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Behemoth King (Final Fantasy VI)

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VI

In addition to magic attacks like Fire 3 and Meteo, this boss will Zap.
Final Fantasy VI PlayStation Bestiary entry for Behemoth King (Living)
This boss's victims rise as undead and attack from the rear. Attacks with Hypno Gas and Meteo. One Revivify will kill him.
Final Fantasy VI PlayStation Bestiary entry for Behemoth King (Undead)
BehemothKing-field-ffvi-ios

The Behemoth King, also known as Sr Behemoth, is a boss in Final Fantasy VI. It is fought in the Cave on the Veldt when the player attempts to rescue Shadow or Relm in the rear of the cave.

Stats Edit

Living

Final Fantasy VI enemy stats
☆059☆060 (iOS) ☆061
Names Location Type Other information
SNES: Sr Behemoth
PS: SrBehemoth
GBA: Behemoth King
iOS: Behemoth King
Cave on the Veldt (GBA)
Cave on the Veldt (SNES)
None Delivers Critical Hits when in Imp status. Harder to run from.
Stats
Level HP MP Attack Magic
43 19,000 1,600 11 9
Defense Magic Defense Magic Evasion Speed Hit Rate
0 130 0 60 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
200% -100%Absorbs 100% 0% 100%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% -100%Absorbs 100%
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- Immune - Immune - - Immune Immune Immune Immune
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune - - - -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
- - - - - - - Immune Immune -
Items
Steal Item dropped Metamorphose
(Miss rate: 100%)
[12.5%Applies when successful; success based on users' level, doubles with Thief's Bracer.] Murasame
[100%In both item drop slots, leading to 100%.] Behemoth Suit [Slot 1 (25%)]Antidote
[Slot 2 (25%)]Green Cherry
[Slot 3 (25%)]Eyedrops
[Slot 4 (25%)]Gold Needle
Morph ID: 0
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Devil Claw (Removes Reflect)
Holy, Blizzara, Blizzaga, Meteor None Attack, Devil Claw Attack, Devil Claw

Undead

Final Fantasy VI enemy stats
☆060☆061 (iOS) ☆062
Names Location Type Other information
SNES: Sr Behemoth
PS: SrBehemoth
GBA: Behemoth King
iOS: Behemoth King
Cave on the Veldt (GBA)
Cave on the Veldt (SNES)
Undead The party cannot escape.
Stats
Level HP MP Attack Magic
49 19,000 9,999 27 10
Defense Magic Defense Magic Evasion Speed Hit Rate
0 150 0 39 100
Evasion EXP Gil
0 0 0
Elemental affinities
Fire-icon-ffvi Ice-icon-ffvi Lightning-icon-ffvi Poison-icon-ffvi Holy-icon-ffvi
200% 100% 100% -100%Absorbs 200%
Earth-icon-ffvi Wind-icon-ffvi Water-icon-ffvi Restorative Instant Death
100% 100% 100% 100%Damages -100%Absorbs
Statuses and immunities
Blind Zombie Poison Magitek Invisible Imp Petrify Death Doom Critical
- - Immune - - Immune - - - -
Image Silence Berserk Confuse Sap Sleep Float Regen Slow Haste
- Immune Immune Immune Immune Immune - - Immune -
Stop Shell Protect Reflect Meteor Strike Libra Sketch Control Fractional Invincible
Immune - - - - - - Immune - -
Items
Steal Item dropped Metamorphose
(Miss rate: 57.1%)
None [100%In both item drop slots, leading to 100%.] Behemoth Suit [Slot 1 (25%)]Cursed Ring
[Slot 2 (25%)]Cursed Ring
[Slot 3 (25%)]Thornlet
[Slot 4 (25%)]Lich Ring
Morph ID: 23
Abilities
Attack Abilities Rage Sketch Control(Immune) & Confuse (Immune)
Normal Attack: Unarmed
Special Attack: Sleeping Gas (Inflicts Sleep)
Death, Meteor Attack, Firaga Sleeping Gas, Firaga Attack

Battle Edit

The Behemoth King casts Meteor, Blizzara, and Blizzaga, occasionally using Holy as well. If any party members have Reflect, the Behemoth King uses its special attack, Devil Claw, to remove it from all party members at once. It also has a unique AI script to attack several times a turn if inflicted with Imp status.

When killed the Behemoth King rises as an undead enemy, and surprises the party with a back attack. The undead Behemoth King uses normal attacks, Meteor, Death and its special, Sleeping Gas. If any party member is put to sleep, the Behemoth King attacks them four times in a row. The easiest way to defeat the Behemoth King in this form is to use a Phoenix Down on it, killing it instantly. Otherwise, Fira and Cura spells work well.

The Behemoth King is one of the few bosses in the game to appear on the Veldt and have a Rage. In Final Fantasy VI Advance, both versions of the boss appear on the Veldt in one encounter, just like the original boss battle. Because the undead Behemoth King is always a back attack, the party changes formation, and Gau cannot return after the encounter. In order to get the Behemoth King Rage, Gau must leap at the undead form; leaping at the first form will not gain him the Rage ability.

Coliseum setup Edit

Bet Force Armor for Force Armor
Bet Organyx for Soul Sabre
Bet Soul of Thamasa for Celestriad

All three encounters are with the undead version of Behemoth King. The undead Behemoth King can only use a regular attack in the coliseum, so having high Evasion can help lower-level characters; for higher-level characters, the Mirage Vest can help. The player can maximize Defense with a Snow Scarf.

A character under the Imp with the Imp equipment will work perfectly for the battle, since Behemoth King only uses physical attacks.

AI scripts Edit

Normal script Edit

Living Edit

Attack Turns:
1st Turn: Holy (33%) or Blizzara (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Blizzaga (33%) or Nothing (33%)

Unset Var36

If HP <= 10240:

1st Turn: Attack (33%) or Blizzaga (66%)
2nd Turn: Attack (33%) or Meteor (33%) or Holy (33%)
3rd Turn: Attack (33%) or Blizzara (33%) or Meteor (33%)
Unset Var36

If last attack was Holy or Flare: Meteor (100%)

If attacked by anything: Attack (33%)

If Var36 is not set:

If Character #1 has Reflect status:
Target: Character #1
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #2 has Reflect status:
Target: Character #2
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #3 has Reflect status:
Target: Character #3
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #4 has Reflect status:
Target: Character #4
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36

If Behemoth King has Imp status:

1st Turn: Target: Random Player
Attack (100%)
Attack (100%)
2nd Turn: Target: Random Player
Attack (100%)
Attack (100%)
3rd Turn: Target: Random Player
Attack (100%)
Attack (100%)
If Behemoth King does NOT have Reflect status:
Target: Self
Imp (100%)

If killed:

Display message: Something's coming from behind!
Characters run to the left
Display message: Another monster appears!
Change to Formation 424: Behemoth King (Undead)

Undead Edit

Attack Turns:
1st Turn: Attack (33%) or Nothing (33%) or Sleeping Gas (33%)
2nd Turn: Attack (66%) or Death (33%)
3rd Turn: Meteor (33%) or Sleeping Gas (33%)

If attacked by anything: Attack (33%)

If any character has Sleep status and is not KO:

Target: Character that has Sleep status but is not KO
Display message: 4-hit combo!
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)

Coliseum script Edit

Attack Turns:
1st Turn: Attack (100%)

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF Behemoth King from Final Fantasy VI appears in Pictlogica Final Fantasy as an enemy.


Final Fantasy Record Keeper Edit

FFRK

FFRK Behemoth King FFVI
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."

Related enemies Edit

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