Like the members of its kin, the Behemoth is a large canine creature standing several feet tall and sporting a prodigious musculature and a long, bulky tail. The Behemoth has a handful of unusual traits such as a distinguishable grey fur, and a pair of black, demonic wings from his back, a characteristic not found on Behemoths in the series. Unlike the regular Behemoths faced on the game, the sage adopts a bipedal posture rather than a quadrupedal one. As to be expected he has a pair of elongated black horns, although his left horn is broken at the tip. Both Dark Fina and the Dark Elf state the Behemoth is comfortably fluffy.
The Behemoth is described as a monster who was able to develop reason and thus evolve into sagehood, becoming a significantly wise creature in the process. However as a result of being sealed in Crystal alongside Sol's influence, this has reduced the his rational ability to the minimum, rendering him nothing but a beast moving through animal instinct. He does, however, seem to have a small fraction of intelligence as he obeys Sol without question, although this could very well be analogous to a master taming its pet rather than a true demonstration of any wisdom remaining. Nonetheless he was able to pursue the party through teleportation, demonstrating his high intellect for a monster.
After briefly regaining his senses, it is seen that the Behemoth is indeed a wise creature who was well aware of his actions and had no real intention to spread destruction.
The Behemoth was a normal monster who was capable of developing rational thought, this helped him achieve great intelligence and in turn become eligible to be a part of the Eight Sages, becoming one of Hess' main lieutenants. He was however faced and defeated by the Sworn Eight of Paladia and sealed into Crystal as part of their plan to stop the war. When the Sworn Eight were betrayed and transported into Lapis along with the entire landmass of the battlefield, he was sent with them as a result, spending 700 years sealed until the Crystals broke. The sealing would have side effects that would deprive him of his gained rationale and due to Sol's influence, became little more than his obedient servant.
The Behemoth appears following the final confrontation against Veritas of the Dark as Sol destroys the Dark Crystal. As the sage voices his disgust for human life, Sol blasts the party with a Holy spell. Veritas of the Light and Dark are separated from the party due to the attack and the Behemoth intercepts them. A weakened Darklord is then mauled by the Behemoth, killing him as Citra calls out his name.
Land of the CrystalsEdit
The Behemoth is seen alongside Sol several times as the party attempts to catch up to them to prevent them from opening the Gate as Sol uses the Crystals around him to summon Visions of monsters to delay them. The party catches up a second time with the sages which infuriates Sol, so he has monsters and the Behemoth to deal with the party as Sol escapes. The Behemoth proves to be a resilient opponent forcing Citra and Veritas of the Waters to use a teletransportation spell to take the Behemoth with them so that he won't be an obstacle. The party pursues Sol while the two members of the Sworn Six, draw the full power of their armors to fight the Behemoth.
The Behemoth is able to overpower both Citra and Voluka, seemingly killing both of them. He then utilizes transportation magic to appear before the party, intending to follow Sol's command to kill them. In an apparent display of his superiority, the Behemoth tosses the helmets of his recent victims. Seeing them, this infuriates Nichol and Sakura fully committed to defeat the Sage. Rain notices the beast has been weakened and the party attacks with all their might. Now on the verge of dying the Behemoth is able to regain his sanity and requests they likewise, free Sol from his madness, passing away on the spot.
The Behemoth can be a difficult opponent if not prepared, as he has significantly higher HP (650,000) and stats than the Bosses fought before him. The Behemoth mostly retorts to physical attacks, although it can use a few spells too and buff himself on occasions. The Behemoth can use Howl to dispel buffs/debuffs from everyone present (both himself and the player's party), he will usually follow this with a buff Assault Cry or Magic Cry. The former yields him an ATK increase and SPR decrease, the latter increases MAG and decreases DEF. Heave deals Light physical damage to one unit, Toss Up deals Hybrid Damage, for Spells he can use Flare and Meteor.
The attacks to truly watch out, however are Rampage and Disaster. The former is used past his 60% HP threshold, which will make him use a dangerous Physical attack on all units that can easily kill a party without protective buffs and/or ATK debuff on Behemoth. He will use this for 3 turns consecutively, but will tire out, leaving him very weak to attacks. Disaster deals damage to all units equal to 99% of their current HP, leaving them with minimal life.
The player should exploit Damage Reduction, Buffs and Breaks to render the threat of its attacks to a minimum. Pod 153 (if acquired or through companion) is an excellent help as it can reduce physical damage by 40% with one of its abilities. A Tank and 1-2 healers may be required to keep the damage on check. The player should bring the strongest damage dealers possible as this battle will be a race of inflicting as much damage as fast as possible before the Behemoth can endanger the player.
Behemoth is a beast mentioned in Job 40:15–24. In addition to mythological creatures, it is likened to elephants, hippos, rhinos, and bison. Metaphorically, the term behemoth denotes "an extremely large or powerful entity."
- The Behemoth is featured in a piece of artwork drawn by Yoshitaka Amano, in which he's faced by Rain and Lasswell. Curiously this is one of the earliest drawings done for the game.