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Before Crisis -Final Fantasy VII-

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Before Crisis -Final Fantasy VII-
Bc-logo.jpg
ビフォア クライシス -ファイナルファンタジーVII-
Bifoa Kuraishisu -Fainaru Fantajī Sebun-
Developer(s) Square Enix
Publisher(s) Square Enix
Release date Japan
Japan September 24, 2004 (DoCoMo)
Japan January 30, 2007 (Softbank)
Japan April 5, 2007 (AU)
Genre Action role-playing game
Game modes Single player
Ratings
Platform(s) NTT DoCoMo FOMA 900i Series, Softbank Yahoo! Mobile phones, AU EZweb phones

Before Crisis -Final Fantasy VII- is a Japanese action role-playing game developed and published by Square Enix in 2004. Before Crisis is the prequel to Final Fantasy VII, taking place during the six years prior to its events. Before Crisis was the first original (i.e. not an enhanced remake) game Square Enix produced for mobile phones, and was released on NTT DoCoMo's FOMA 900i line of phones on a monthly subscription basis. In their pre-E3, 2006 press conference, Square Enix announced an English version of the game would be released in the United States sometime during 2006. The prevailing rumor was that the game would have been released on Sprint mobile phones. However, it seems the English localization has been canceled completely, possibly due to other projects, making this the only Compilation of Final Fantasy VII game not released outside of Japan. However, on September 30, 2010, Hajime Tabata revealed that he would like to remake the game for Nintendo 3DS.[1]

Before Crisis involves the adventures of the Turks, a group of supporting characters featured in Final Fantasy VII, and was the second installment in the Compilation of Final Fantasy VII series, which also includes the games Dirge of Cerberus -Final Fantasy VII- and Crisis Core -Final Fantasy VII-, as well as the CGI movie Final Fantasy VII: Advent Children, the OVA Last Order -Final Fantasy VII-, the novella On the Way to a Smile, and the original Final Fantasy VII itself.

The last episode of the Japanese version of Before Crisis was released on April 1, 2006 — the series officially ending at a total of 25 episodes, including a special episode titled "Tseng's Side Story", set prior to the events of Before Crisis and revealing parts of his past. At the end of May, a special addition to the game known as WEAPON Mode was released. WEAPON Mode involves the player traveling the Planet and hunting down the Jade Weapon, which is released after Zirconiade is defeated. The Jade Weapon is the seventh Weapon to be created but the first to appear in the Final Fantasy VII world chronologically.

Contents

Battle SystemEdit

A battle in Before Crisis.
BlueHighwindAdded by BlueHighwind

Before Crisis is a real-time action RPG. The game's graphics are 2D, and the player moves along in a side-scrolling manner. Gameplay is divided up between several modes of play. Episode Mode plays through the game's main storyline through the various Episodes. The player must complete the objectives given to continue onward in the game. Free Mode allows the player to play extra Missions to gain EXP and Items, similar to Crisis Core's missions. Some items are exclusive to Free Mode. Rescue Mode is the last Mode of play. If a player is defeated during the game's playthrough, they have two options. They can either restart and lose points, or allow themselves to be imprisoned. Afterward they must wait for other players on their network to rescue them.

The playable character's stats screen.
NeloAngeloAdded by NeloAngelo
Main Menu of the game.
TenzaZangetsuAdded by TenzaZangetsu

Characters have HP and MP, Level up upon acquisition of EXP and can equip weapons and armor. Materia is present in the game, but must be obtained by the player him or herself via a unique system called the Materia Generation System. The player must take a picture with their camera phone, and the game synthesizes the picture down to its base color. Depending upon the dominant color, lighting, darkness, and other factors, the game instantly makes a Materia of certain type. A dark green picture makes a Bio Materia, a blue picture makes Cure, etc. Materia can be leveled up as in Final Fantasy VII, up to level 9.

Another new feature to Before Crisis are Rank Points (RP). RP are given during the completion of objectives in all three modes of play. After so much RP is accumulated, special bonuses such as stronger armor, weapons, and Materia slots can be given. The player is also given a rank, based upon how long they have been playing the game. The higher their rank, the better the bonuses the player gets. But it makes Training Mode more difficult, as the player must fight stronger and stronger opponents.

Rank Time Played Bonus
Trainee Initial Can create HP Plus materia
Rookie 2 months Can create MP Plus materia
Member 3 months Can get Bronze Bangle
Ace 4 months Can get Piercing Rod, Magnum, Twin Automatic Guns, Speed Gun, Iron Bangle
Leader 5 months 2 More Materia Slots
Silver 6 months Can get Titan Bangle
Gold 7 months Can get Over Soul, Metal Knuckle, Light Rod, Commander, Twin Magnum, Canon
Platinum 8 months none
Black 9 months Can get Carbon Bangle
Expert 10 months none
Master 11 months Can get Diamond Bangle
Grand Master 12 months none
Legend 13 months Can get Crystal Bangle
Galaxy 14 months none
Crystal 15 months none
All-Time 16 months none
Omega 17 months Special employee ID is issued


StoryEdit

Spoiler warning: Plot and/or ending details follow. (Skip section)
Before Crisis cast.

Special Episode: Legendary Turk
Summoned by Veld to oversee a rescue mission with one of the Turks’ special agents, Tseng realises that the agent, known as the "Legendary Turk", was once the anti-Shinra activist "Death God of the Battlefield", whom he had crossed paths against previously.

Unhappy with the partnership and wary of the agent's motive, the pair arrive at a secret Shinra military factory in Wutai that has been overrun by anti-Shinra opertives. As Tseng informs Legend by phone that he is to rescue a weapons trader held inside the factory and eliminate the anti-Shinra operatives before they can leak the confidential information about the facility to the world, Legend plants bombs in strategic parts of the facility.

Making his way through the facility, the Turk discovers the kidnapped dealer being guarded by an old ally from his anti-Shinra days. As the two fight and Legend emerges victorious, the man reveals the truth regarding a past negotiation in which Legend participated in. As Legend’s bombs detonate, causing the facility to fall apart, the man dies.
Releasing the hostage, Legend recognises that the dealer had also been present at the negotiation and questions him about the incident. Unwilling to admit the truth, the dealer denies knowledge of what Legend is talking about. As a consequence, Legend abandons the dealer to die in the collapsing factory.

As punishment for his actions, Legend is placed under house arrest at Costa del Sol. Appalled by the linient punishment, Tseng questions Veld, who explains that even though Legend had abandoned his duty and disobeyed orders to rescue the dealer, Legend had still ensured that the company’s secrets were not leaked and had thus completed his primary objective.
Veld goes on to tell Tseng that before Legend had became a Turk, there had been an incident at a Mako Reactor where a weapons dealer had entered negotiations with Legend’s anti-Shinra faction. The dealer had betrayed the activists and only Legend survived; mourning the loss of his comrades and alittle girl who had been important to him. Deducing that the hostage must have been the same weapons dealer, Tseng begins to comprehend the Legend’s actions.

Two years later, with the Wutai War drawing to a close, Veld sends Tseng to Costa del Sol to request that Legend returns to the Turks to help them with any trouble that may arise in the aftermath.
Soon after his arrival, Tseng discovers that Legend had become a favourite amongst the ladies of the town, and finds him on the beach. Delivering his request, Tseng is met with refusal, as Legend explains that he enjoys the life at Costa del Sol and does not want to go back to the life where he brought nothing but conflict. Understanding his reasoning, Tseng leaves the invitation open should Legend ever wish to rejoin the company.

One year later, with the Turks in shambles due to Veld’s demotion and Heidegger’s incompetence, an attack by AVALANCHE on Junon leaves the city in chaos. Deciding to act in spite of his no lowly status, Veld calls Legend and requests that he fight for the Turks against AVALANCHE; explaining the situation and how much his comrades need his help, Legend agrees to go to Junon and fight. Shortly arriving in Junon, Legend enters the battle and begins decimating large numbers of AVALANCHE operatives; realising how much he had missed the battlefield.

Seeing Legend's immense strength and thinking that Veld had regained control of his post, AVALANCHE begins to retreat and the Turks again regain control over the city.
Following Veld's reinstatment, Legend renews his work with the Turks.

1: Those That Lurk in the Night
As part of their duties as a new member of the Turks, the Player Turk is sent on patrol of Sector 8. Encountering the AVALANCHE organization by chance while they were attempting to infiltrate the Sector, after a brief skirmish, the Player Turk informs Tseng on their PHS who instructs them to investigate the group further and in turn notifies his superior, Veld. Discovering that they are intent on destroying the sector's Mako Reactor, Reno is sent in to support the Player Turk as they enter the reactor to prevent AVALANCHE from detonating their bomb. While enabling them to do this, Reno encounters Shears for the first time in combat and his soundly defeated by him. As Shears also defeats the Player Turk who had returned after successfully preventing the bombing, he is ordered to withdraw to Junon where President Shinra is currently residing to hold a news conference. Noting their movements, Tseng sends Reno and the Player Turk to protect the President.

2: In the White Light of Day, the Assassin Smiles
While the pair managed to reach the President before the attack, the President's military escort proved ineffective against AVALANCHE's soldiers, who infiltrated and secured the President's hotel. As Reno stayed with the President, the Player Turk cleared the building before the President insisted on leaving for the conference in spite of the danger. Forced to act as the President's street escort when Reno is separated from them, the Player Turk protects the President from numerous attacks until they enter the conference building where, dressed as Shinra troops, AVALANCHE manages to dupe and momentarily capture the President before the Player Turk fights their way back to him as Reno returns to help. Cutting the power to the building and causing a black-out, Fuhito arrives to meet Reno and Shinra. While Reno manages to escape with the President, the Player Turk is defeated by Fuhito while attempting to distract him, whereupon it is revealed that AVALANCHE had hijacked the Sister Ray canon. As Reno returns the President to his quarters, Rufus Shinra calls and notes the new Turk's progress before Veld informs them of the Sister Ray's hijacking. The President sends Reno to liberate it, leaving him open for Fuhito to enter the room and shoot him. Still alive, the President orders Veld to send in Sephiroth to destroy AVALANCHE.

3: Swords Clashing in the Evening Shadows
With AVALANCE intending to use the Sister Ray cannon to destroy Midgar as a message to Shinra. As Reno leads a contingent of Shinra troops against AVALANCHE's street forces, the Player Turk enters the cannon facility from an underground passageway. Lead by Tseng over the PHS, they work their way through the facility's security countermeasures and AVALANCHE personnel into the control room to turn off the cannon. Coming across the sight of a massacre at the control room's entrance, the cannon is turned off mysteriously before the Turk got to the control panel. Mistaken for the being responsible for the massacre at the room's entrance, the Player Turk is attacked by Elfe and almost killed but for the intervention of Sephiroth who engages her and is impressed that the AVALANCHE member can defend herself against him. Withdrawing from battle, Elfe and AVALANCHE retreat.

4: Proof of a Scar Filled Existence
With President Shinra deciding to dedicate SOLDIER to deal with the threat of AVALANCHE, the Turks are instructed to locate new Soldier candidates. Reno, Rude and the Player Turk travel the globe, employing any potential fighters for the SOLDIER program. In Costa del Sol, the Player Turk enters a fight club called Club Duel and beats the strongest fighter, known as "King", into submission and captures him for the SOLDIER process. However, on the trip to Midgar, the entire candidate population is killed by a sole candidate called Azul, who the Player Turk is forced to confront, however, Azul is eventually suppressed by Rude. While on the docks, the ship is attacked by a contingent of AVALANCHE soldiers lead by Shears. Attempting to free the SOLDIER candidates Shears boards the ship and frees the candidates, defeating Rude while the Player Turk attempts to recapture them. As the Player Turk returns, Rude goes after Shears and, partnered up with Reno, manage to defeat the AVALANCHE commander while a freed Azul returns to the Shinra ship willingly to finish his fight with the Player Turk and become a SOLDIER to become stronger.

Special Episode: Reno
Following the theft of confidential documents from the 45th floor of the Shinra Building, Reno and Rude are sent to guard the room and search for clues to the missing files. While the pair continue their investigation, an intruder sets off the alarm and the Turks must defend themselves against the building's security system; which had been sabotaged by the intruder. While Shuriken (Female) looks into the sabotage, Reno and Rude are ordered to continue their investigation. However, when Reno notices a bearded man in a lab coat watching them from the shadows, the pair chase after him; concluding that the man was the person who stole the data.
Escaping into an elevator, Reno continues pursuing; jumping onto the elevator roof only to discover that the access door was locked. As Reno is forced to fight another malfunctioning security robot, the suspect manages to escape the building.
Recalled by Veld, Reno and Rude are ordered to continue their investigation as well as help stop the malfunctioning security robots which have escaped onto the streets of Midgar and began attacking civilians.

On the streets of Sector 8, Reno and Rude split up to try and find the machines. After finding and destroying a number of the machines, Reno helps out Rude and together the two make their way to LOVELESS Avenue where they find Shuriken (Female) cornered by two Genesis Copies.
Tseng arrives, along with newly promoted First Class SOLDIER Zack Fair, to assist, however, Shuriken manages to defeat the clones on her own.

Continuing their hunt for rogue robots, Reno and Rude again spot the man in the lab coat. Gaining Veld’s permission to follow him, they chase him into the sewer systems, where they are attacked by numerous robots which seem to take orders from the scientist, concluding that it was the scientist who tampered with the Shinra control system.
Cornering the man, they discover him to be Professor Hollander, as they close in, two Genesis Copies appear from a hidden passage and distract the pair, giving Hollander time to escape.
After the battle, Veld orders the pair to return to Sector 8 as SOLDIER has taken over the investigation of the stolen documents.


5: The Dreams of a Nameless Soldier
Acting as escort for Professor Rayleigh, the Player Turk joins three Shinra troops in protecting the Professor, who is carrying secret data on the SOLDIER program. Attacked by AVALANCHE, one of the troops, named Cloud Strife, shows insistence on proving himself next to the Turk. However, when the troops encounter and are killed by a Raven and Rayleigh's life is threatened, Cloud stands between the Player Turk and their orders to prevent Rayleigh's capture even if it meant killing her. As the kidnappers embark on a train, Cloud manages to board it as it leaves, leaving the Player Turk to deal with the Raven and catch up through the service tunnels. Boarding the train the Player Turk manages to locate and free both Rayleigh and an injured Cloud. As more Ravens chase after them, the Player Turk, with orders to take the SOLDIER information and abandon the Professor and Cloud, instead puts them on a separated train car and stays to hold the Ravens off. However, in spite of their best efforts, the disk is eventually taken by a Raven who was thought dead.

6: Tonight in our Unspoilt World
Curious over Rude's unexplained disappearances after work, Reno orders the Player Turk to follow after him in Sector 8 to discover that he was leaving to go on dates with a woman named Chelsea. While the Player Turk deals with a monster infestation in the sector, Reno follows Rude to one of his dates and discovers Chelsea attempting to place a bug on his PHS. Reno follows her from the date and discovers her working with AVALANCHE, however, she claims to her contact that she was unable to place a wire tap on Rude's PHS in spite of Reno noting that she had plenty of time to do exactly that during the date. The next day Reno informs Rude about his girlfriend's affiliations, however, Rude already knew. When the Player Turk returns from destroying the monster nest he/she comes across Chelsea attempting to quit AVALANCHE and having to defend her from her angered comrades. Chelsea explains herself to the Player Turk and asks that he/she informs Rude that she would not be coming to meet him anymore, stating that, although she wished it otherwise, the Turks and AVALANCHE were enemies and cannot be together. Meanwhile, President Shinra is growing impatient to destroy AVALANCHE. Veld sends Reno and Rude to gather information on Fuhito's new Ravens while the Player Turk is to gather new Turk candidates.

7: The Darkness Obscuring the Light
The Player Turk is sent to investigate the abduction of two SOLDIER members, Essai and Sebastian, in Icicle Inn. Discovering a facility in the snow, the Player Turk infiltrates the facility to ascertain whether or not it was an AVALANCHE base. Discovering the abducted SOLDIER members, the Player Turk frees them and sends them to a Shinra base near-by. Rendezvousing with a Turk who had been investigating another part of the facility, the pair manages to escape outside where they are caught in a fight against Fuhito and his Ravens. Saved by the timely arrival of Martial Arts (Female), the Turks all retreat to the Shinra base.

8: A Light That Penetrates Through the Darkness
Massing a search and destroy task force to attack the AVALANCHE base, Zack Fair is sent by Shinra to bolster the Shinra forces. However, while embarking to their destination, a breaking bridge leads to Zack and (Gun, Rod, Twin Gun, Shotgun, Nunchaku, Knife) being separated from the main force as the force is led into an AVALANCHE ambush and the remaining SOLDIERs, Essai and Sebastian, are re-captured. As Zack moves to free them, the Player Turk are instructed by Veld, who is by now noting that AVALANCHE was receiving information from within Shinra, to assist in rescuing the SOLDIERs. Making to the captured pair first, the Player Turk discovers that they have been warped to do AVALANCHE's bidding. the Player Turk is saved by Zack, who attempts to hold off his friends while pleading for them to fight their way back to their sense. While successful, the attempt cost Essai and Sebastian their lives and Zack remains to mourn their passing as the compound's self-destruct is activated. As he tells the Player Turk to go on ahead, he is confronted by the Raven responsible for capturing Essai and Sebastian and discovers that the process the Ravens undergo leave them without their personalities; becoming mere drones of their former selves. After Zack and the Player Turk escape the destructing compound, Zack erects a small memorial for his deceased friends.

9: One Step Further Toward Uncertainty
President Shinra, having become irate over his inability to uncover how AVALANCHE was receiving information from within the company, removes Veld from his post and replaces him with Heidegger. Hearing that AVALANCHE was targeting Junon once again, Heidegger sends the Turks as scouts who are to call him immediately on anything suspicious so that he can send in his military. His insistence on using the military instead of the Turk's specialized skills leaves the members, when AVALANCHE does attack Junon, reluctant to inform Heidegger. Eventually, though, he is informed and Tseng discovers that AVLANCHE were after the airships docked in the city. However, Heidegger instead attempts to let the situation escalate until it was viable to send his military into the city; using the Turks as expandable distractions and ignoring their requests for co-ordinated information. Veld, having being observing the conflict, approaches the President in Midgar and threatens to reveal all classified information he was privy to the media unless he was reinstated back as head of the Turks. His request granted, Veld co-ordinates the Turks into retaking the Junon airport, sending in additional troops and Martial Arts (Male) to assist. While the operation resulted in a success, the Turks were still no closer to discovering the leak within the Shinra executive offices.

10: The Lone Discerning Alignment
Monsters from Professor Hojo's laboratories run rampant in the 65th to 68th floors of the Shinra building. While Tseng evacuates the building's employees, the Player Turk is sent to contain the outbreak. However, upon reaching Hojo's lab, it is discovered that the outbreak was a ruse by Fuhito and Shears to capture Hojo. Escaping via a B1-Alpha Helicopter, the Turks give chase along the highway only to have Shears blow it apart and acquire the time AVALANCHE needed to bring in one of Hojo's experiments; a green dragon. The timely arrival of Sephiroth saw to both the evisceration of the dragon and the downing of the helicopter, however, while Hojo was retrieved, Shears and Fuhito manage to escape.

11: The Dash to Freedom
Informed by their Shinra contact of the existence of a Cetra descendant named Aerith Gainsborough, AVALANCHE attempts to capture her to protect the location of the "Promised Land". Meanwhile, the Player Turk, having gotten lost in the Midgar slums, had found their way to Elmyra Gainsborough's house where they come across Aerith who runs away from them on sight. However, the arrival of AVALANCHE causes Aerith to return and is protected by the Turk much to her surprise. Hiding in the Sector 5 slums Aerith loses her White Materia, as the Player Turk goes to retrieve it Shears manages to locate them and dispose of the Player Turk, taking Aerith to the Sector 5 Church where Fuhito and Elfe await. As they attempt to convince Aerith to tell them the location of the Promised Land, Aerith notes that an ancient voice coming from inside Elfe is in pain. Confused by this revelation, Elfe is even more confused when Fuhito becomes flustered and attempts to divert the subject. When Shears notices the Player Turk eavesdropping a fight in the church results in Aerith preventing Shears and Fuhito from killing the Turk; claiming that she was defending her flower bed from further harm. During the commotion something also seems to cause pain to Elfe, who is forced to withdraw due to it along with the rest of AVALANCHE. As the Player Turk and Aerith also leave the church, Tseng, who has been assigned for some time to capture Aerith, arrives in another attempt to convince Aerith to work with Shinra. Misunderstanding, the Player Turk prevents Tseng from seeing Aerith as she runs back home.

12: The Awakening of the Dark Harbinger
Called in due to reports of the staff manning the Nibelheim Reactor disappearing, Tseng pilots the Player Turk to the Nibelheim mountains where they were supposed to parachute to the reactor, however, a rogue wind causes them to parachute off course. Forced to traverse the mountainside to reach the reactor, the Player Turk comes across Tifa Lockhart, who was chasing after her cat. Following the discovery of multiple dragons massing around the reactor, the Player Turk is ordered to fall back to Nibelheim to await further instructions. Taking Tifa with her/him, the ropeway back to town is destroyed by one of the dragons, forcing the pair to traverse the rest of the way on foot. When Sephiroth and his company are sent in to deal with the monsters, the Player Turk recruits Tifa to guide them up the mountain due to the ropeway's destruction.

Following the investigation party's return, Sephiroth locks himself away in his hotel room for several days until finally coming out and massacring the town. Leaving to return to the reactor, the Player Turk follows after him, clearing the path along the way for the incoming Shinra forces. After confronting Sephiroth, the Player Turk is knocked unconscious, coming to when Cloud arrives. As Cloud goes after Sephiroth deeper in the reactor, the Player Turk looks over Tifa until Zangan arrives to take her away. They then witnesses Cloud's stand and Sephiroth jumping into the Mako pit and informs Tseng of the events.

13: The Scar that Sunders the Calm
When the Shinra clean-up crew arrives at Nibelheim and the reactor, the Player Turk is instructed to help look for survivors in the town, however, upon reaching the town he/she is given new orders by Tseng to enter and check on the laboratory equipment in the basement of the Nibelheim Mansion for Professor Hojo. Entering the mansion, the Player Turk comes across an endless staircase before receiving new orders to liquidate certain documents, after which ghost/monsters start appearing. Clearing the mansion of monsters, the Player Turk discovers the documents and attempts to read them only to become confused. Continuing on to find the laboratory, Veld arrives and leads the way into the laboratory where they are both trapped in an illusion of the Player Turk's first encounter with AVALANCHE in Sector 8 during their first day on the job, caused by Lost Number. When that proved ineffectual, Number changed the illusion to that of when Kalm was destroyed; where-in Veld's wife and daughter were thought to have been killed and Veld was responsible for the incident's cover-up. Affected by guilt, Number managed to paralyse Veld, however, he was defeated by the Player Turk and his illusion vanished; freeing Veld in the process. As the survivors of Nibelheim are gathered up they were to be shipped into Hojo's laboratory, however, the Turks are indecisive over the immorality of it and are allowed to leave while Veld handles the operation.

14: All of Our Resolve and Longing
Discovering that AVALANCHE's base was in Wutai, the Player Turk is sent to bomb the pagoda in which the base is located. Meeting Yuffie Kisaragi along the way, the Turk inadvertently informs her of the powers of Materia. Infiltrating the pagoda's top floor from the Fire Cave, the Player Turk fights their way down each floor, placing bombs as they go and meeting Yuffie again as she seeks out AVALANCHE's Materia supply. Due to her sickness, Elfe is forced to withdraw as the AVALANCHE troops are marshalled to face Shinra. Meanwhile, Yuffie has stolen the detonation switch and leads the Player Turk on a chase through the AVALANCHE base before pressing the switch. Now attempting to escape the underground base before the timers go off, Yuffie and the Player Turk are chased through the underground tunnels, encountering and seemingly defeating all three of the AVALANCHE commanders (Elfe, Shears and Fuhito) in their escape. However, after escaping, Yuffie deduces that the Player Turk is working for Shinra and runs away in a fit of betrayal due to the realization that her new friend was actually affiliated with the enemy responsible for damaging Wutai.

15: Onward to the Distant Heavens
With the public's confidence in Shinra shaken due to the attacks by AVALANCHE, the launch of the Shinra 26. Rocket is used as a publicity stunt to buy back public support. Escorting Rufus Shinra to a rehearsal for the event in Rocket Town. During the rehearsal the point vehicle for the air show, the Tiny Bronco, is hijacked by Shears' underlings, however, with Cid Highwind's help the Player Turk manages to retrieve and land the aircraft. As thanks for the retrieval of his aircraft, Cid takes the Player Turk and Rufus on a tour of the Shinra 26. rocket; coming across one of Shears' underlings attempting to steal an oxygen bottle, essential for the launch rockets, from the ship to sabotage the launch. In spite apprehending the underling, the ship's oxygen bottles are stolen and had to be replaced. On the President's, and Cid's, insistence, the launch continued as scheduled. However, even after Cid became embroiled in fighting the underlings responsible for sabotaging his ship and the Player Turk almost becomes caught in the ship's launch blast, the launch is aborted in mid-air as Cid opts to preserve the life of a mechanic who had been caught inside the ship's rocket engines.

16: The Muddy Course of Inexorable Fate
Reno and Tseng discover that AVALANCHE has infiltrated and taken over the construction site of the Corel Mako Reactor. Infiltrating the construction site through the Corel Mines thanks to Barret Wallace, the Player Turk enters the reactor to find Rufus Shinra there. Veld, having followed after Rufus, informs the Turks that Rufus was the informant and supplier for AVALANCHE in a bid to remove his father from Presidency. However, as Veld instructs his subordinates to place Rufus under arrest, Fuhito appears in an ambush to kill not just the Turks but Rufus too; reasoning that AVALANCHE no longer needed him. While the fighting ensues, Elfe appears and her voice is recognized by Veld as that of his deceased daughter; Felicia. Her memories revived as Veld explains who she is, Elfe is suddenly taken by her mysterious illness. Unable to walk, she is carried out of the reactor by a jovial Fuhito as Shears looks on in shock. Torn between his duty and his desire to chase after his rediscovered daughter, the Turks encourage Veld to go after her. Before leaving Veld resigns his position to Tseng, who leads Rufus out of the reactor before Fuhito destroys it. Unfortunately, while covering their escape, the Player Turk is thought to be caught in the facility's explosion.

17: Explosion! - Confusion Bares Its Fangs
Trapped in the lower facility of the destroyed reactor the Player Turk is forced to fight alongside Shears, who had also been betrayed by Fuhito and left to die in the explosion, against a swarm of disrupted monsters and Ravens. While fighting their way through to escape, Shears explains about Elfe's materia and how Fuhito hopes to use it to wipe out all life on the planet and return it to the Lifestream. Explaining his own reasons for joining AVALANCHE, the injury that Shears had sustained during Fuhito's betrayal begins to wear on him. As the facility collapses around them, Shears, instructing them to save Elfe, throws the Player Turk out of the facility as the exit collapses with him inside. For his crimes, Rufus is put in house arrest within the Turk's hidden headquarters.

18: The Howl That Shook Heaven and Earth
With the Player Turk rendered comatose due to injuries and Mako poisoning and Veld having deserted to pursue his daughter, Tseng is instructed to link with the Turks' secondary division to bolster numbers. Three years after the destruction the Corel reactor, the Player Turk awakens from their coma. Three months afterwards, they and Reno are tasked with the capture of an endangered species known as "Guardians of the Planet" in Cosmo Canyon for Professor Hojo. While searching the canyon the pair visit Bugenhagen on Tseng's instruction and discover more about the monster Fuhito hopes to summon through Elfe's materia and learns that the materia was sapping Elfe's life force to exist; as a result Veld, having not been sighted since Corel, was searching for a way to remove it without harming his daughter. Resuming their pursuit of the "Guardian", the Turks come across new Raven operatives, far stronger than previously encountered, also pursuing the animals to disrupt a sacred ceremony held in the canyon. While the two groups initially pursued Deneh, Nanaki interfered and attacked the Turks to give Deneh time to flee. While managing to capture him, the Player Turk allows Nanaki to perform the ritual before taking him away.

19: The Choices We Made in the Beginning and the End
Pursuing two escaped research samples that had escaped from the Nibelheim Mansion, the Player Turk finds themselves in competition with the Shinra army to locate them. While searching the Nibelheim forest, the Player Turk starts questioning why they were hunting the subjects; whom they were partially responsible for imprisoning in the mansion four years previously. Finally coming across the escapees on the beach, the Player Turk discovers that they were hunting Zack. Conflicted over their feelings, the Player Turk attempts to do their duty and capture him, however, after seeing the extent of damage the experiments have done to Cloud, they report that Zack was no longer in the forest and allows Zack to escape while they return to Nibelheim to investigate the mansion where they discover Veld pouring through the mansion's archives. Learning that he needed a certain Materia to remove the Materia from Elfe's body and stop it draining her life, Veld has been searching for these support Materia, learning that the Turks already possessed one given to them by Shears during the Corel reactor incident. The pair search through the mansion and come across clues to another of Hojo's "research subjects", Vincent Valentine, Veld's old Turk partner, who informs them of the location of such a Materia elsewhere in the Mansion. As AVALANCHE appears to also find the support Materia, the Player Turk and Veld lose the orb to Fuhito while Scarlet informs the President in Midgar that the Turks are assisting Veld in spite of their orders to "shoot on sight".

20: The Consequences of Our Choices
Hidden within their headquarters within the Shinra building as Scarlet embarks on a hunt for them, the Turks meet with Reeve to locate the next Materia. Learning that it is in the remains of the Gongaga Mako reactor they, along with Cait Sith, steal a submarine from Junon to travel and evade the Shinra military. Entering the reactor they find AVALANCHE troops already combing the facility for the support Materia. Thanks to the timely arrival of Veld and Shears, who was rescued by Veld in Corel and had been working with him since, the next support Materia was obtained.

21: Resolve to Reach the End
When the fugitives Zack and Cloud are resighted, the Turks attempt a Priority-S retrieval attempt, however, they are unable to acquire them before the Shinra military ambushed them. Learning the AVALANCHE was attempting to break into Corel Prison, the Turks presume that a Materia piece must be there and embark across the desert to obtain it. Discovering Shalua Rui in the desert, the Player Turk brings her to shelter in the caverns under the desert. While waiting for her to recover, the Player Turk finds the final support Materia within the caverns being pursued by AVALANCHE Ravens. Escaping with Shalua, they brave a sandstorm before being cornered by Ravens. Shalua announces her hatred of the Turks, however, the Ravens still attack. Once again Shears and Veld arrive to support them and Shears takes Shalua to a safe location. However, it is at this juncture that Scarlet catches up to and surrounds the Player Turk and Veld. Attacking them into submission, Scarlet captures Veld and takes him back to Midgar to be executed.

22: The Threat that Pierces the Heavens
While Tseng, Rude and Reno attempt to discern the location of where Veld is being held, the other Turks and Shears meet in Wall Market and split the Materia orbs amongst themselves before dispatching to look for Elfe. Meanwhile Elena, Gun (Female)'s sister, witnesses a trio of insurgent Ravens and attempts to follow them before getting bored and going home. Assisted by Rufus, Tseng manages to locate Veld and attempts to liberate him while ordering the Player Turk, who is being pursued by Shinra troops through Wall Market, to secure an escape out of Midgar. While abducting a truck to get through checkpoints set up by the military, the Player Turk discovers that not only was the truck being driven by a Raven dressed as a Shinra troop, but that Elena had been kidnapped and was in the truck with her. Eventually, after leaving the truck and having it leave while Elena was still on board, the Player Turk follows it to a train where, onboard, they exchange the support Materia with the Ravens for Elena. Elsewhere in the Sector 5 Slums, Shears is confronted by Fuhito. He opts to go with Fuhito, giving him possession of the support Materia, in order to find Elfe. However, he is instead beaten down and the support Materia stolen from him. While Reno, Rude and Tseng free Veld, the Player Turk commandeers a helicopter to chase after AVALANCHE before they use the support Materia to summon Ziconiaide and kill Elfe to make it whole. Crashing the helicopter into the truck the Ravens were using, the Player Turk witnesses as Fuhito gathers the support Materia around a limp and weak Elfe on the highway and summons Ziconiaide above Midgar. While managing to save Elfe, the Materia inside her fuses with the support Materia on its own and Fuhito ascends to give the newly formed Materia orb to Ziconiaide.

Zirconiade.

23: Veering Wildly Towards an Unstoppable End
As the other Turks all chase after Fuhito along the construct created by Ziconiaide's summoning, Tseng, Reno, Rude, Veld and an awakened Elfe are captured by the Shinra military. Splitting into teams of two when the pathways branched into a maze, the Turks come across Behemoths. As the others battle the Behemoths, the Player Turk catches up to Fuhito and is saved from his attack by Shears. Teaming up against the AVALANCHE commander, the Player Turk and Shears manage to defeat Fuhito, however, in an attempt to continue Ziconiaide's awaken he places the Materia inside himself and transforms; mortally wounding Shears in his new form. As the Player Turk manages to best Fuhito even in his transformed state, Fuhito attempts to take them with him in his defeat, however, a dying Shears holds him back and the pair erupt in a blast of light. Meanwhile, confronted with the offer that the Turks would be spared from capture and execution if Veld and Elfe are killed, Tseng turns his gun on the pair and fires.

24: The Concerto: Played Out to its Straining Point
As Tseng leaves with the bodies of Veld and Elfe, Reno and Rude wait for their remaining comrades still fighting Ziconiaide. Reaching the end of the airborne construct, the Player Turk attacks Ziconiaide only to be unable to affect it by herself/himself. With the arrival of other Turks they manage to damage the monster, however, the other Turks are taken down by the summon and the Player Turk is worn down, however, with the memories of the people they met as a Turk, fighting their own battles, the Player Turk gathered the strength of will to continue the battle and destroyed Ziconiaide. While destroying Ziconiaide, the shockwave emitted from its destruction destroyed the construct on which the attacking Turks were standing. Reno and Rude could only watch in horror as the entire construction vanishes in an explosion of light.

EPILOGUE 1:
An enquiry hearing about the incident surrounding the Turks is held with Tseng being called before a jury of three. Scarlet wished for the abolishment of the group and the execution of the three "survivors"; Tseng, Reno and Rude. However, the three are saved by Rufus Shinra's intervention, who requests their loyalty as payment. The bargain with Rufus also entailed that Elfe and Veld be treated secretly.

When an intruder alarm is tripped at the Midgar Mako Reactor 1, before embarking, Tseng sets his hair loose, declaring the Turks a new organization.

EPILOGUE 2:
During Meteorfall Reno oversaw the evacuation of Sector 4 while Rude cleared Sector 2 and Elena cleared Sector 3. Moving to clear Sector 5 together with Tseng, the four are met and assisted by the previous Turks and Veld returning to assist in the evacuation of the city's citizens.

Playable CharactersEdit

The primary player characters in Before Crisis
NetherithAdded by Netherith
Main article: List of Before Crisis -Final Fantasy VII- Characters

With Before Crisis, several members of the Turks not previously seen in Final Fantasy VII were introduced. They are the game's unnamed playable characters which the player takes control of as they battle Elfé and the first incarnation of AVALANCHE.
As the game progresses various characters from the original game make cameo or supporting role appearances; these include Tseng, Reno, Rude, Sephiroth, Cloud Strife, Tifa Lockhart, Aerith Gainsborough, Zack Fair, members of the original player party of Final Fantasy VII and many others.

SoundtrackEdit

Main article: Before Crisis -Final Fantasy VII- & Last Order -Final Fantasy VII- OST

GalleryEdit

 
BC Logo 2.jpg
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BC Logo 3.jpg
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TriviaEdit

  • The original Before Crisis trailers and commercials include several original animated scenes by MADHOUSE, which would later animate Last Order -Final Fantasy VII-. Later trailers prominently feature scenes of the Turks from the OVA.

External linksEdit

ReferencesEdit

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