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Benediction is the White Mage special job ability in Final Fantasy XI. Benediction is an ultimate form of cure for a party. It will instantly restore all players in a party to 100% HP and, as of the version update on April 17th, 2006, the ability also removes all negative status ailments on party members.
Since this is such a powerful heal, the ability creates a huge amount of enmity against the caster. Generally, the only ability that can create more enmity instantly is the Paladin ability Invincible.
- “Restores HP of all party members within range.”
Benediction is a White Mage ability learned by completing the "Chorus of Cataclysm" quest. It instantly heals 100% HP to all party members within range and generates massive enmity against the caster.
In A Realm Reborn, Benediction is learned by completing the White Mage class quest "Heart of the Forest". It fully restores the HP of a single target, no longer affecting all party members, thus significantly reducing the amount of enmity generated.
- “Restores HP to all allies.”
Benediction is a Seer ability which heals the party for an amount roughly equal to 12% of the caster's maximum health, with a chance of failure. It's learned at job level 9 for 180 AP and requires 1 slot to equip and use. The Seer class possesses it inherently.
"Benediction" comes from Latin and means "to speak well". It is a short invocation for divine help, blessing and guidance, usually at the end of worship service. In the Final Fantasy series it aptly recovers HP.
|Final Fantasy XIII-2 Abilities|
|Powerchain - Lifesiphon - Faultsiphon - Launch - Ravage - Smite - Blindside - Scourge - Jeopardize - Deathblow - Adrenaline|
|Bloodthirsty - Stagger: Wound - Stagger: Drain - Fog Chaser - Poison Chaser - Pain Chaser - Curse Chaser - Imperil Chaser - Deshell Chaser - Deprotect Chaser - Slow Chaser - Haste Feeder - Bravery Feeder - Faith Feeder|
|Attack - Blitz - Ruin - Ruinga - Meteor Javelin|
|Drain Attack - Area Sweep|
|Vigor - Overwhelm - Fearsiphon|
|Felflame - Felfrost - Felspark - Felgust|
|Fire - Fira - Firaga - Blizzard - Blizzara - Blizzaga - Thunder - Thundara - Thundaga - Aero - Aerora - Aeroga - Flamestrike - Froststrike - Sparkstrike - Galestrike - Ultima Arrow|
|Heat Blitz - Ice Blitz - Electric Blitz - Aero Blitz|
|Evade - Counter - Deathward - Fringeward - Reprieve|
|Provoke - Elude - Challenge - Vendetta - Entrench - Steelguard - Mediguard|
|Deprotect - Deprotega - Deshell - Deshellga - Poison - Poisonga - Imperil - Imperilga - Wound - Woundga - Dispel - Dispelga|
|Deprotect II - Heavy Deprotectga - Deshell II - Heavy Deshellga - Poison II - Heavy Poisonga - Imperil II - Heavy Imperilga - Curse - Cursega - Pain - Painga - Fog - Fogga - Curse II - Heavy Cursega - Pain II - Heavy Painga - Fog II - Heavy Fogga - Endless Nightmare|
|Vigilance - Vigilaga - Protect - Protectga - Shell - Shellga - Veil - Veilga|
|Bravery - Bravega - Faith - Faithga - Enfire - Enfrost- Enthunder - Enaero - Endless Blessings|
|Cure - Cura - Curasa - Curaja - Esuna - Raise|
|Snipe - Lightning Strike - Ullr's Shield|
|Focused Bolts - Graviton Mines - War's Benediction|
|"Requiem for the Goddess" Scenario|
|Attack - Blitz - Ruin - Ruinga - Launch - Smite|
|Galestrike - Windstorm - Bladestorm|
|Thunder - Thundara - Thundaga|
|Aura - Mighty Guard|
|Ally KO: Bonus - ATB Advantage - ATB Gauge +1 - ATB Rate Reduced - ATB Rate: +X% - Attack: ATB Charge - Augment Maintenance - Auto Enhancement - Bonus CP - Chain Bonus Boost - Chain Bonus Lv. X - Critical: Bonus - Critical: Power Surge - Critical: Shield - Debilitation - Defense Maintenance - Enervation - Enhanced Role - Feral Fatigue - Feral Speed - Feral Surge - Fettered Magic - First Strike - Fragment Energy - Gilfinder - Hindrance - HP: +X% - Immovable - Improved Ability - Ironstrike - Item Collector - Item Scavenger - Jungle Law - Kill: ATB Charge - Kill: Libra - Leadenstrike - Magic: +X - Magic: +X% - Mana Link - Nullify Element - Pack Mentality - Perpetual Poison - Power Link - Pressure - Quick Stagger - Random: Nullify Element - Rapid Recovery - Resilience: +X% - Resist Elements: +X% - Resist: +X% - Role Resonance - Siphon Boost - Stagger Maintenance - Strength: +X - Strength: +X% - Uncapped Damage - Victory: Feral Boost - Weak Spot - Woundward|