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Bizarro∙Sephiroth

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Final Fantasy VII Boss
Bizarro∙Sephiroth
Main Body (A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 40,000 (140,000) 400
Attack Magic Defense
210 144 200
M. Defense Dexterity Evade
200 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Fire 3, Ice 3, Bolt 3, Demi 3, Quake 3, Aurora Fence, Stigma, Heartless Angel, Bizarro Enegy, Slow, Stop
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-The battle ends when this target is defeated.
Bizarro∙Sephiroth
Head (B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
210 144 200
M. Defense Dexterity Evade
200 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Core (C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 10,000 (20,000) 400
Attack Magic Defense
210 144 200
M. Defense Dexterity Evade
200 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-Core is immune to all forms of damage until both Right Magic (D) and Left Magic (E) are dead
Bizarro∙Sephiroth
Right Magic (D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 4,000 (8,000) 400
Attack Magic Defense
210 144 200
M. Defense Dexterity Evade
200 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Left Magic (E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 4,000 (8,000) 400
Attack Magic Defense
210 144 200
M. Defense Dexterity Evade
200 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
Absorb - - -
Earth Wind Gravity Poison Holy
Absorb - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Main Body (Main:A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 40,000 (140,000) 400
Attack Magic Defense
210 144 210
M. Defense Dexterity Evade
210 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Aurora Fence, Bolt3, Slow, Stigma, Heartless Angel, Sleepel, Ice3, Bizarro Energy,
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-The battle ends when this target is defeated.
Bizarro∙Sephiroth
Head (Main:B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
210 144 210
M. Defense Dexterity Evade
210 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-If Head (Sub:B) is dead, Head (Main:B) is also dead.
Bizarro∙Sephiroth
Core (Main:C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 14,000 (28,000) 400
Attack Magic Defense
210 144 210
M. Defense Dexterity Evade
210 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-Core is immune to all forms of damage until Right Shoulder (Main:D), Right Arm (Main:E) and Core (Sub:C) are all dead
Bizarro∙Sephiroth
Right Shoulder (Main:D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 6,000 (12,000) 400
Attack Magic Defense
210 144 210
M. Defense Dexterity Evade
210 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Right Arm (Main:E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 4,000 (8,000) 400
Attack Magic Defense
210 144 210
M. Defense Dexterity Evade
210 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Main Body (Sub:A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 35,000 (75,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 110 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Aurora Fence, Fire3, Stop, Stigma, Heartless Angel, Quake3, Demi3, Bizzarro Enegy
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-This is untargetable,
Bizarro∙Sephiroth
Head (Sub:B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 110 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-If Head (Main:B) is dead, Head (Sub:B) is also dead
Bizarro∙Sephiroth
Core (Sub:C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 12,000 (24,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 110 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-Core is immune to all forms of damage until Left Shoulder (Sub:D) and Left Arm (Sub:E) are both dead
Bizarro∙Sephiroth
Left Shoulder (Sub:D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 6,000 (12,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 110 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
Absorb - - -
Earth Wind Gravity Poison Holy
- - Absorb - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Left Arm (Sub:E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 4,000 (8,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 110 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
Absorb - - -
Earth Wind Gravity Poison Holy
- - Absorb - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Main Body (Main:A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 40,000 (140,000) 400
Attack Magic Defense
210 144 220
M. Defense Dexterity Evade
210 140 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Aurora Fence, Bolt3, Quake3, Stigma, Heartless Angel, Ice3, Fire3, Demi3, Bizzarro Enegy
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-The battle ends when this target is defeated.
Bizarro∙Sephiroth
Head (Main:B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
210 144 220
M. Defense Dexterity Evade
210 140 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-If Head (Sub1:B) or Head (Sub2:B) are dead, Head (Main:B) is also dead.
Bizarro∙Sephiroth
Core (Main:C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 16,000 (32,000) 400
Attack Magic Defense
210 144 220
M. Defense Dexterity Evade
210 140 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information -Abilities whose names are not shown are in italics.
-Core is immune to all forms of damage until Core (Sub1:C) and Core (Sub2:C) are both dead
Bizarro∙Sephiroth
Right Magic (Main:D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 8,000 (16,000) 400
Attack Magic Defense
210 144 220
M. Defense Dexterity Evade
210 140 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information if Right Shoulder (Sub1:D) is dead, Right Magic (Main:D) is also dead
Bizarro∙Sephiroth
Left Magic (Main:E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 8,000 (16,000) 400
Attack Magic Defense
210 144 220
M. Defense Dexterity Evade
210 140 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information If Left Shoulder (Sub2:D) is dead, Left Magic (Main:E) is also dead.
Bizarro∙Sephiroth
Main Body (Sub1:A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 35,000 (67,000) 400
Attack Magic Defense
200 136 210
M. Defense Dexterity Evade
200 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Aurora Fence, Bolt3, Slow, Stigma, Heartless Angel, Sleepel, Ice3, Bizzarro Enegy
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information This is untargetable
Bizarro∙Sephiroth
Head (Sub1:B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
200 136 210
M. Defense Dexterity Evade
200 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information if Head (Main:B) or Head (Sub2:B) are dead, Head (Sub1:B) is also dead.
Bizarro∙Sephiroth
Core (Sub1:C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 12,000 (24,000) 400
Attack Magic Defense
200 136 210
M. Defense Dexterity Evade
200 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information Core is immune to all forms of damage until Right Shoulder (Sub1:D) and Right Arm (Sub1:E) are both dead
Bizarro∙Sephiroth
Right Shoulder (Sub1:D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 8,000 (16,000) 400
Attack Magic Defense
200 136 210
M. Defense Dexterity Evade
200 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information if Right Magic (Main:D) is dead, Right Shoulder (Sub1:D) is also dead
Bizarro∙Sephiroth
Right Arm (Sub1:E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 6,000 (12,000) 400
Attack Magic Defense
200 136 210
M. Defense Dexterity Evade
200 120 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- Absorb Absorb -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Bizarro∙Sephiroth
Main Body (Sub2:A)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 30,000 (54,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities Sephiroth Shock, Aurora Fence, Fire3, Stop, Stigma, Heartless Angel, Quake3, Demi3, Bizzarro Enegy
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information This is untargetable
Bizarro∙Sephiroth
Head (Sub2:B)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 2,000 (4,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information if Head (Main:B) or Head (Sub1:B) are dead, Head (Sub2:B) is also dead.
Bizarro∙Sephiroth
Core (Sub2:C)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 12,000 (24,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
- - - -
Earth Wind Gravity Poison Holy
- - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information Core is immune to all forms of damage until Left Shoulder (Sub2:D) and Left Arm (Sub2:E) are both dead
Bizarro∙Sephiroth
Left Shoulder (Sub2:D)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 8,000 (16,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
Absorb - - -
Earth Wind Gravity Poison Holy
Absorb - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness
Other Information if Left Magic (Main:E) is dead, Left Shoulder (Sub2:D) is also dead
Bizarro∙Sephiroth
Left Arm (Sub2:E)
リバース・セフィロス (Ribāsu Sefirosu)
Bizarro sephiroth
Statistics
Level HP MP
61 6,000 (12,000) 400
Attack Magic Defense
190 128 200
M. Defense Dexterity Evade
190 100 1
EXP AP Gil
0 0 0
Elemental Affinities
Fire Ice Lightning Water
Absorb - - -
Earth Wind Gravity Poison Holy
Absorb - Immune - -
Location Planet's Core
Steal Nothing
Item Dropped Nothing
Morph N/A
Abilities None
Enemy Skill N/A
Status Immunity Death, Sleep, Poison, Confuse, Silence, Frog, Small, Slow Numb, Petrify, Death Sentence, Manipulate, Berserk, Slow, Stop, Paralyze, Darkness

Bizarro∙Sephiroth is Sephiroth's first form in the final battle of Final Fantasy VII. It is a grotesque form of Sephiroth with multiple body parts acting independently of one another.

MechanicsEdit

The way the player fights Bizarro∙Sephiroth changes depending on their actions in the previous battle against Jenova∙SYNTHESIS, the average party level, and whether or not the player has obtained Yuffie and Vincent. When certain criteria is met, the game will ask the player to select either one, two or three parties (one set of three, two sets of three, or two sets of three and one set of two) to fight Bizarro∙Sephiroth with.

To qualify for a one party situation, one of the following conditions must be met:

  • Jenova∙SYNTHESIS achieved 13 turns or more before the Ultima countdown was activated.
  • The lowest leveled character in the player party is level 34 or lower. This does not count Aeris, and does not count Yuffie and Vincent if the player has not obtained them.
  • The average party level is level 53 or less. This does not count Aeris, nor does it count Yuffie or Vincent if they are not obtained.

To qualify for a two party situation, the player must not qualify for a one party situation (see above).

In addition, one of the following conditions must be met:

  • Either Yuffie, Vincent, or both are not obtained.
  • The lowest leveled character in the player party is level 44 or lower. This does not count Aeris.
  • The average party level is level 67 or lower. This does not count Aeris.

To qualify for a three party situation, the player must not qualify for one or two party situations.

Specifically, all of the following conditions must be met:

  • Both Yuffie and Vincent are obtained.
  • Jenova∙SYNTHESIS achieved 12 turns or less before the Ultima countdown is activated.
  • The lowest leveled character in the player party is level 45 or higher. This does not count Aeris.
  • The average party level is level 68 or higher. This does not count Aeris.

When dealing with two or three parties and switching between them in battle, the HP values of all of the parts are saved for that particular party only. For example, in a two-party situation, the Head Part can have different values of HP for each party.

The single party version of Bizarro∙Sephiroth is the easiest, as he has the lowest amount of HP for all of his parts. The two party version requires a different strategy as the two parties must defeat both the Left Magic and Right Magic parts of Bizarro∙Sephiroth before the Core is vulnerable. The three-party version requires more strategy between each party as the primary goal is to defeat two of the sub-Cores so the main-Core becomes vulnerable to attacks. Thus, the parties surrounding the main party (Cloud's party) must defeat the Left and Right Magic Part to make their relative sub-Core vulnerable. After this is achieved, Cloud's party can attack the main Core and finish the battle.

BattleEdit

The statistics vary based on various things the party has done before the fight commences. Bizarro∙Sephiroth's base stats are listed in the table, valid for the one party battle and the main battles for two or three parties.

Body part Base HP Modifiers
Main Body 40,000 + 5,000 for each character at L99 + 60,000 if Knights of the Round was used on Jenova∙SYNTHESIS
Head 2000 + 250 for each character at L99
Core 10,000 + 1,250 for each character at L99
Right Magic 4,000 + 500 for each character at L99
Left Magic 4,000 + 500 for each character at L99
Total
Minimum 60,000
Maximum 180,000

Aeris is not counted, so even if she reaches level 99, it will not affect Bizarro∙Sephiroth's HP.

FFVII-BizzaroSeph-concept

Concept artwork of Bizarro∙Sephiroth.

Bizarro∙Sephiroth's limbs can use powerful magic, but they have low HP. Once alone, the body will often heal itself for upwards of 6,000 HP with Bizarro Energy. It can attack the party with Stigma which always inflicts Poison and Slow and a single party member with Sephiroth Shock, but neither attack is too strong.

His Aurora Fence attack revives and magically restores HP on all opponents. Game signals a "Miss" on targets who are not under KO status, but actually removes all status effects on all opponents, whether they are under KO status or not.

Only the Core and Body have turns. The Core will use Bizarro Enegy [sic] to restore 7000 HP to the Body, which attacks. The battle ends when the Body is destroyed, and the Core is invincible until the Magics are defeated. The Magics and Head modify the attacks the Body uses; without them, the Body uses regular attacks and Heartless Angel only. Only the Head can regenerate when destroyed.

Bizarro∙Sephiroth's Head's and Body's MP are restored to full at the beginning of every turn.

When killed, the party fights Safer∙Sephiroth next.

StrategyEdit

A few casts of Ultima, or a summon or two of one of the Bahamut#Final Fantasy VIIBahamut summons, can destroy Bizarro∙Sephiroth's limbs, leaving only the core and the body.

The Enemy Skills Aqualung and Pandora's Box can hit the Magics, the Head, and the Body for big damage without being absorbed. The player can use them to quickly eliminate all parts of Bizarro∙Sephiroth with the exception of the Body.

The party should use Big Guard, and Regen or Cure 3 to heal while attacking the body. The Head will regenerate, but it can be killed again easily. As long as the player kills off Right Magic and Left Magic, Bizarro∙Sephiroth is not too difficult to beat.

Alternatively, the Core and the Body can be killed instantly using the Enemy Skill Roulette, which it is not protected against, though it is a gamble. Another easy way to end the battle is to summon Knights of the Round.

AI ScriptEdit

AI: Setup {

TempVar:MainBody = Bizarro∙Sephiroth A
TempVar:Head: = Bizarro∙Sephiroth B
TempVar:Core: = Bizarro∙Sephiroth C
TempVar:RightMgc = Bizarro∙Sephiroth D
TempVar:LeftMgc = Bizarro∙Sephiroth E
Turn off Death Handling for Bizarro∙Sephiroth
If (Self is TempVar:MainBody) Then
{
TempVar:CharLv99 = GlobalVar:CharLv99
If (GlobalVar:JenovaKoR == 1) Then
{
TempVar:JenovaBonus = 60000
} Else {
TempVar:JenovaBonus = 0
}
TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
+ TempVar:JenovaBonus
TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
TempVar:Core's Max HP::= 10000 + TempVar:CharLv99 * 1250
TempVar:RightMgc's Max HP = 4000 + TempVar:CharLv99 * 500
TempVar:LeftMgc's Max HP:= 4000 + TempVar:CharLv99 * 500
If (GlobalVar:BizarroMainStart == 0) Then
{
TempVar:MainBody's HP = TempVar:MainBody's Max HP
TempVar:Head's HP: = TempVar:Head's Max HP
TempVar:Core's HP: = TempVar:Core's Max HP
TempVar:RightMgc's HP = TempVar:RightMgc's Max HP
TempVar:LeftMgc's HP = TempVar:LeftMgc's Max HP
GlobalVar:BizarroMainStart = 1
GlobalVar:MainCount = 0
GlobalVar:Sub1Count = 0
GlobalVar:Sub2Count = 0
GlobalVar:MainCoreTurns = 0
GlobalVar:Sub1CoreTurns = 0
GlobalVar:Sub2CoreTurns = 0
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
Print Message [Think about the sequence of the 5 targets]
Print Message [ and beat them!]
}
TempVar:MainBody's HP = TempVar:MainBody's Max HP
} Else If (Self is TempVar:Head) Then {
TempVar:Head's [4278] = 20
} Else If (Self is TempVar:Core) Then {
TempVar:Core's [4278] = 7
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
GlobalVar:MainCoreTurns = 0
} Else If (Self is TempVar:RightMgc) Then {
TempVar:RightMgc's [4278] = 29
TempVar:RightMgc's Additional Absorbs = Ice, Lightning
} Else If (Self is TempVar:LeftMgc) Then {
TempVar:LeftMgc's [4278] = 25
TempVar:LeftMgc's Additional Absorbs = Earth, Fire
} Else {
Remove Self
}
GlobalVar:ChangeParty = 0

} AI: Main {

If (Self is TempVar:MainBody) Then
{
TempVar:MainBody's MP = TempVar:MainBody's Max MP
TempVar:CoreTurns = GlobalVar:MainCoreTurns
If (TempVar:CoreTurns > 0) Then
{
TempVar:CoreTurns = TempVar:CoreTurns + 1
GlobalVar:MainCoreTurns = TempVar:CoreTurns
}
TempVar:TurnTaken = 0
If (TempVar:Head has Death Status) Then
{
If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
{
Remove Death Status from TempVar:Head
Activate TempVar:Head
TempVar:Head's HP = TempVar:Head's Max HP
Print Message [Head Portion (B) Revived]
Choose Self
Use <> on Target
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
TempVar:TurnTaken = 1
} Else {
TempVar:MainBody's CustomVar:HRvvTurns =
TempVar:MainBody's CustomVar:HRvvTurns - 1
}
}
Count = Count + 1
If (Count == 1) Then
{
If ((TempVar:Core doesn't have Death Status)
& (TempVar:RightMgc has Death Status)
& (TempVar:LeftMgc has Death Status)
& (TempVar:CoreTurns > 8)) Then
{
Choose TempVar:RightMgc and TempVar:LeftMgc
Remove Death Status from Target
Activate Target
Use Bizarro Enegy on Target
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
Print Message [Left&Right-Magic (D&E) Revived]
If (TempVar:Head doesn't have Death Status) Then
{
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
} Else {
All Allies' IdleAnim = Head KOed
All Allies' HurtAnim = Flinch (Head KOed)
}
GlobalVar:MainCoreTurns = 0
TempVar:TurnTaken = 1
} Else {
If (TempVar:Head has Death Status) Then
{
Choose All Opponents (incl. Dead)
Use Aurora Fence on Target
Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
MBarrier/Reflect/Shield/Death-sentence/Manipulate/
Berserk/Peerless/Paralyzed/Seizure Statuses from Target
Remove Haste/Slow/Seizure Statuses from Self
TempVar:TurnTaken = 1
}
}
} Else If (Count == 2) Then {
If (TempVar:RightMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Bolt3 on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 3) Then {
If (TempVar:LeftMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Quake3 on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 4) Then {
If (TempVar:Head doesn't have Death Status) Then
{
If ((TempVar:Core doesn't have Death Status)
{
Choose All Opponents
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use Stigma (Normal Version) on Target
} Else {
Use Stigma (Head KOed Version) on Target
}
} Else {
Choose All Opponents
Use Heartless Angel on Target
}
TempVar:TurnTaken = 1
}
} Else If (Count == 5 or 6) Then {
TempVar:TurnTaken = 1
} Else If (Count == 7) Then {
If (TempVar:RightMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Ice3 on Target
TempVar:TurnTaken = 1
}
} Else {
Count = 0
If (TempVar:LeftMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Fire3 on Target
TempVar:TurnTaken = 1
}
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use <Sephiroth Shock> (Normal Version) on Target
} Else {
Use <Sephiroth Shock> (Head KOed Version) on Target
}
TempVar:TurnTaken = 1
}
} Else If (Self is TempVar:Core) Then {
Choose TempVar:MainBody
Use Bizarro Enegy on Target
TempVar:Core's MP = TempVar:Core's Max MP
}

} AI: Counter - Death {

GlobalVar:ChangeParty = 0
Choose Self
If (Self is TempVar:MainBody) Then
{
Use <Vanish> on Target
Remove All Allies
} Else If (TempVar:MainBody doesn't have Death Status) Then {
Use <Vanish> on Target
}
If (Self is TempVar:MainBody) Then
{
GlobalVar:ChangeParty = 0
Remove All Allies
} Else If (Self is TempVar:Head) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Choose Self
Use <> on Target
Print Message [Head Portion (B) Dead]
TempVar:MainBody's IdleAnim = Head KOed
TempVar:MainBody's HurtAnim = Flinch (Head KOed)
TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
If (GlobalVar:BzHeadDeaths < 249) Then
{
GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
}
}
} Else If (Self is TempVar:Core) Then {
GlobalVar:MainCoreTurns = 0
Print Message [Core (C) Dead]
} Else If (Self is TempVar:RightMgc) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Right Magic (D) Dead]
If (TempVar:LeftMgc has Death Status) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
GlobalVar:MainCoreTurns = 1
Print Message [Core (C) Defense Down]
}
}
} Else If (Self is TempVar:LeftMgc) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Left Magic (E) Dead]
If (TempVar:RightMgc has Death Status) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
GlobalVar:MainCoreTurns = 1
Print Message [Core (C) Defense Down]
}
}
}

}

AI: Setup {

TempVar:MainBody = Bizarro∙Sephiroth A
TempVar:Head::= Bizarro∙Sephiroth B
TempVar:Core::= Bizarro∙Sephiroth C
TempVar:RightShld = Bizarro∙Sephiroth D
TempVar:RightArm = Bizarro∙Sephiroth E
Turn off Death Handling for Bizarro∙Sephiroth
If (Self is TempVar:MainBody) Then
{
TempVar:CharLv99 = GlobalVar:CharLv99
If (GlobalVar:JenovaKoR == 1) Then
{
TempVar:JenovaBonus = 60000
} Else {
TempVar:JenovaBonus = 0
}
TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
+ TempVar:JenovaBonus
TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
TempVar:Core's Max HP::= 14000 + TempVar:CharLv99 * 1750
TempVar:RightShld's Max HP = 6000 + TempVar:CharLv99 * 750
TempVar:RightArm's Max HP = 4000 + TempVar:CharLv99 * 500
If (GlobalVar:BizarroMainStart == 0) Then
{
TempVar:MainBody's HP = TempVar:MainBody's Max HP
TempVar:Head's HP::= TempVar:Head's Max HP
TempVar:Core's HP::= TempVar:Core's Max HP
TempVar:RightShld's HP = TempVar:RightShld's Max HP
TempVar:RightArm's HP = TempVar:RightArm's Max HP
GlobalVar:BizarroMainStart = 1
GlobalVar:MainCount = 0
GlobalVar:Sub1Count = 0
GlobalVar:Sub2Count = 0
GlobalVar:MainCoreTurns = 0
GlobalVar:Sub1CoreTurns = 0
GlobalVar:Sub2CoreTurns = 0
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
Print Message [Think about the sequence of the 5 targets]
Print Message [ and beat them!]
}
Count = GlobalVar:MainCount
Print Message [If a part dies, change to a different party.]
} Else If (Self is TempVar:Head) Then {
TempVar:Head's [4278] = 20
If (GlobalVar:BzDead-MainHead == 1) Then
{
Inflict Death on TempVar:Head
Remove TempVar:Head
All Allies' IdleAnim = Head KOed
All Allies' HurtAnim = Flinch (Head KOed)
}
} Else If (Self is TempVar:Core) Then {
TempVar:Core's [4278] = 7
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
If ((GlobalVar:BzDead-Sub1Core == 1)
& (GlobalVar:BzDead-MainRArm == 1)
& (GlobalVar:BzDead-MainRShl == 1)) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
}
If (GlobalVar:BzDead-MainCore == 1) Then
{
Inflict Death on TempVar:Core
Remove TempVar:Core
}
GlobalVar:MainCoreTurns = 0
} Else If (Self is TempVar:RightShld) Then {
TempVar:RightShld's [4278] = 29
If (GlobalVar:BzDead-MainRShl == 1) Then
{
Inflict Death on TempVar:RightShld
Remove TempVar:RightShld
}
TempVar:RightShld's Additional Absorbs = Ice, Lightning
} Else If (Self is TempVar:RightArm) Then {
TempVar:RightArm's [4278] = 30
If (GlobalVar:BzDead-MainRArm == 1) Then
{
Inflict Death on TempVar:RightArm
Remove TempVar:RightArm
}
TempVar:RightArm's Additional Absorbs = Ice, Lightning
} Else {
Remove Self
}
GlobalVar:ChangeParty = 0

} AI: Main {

If (Bizarro∙Sephiroth A to E all have Death Status) Then
{
Remove All Allies
GlobalVar:ChangeParty = 0
}
If (Self is TempVar:MainBody) Then
{
TempVar:MainBody's MP = TempVar:MainBody's Max MP
TempVar:CoreTurns = GlobalVar:MainCoreTurns
If (TempVar:CoreTurns > 0) Then
{
TempVar:CoreTurns = TempVar:CoreTurns + 1
GlobalVar:MainCoreTurns = TempVar:CoreTurns
}
TempVar:TurnTaken = 0
If (TempVar:Head has Death Status) Then
{
If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
{
Remove Death Status from TempVar:Head
Activate TempVar:Head
TempVar:Head's HP = TempVar:Head's Max HP
Print Message [Head Portion (B) Revived]
GlobalVar:BzDead-MainHead = 0
Choose Self
Use <> on Target
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
TempVar:TurnTaken = 1
} Else {
TempVar:MainBody's CustomVar:HRvvTurns =
TempVar:MainBody's CustomVar:HRvvTurns - 1
}
}
GlobalVar:MainCount = GlobalVar:MainCount + 1
Count = GlobalVar:MainCount
If (Count == 1) Then
{
If ((TempVar:Core doesn't have Death Status)
& (TempVar:RightShld has Death Status)
& (TempVar:RightArm has Death Status)
& (TempVar:CoreTurns > 8)) Then
{
Choose TempVar:RightShld and TempVar:RightArm
Remove Death Status from Target
Activate Target
Use Bizzarro Enegy on Target
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
Print Message [Right Magic (D&E) Revived]
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-MainRShl = 0
TempVar:CoreTurns = 0
If (TempVar:Head doesn't have Death Status) Then
{
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
} Else {
All Allies' IdleAnim = Head KOed
All Allies' HurtAnim = Flinch (Head KOed)
}
GlobalVar:MainCoreTurns = 0
TempVar:TurnTaken = 1
} Else {
If (TempVar:Head has Death Status) Then
{
Choose All Opponents (incl. Dead)
Use Aurora Fence on Target
Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
MBarrier/Reflect/Shield/Death-sentence/Manipulate/
Berserk/Peerless/Paralyzed/Seizure Statuses from Target
Remove Haste/Slow/Seizure Statuses from Self
TempVar:TurnTaken = 1
}
}
} Else If (Count == 2) Then {
If (TempVar:RightShld doesn't have Death Status) Then
{
Choose Random Opponent
Use Bolt3 on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 3) Then {
If (TempVar:RightArm doesn't have Death Status) Then
{
Choose Random Opponent
Use Slow on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 4) Then {
If (TempVar:Head doesn't have Death Status) Then
{
If ((TempVar:Core doesn't have Death Status)
{
Choose All Opponents
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use Stigma (Normal Version) on Target
} Else {
Use Stigma (Head KOed Version) on Target
}
} Else {
Choose All Opponents
Use Heartless Angel on Target
}
TempVar:TurnTaken = 1
}
} Else If (Count == 5 or 6) Then {
TempVar:TurnTaken = 1
} Else If (Count == 7) Then {
If (TempVar:RightArm doesn't have Death Status) Then
{
Choose Random Opponent
Use Sleepel on Target
TempVar:TurnTaken = 1
}
} Else {
Count = 0
If (TempVar:RightShld doesn't have Death Status) Then
{
Choose Random Opponent
Use Ice3 on Target
TempVar:TurnTaken = 1
}
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use <Sephiroth Shock> (Normal Version) on Target
} Else {
Use <Sephiroth Shock> (Head KOed Version) on Target
}
TempVar:TurnTaken = 1
}
} Else If (Self is TempVar:Core) Then {
Choose TempVar:MainBody
Use Bizzarro Enegy on Target
TempVar:Core's MP = TempVar:Core's Max MP
}

} AI: Counter - Death {

If (TempVar:Head has Death Status) Then
{
GlobalVar:BzDead-MainHead = 1
} Else {
GlobalVar:BzDead-MainHead = 0
}
If (TempVar:Core has Death Status) Then
{
GlobalVar:BzDead-MainCore = 1
} Else {
GlobalVar:BzDead-MainCore = 0
}
If (TempVar:RightShld has Death Status) Then
{
GlobalVar:BzDead-MainRShl = 1
} Else {
GlobalVar:BzDead-MainRShl = 0
}
If (TempVar:RightArm has Death Status) Then
{
GlobalVar:BzDead-MainRArm = 1
} Else {
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainHead = 0
}
Choose Self
If (Self is TempVar:MainBody) Then
{
Use <Vanish> on Target
Remove All Allies
GlobalVar:ChangeParty = 0
} Else If (TempVar:MainBody doesn't have Death Status) Then {
Use <Vanish> on Target
}
If (Self is TempVar:MainBody) Then
{
GlobalVar:ChangeParty = 0
Remove All Allies
} Else If (Self is TempVar:Head) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Choose Self
Use <> on Target
Print Message [Head Portion (B) Dead]
TempVar:MainBody's IdleAnim = Head KOed
TempVar:MainBody's HurtAnim = Flinch (Head KOed)
TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
If (GlobalVar:BzHeadDeaths < 249) Then
{
GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
}
GlobalVar:ChangeParty = 3
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:Core) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
GlobalVar:MainCoreTurns = 0
Print Message [Right Core (C) Dead]
GlobalVar:ChangeParty = 3
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:RightShld) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Right Magic (D) Dead]
If ((TempVar:RightArm has Death Status)
& (GlobalVar:BzDead-Sub1Core == 1)) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
GlobalVar:MainCoreTurns = 1
Print Message [Right Core (C) Defense Down]
}
GlobalVar:ChangeParty = 3
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:RightArm) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Right Magic (E) Dead]
If ((TempVar:RightShld has Death Status)
& (GlobalVar:BzDead-Sub1Core)) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
GlobalVar:MainCoreTurns = 1
Print Message [Right Core (C) Defense Down]
}
GlobalVar:ChangeParty = 3
} Else {
GlobalVar:ChangeParty = 0
}
}

}

AI: Setup {

TempVar:MainBody = Bizarro∙Sephiroth A
TempVar:Head::= Bizarro∙Sephiroth B
TempVar:Core::= Bizarro∙Sephiroth C
TempVar:RightMgc = Bizarro∙Sephiroth D
TempVar:LeftMgc:= Bizarro∙Sephiroth E
Turn off Death Handling for Bizarro∙Sephiroth
If (Self is TempVar:MainBody) Then
{
TempVar:CharLv99 = GlobalVar:CharLv99
If (GlobalVar:JenovaKoR == 1) Then
{
TempVar:JenovaBonus = 60000
} Else {
TempVar:JenovaBonus = 0
}
TempVar:MainBody's Max HP = 40000 + TempVar:CharLv99 * 5000
+ TempVar:JenovaBonus
TempVar:Head's Max HP::= 4000 - ((8 - TempVar:CharLv99) * 250)
TempVar:Core's Max HP::= 16000 + TempVar:CharLv99 * 2000
TempVar:RightMgc's Max HP = 8000 + TempVar:CharLv99 * 1000
TempVar:LeftMgc's Max HP:= 8000 + TempVar:CharLv99 * 1000
If (GlobalVar:BizarroMainStart == 0) Then
{
TempVar:MainBody's HP = TempVar:MainBody's Max HP
TempVar:Head's HP::= TempVar:Head's Max HP
TempVar:Core's HP::= TempVar:Core's Max HP
TempVar:RightMgc's HP = TempVar:RightMgc's Max HP
TempVar:LeftMgc's HP:= TempVar:LeftMgc's Max HP
GlobalVar:BizarroMainStart = 1
GlobalVar:MainCount = 0
GlobalVar:Sub1Count = 0
GlobalVar:Sub2Count = 0
GlobalVar:MainCoreTurns = 0
GlobalVar:Sub1CoreTurns = 0
GlobalVar:Sub2CoreTurns = 0
GlobalVar:BzHeadDeaths = 0
GlobalVar:BzDead-MainHead = 0
GlobalVar:BzDead-MainCore = 0
GlobalVar:BzDead-MainRMgc = 0
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRShl = 0
GlobalVar:BzDead-MainRArm = 0
GlobalVar:BzDead-Sub1Core = 0
GlobalVar:BzDead-Sub1LArm = 0
GlobalVar:BzDead-Sub1LShl = 0
GlobalVar:BzDead-Sub1RArm = 0
GlobalVar:BzDead-Sub2Core = 0
GlobalVar:BzDead-Sub2LArm = 0
Print Message [Think about the sequence of the 5 targets]
Print Message [ and beat them!]
}
Print Message [If a part dies, change to a different party.]
Count = GlobalVar:MainCount
} Else If (Self is TempVar:Head) Then {
TempVar:Head's [4278] = 20
If (GlobalVar:BzDead-MainHead == 1) Then
{
Inflict Death on TempVar:Head
Remove TempVar:Head
All Allies' IdleAnim = Head KOed
All Allies' HurtAnim = Flinch (Head KOed)
}
} Else If (Self is TempVar:Core) Then {
TempVar:Core's [4278] = 7
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
If ((GlobalVar:BzDead-Sub2Core == 1)
& (GlobalVar:BzDead-Sub1Core == 1)
& (GlobalVar:BzDead-MainLMgc == 1)
& (GlobalVar:BzDead-MainRMgc == 1)) Then
{
TempVar:Core's Physical Immunity = Off
TempVar:Core's Magical Immunity = Off
}
If (GlobalVar:BzDead-MainCore == 1) Then
{
Inflict Death on TempVar:Core
Remove TempVar:Core
}
GlobalVar:MainCoreTurns = 0
} Else If (Self is TempVar:RightMgc) Then {
TempVar:RightMgc's [4278] = 29
If (GlobalVar:BzDead-MainRMgc == 1) Then
{
Inflict Death on TempVar:RightMgc
Remove TempVar:RightMgc
}
TempVar:RightMgc's Additional Absorbs = Ice, Lightning
} Else If (Self is TempVar:LeftMgc) Then {
TempVar:LeftMgc's [4278] = 25
If (GlobalVar:BzDead-MainLMgc == 1) Then
{
Inflict Death on TempVar:LeftMgc
Remove TempVar:LeftMgc
}
TempVar:LeftMgc's Additional Absorbs = Ice, Lightning
} Else {
Remove Self
}
GlobalVar:ChangeParty = 0

} AI: Main {

If (Bizarro∙Sephiroth A to E all have Death Status) Then
{
Remove All Allies
GlobalVar:ChangeParty = 0
}
If (Self is TempVar:MainBody) Then
{
TempVar:MainBody's MP = TempVar:MainBody's Max MP
TempVar:CoreTurns = GlobalVar:MainCoreTurns
If (TempVar:CoreTurns > 0) Then
{
TempVar:CoreTurns = TempVar:CoreTurns + 1
GlobalVar:MainCoreTurns = TempVar:CoreTurns
}
TempVar:TurnTaken = 0
If (TempVar:Head has Death Status) Then
{
If ((TempVar:MainBody's CustomVar:HRvvTurns == 0) Then
{
Remove Death Status from TempVar:Head
Activate TempVar:Head
TempVar:Head's HP = TempVar:Head's Max HP
Print Message [Head Portion (B) Revived]
GlobalVar:BzDead-MainHead = 0
Choose Self
Use <> on Target
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
TempVar:TurnTaken = 1
} Else {
TempVar:MainBody's CustomVar:HRvvTurns =
TempVar:MainBody's CustomVar:HRvvTurns - 1
}
}
GlobalVar:MainCount = GlobalVar:MainCount + 1
Count = GlobalVar:MainCount
If (Count == 1) Then
{
If ((TempVar:Core doesn't have Death Status)
& (TempVar:RightMgc has Death Status)
& (TempVar:LeftMgc has Death Status)
& (TempVar:CoreTurns > 8)) Then
{
Choose TempVar:RightMgc and TempVar:LeftMgc
Remove Death Status from Target
Activate Target
Use Bizzarro Enegy on Target
TempVar:Core's Physical Immunity = On
TempVar:Core's Magical Immunity = On
Print Message [Left&Right Magic (D&E) Revived]
GlobalVar:BzDead-MainLMgc = 0
GlobalVar:BzDead-MainRMgc = 0
If (TempVar:Head doesn't have Death Status) Then
{
All Allies' IdleAnim = Normal
All Allies' HurtAnim = Flinch (Normal)
} Else {
All Allies' IdleAnim = Head KOed
All Allies' HurtAnim = Flinch (Head KOed)
}
GlobalVar:MainCoreTurns = 0
TempVar:TurnTaken = 1
} Else {
If (TempVar:Head has Death Status) Then
{
Choose All Opponents (incl. Dead)
Use Aurora Fence on Target
Remove Sleep/Poison/Sadness/Fury/Confusion/Silence/Haste/Slow/
Stop/Frog/Small/Slow-numb/Petrify/Regen/Barrier
MBarrier/Reflect/Shield/Death-sentence/Manipulate/
Berserk/Peerless/Paralyzed/Seizure Statuses from Target
Remove Haste/Slow/Seizure Statuses from Self
TempVar:TurnTaken = 1
}
}
} Else If (Count == 2) Then {
If (TempVar:RightMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Bolt3 on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 3) Then {
If (TempVar:LeftMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Quake3 on Target
TempVar:TurnTaken = 1
}
} Else If (Count == 4) Then {
If (TempVar:Head doesn't have Death Status) Then
{
If ((TempVar:Core doesn't have Death Status)
{
Choose All Opponents
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use Stigma (Normal Version) on Target
} Else {
Use Stigma (Head KOed Version) on Target
}
} Else {
Choose All Opponents
Use Heartless Angel on Target
}
TempVar:TurnTaken = 1
}
} Else If (Count == 5 or 6) Then {
TempVar:TurnTaken = 1
} Else If (Count == 7) Then {
If (TempVar:RightMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Ice3 on Target
TempVar:TurnTaken = 1
}
} Else {
Count = 0
GlobalVar:MainCount = 0
If (TempVar:LeftMgc doesn't have Death Status) Then
{
Choose Random Opponent
Use Fire3 on Target
TempVar:TurnTaken = 1
}
}
If (TempVar:TurnTaken == 0) Then
{
Choose Random Opponent
If (TempVar:MainBody's IdleAnim == Normal) Then
{
Use <Sephiroth Shock> (Normal Version) on Target
} Else {
Use <Sephiroth Shock> (Head KOed Version) on Target
}
TempVar:TurnTaken = 1
}
} Else If (Self is TempVar:Core) Then {
Choose TempVar:MainBody
Use Bizzarro Enegy on Target
TempVar:Core's MP = TempVar:Core's Max MP
}

} AI: Counter - Death {

If (TempVar:Head has Death Status) Then
{
GlobalVar:BzDead-MainHead = 1
} Else {
GlobalVar:BzDead-MainHead = 0
}
If (TempVar:Core has Death Status) Then
{
GlobalVar:BzDead-MainCore = 1
} Else {
GlobalVar:BzDead-MainCore = 0
}
If (TempVar:RightMgc has Death Status) Then
{
GlobalVar:BzDead-MainRMgc = 1
} Else {
GlobalVar:BzDead-MainRMgc = 0
}
If (TempVar:LeftMgc has Death Status) Then
{
GlobalVar:BzDead-MainLMgc = 1
} Else {
GlobalVar:BzDead-MainLMgc = 0
}
Choose Self
If (Self is TempVar:MainBody) Then
{
Use <Vanish> on Target
Remove All Allies
GlobalVar:ChangeParty = 0
} Else If (TempVar:MainBody doesn't have Death Status) Then {
Use <Vanish> on Target
}
If (Self is TempVar:MainBody) Then
{
GlobalVar:ChangeParty = 0
Remove All Allies
} Else If (Self is TempVar:Head) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Choose TempVar:Head's Last Attacker (General)
Use Demi3 on Target
Print Message [Head Portion (B) Dead]
Chose Self
Use <> on Target
TempVar:MainBody's IdleAnim = Head KOed
TempVar:MainBody's HurtAnim = Flinch (Head KOed)
TempVar:MainBody's CustomVar:HRvvTurns = Rnd(1..3)
If (GlobalVar:BzHeadDeaths < 249) Then
{
GlobalVar:BzHeadDeaths = GlobalVar:BzHeadDeaths + 1
}
GlobalVar:ChangeParty = 5
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:Core) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Core (C) Dead]
GlobalVar:MainCoreTurns = 0
GlobalVar:ChangeParty = 6
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:RightMgc) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Right Magic (D) Dead]
GlobalVar:ChangeParty = 5
} Else {
GlobalVar:ChangeParty = 0
}
} Else If (Self is TempVar:LeftMgc) Then {
If (TempVar:MainBody doesn't have Death Status) Then
{
Print Message [Left Magic (E) Dead]
GlobalVar:ChangeParty = 6
} Else {
GlobalVar:ChangeParty = 0
}
}
}

MusicEdit

{{{image}}}
Birth of a God
Music-harp
BirthofaGod
Trouble with the audio sample?

"Birth of a God" (神の誕生, Kami no Tanjou?) is the fifteenth track of the fourth disc from the Final Fantasy VII: Original Soundtrack. The penultimate battle theme, it is played during the fight against Bizarro∙Sephiroth. Sephiroth's de jure theme "Those Chosen by the Planet" is mixed into this piece. At second 0:27 the classic bass line of Final Fantasy to Final Fantasy VI battle themes can be heard. Zeromus's battle theme intro can also be heard in the intro to this song. "Birth of a God" is available as a purchasable battle background music for Dissidia 012 Final Fantasy as part of a pack of three tracks from Final Fantasy VII.

"Birth of a God" is included on the fourth disc of Final Fantasy VII Vinyl Limited Edition compilation album.

GalleryEdit

EtymologyEdit

In the Japanese version of the game Bizarro∙Sephiroth is called "Rebirth Sephiroth." This appears to have been misunderstood by the translators as 'reverse', hence the English name. In the DC Comics Universe, Bizzaro is a Superman villain and the mirror image of Superman. [view  · edit  · purge]Bizarro means bizarre in Italian and Portuguese.

[view  · edit  · purge]Səphīrōth (סְפִירוֹת, medieval Hebrew form of Sephirot), is a plural noun in Hebrew; the singular is Sephirah (also spelled Sefira). The Sephiroth are described in the Kabbalah as the manifestations of God that allow Him to manifest in the physical and metaphysical universes. Sephiroth also means "counting" (of numbers).

The dot between the words is an interpunct used in Japanese to indicate that a full proper noun is two separate words. It appears in Final Fantasy VII in the boss names of Jenova's parts and Sephiroth's boss forms.

TriviaEdit

Related EnemiesEdit

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