I couldn't miss the chance to practice my drawing!
"Here's a drop of evil from me! Bio2!"
Bio 2 is the second spell on the Poison Magic Materia. It takes 5000 AP to learn, costs 36 MP to cast, has a base spell power equal to 1.3125x the base magic damage, and has a 48% chance of inflicting Poison. It can be used by Flower Prong, Malboro, Godo, Jenova∙SYNTHESIS, and Lost Number. Lost Number can only use the spell during its Magic form, while Jenova∙SYNTHESIS can only use the spell when both of its tentacles are alive. Flower Prong only uses the spell in its first and third forms.
- MP Cost: N/A
- Target Type: N/A
- Materia Generation System: Dark Green
- Level 1 - Default - Base Damage: N/A
Bio II (Biora in Japanese) appears as an Arcanist ability available at level 26. The ability deals weak non-elemental damage to a single enemy and causes unaspected damage to the enemy over time.
Magick that inflicts damage with foul spirits.
There are four Bio 2 (original version) or Biora (PSP port) spells in total which are exclusively available to enemy units Cúchulainn and Reaver. Each spell inflicts one particular status ailment—Frog, Slow, Silence, and Petrify.
Unlike Bio and Bioga, Biora spells do not deal any damage to the target. They all have the effect radius of two grids like other generic Magick spell does. See also enemy abilities.
Biora is a Black Magic ability with a Rarity of ☆☆☆. It deals poison magic damage to one target, it can initially be used two times and it can be honed to Rank 5. Materials needed to make this ability are Black Orb x5 and Dark Orb x8 and costs 5000 gil as payment.