Djellaba, Traveler's Vestment, Lambent Hat, Feathered Cap 25
Mystic Armor (5) Lets the character equip Mage's Habit, Enchanter's Habit,Mage's Hat, Lamia's Tiara 30
Mystic Armor (6) Lets the character equip Sorcerer's Habit, Black Garb, Sorcerer's Hat, Black Cowl 40
Mystic Armor (7) Lets the character equip Carmagnole, Maduin Gear, Gaia Hat, Astrakhan 50
Mystic Armor (8) Lets the character equip Jade Gown, Gaia Gear, Hypnocrown, Gold Hairpin 60
Mystic Armor (9) Lets the character equip Cleric's Robes, Celebrant's Miter 70
Mystic Armor (10) Lets the character equip Black Robes, Black Mask 75
Mystic Armor (11) Lets the character equip White Robes, White Mask 80
Mystic Armor (12) Lets the character equip Glimmering Robes, Golden Skullcap 90
Mystic Armor (13) Lets the character equip Lordly Robes, Circlet 110
Heavy Armor (7) Lets the character equip the Steel Mask and the Mirror Mail 60
Heavy Armor (8) Lets the character equip the Platinum Helm and the Platinum Armor 65
Heavy Armor (9) Lets the character equip the Giant's Helmet and the Carabineer Mail 70
Accessory (1) Lets the character equip Orrachea Amulet 5
Accessory (2) Lets the character equip Bangle and Firefly 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet 35
Accessory (6) Lets the character equip Golden Armlet and Leather Gorget 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlet 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyons 60
Accessory (13) Lets the character equip Berserker and Magick Gloves 60
Accessory (14) Lets the character equip Sage Ring and Agate Ring 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash 70
Accessory (16) Lets the character equip Cameo Belt and Cat-Ear Hood 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Miter 80
Accessory (18) Lets the character equip Sash and Power Armlet 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal 160
Equip Ribbon Lets the character equip a Ribbon. 215

[edit] Magick

Name Description LP cost
Black Magick 1 Lets the character cast Fire and Thunder 15
Black Magick 2 Lets the character cast Blizzard and Blind 20
Black Magick 3 Lets the character cast Aqua and Silence 25
Black Magick 4 Lets the character cast Aero and Sleep 30
Black Magick 5 Lets the character cast Fira and Poison 40
Black Magick 6 Lets the character cast Thundara and Blizzara 50
Black Magick 7 Lets the character cast Bio and Blindga 60
Black Magick 8 Lets the character cast Aeroga and Silencega 70
Black Magick 9 Lets the character cast Firaga and Thundaga 90
Black Magick 10 Lets the character cast Blizzaga and Sleepga 90
Black Magick 11 Lets the character cast Toxic and Shock 100
Black Magick 12 Lets the character cast Scourage and Flare 120
Black Magick 13 Lets the character cast Scathe 165
Green Magick 1 Lets the character cast Decoy and Oil 40
Green Magick 2 Lets the character cast Drain and Reverse 50
Green Magick 3 Lets the character cast Bubble and Syphon 90

[edit] Technicks

Name Description LP cost
Charge Restores amount of users MP. If Technick fails, MP is reduced to 0 30
Charm Causes Confuse to one enemy. 30
Poach Captures a HP critical foe to obtain loot. 30
Steal Steal item(s) from an enemy. 20
Telekinesis Deal ranged damage with melee weapons 80

[edit] Augments

Name Description Number on board LP cost(s)
+ 70/150/230/270/310/390 HP Increase HP by 70/150/230/270/310/390 6 30/50/70/80/90/115
Magick Lore Increases Magick Power, making spells stronger 16 30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
Remedy Lore 1-2 Increases Remedy potency to include curing more status effects 2 30/30
Martyr Recover MP after taking damage 1 30
Ether Lore 1-2-3 Ethers restore 10% more MP per augment 3 20/35/70
Warmage Gain MP after dealing magick damage 1 30
Inquisitor Recover MP after dealing damage 1 30
Spellbreaker Magick power increases when HP critical 1 65
Headsman Recover MP when you kill an enemy 1 30
Swiftness Action time is reduced by 10% 2 30/50
Spellbound Positive buffs last 50% longer 1 30
Serenity Magick is 20% stronger while at Full HP 1 70
Channeling Magick costs 10% less MP to cast 3 30/50/80

[edit] Espers and Quickenings

Name Licenses unlocked LP cost
Quickening HP +70 50
Quickening None 75
Quickening None 100
Quickening HP + 390 125
Belias None 20
Mateus Hand-Bombs (3) 30
Zalera Steal and Poach 30
Adrammelech Hand-Bombs (2) 35
Shemhazai Heavy Armor 7 50
Hashmal Hand-Bombs (4) 50
CĂșchulainn None 50
Zeromus Heavy Armor 9 65
Exodus Heavy Armor 8 65
Famfrit HP + 190, HP + 230, and HP + 310 100
Chaos None 100
Ultima Telekinesis 115
Zodiark None 200


v · e · dFinal Fantasy XII: International Zodiac Job System Jobs
Zodiac Job System
Archer - Black Mage - Breaker - Knight - Machinist - Monk - Mononofu - Red Mage - Shikari - Time Mage - Uhlan - White Mage