Make your allies stronger when in animal form!
In-game description.
Beastmaster is a crown in Final Fantasy: The 4 Heroes of Light obtained by earning at least 250 points in the Scholar Bear's Mathematics Game minigame in Invidia.
The Beastmaster's special ability causes the player's characters to become stronger when they are in animal form. In animal form, Strength, Intellect, and Spirit are decreased to 70% of their original values. With a Beastmaster in the party, all members in animal form (including the Beastmaster itself) have their Strength, Intellect, and Spirit doubled. Thus, those in animal form will have their stats increased to 140% of their original values.
The Beastmaster crown focuses using a party of animals and using monsters to their own advantage. The crown's first abilities are traditional Beastmaster abilities, those using the crown can capture a monster and unleash it in future battles to execute a stronger attack, although the enemy must be on HP Critical health.
The crown's fourth ability, Command, causes all party members in animal form to attack the enemy, similar to the Hero's Finale ability. When using this ability the player is highly suggested to have the remaining members of the party as animals, which will allow the player to take advantage of the stat bonus and deal critical damage.
The crown's final ability, Turncoat, is stronger variant of the Sic command and deals four times as much damage. The job's special armor, Beastmaster Coat, provides a 10% boost to the user's Defense and Magic Defense and a 5% to the user's Strength.
Stats[]
HP | Strength | Intellect | Spirit |
---|---|---|---|
1.3 | 1.3 | 1.1 | 1.1 |
Short Sword | Sword | Bow | Staff | Spear | Axe | Book | Harp |
---|---|---|---|---|---|---|---|
B | B | C | C | C | A | C | C |
Offensive Magic | Recovery Magic | Evade | Magic Evade |
---|---|---|---|
C | C | B | C |
Abilities[]
Name | Description | AP | Gems to unlock | Image |
---|---|---|---|---|
Capture | Capture a monster. Weakened monsters are easier to catch. | 1 | None | |
Effect: Remove an opponent in critical HP from battle, and set it aside to be called upon by the user as desired.
(Each party member can only have one captured monster registered at any single time. Doesn't work on certain enemies) | ||||
Sic | Make a captured monster attack the enemy. | 1 | None | |
Effect: Call upon the user's captured monster to inflict a strong physical attack on an opponent in the front row.
(The damage inflicted derives from the original stats of the captured monster. A captured monster can only be sent out using Sic for a total of five times. This ability is grayed out if there is no captured monster to deploy) | ||||
Gentle | Attack a foe without killing it. | 2 | Topaz ×5 Sapphire ×5 |
|
Effect: Inflict a moderately strong attack on an opponent, and set its HP to 1 if the attack would have otherwise defeated it.
(This ability cannot defeat an opponent directly) | ||||
Command | Make all party members in animal form attack the enemy. | 2 | Ruby ×2 Emerald ×6 Topaz ×6 Amethyst ×1 |
|
Effect: Command all allies in animal form to each inflict a standard physical attack on the opposing party, with the user following-up with standard physical attack ending the assault. | ||||
Turncoat | Make a captured monster attack its own. | 4 | Topaz ×7 Lapis ×3 Aquamarine ×7 Amethyst ×2 Diamond ×1 |
|
Effect: Call upon the user's captured monster to inflict a devastating physical attack on an opponent in the front row, and release the monster.
(The damage inflicted derives from the original stats of the captured monster. This ability is grayed out if there is no captured monster to deploy) |