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LimitBreak-Beginner'sHall-ffvii

The Beginner's Hall in Final Fantasy VII.

Beginner's Halls (初心者の館, Shoshinsha no Yakata?), also known as Beginner's House, Training Classroom, Training Room and Greenhorn's Club, have been used since the second Final Fantasy as a tutorial for players new to RPGs and the Final Fantasy series in general.

Beginner's Hall is most often a small area of tutorials that tip the player how to play the game. The Beginner's Halls appeared in the early installments and have since been replaced by tutorials that can be viewed in the menu.

Appearances

Final Fantasy

The beginner's room is inside the first inn in Cornelia. There are four elders who teach the player the basics of the game. The Beginner's Room is absent in the NES version due to no rooms inside of inns or shops, and was first introduced in the WonderSwan Color version.

Final Fantasy II

The beginner's room is located within the Rebel Hideout in Altair, inside the room with the large sigil. There are ten elders who teach the player the basics of the game. It was introduced in the Dawn of Souls release.

Final Fantasy IV

The Training Room is located in Baron's Devil's Road house near the weapon and armor shop. The information found there is limited in comparison to previous installments of the game. Originally, the Training Room only appeared in Baron, but in the US SNES version and the Easytype version the Training Rooms are located in almost every town and contain wide variety of information.

Final Fantasy IV: The After Years

In the original Final Fantasy Mobile version except in the Gathering's Tale and the Crystals episodes, there was a "How to play"(遊び方, Asobi-kata?) option that transported the player to a Training Room. It does not appear in versions of the game not released in chapters.

Final Fantasy V

FFV Android Greenhorn Club

Greenhorn's Club.

The Greenhorn's Club (called Beginner's House in the PS version) is found in the south western building in Tule. If the player talks to the green-robed man in Tule they are automatically taken to the Greenhorn's Club where the player can obtain some items: Leather Shoes, 100 gil, Tent and an Ether.

Inside the green-robed wizards explain about hidden treasures found in crates and pots, about hidden passages and how they can be unveiled with the Thief class, and about monster-in-a-boxes, among other things. The Faris in Tule glitch involves Faris leaving the party to go to the pub, but the man still takes the whole party, Faris included, to the Greenhorn's Club if the player doesn't move and waits for the man to walk to them.

Final Fantasy VI

The Beginner's House is in Narshe and can be first accessed on the way out from the Narshe Mines. This place has three rooms and a healing pot the player can use to heal before proceeding on to the world map. The first room teaches players the basics, and the other rooms teach the player advanced techniques. A Potion and a Sleeping Bag can be found inside.

Final Fantasy VII

Beginner's-Hall-Junon-FFVII

Cloud in the Beginner's Hall in Junon.

In Sector 7 Slums there is a Beginner's Hall in the building east of the item shop. Weapon Shop (ground floor) and an inn (top floor) are also in the same building. Different from the other games, it is actually the player character Cloud who is advising the people in the room. The player acquires an All Materia in the room and can view tutorials on save points, treasure chests, the cursor and Limit Breaks, among other things.

There is another Beginner's Hall in Upper Junon, downstairs of a house, where the player can acquire an Enemy Skill Materia and view tutorials on more complex gameplay mechanics, such as on using Support Materia.

The "Making Of" bonus disc included with Final Fantasy VII International includes a pre-release shot of the Junon pub where Cloud is using lines he says in the 7th Heaven in the final game. Comparing the layout of the Junon pub to the Beginner's Hall in Junon suggests that the underground level of the Beginner's Hall may have been the original AVALANCHE hideout, situated below the 7th Heaven bar.

Final Fantasy IX

There is no traditional beginner's room, but the tutorials also cannot be viewed in the menu. Instead there is a moogle called Mogster in the Qu's Marsh on the Mist Continent who provides tutorials in an Active Time Event, and the player can also find him and ask him in person.

Here the player can learn about Trance and other battle elements, as well as many out of battle tutorials, such as synthesis. The Tetra Master tutorial can be viewed in the pub in Alexandria as Vivi at the beginning of the game.

Final Fantasy XIII-2

The Beginner's Primer alludes to the feature, however it is a summary of the story Final Fantasy XIII and does not offer gameplay advice.

Final Fantasy XIV

The Hall of the Novice was introduced in path 3.2 in Western La Noscea. Players must be at least level 15 with at least one combat class, and speak to the Smith at an Adventurers' Guild to register for access. Different training is accessible for different toles (Tank, DPS, and Healer).

Final Fantasy Tactics

There is no traditional beginner's hall like those found in the main series, but the tutorials can be accessed anytime from the menu. Darlavon is in charge of teaching the player about the gameplay elements.

Final Fantasy Tactics Advance

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Final Fantasy Airborne Brigade

The Beginner's Plain is the tutorial for the game, but it is only available in the Japanese version of the game. The player starts out with the Freelancer job.

Mobius Final Fantasy

The March 29, 2017 update made the mandatory tutorial at the beginning of the game skippable, but also added the Novices' Hall, a tutorial region run by Mogistotle.

Pictlogica Final Fantasy

A Beginner's Hall exists in the game. One also exists in the Nintendo e-Shop version.

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Trivia

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