Final Fantasy XIII-2 Enemy
Black Chocobo
黒チョコボ (Kurochokobo)
FFXIII2 enemy Black Chocobo
HP FFXIII-2 Strength Icon FFXIII-2 Magic Icon
95,892 257 294
Stagger Icon FFXIII Chain Icon FFXIII
200 80
Keep Launch Libra
15 Resistant 30
CP Gil
300 468
Fire Icon FFXIII Ice Icon FFXIII Lightning Icon FFXIII
- - -
Wind Icon FFXIII Physical Icon FFXIII Magical Icon FFXIII
- - -
Status resistanceThe lower the number, the more suspectible the enemy is to the status.
Deprotect-ffxiii-icon Deshell-ffxiii-icon Slow-ffxiii-icon Poison-ffxiii-icon Imperil-ffxiii-icon
- - - Immune -
Curse-ffxiii-icon Pain-ffxiii-icon Fog-ffxiii-icon Debrave-ffxiii-icon Defaith-ffxiii-icon
- Immune Immune - -
Daze-ffxiii-icon Wound Death-ffxiii-icon Dispel-ffxiii-icon Provoke-ffxiii-icon
- - - - -
Location Vile Peaks -010 AF-
Type Feral Creature
Subtype Chocobo
Recruit Chance 15%
Common Drop Chocobo Plume (20%)
Rare Drop Afro & Black Chick (1%)
Notes - May flee from battle.
- Capable of restoring HP.
- Capable of inflicting Slow.

The Black Chocobo is an enemy in Final Fantasy XIII-2. It always appears alone. It randomly appears alongside monsters in Vile Peaks -010 AF-. If the battle takes too long, it will flee by using Choco Dash.

A good tip is to pay attention to the chocobo's movements in battle, as right before they flee they will turn around and shake their rear. As soon as the player spots this they can press Start and redo the battle, as it is often faster than waiting for another one to spawn.

Paradigm PackEdit

As a Paradigm Pack monster, the Black Chocobo is a Saboteur. It maintains decent stats, but the skillset contain spells identical with that of the player's, although it learns some II-varieties and Endless Nightmare, along resistance to Pain. It also has an otherwise moderate stat pool at the end of its development, along with a decent casting speed, making the Black Chocobo an overall acceptable Saboteur end- and post-game.

Tameable Monster
Name Black Chocobo Role Saboteur
Traits Late Bloomer - Magical - Wild
Composition Biological Start Grade Monster Grade 1
Max Level 99 HP 623
Strength 48 Magic 60
ATB Segments 3 Stages 5
Innate Affinities N/A
Feral Link Kweh Kweh (Inflict magic damage on target and nearby foes. Input Type: Button tap)
Ability Type Level Infusible
Deprotect Command Initial Y
ATB Advantage Passive Initial N
Magic: +10% Passive Initial Y
Deshell Command 6 Y
Imperil Command 7 Y
Resist Pain: +10% Passive 14 Y
Magic: +16% Passive 18 Y
Wound Command 27 Y
Imperil II Command 37 N
Endless Nightmare Command 45 N
Resist Pain: +44% Passive 50 Y
Magic: +20% Passive 56 Y
Woundga Command 62 Y
Heavy Imperilga Command 63 N
Resist Pain: +66% Passive 69 Y
Deprotega Command 70 Y
Pain II Command 74 N
Magic: +25% Passive 77 Y
Resist Magic: +15% Passive 83 Y
Improved Debuffing Passive 86 N
Heavy Painga Command 90 N

Related enemiesEdit