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VI

In addition to magic attacks like Fire 3 and Meteo, this boss will Zap.
Final Fantasy VI PlayStation Bestiary entry for Behemoth King (Living)
This boss's victims rise as undead and attack from the rear. Attacks with Hypno Gas and Meteo. One Revivify will kill him.
Final Fantasy VI PlayStation Bestiary entry for Behemoth King (Undead)
BehemothKing-field-ffvi-ios

The Behemoth King, also known as Sr Behemoth, is a boss in Final Fantasy VI. It is fought in the Cave on the Veldt when the player attempts to rescue Shadow or Relm in the rear of the cave.

Stats Edit

Living

Undead

Battle Edit

The Behemoth King casts Meteor, Blizzara, and Blizzaga, occasionally using Holy as well. If any party members have Reflect, the Behemoth King uses its special attack, Devil Claw, to remove it from all party members at once. It also has a unique AI script to attack several times a turn if inflicted with Imp status.

When killed the Behemoth King rises as an undead enemy, and surprises the party with a back attack. The undead Behemoth King uses normal attacks, Meteor, Death and its special, Sleeping Gas. If any party member is put to sleep, the Behemoth King attacks them four times in a row. The easiest way to defeat the Behemoth King in this form is to use a Phoenix Down on it, killing it instantly. Otherwise, Fira and Cura spells work well.

The Behemoth King is one of the few bosses in the game to appear on the Veldt and have a Rage. In Final Fantasy VI Advance, both versions of the boss appear on the Veldt in one encounter, just like the original boss battle. Because the undead Behemoth King is always a back attack, the party changes formation, and Gau cannot return after the encounter. In order to get the Behemoth King Rage, Gau must leap at the undead form; leaping at the first form will not gain him the Rage ability.

Coliseum setup Edit

Bet Force Armor for Force Armor
Bet Organyx for Soul Sabre
Bet Soul of Thamasa for Celestriad

All three encounters are with the undead version of Behemoth King. The undead Behemoth King can only use a regular attack in the coliseum, so having high Evasion can help lower-level characters; for higher-level characters, the Mirage Vest can help. The player can maximize Defense with a Snow Scarf.

A character under the Imp with the Imp equipment will work perfectly for the battle, since Behemoth King only uses physical attacks.

Formations Edit

Number Enemies Encounter flags Introduction flag Musical theme Magic AP
Norm.Normal Back Surr.Surrounded Side
424 Behemoth King (Undead) N Y N N Sides, individual The Decisive Battle 2
452 Behemoth King (Living) Y N N N Sides, individual The Decisive Battle 5
Prevent triple 7 for Joker's Death.

AI scripts Edit

Normal script Edit

Living Edit

Attack Turns:
1st Turn: Holy (33%) or Blizzara (33%) or Nothing (33%)
2nd Turn: Attack (33%) or Blizzaga (33%) or Nothing (33%)

Unset Var36

If HP <= 10240:

1st Turn: Attack (33%) or Blizzaga (66%)
2nd Turn: Attack (33%) or Meteor (33%) or Holy (33%)
3rd Turn: Attack (33%) or Blizzara (33%) or Meteor (33%)
Unset Var36

If last attack was Holy or Flare: Meteor (100%)

If attacked by anything: Attack (33%)

If Var36 is not set:

If Character #1 has Reflect status:
Target: Character #1
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #2 has Reflect status:
Target: Character #2
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #3 has Reflect status:
Target: Character #3
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36
If Character #4 has Reflect status:
Target: Character #4
Devil Claw (100%)
Display message: Reflect effect vanishes.
Set Var36

If Behemoth King has Imp status:

1st Turn: Target: Random Player
Attack (100%)
Attack (100%)
2nd Turn: Target: Random Player
Attack (100%)
Attack (100%)
3rd Turn: Target: Random Player
Attack (100%)
Attack (100%)
If Behemoth King does NOT have Reflect status:
Target: Self
Imp (100%)

If killed:

Display message: Something's coming from behind!
Characters run to the left
Display message: Another monster appears!
Change to Formation 424: Behemoth King (Undead)

Undead Edit

Attack Turns:
1st Turn: Attack (33%) or Nothing (33%) or Sleeping Gas (33%)
2nd Turn: Attack (66%) or Death (33%)
3rd Turn: Meteor (33%) or Sleeping Gas (33%)

If attacked by anything: Attack (33%)

If any character has Sleep status and is not KO:

Target: Character that has Sleep status but is not KO
Display message: 4-hit combo!
Attack (100%)
Attack (100%)
Attack (100%)
Attack (100%)

Coliseum script Edit

Attack Turns:
1st Turn: Attack (100%)

Other appearances Edit

Pictlogica Final Fantasy Edit

PFF Behemoth King from Final Fantasy VI appears in Pictlogica Final Fantasy as an enemy.


Final Fantasy Record Keeper Edit

FFRK

FFRK Behemoth King FFVI
Baknamy FFTA2This article or section is a stub about an enemy in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Gallery Edit

Etymology Edit

Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."

Related enemies Edit