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Bio (バイオ, Baio?), also known as Virus, is a recurring Black Magic spell from the Final Fantasy series. It usually deals Poison-elemental damage to one or more opponents and inflicts the Poison status.
In Final Fantasy IV, Final Fantasy V, and Final Fantasy XII, Bio inflicts the ailment status Sap (gradual HP loss), which coexists with the Poison status in both installments, and Bio inflicts its own unique status called the Bio effect in Final Fantasy XI. Bio is usually an advanced Black Magic spell, often obtained midway through the game. In most Final Fantasy titles, Bio heals undead and Poison-based enemies.
Releases a virus that causes damage.
Known as Virus in the SNES version, Bio is a Black Magic spell that inflicts Sap, which saps away 2 HP at alarming speed and inflicts moderate non-elemental damage to one or all enemies. It has a casting time of 0, costs 20 MP to cast, and is learned at level 26 for Rydia and level 19 for Palom. Bio has a spell power of 128 in 2D versions, and 40 in the 3D versions.
The spell can be used by the bosses Zeromus, Lunasaur, Mindy, and Golbez. The enemy Deathmask also uses it, and in the DS version, the enemy Ghost Knight uses the spell. It can also be used by the Dark Elf in the PC version.
Bio returns as a Black Magic spell in the sequel of Final Fantasy IV. The imposter Rydia along with Palom and Rydia already known the spell. It deals moderate non-elemental damage and inflicts Sap to one or all enemies at the cost of 20 MP.
In The After Years, Bio inflicts non-elemental damage to the target and inflicts the Sap status on the targets. It costs 20 MP to cast, and is learned at level 30 by Palom, level 32 by Rydia, and is initially learned by Fusoya and Golbez.
Releases a virus that deals damage.
Bio is a level 4 Black Magic spell that can be bought for 3,000 gil at Regole, Castle of Bal, Quelb, and Castle Surgate. It costs 16 MP to cast, and inflicts moderate Poison-elemental damage as well as Sap to one or all enemies. Bio Soldier, Calofisteri, Enuo, Exdeath in the first battle, Flaremancer, Fury, Omniscient, and Phobos are all capable of using this spell against the party. The player may utilize this ability by catching and releasing a Bio Soldier. Bio is one of the spells that can be cast from the Wonder Wand for free.
Releases a bacterial cloud.
Bio is an Attack spell that is taught by the Catoblepas esper at a rate of x8. It deals Poison-elemental damage and inflicts the Poison status, and costs 26 MP to cast. It has a hit rate of 120, an attack power of 53, and is vulnerable to Runic.
Vampire Thorn, Daedalus, Level 50 Magic, Level 80 Magic, Magic, Magic Master, Master Tonberry, Kamui, Tentacle, Ultima Weapon, Ouroboros, the Dragon's Den version of Skull Dragon, Kaiser Dragon, Hidon, and Borghese can use the spell against the player.
Bio is the level 1 spell of the Poison Materia, costing 8 MP to cast. It inflicts minor Poison-elemental damage, has a 48% chance of inflicting the Poison status, and has a base spell power equal to 0.625x the base magic damage. Although Lost Number (magical form) have defined this ability, it never uses in battle.
Bio is a Non-Elemental Magic Materia that deals non-elemental damage and can cause the Poison status.
- MP Cost: N/A
- Target Type: N/A
- Materia Generation System: Dark Green
- Level 1 - Default - Base Damage: N/A
Poison damage + status change/one enemy
Bio is a Poison-elemental attack that can inflict the Poison status. Effective against human enemies, but useless against Poison-based and mechanical enemies. Casting Bio in battle increases compatibility with Doomtrain by 1, but lowers compatibility with Alexander by 1 as well. When Magic Booster is used in the 2013 PC re-release, the player's inventory gains 100 Bio spells, among other basic spells.
|Draw from||Level 1-100: Gargantua, Griever, Malboro|
Level 20-100: Blue Dragon, Chimera, Left Orb, Tri-Face
Level 30-100: Anacondaur, Lefty, Vysage
|Draw points||Deling City Sewers (hidden), Balamb Garden level B2 (hidden)|
|Refine||ST Mag-RF: Antidote x1 = Bio x1; Wizard Stone x1 = Bio x5; Malboro Tentacle x1 = Bio x40|
|Poison: +1.0%||Poison: +1.5%||Poison: +1.00%||Poison: +1.00%|
Causes Non-elemental damage and Poison to single/multiple targets.
It is stronger than Vivi's second-tier spells Fira, Blizzara, and Thundara, making it an indispensable weapon in Vivi's arsenal for much of the middle-game adventuring. It requires 40 AP to learn, and can be learned through the Oak Staff.
If Steiner is paired with Vivi at the same time in the player's active party, he will gain the Sword Magic skill Bio Sword, which has the same effect as Vivi's incarnation of the spell but can only be cast on one opponent, and costs 20 MP for Steiner to cast. Bio has a spell power of 42.
Bio is found in Lulu's section of the Sphere Grid and it inflicts Poison status on an enemy with no initial damage for the cost of 10 MP. It never fails unless the target is completely immune to Poison. The enemies Dark Element, Dark Flan, and Nega Elemental all use the spell.
Bio is learned by the Dark Knight as part of the Arcana skill set, requiring 30 AP to master and costing 16 MP to cast. It has the same effect as in Final Fantasy X, doing no additional damage other than status. It can also be used by equipping the Venom Shock accessory as well as equipping the Restless Sleep Garment Grid, or used via Lady Luck's Magic Reels by rolling two Cherries.
Angra Mainyu, Barong (Oversoul), Critical Bug, Dark Elemental, Duo, Flan Azabache, Flan Rojo (Oversoul), King Takouba (Oversoul), Left Bulwark, Precepts Guard, Tomb, Tonberry (Oversoul), and Watcher-S all use the spell against the party.
Bio is an ability that can be used by any character when using the Black Mage dressphere, it costs 4 MP to cast. It inflicts the Poison status without dealing any other damage. Its range is one tile ahead of the character.
Final Fantasy XI SpellBio
|Effect||Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.|
|Casting Time||1.5 Seconds|
|Recast Time||5 Seconds|
|Magic Type||Dark Magic|
|Jobs||BLM 10, RDM 10, Dark Spirit 10, Automaton 11, DRK 15|
The spell inflicts the Bio status, which is similar to Poison in that it causes damage every tick, but Bio cannot be cured by an Antidote or the spell Poisona, and it also weakens the afflicted target's attack stat. The Bio effect can be removed with the spells Erase, Esuna, Exuviation, Winds of Promyvion, and various items.
Bio is a Black Magick spell that causes damage and inflicts the Sap status instead of Poison; this is employed by its counterpart, the magick Poison. Its license is Black Magick 4 that costs 40 LP. The spell can be bought in Rabanastre, Nalbina Fortress, and the Phon Coast after the Mt Bur-Omisace events for 4900 gil. Its upgrade is Scourge, which causes heavier damage and inflicts Sap to all targets in range.
In the Zodiac versions, Bio's license is Black Magick 7 that costs 60 LP. It can be used by the job classes Black Mage and Uhlan, although the Uhlan must obtain the Esper Chaos license first. It is now available in shops after the events in Stilshrine of Miriam, and is also found in a treasure in Trial Mode Stage 73 with the Diamond Armlet equipped.
Bio is the third spell learned by Kytes, at level 12. It inflicts Poison on all foes in the spell's radius.
Poison target and deal magic damage.
Poison (known as Bio in the Japanese version) is an ability for the Saboteur role, and costs 1 ATB bar to cast and is classed as a debuffing spell. It deals minor magical damage and inflicts the Poison status to one enemy. It has an upgraded version, Poisonga, which targets multiple foes. Lightning and Vanille, can learn it at different Crystarium levels.
Poison and Poisonga return as Saboteur skills. It is near-identical to its counterpart in Final Fantasy XIII, but, like all Saboteur spells, it now deals Wound damage to its target. Serah learns on level 9 and Noel on 28, and some Paradigm Pack monsters learn it as well.
Debilitating attacks that deals magic damage and poisons the target, which damages the target continually over time.
Bio appeared as an ability in the Legacy Final Fantasy XIV. At the initial release, Bio was a spell learned by Thaumaturges at rank 12 and cost 3 action points to set. The ability inflicted umbral-elemental damage over time to all enemies within an area of effect for 45 seconds. Bio could be assigned to any Disciple of War or Disciple of Magic class. After the release of patch 1.20, both Bio and Bio II became unusable by any class in the game.
Bio appears in the relaunch of Final Fantasy XIV as an Arcanist ability available at level 2. The ability deals unaspected damage over time with a potency of 40 for a period of 18 seconds. The ability has an instant cast time and a recast time of 2.5 seconds.
Magick that inflicts damage with foul spirits.
Go to the land of the dead! Bio!
There are ten Bio spells in total. Bio and Bioga are the names of three spells each, while four are labeled Biora. Each Bio spell inflicts a particular ailment status to targets within its effect area and is characterized by an unique animation sequence and chanting line.
In addition, Bio and Bioga deals non-elemental Magick damage. All Bio spells are exclusively available to enemy units, including Cúchulainn, Reaver and Rune Knight (this job only possesses the Bioga which inflicts Instant Death). However, it is possible for a player unit to counter any Bio spell with the reaction ability Magick Counter when hit by any of them.
Creates viscous waves to damage and poison target.
Bio is available to the nu mou Sage job. It is learned from the Mandragora Mace and has a moderate chance of inflicting the Poison status. It costs 12 MP to cast, has a Magic Power of 45, and has a range of 3. It cannot be reflected, but can be countered with Return Magic, and MP can be absorbed from it from Absorb MP. It is stealable through the ability Steal: Ability.
Bio is a Unique magic that Class Zero is authorised to use by completion of the Expert Trial The Keziah Diversion on Officer difficulty. It inflicts poison to all enemies within a short distance around the user. It is not an altogether useful spell due to a large MP cost and not dealing any direct damage, coupled with the fact that few fights are protracted enough for poison to have an appreciable effect, but can come in useful for weakening enemies for Support Personnel to defeat.
Bio is a status that can be inflicted by King Leo, the Little Pirate monster, and the Evil Puppet Show artifact. It lowers the Attack power of the target and deals damage over time.
Bio is one of Shantotto's Brave attacks. It fires a slow-moving cloud of toxins that saps the opponent's Brave periodically over several seconds when it makes contact. Shantotto can use it in the air and on the ground, and learns both versions at Level 3. Bio costs 30 CP to equip and 120 AP to master.
Bio is also an ability that can be chosen in Onion Knight's Sage EX Burst command window, but does nothing when selected.
Bio returns as one of Shantotto's brave attacks. The damage output has been increased, but its duration was shortened. Therefore, it is important to keep track of the projectile while on the field to avoid getting hit by one's own spell. Bio now costs 80 AP to master.
Bio is a Black Magic Ability with a Rarity of ☆☆. It deals light poison magic damage to one target, it can initially be used two times and it can be honed to Rank 5. It can be created by using Lesser Black Orb x5, Lesser Dark Orb x8, and 3000 gil.
Create a cloud of damaging magical toxins that raise poison levels.
Bio may be cast by using a Spell Book. It deals non-elemental damage to a single targeted enemy in addition to inflicting the Poison status on it. Casting Bio instead of one of the book's other possible randomly-chosen spells can be guaranteed if Chocobo possesses a Bio feather.