|Before Crisis -Final Fantasy VII-|
|ビフォア クライシス -ファイナルファンタジーVII-|
Bifoa Kuraishisu -Fainaru Fantajī Sebun-
|Genre||Action role-playing game|
|Game modes||Single player|
|Platforms||NTT DoCoMo FOMA 900i Series, Softbank Yahoo! Mobile phones, AU EZweb phones|
Before Crisis -Final Fantasy VII- is a Japanese action role-playing game developed and published by Square Enix in 2004. It is the prequel to Final Fantasy VII, taking place during the six years prior to it. Before Crisis was the first original (i.e. not an enhanced remake) game Square Enix produced for mobile phones, and was released on NTT DoCoMo's FOMA 900i line on a monthly subscription basis. In their pre-E3 2006 press conference, Square Enix announced an English version would be released in the United States sometime during 2006. The prevailing rumor was that the game would have been released on Sprint mobile phones, but it seems the English localization has been canceled completely, possibly due to other projects, making this the only Compilation of Final Fantasy VII game not released outside of Japan and one of the very few Final Fantasy game projects not released internationally in the new millenium. On September 30, 2010, Hajime Tabata revealed he would like to remake the game for Nintendo 3DS.
Before Crisis -Final Fantasy VII- centers around the adventures of the Turks, a group of supporting characters featured in Final Fantasy VII, and was the second installment in the Compilation of Final Fantasy VII series, which also includes the games Dirge of Cerberus -Final Fantasy VII- and Crisis Core -Final Fantasy VII-, the CGI movie Final Fantasy VII: Advent Children, the OVA Last Order -Final Fantasy VII-, the novella On the Way to a Smile, and the original Final Fantasy VII itself.
The last episode was released on April 1, 2006 — the series officially ending at a total of 25 episodes, including a special episode titled "Tseng's Side Story", set prior to the events of Before Crisis -Final Fantasy VII- and revealing parts of Tseng's past. At the end of May, a special addition to the game known as WEAPON Mode was released that involves the player traveling the Planet and hunting down the Jade Weapon, which is released after Zirconiade is defeated. The Jade Weapon is the seventh Weapon to be created, but the first to appear in the Final Fantasy VII world chronologically.
Before Crisis -Final Fantasy VII- is a real-time action RPG. The game's graphics are 2D, and the player moves along in a side-scrolling manner. Gameplay is divided between several modes: Episode Mode plays through the game's main storyline where the player must complete objectives to continue in the game; Free Mode allows the player to play extra missions to gain EXP and items, similar to Crisis Core -Final Fantasy VII-'s missions, and some items are exclusive to Free Mode; Rescue Mode is the last mode of play, and if a player is defeated they can either restart and lose points, or allow themselves to be imprisoned. Afterward they must wait for other players on their network to rescue them.
Characters have HP and MP, level up and can equip weapons and armor. Materia is obtained via a Materia Generation System where the player takes a picture with their camera phone, and the game synthesizes the picture down to its base color. Depending upon the dominant color, lighting, darkness, and other factors, the game makes a Materia of certain type. A dark green picture makes a Bio Materia, a blue picture makes Cure, etc. Materia can be leveled up as in Final Fantasy VII, up to level 9.
Another new feature are Rank Points (RP) that are given during the completion of objectives in all three modes of play. After enough RP is accumulated, special bonuses such as stronger armor, weapons, and Materia slots can be given. The player is given a rank based upon how long they have been playing the game. The higher their rank, the better the bonuses, but it makes Training Mode more difficult, as the player must fight stronger and stronger opponents.
|Trainee||Initial||Can create HP Plus materia.|
|Rookie||2 months||Can create MP Plus materia.|
|Member||3 months||Can get Bronze Bangle.|
|Ace||4 months||Can get Piercing Rod, Magnum, Twin Automatic Guns, Speed Gun, Iron Bangle.|
|Leader||5 months||2 More Materia Slots.|
|Silver||6 months||Can get Titan Bangle.|
|Gold||7 months||Can get Over Soul, Metal Knuckle, Light Rod, Commander, Twin Magnum, Canon.|
|Black||9 months||Can get Carbon Bangle.|
|Master||11 months||Can get Diamond Bangle.|
|Grand Master||12 months||none|
|Legend||13 months||Can get Crystal Bangle.|
|Omega||17 months||Special employee ID is issued.|
- Main article: List of Before Crisis -Final Fantasy VII- Characters
With Before Crisis -Final Fantasy VII-, several members of the Turks not previously seen in Final Fantasy VII were introduced. They are the game's unnamed playable characters which the player takes control of as they battle Elfé and the first incarnation of AVALANCHE.
As the game progresses various characters from the original game make cameo or supporting role appearances; these include Tseng, Reno, Rude, Sephiroth, Cloud Strife, Tifa Lockhart, Aerith Gainsborough, Zack Fair, members of the original player party of Final Fantasy VII and many others.
Special Episode: Legendary TurkEdit
Summoned by Veld to oversee a rescue mission with one of the Turks' special agents, Tseng realizes the agent, known as the "Legendary Turk", was once the anti-Shinra activist "Death God of the Battlefield", whom he had crossed paths against previously. Unhappy with the partnership and wary of the agent's motive, the pair arrive at a secret Shinra military factory in Wutai that has been overrun by anti-Shinra operatives.
As Tseng informs Legend by phone he is to rescue a weapons trader held within the factory and eliminate the anti-Shinra operatives before they can leak the confidential information about the facility to the world, Legend plants bombs in strategic parts of the facility.
Making his way through the Turk discovers the kidnapped dealer guarded by an old ally from his anti-Shinra days. As the two fight and Legend emerges victorious, the man reveals the truth regarding a past negotiation in which Legend participated in. As Legend's bombs detonate, the facility falls apart, and the man dies.
Releasing the hostage, Legend recognizes the dealer had been present at the negotiation and questions him about the incident. Unwilling to admit the truth, the dealer denies knowledge of what Legend is talking about. As a consequence, Legend abandons the dealer to die in the collapsing factory.
As punishment for his actions, Legend is placed under house arrest at Costa del Sol. Appalled by the lenient punishment, Tseng questions Veld, who explains that even though Legend had abandoned his duty and disobeyed orders he had still ensured the company's secrets were not leaked and had thus completed his primary objective. Veld goes on say that before Legend had became a Turk, there had been an incident at a Mako Reactor where a weapons dealer had entered negotiations with Legend's anti-Shinra faction. The dealer had betrayed the activists and only Legend survived; mourning the loss of his comrades and a little girl who had been important to him. Deducing the hostage must have been the same weapons dealer, Tseng begins to comprehend Legend's actions.
Two years later, with the Wutai War drawing to a close, Veld sends Tseng to Costa del Sol to request Legend return to the Turks. Tseng discovers Legend had become a favorite among the ladies and finds him on the beach. Tseng is met with refusal, as Legend explains he enjoys the life at Costa del Sol and does not want to go back to the life of conflict, but Tseng leaves the invitation open should Legend ever wish to rejoin the company.
One year later, with the Turks in shambles due to Veld's demotion and Heidegger's incompetence, an attack by AVALANCHE on Junon leaves the city in chaos. Veld calls Legend and requests he fight for the Turks against AVALANCHE, explaining how much his comrades need his help. Legend agrees and enters the battle and decimates large numbers of AVALANCHE operatives.
Seeing Legend's strength and thinking Veld had regained control of his post, AVALANCHE retreats and the Turks regain control over the city. Following Veld's reinstatement, Legend renews his work with the Turks.
1: Those That Lurk in the NightEdit
As part of their duties as a new member of the Turks, the Player Turk is sent on patrol of Sector 8. Encountering AVALANCHE by chance while infiltrating the Sector, the Player Turk informs Tseng on the PHS who instructs them to investigate the group further and notifies his superior, Veld. Discovering AVALANCHE is intent on destroying the sector's Mako Reactor, Reno is sent in to support the Player Turk as they enter the reactor to prevent AVALANCHE from detonating their bomb.
Reno encounters Shears for the first time and is soundly defeated. As Shears also defeats the Player Turk he is ordered to withdraw to Junon where President Shinra is to hold a news conference. Noting their movements, Tseng sends Reno and the Player Turk to protect the President.
2: In the White Light of Day, the Assassin SmilesEdit
While the pair reaches the President before the attack, the President's military escort proves ineffective against AVALANCHE's soldiers, who infiltrate and secure the President's hotel. As Reno stays with the President, the Player Turk clears the building before the President insists on leaving for the conference in spite of the danger.
Forced to act as the President's street escort the Player Turk and the President enter the conference building where, dressed as Shinra troops, AVALANCHE momentarily captures the President before the Player Turk saves him as Reno returns to help. Cutting the power to the building Fuhito arrives and while Reno escapes with the President, the Player Turk is defeated by Fuhito. AVALANCHE had hijacked the Sister Ray cannon.
As Reno returns the President to his quarters, Rufus Shinra calls and notes the new Turk's progress before Veld informs them of the Sister Ray's hijacking. The President sends Reno to liberate it, leaving him open for Fuhito to enter the room and shoot him. Still alive, the President orders Veld to send in Sephiroth to destroy AVALANCHE.
3: Swords Clashing in the Evening ShadowsEdit
AVALANCHE intends to use the Sister Ray to destroy Midgar as a message to Shinra. As Reno leads a contingent of Shinra troops against AVALANCHE's street forces, the Player Turk enters the cannon facility from an underground passageway. Coming across the sight of a massacre at the control room's entrance, the cannon is mysteriously turned off before the Turk gets to the control panel.
Mistaken for the being responsible for the massacre, the Player Turk is attacked by Elfé but Sephiroth intervenes and is impressed she can defend herself against him. Elfé and AVALANCHE retreat.
4: Proof of a Scar Filled ExistenceEdit
With President Shinra dedicating SOLDIER to deal with AVALANCHE, the Turks are instructed to locate new candidates. Reno, Rude and the Player Turk travel the globe, employing any potential fighters for the SOLDIER program. In Costa del Sol, the Player Turk enters a fight club called Club Duel and beats the strongest fighter, known as "King", capturing him for the SOLDIER. On the trip to Midgar the entire candidate population is killed by a sole candidate called Azul, whom the Player Turk is forced to confront, although Azul is eventually suppressed by Rude.
While on the docks, the ship is attacked by a contingent of AVALANCHE soldiers led by Shears, who boards the ship and frees the candidates. Rude goes after Shears and, partnered up with Reno, defeats the AVALANCHE commander while a freed Azul returns to the Shinra ship willingly to finish his fight with the Player Turk and become a SOLDIER to grow stronger.
Special Episode: RenoEdit
Following the theft of confidential documents from the 45th floor of the Shinra Building, Reno and Rude are sent to the site. An intruder sets off the alarm and the Turks defend against the building's security system that had been sabotaged by the intruder. While Shuriken (Female) looks into the sabotage, Reno and Rude continue their investigation and Reno notices a bearded man in a lab coat watching them from the shadows. The pair chases after him; concluding the man was the person who stole the data, but the suspect manages to escape the building.
Reno and Rude continue their investigation and help stop the malfunctioning security robots that have escaped onto the streets of Midgar. Together they make their way to LOVELESS Avenue where they find Shuriken (Female) cornered by two Genesis Copies. Tseng arrives, along with newly promoted First Class SOLDIER Zack Fair, but Shuriken defeats the clones on her own.
Continuing their hunt for rogue robots, Reno and Rude spot the man in the lab coat and chase him into the sewer systems, where they are attacked by numerous robots which seem to take orders from the scientist who turns to be Dr. Hollander. Two Genesis Copies appear from a hidden passage and distract Reno and Rude giving Hollander time to escape. Veld orders the pair to return to Sector 8 as SOLDIER has taken over the investigation.
5: The Dreams of a Nameless SoldierEdit
Acting as escort for Professor Rayleigh, the Player Turk joins three Shinra troops in protecting the Professor, who is carrying secret data on the SOLDIER program.
Attacked by AVALANCHE, one of the troops, named Cloud Strife, shows insistence on proving himself, but when the troops are killed by a Raven and Rayleigh's life is threatened, Cloud stands between the Player Turk and their orders to prevent Rayleigh's capture even if it meant killing her.
As the kidnappers embark on a train, Cloud boards it as it leaves, leaving the Player Turk to deal with the Raven and catch up through the service tunnels. Boarding the train the Player Turk frees both Rayleigh and an injured Cloud. As more Ravens chase after them, the Player Turk, with orders to take the SOLDIER information and abandon the Professor and Cloud, instead puts them on a separated train car and stays to hold the Ravens off. In spite of their best efforts, the disk is taken by a Raven who was thought dead.
6: Tonight in our Unspoilt WorldEdit
Curious over Rude's unexplained disappearances after work, Reno orders the Player Turk to follow after him in Sector 8. The Player Turk finds out he was on dates with a woman named Chelsea and while the Player Turk deals with a monster infestation, Reno follows Rude to one of his dates and discovers Chelsea attempting to place a bug on his PHS.
Chelsea works with AVALANCHE, and Reno hears her claiming to her contact she was unable to place a wire tap on Rude's PHS in spite of Reno noting she had plenty of time to do so during the date.
The next day Reno informs Rude about his girlfriend's affiliations, but Rude already knew. The Player Turk comes across Chelsea attempting to quit AVALANCHE and has to defend her from her angered comrades. Chelsea asks the Player Turk to inform Rude she would not meet him again, because although she wished it otherwise, the Turks and AVALANCHE are enemies.
President Shinra grows impatient to destroy AVALANCHE and Veld sends Reno and Rude to gather information on Fuhito's new Ravens while the Player Turk is to gather new Turk candidates.
7: The Darkness Obscuring the LightEdit
The Player Turk is sent to investigate the abduction of two SOLDIER members, Essai and Sebastian, in Icicle Inn. Discovering a facility in the snow, the Player Turk infiltrates the facility to ascertain whether or not it is an AVALANCHE base.
Discovering the abducted SOLDIER members, the Player Turk frees them and sends them to a Shinra base nearby. Rendezvousing with a Turk who had been investigating another part of the facility, the pair escapes outside where they are caught in a fight against Fuhito and his Ravens.
Saved by the timely arrival of Martial Arts (Female), the Turks all retreat to the Shinra base.
8: A Light That Penetrates Through the DarknessEdit
Massing a search and destroy task force to attack the AVALANCHE base, Zack Fair is sent to bolster the Shinra forces. While embarking to their destination, a breaking bridge leads to Zack and Gun, Rod, Two Gun, Shotgun, Nunchaku and Knife being separated from the main force as the force is led into an AVALANCHE ambush and the remaining SOLDIERs, Essai and Sebastian, are re-captured. As Zack moves to free them, the Player Turks are instructed by Veld, who is by now noting AVALANCHE is receiving information from within Shinra, to assist in rescuing the SOLDIERs.
Making to the captured pair first, the Player Turk discovers they have been warped to do AVALANCHE's bidding. He/she is saved by Zack, who holds off his friends while pleading for them to fight their way back to their senses. While successful, the attempt costs Essai and Sebastian their lives and Zack remains to mourn them as the compound's self-destruct is activated. As he tells the Player Turk to go on ahead, he is confronted by the Raven responsible for capturing Essai and Sebastian and discovers the process the Ravens undergo make them mere drones of their former selves.
After Zack and the Player Turk escape the compound, Zack erects a small memorial for his deceased friends.
9: One Step Further Toward UncertaintyEdit
President Shinra, having become irate over his inability to uncover how AVALANCHE is receiving information from within the company, removes Veld from his post and replaces him with Heidegger. Hearing that AVALANCHE is again targeting Junon Heidegger sends the Turks as scouts who are to call him on anything suspicious so he can send in his military.
His insistence on using the military instead of the Turks leaves the members, when AVALANCHE does attack Junon, reluctant to inform Heidegger. Eventually, Heidegger is informed and Tseng discovers AVALANCHE were after the airships docked in the city.
Heidegger lets the situation escalate until it is viable to send in his military, using the Turks as expandable distractions and ignoring their requests for coordinated information.
Veld approaches the President in Midgar and threatens to reveal all classified information he was privy to the media unless he is reinstated as head of the Turks. His request granted, Veld co-ordinates the Turks into retaking the Junon airport, sending in additional troops and Martial Arts (Male) to assist. While the operation results in a success, the Turks are no closer to discovering the leak within the Shinra.
10: The Lone Discerning AlignmentEdit
Monsters from Professor Hojo's laboratories run rampant in the 65th to 68th floors of the Shinra Building. While Tseng evacuates the employees, the Player Turk contains the outbreak. The outbreak turns out to be a ruse by Fuhito and Shears to capture Hojo.
Escaping via a B1-Alpha Helicopter, the Turks give chase along the highway but Shears blows it apart and brings in one of Hojo's experiments; a green dragon. The timely arrival of Sephiroth sees to both the evisceration of the dragon and the downing of the helicopter, but while Hojo is retrieved, Shears and Fuhito escape.
11: The Dash to FreedomEdit
Informed by their Shinra contact of the existence of a Cetra descendant named Aerith Gainsborough, AVALANCHE attempts to capture her to protect the location of the "Promised Land". The Player Turk, having gotten lost in the slums, finds their way to Elmyra Gainsborough's house where they come across Aerith who runs away. She returns when AVALANCHE arrives and is protected by the Turk much to her surprise. Hiding in the Sector 5 slums Aerith loses her White Materia, and as the Player Turk goes to retrieve it Shears locates them and disposes of the Player Turk, taking Aerith to the Sector 5 Church where Fuhito and Elfé await.
As they attempt to convince Aerith to tell them the location of the Promised Land, Aerith notes an ancient voice coming from within Elfé is in pain. Elfé is even more confused when Fuhito becomes flustered and attempts to divert the subject. When Shears notices the Player Turk eavesdropping Aerith prevents Shears and Fuhito from killing the Turk claiming she was defending her flower bed from further harm. During the commotion something seems to pain Elfé, who withdraws along with the rest of AVALANCHE.
As the Player Turk and Aerith leave the church, Tseng, who has been assigned for some time to capture Aerith, arrives in another attempt to convince Aerith to work with Shinra. Misunderstanding, the Player Turk prevents Tseng from seeing Aerith as she runs back home.
12: The Awakening of the Dark HarbingerEdit
Called in due to reports of the staff manning the Nibelheim Reactor disappearing, Tseng pilots the Player Turk to the Nibelheim mountains where they were supposed to parachute to the reactor, but a rogue wind causes them to parachute off course. Forced to traverse the mountainside the Player Turk comes across Tifa Lockhart chasing after her cat.
Following the discovery of multiple dragons around the reactor, the Player Turk falls back to Nibelheim to await further instructions. Taking Tifa with her/him, the ropeway back to town is destroyed by a dragon, forcing the pair to traverse the rest of the way on foot.
When Sephiroth and his company are sent in to deal with the monsters, the Player Turk recruits Tifa to guide them up the mountain. Following the investigation party's return, Sephiroth locks himself away in his hotel room for several days until coming out and massacring the town. Leaving to return to the reactor, the Player Turk follows after him, clearing the path along the way for the incoming Shinra forces.
After confronting Sephiroth, the Player Turk is knocked unconscious, coming to when Cloud arrives. As Cloud goes after Sephiroth deeper in the reactor, the Player Turk looks over Tifa until Zangan arrives to take her away. The Player Turk witnesses Cloud's stand and Sephiroth jumping into the Mako pit and informs Tseng of the events.
13: The Scar that Sunders the CalmEdit
When the Shinra clean-up crew arrives at Nibelheim and the reactor, the Player Turk is instructed to help look for survivors in the town. Upon reaching the town he/she is given new orders by Tseng to enter and check on the laboratory equipment in the basement of the Shinra Manor for Professor Hojo.
Within the mansion the Player Turk comes across a long staircase before receiving new orders to liquidate certain documents. Clearing the mansion of monsters, the Player Turk discovers the documents and attempts to read them only to become confused. Continuing on to find the laboratory, Veld arrives and leads the way into the laboratory where they are trapped in an illusion of the Player Turk's first encounter with AVALANCHE in Sector 8 during their first day on the job, caused by Lost Number. When that proves ineffectual, Lost Number changes the illusion to that of Kalm's destruction where Veld's wife and daughter were thought to have been killed and Veld was responsible for the incident's cover-up. Affected by guilt, Lost Number paralyzes Veld, but is defeated by the Player Turk and his illusion vanishes freeing Veld.
As the survivors of Nibelheim are gathered up they are to be shipped into Hojo's laboratory, but the Turks are indecisive over the immorality of it and are allowed to leave while Veld handles the operation.
14: All of Our Resolve and LongingEdit
Infiltrating the pagoda's top floor from the Fire Cave, the Player Turk fights their way down each floor, placing bombs as they go and meeting Yuffie again as she seeks out AVALANCHE's Materia supply. Due to her sickness, Elfé withdraws as the AVALANCHE troops are marshaled to face Shinra. Yuffie has stolen the detonation switch and leads the Player Turk on a chase through the AVALANCHE base.
Now attempting to escape the underground base before the timers go off, Yuffie and the Player Turk are chased through the tunnels, seemingly defeating all three of the AVALANCHE commanders (Elfé, Shears and Fuhito) during their escape. After escaping, Yuffie deduces the Player Turk is working for Shinra and runs away as her new friend is affiliated with the enemy responsible for Wutai's current state.
15: Onward to the Distant HeavensEdit
With the public's confidence in Shinra shaken due to the attacks by AVALANCHE, the launch of the Shinra No. 26 rocket is used as a publicity stunt to buy back public support, and Rufus Shinra takes part in a rehearsal for the event in Rocket Town. During the rehearsal the point vehicle for the air show, the Tiny Bronco, is hijacked by Shears's underlings, but with Cid Highwind's help the Player Turk retrieves the aircraft.
As thanks for retrieving of his aircraft, Cid takes the Player Turk and Rufus on a tour of the Shinra 26. rocket, coming across one of Shears's underlings attempting to steal an oxygen tank, essential for the launch rockets, to sabotage the launch.
In spite apprehending the underling, the ship's oxygen tanks are stolen and have to be replaced, but the launch is continued as scheduled. The launch is aborted in midair as Cid opts to preserve the life of a mechanic caught inside the ship's rocket engines.
16: The Muddy Course of Inexorable FateEdit
Reno and Tseng discover AVALANCHE has taken over the construction site of the Corel Reactor. Infiltrating the construction site through the Corel Mines thanks to Barret Wallace, the Player Turk enters the reactor to find Rufus Shinra there. Veld, having followed after Rufus, informs the Turks Rufus is the informant and supplier for AVALANCHE in a bid to remove his father from presidency. As Veld instructs his subordinates to place Rufus under arrest, Fuhito appears to kill not just the Turks but Rufus too; reasoning that AVALANCHE no longer needs him. While the fighting ensues, Elfé appears and her voice is recognized by Veld as that of his deceased daughter; Felicia.
Her memories revived as Veld explains who she is, Elfé is taken by her mysterious illness. Unable to walk, she is carried out of the reactor by a jovial Fuhito as Shears looks on in shock.
Torn between his duty and his desire to chase after his rediscovered daughter, the Turks encourage Veld to go after her. Veld resigns his position to Tseng, who leads Rufus out of the reactor before Fuhito destroys it. While covering their escape the Player Turk is thought to be caught in the facility's explosion.
17: Explosion! - Confusion Bares Its FangsEdit
Trapped in the lower facility of the destroyed reactor the Player Turk is forced to fight alongside Shears, who had also been betrayed by Fuhito and left to die in the explosion, against a swarm of disrupted monsters and Ravens. While fighting their way through Shears explains about Elfé's Materia and how Fuhito hopes to use it to wipe out all life on the Planet and return it to the Lifestream. Explaining his reasons for joining AVALANCHE, the injury Shears had sustained during Fuhito's betrayal begins to wear on him.
As the facility collapses around them, Shears, instructing them to save Elfé, throws the Player Turk out as the exit collapses with him inside. Rufus is put in house arrest within the Turks' hidden headquarters.
18: The Howl That Shook Heaven and EarthEdit
With the Player Turk rendered comatose due to injuries and Mako poisoning and Veld having deserted to pursue his daughter, Tseng is instructed to link with the Turks' secondary division to bolster numbers. Three years after the Corel Reactor's destruction, the Player Turk awakens from their coma. Three months afterwards, he/she and Reno are tasked with the capture of an endangered species known as "Guardians of the Planet" in Cosmo Canyon for Professor Hojo.
While searching the canyon the pair visit Bugenhagen on Tseng's instruction and discover more about the monster Fuhito hopes to summon through Elfé's Materia and learns the Materia was sapping Elfé's life force to exist; as a result Veld, having not been sighted since Corel, is searching for a way to remove it without harming her.
Resuming their pursuit of the "Guardian", the Turks come across new Raven operatives, far stronger than previously encountered, also pursuing the animals to disrupt a sacred ceremony held in the canyon. While the two groups initially pursue Deneh, Nanaki interferes and attacks the Turks to give Deneh time to flee. While capturing him, the Player Turk allows Nanaki to perform the ritual before taking him away.
19: The Choices We Made in the Beginning and the EndEdit
Pursuing two escaped research samples that had escaped the Nibelheim Mansion, the Player Turk finds themselves in competition with the Shinra army to locate them. While searching the Nibelheim forest, the Player Turk questions why they are hunting the subjects whom they were partially responsible for imprisoning in the mansion four years previously.
Coming across the escapees on the beach, the Player Turk discovers they were hunting Zack. Conflicted over their feelings, the Player Turk attempts to do their duty and capture him, but after seeing the extent of damage the experiments have done to Cloud, the Player Turk reports Zack is no longer in the forest and allows Zack to escape, while they return to Nibelheim to investigate the mansion and find Veld pouring through the mansion's archives.
Learning that he needs a certain Materia to remove the Materia from Elfé's body and stop it draining her life, Veld has been searching for these support Materia, learning that the Turks already possess one given to them by Shears during the Corel reactor incident. The pair search through the mansion and come across clues to another of Hojo's "research subjects", Vincent Valentine, Veld's old Turk partner, who informs them of the location of such a Materia elsewhere in the Mansion.
As AVALANCHE appears also looking for the support Materia, the Player Turk and Veld lose the orb to Fuhito while Scarlet informs the President in Midgar that the Turks are assisting Veld in spite of their orders to "shoot on sight".
20: The Consequences of Our ChoicesEdit
Hidden within their headquarters within the Shinra Building as Scarlet embarks on a hunt for them, the Turks meet with Reeve to locate the next Materia. Learning it is in the remains of the Gongaga Mako Reactor they, along with Cait Sith, steal a submarine from Junon to evade the Shinra military.
Entering the reactor they find AVALANCHE troops already combing the facility for the support Materia. Thanks to the timely arrival of Veld and Shears, who was rescued by Veld in Corel and had been working with him since, the next support Materia is obtained.
21: Resolve to Reach the EndEdit
When the fugitives Zack and Cloud are relocated, the Turks attempt a Priority-S retrieval attempt, but are unable to acquire them before the Shinra military ambushes them.
Learning the AVALANCHE is attempting to break into Corel Prison, the Turks presume a Materia piece must be there and embark across the desert to obtain it. Discovering Shalua Rui the Player Turk brings her to shelter in the caverns under the desert. While waiting for her to recover, the Player Turk finds the final support Materia within the caverns being pursued by AVALANCHE Ravens.
Escaping with Shalua, they brave a sandstorm before being cornered by Ravens. Shalua announces her hatred of the Turks, but the Ravens still attack. Shears and Veld arrive to support them and Shears takes Shalua to a safe location. Scarlet catches up to and surrounds the Player Turk and Veld. Scarlet captures Veld and takes him back to Midgar to be executed.
22: The Threat that Pierces the HeavensEdit
While Tseng, Rude and Reno attempt to discern the location of where Veld is being held, the other Turks and Shears meet in Wall Market and split the Materia orbs among themselves before dispatching to look for Elfé. Meanwhile Elena, Gun (Female)'s sister, witnesses a trio of insurgent Ravens and attempts to follow them before getting bored and going home.
Assisted by Rufus, Tseng locates Veld and attempts to liberate him while ordering the Player Turk, who is being pursued by Shinra troops through Wall Market, to secure an escape out of Midgar. While abducting a truck to get through checkpoints set up by the military, the Player Turk discovers that not only was the truck being driven by a Raven dressed as a Shinra troop, but that Elena has been kidnapped and is in the truck with her. After leaving the truck while Elena is still on board, the Player Turk follows it to a train where they exchange the support Materia with the Ravens for Elena.
Elsewhere in the Sector 5 slums, Shears is confronted by Fuhito and opts to go with him, giving him possession of the support Materia, in order to find Elfé. Shears is instead beaten down and the support Materia stolen from him. While Reno, Rude and Tseng free Veld, the Player Turk commandeers a helicopter to chase after AVALANCHE before they use the support Materia to summon Zirconiade and kill Elfé to make it whole.
Crashing the helicopter into the truck the Ravens were using, the Player Turk witnesses Fuhito gathering the support Materia around a limp and weak Elfé on the highway and summoning Zirconiade above Midgar. While saving Elfé, the Materia inside her fuses with the support Materia and Fuhito ascends to give the newly formed Materia orb to Zirconiade.
23: Veering Wildly Towards an Unstoppable EndEdit
As the other Turks chase after Fuhito along the construct created by Zirconiade's summoning, Tseng, Reno, Rude, Veld and an awakened Elfé are captured by the Shinra military.
Splitting into teams of two when the pathways branch into a maze, the Turks come across Behemoths. As the others battle the Behemoths, the Player Turk catches up to Fuhito and is saved from his attack by Shears. Teaming up against the AVALANCHE commander, the Player Turk and Shears defeat Fuhito, but in an attempt to continue Zirconiade's awakening he places the Materia inside himself and transforms, mortally wounding Shears in his new form.
As the Player Turk bests Fuhito even in his transformed state, Fuhito attempts to take them with him in his defeat, but a dying Shears holds him back and the pair erupt in a blast of light. Meanwhile, confronted with the offer that the Turks would be spared from capture and execution if Veld and Elfé are killed, Tseng turns his gun on the pair and fires.
24: The Concerto: Played Out to its Straining PointEdit
As Tseng leaves with the bodies of Veld and Elfé, Reno and Rude wait for their remaining comrades still fighting Zirconiade.
Reaching the end of the airborne construct, the Player Turk attacks Zirconiade only to be unable to affect it. With the arrival of other Turks they damage the monster, but the other Turks are taken down by the summon and the Player Turk is worn down. With the memories of the people they met as a Turk, fighting their own battles, the Player Turk gathers the strength to continue the battle and destroys Zirconiade. The shockwave emitted from its destruction destroys the construct on which the attacking Turks were standing. Reno and Rude watch in horror as the construction vanishes in an explosion of light.
An inquiry hearing about the incident surrounding the Turks is held with Tseng being called before a jury of three. Scarlet wishes for the abolishment of the group and the execution of the three "survivors"; Tseng, Reno and Rude. The three are saved by Rufus Shinra's intervention, who requests their loyalty as payment. The bargain with Rufus entails that Elfé and Veld, who are still alive as Tseng only pretended to shoot them, be treated secretly.
When an intruder alarm is tripped at the Midgar Mako Reactor 1, Tseng sets his hair loose, declaring the Turks a new organization.
During Meteorfall Reno oversees the evacuation of Sector 4 while Rude clears Sector 2 and Elena clears Sector 3. Moving to clear Sector 5 together with Tseng, the four are assisted by the previous Turks and Veld in the evacuation of the city's citizens.
- The original Before Crisis -Final Fantasy VII- trailers and commercials include several original animated scenes by MADHOUSE, which would later animate Last Order -Final Fantasy VII-. Later trailers prominently feature scenes of the Turks from the OVA.