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Black Mage (Final Fantasy XII)

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XII

FFXII Complete Black Mage

A completed Black Mage License Board.

Black Mage (黒魔道士, Kuromadōshi?) is a License Board in Final Fantasy XII International Zodiac Job System. It is represented by the Zodiac Sign of Capricorn.

Black Mage is a Magical Class that uses Black Magick as its main means of attack. They come equipped with Staves or Hand-bombs and Mystical Armor to boost their Magic power but, interestingly, they can also equip a few Heavy Armors. Their high damage output and ability to target multiple enemies make them excel in taking out mobs of enemies quickly.

However, they cannot use weapons with high attack power, have few restorative magicks and low HP.

The Black Mage has access to 137 licenses, which require 8,086 LP to unlock, as well as up to 12 additional licenses through summon licenses costing 780 LP, and 2 additional licenses costing 145 LP through quickening licenses.

License BoardEdit

Legend
edged weapons
blunt weapons
piercing weapons
Armor
Accessory
Magick
Technick
Augment
Command
Gambit
Summon
Quickening
A B C D E F G H I J K L M N O P Q R
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19

License listEdit

EquipmentEdit

Name Description LP cost
Hand-bombs (2) Lets the character equip Fumarole and Tumulus. 55
Hand-bombs (3) Lets the character equip Caldera and Volcano. 75
Hand-bombs (4) Lets the character equip Volcano T. 105
Staves (1) Lets the character equip the Oak Staff. 15
Staves (2) Lets the character equip the Sakura Staff and Wizard's Staff. 25
Staves (3) Lets the character equip the Flame Staff and Storm Staff. 30
Staves (4) Lets the character equip the Glacial Staff and Golden Staff. 40
Staves (5) Lets the character equip the Judicer's Staff and Cloud Staff. 65
Staff of the Magi Lets the character equip the Staff of the Magi. 115
Mystic Armor (1) Lets the character equip Cotton Shirt, Light Woven Shirt, Cotton Cap, Magick Curch. 10
Mystic Armor (2) Lets the character equip Silken Shirt, Kilimweave Shirt, Pointy Hat, Topkapi Hat. 15
Mystic Armor (3) Lets the character equip Shepherd's Bolero, Wizard's Robe, Calot Hat, Wizard's Hat. 20
Mystic Armor (4) Lets the character equip Chanter's Djellaba, Traveler's Vestment, Lambent Hat, Feathered Cap. 25
Mystic Armor (5) Lets the character equip Mage's Habit, Enchanter's Habit,Mage's Hat, Lamia's Tiara. 30
Mystic Armor (6) Lets the character equip Sorcerer's Habit, Black Garb, Sorcerer's Hat, Black Cowl. 40
Mystic Armor (7) Lets the character equip Carmagnole, Maduin Gear, Gaia Hat, Astrakhan. 50
Mystic Armor (8) Lets the character equip Jade Gown, Gaia Gear, Hypnocrown, Gold Hairpin. 60
Mystic Armor (9) Lets the character equip Cleric's Robes, Celebrant's Miter. 70
Mystic Armor (10) Lets the character equip Black Robes, Black Mask. 75
Mystic Armor (11) Lets the character equip White Robes, White Mask. 80
Mystic Armor (12) Lets the character equip Glimmering Robes, Golden Skullcap. 90
Mystic Armor (13) Lets the character equip Lordly Robes, Circlet. 110
Heavy Armor (7) Lets the character equip the Steel Mask and the Mirror Mail. 60
Heavy Armor (8) Lets the character equip the Platinum Helm and the Platinum Armor. 65
Heavy Armor (9) Lets the character equip the Giant's Helmet and the Carabineer Mail. 70
Accessory (1) Lets the character equip Orrachea Armlet. 5
Accessory (2) Lets the character equip Bangle and Firefly. 20
Accessory (3) Lets the character equip Diamond Armlet and Argyle Armlet. 25
Accessory (4) Lets the character equip Battle Harness and Steel Gorget. 35
Accessory (5) Lets the character equip Tourmaline Ring and Embroidered Tippet. 35
Accessory (6) Lets the character equip Golden Amulet and Leather Gorget. 35
Accessory (7) Lets the character equip Rose Corsage and Turtleshell Choker. 40
Accessory (8) Lets the character equip Thief's Cuffs and Gauntlets. 45
Accessory (9) Lets the character equip Amber Armlet and Black Belt. 30
Accessory (10) Lets the character equip Jade Collar and Nishijin Belt. 40
Accessory (11) Lets the character equip Pheasant Netsuke and Blazer Gloves. 45
Accessory (12) Lets the character equip Gillie Boots and Steel Poleyns. 60
Accessory (13) Lets the character equip Berserker and Magick Gloves. 60
Accessory (14) Lets the character equip Sage's Ring and Agate Ring. 70
Accessory (15) Lets the character equip Ruby Ring and Bowline Sash. 70
Accessory (16) Lets the character equip Cameo Belt and Cat-ear Hood. 70
Accessory (17) Lets the character equip Bubble Belt and Fuzzy Miter. 80
Accessory (18) Lets the character equip Sash and Power Armlet. 80
Accessory (19) Lets the character equip Indigo Pendant and Winged Boots. 100
Accessory (20) Lets the character equip Opal Ring and Hermes Sandals. 115
Accessory (21) Lets the character equip Quasimodo Boots and Nihopalaoa. 130
Accessory (22) Lets the character equip Germinas Boots and Ring of Renewal. 160
Equip Ribbon Lets the character equip a Ribbon. 215

MagickEdit

Name Description LP cost
Black Magick 1 Lets the character cast Fire and Thunder. 15
Black Magick 2 Lets the character cast Blizzard and Blind. 20
Black Magick 3 Lets the character cast Aqua and Silence. 25
Black Magick 4 Lets the character cast Aero and Sleep. 30
Black Magick 5 Lets the character cast Fira and Poison. 40
Black Magick 6 Lets the character cast Thundara and Blizzara. 50
Black Magick 7 Lets the character cast Bio and Blindga. 60
Black Magick 8 Lets the character cast Aeroga and Silencega. 70
Black Magick 9 Lets the character cast Firaga and Thundaga. 90
Black Magick 10 Lets the character cast Blizzaga and Sleepga. 90
Black Magick 11 Lets the character cast Toxify and Shock. 100
Black Magick 12 Lets the character cast Scourge and Flare. 120
Black Magick 13 Lets the character cast Scathe 165
Green Magick 1 Lets the character cast Decoy and Oil. 40
Green Magick 2 Lets the character cast Drain and Reverse. 50
Green Magick 3 Lets the character cast Bubble and Syphon. 90

TechnicksEdit

Name Description LP cost
Charge Restores amount of users MP. If Technick fails, MP is reduced to 0. 30
Charm Causes Confuse to one enemy. 30
Poach Captures a HP critical foe to obtain loot. 30
Steal Steal item(s) from an enemy. 20
Telekinesis Deal ranged damage with melee weapons. 80

AugmentsEdit

Name Description Amount LP cost
HP+70/150/190/230/270/310/390 Increases HP by numbered amount. 7 30/50/60/70/80/90/115
Magick Lore Increases Magick Power, making spells stronger. 16 30/30/30/30/50/50/50/50/70/70/70/70/100/100/100/100
Remedy Lore 1-2 Increases Remedy potency to include curing more status effects. 2 30/30
Martyr Recover MP after taking damage. 1 30
Ether Lore 1-2-3 Ethers restore 10% more MP per augment. 3 20/35/70
Warmage Gain MP after dealing magick damage. 1 30
Inquisitor Recover MP after dealing damage. 1 30
Spellbreaker Magick power increases when HP critical. 1 65
Headsman Recover MP when you kill an enemy. 1 30
Swiftness Action time is reduced by 10%. 2 30/50
Spellbound Positive buffs last 50% longer. 1 30
Serenity Magick is 20% stronger while at Full HP. 1 70
Channeling Magick costs 10% less MP to cast. 3 30/50/80

Espers and QuickeningsEdit

Name Licenses unlocked LP cost
Quickening HP +70 50
Quickening None 75
Quickening None 100
Quickening HP + 390 125
Belias None 20
Mateus Hand-Bombs (3) 30
Zalera Steal and Poach 30
Adrammelech Hand-Bombs (2) 35
Shemhazai Heavy Armor 7 50
Hashmal Hand-Bombs (4) 50
Cúchulainn None 50
Zeromus Heavy Armor 9 65
Exodus Heavy Armor 8 65
Famfrit HP + 190, HP + 230, and HP + 310 100
Chaos None 100
Ultima Telekinesis 115
Zodiark None 200

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