These nu mou can control enemies at will.

The Beastmaster (魔獣使い, Majūtsukai?) is a job available to the nu mou in Final Fantasy Tactics Advance. They control various monsters and use bells and other musical instruments in battle. The success rate for controlling a monster varies from monster to monster. A whip appears above the Beastmaster's head (similar to status ailments/enhancements) when they are in control of a monster. Players lose control of the monster when it becomes the Beastmaster's turn again and have to use the "Control" command once more if to resume controlling the monster. The Beastmaster cannot control the five races, however.

A common strategy for many players is to use the Beastmaster in conjunction with a Blue Mage when trying to learn monster abilities, as the Beastmaster can take control of the monster whose ability the player wishes to learn, and "force" the monster to use the ability on the Blue Mage, instead of just waiting for it to randomly happen.


Move Rate Jump Rate Evade Rate
4 3 55
Weapon Head Body Equip Shields?
Instruments Hats Clothing No



The Beastmaster is the closest the nu mou get to an Attack-oriented job. Its Attack and Defense are the highest out of all the nu mou jobs, and it also has rather respectable HP, Resistance and Speed. The Beastmaster's MP and Magic Power are the lowest available to the nu mou, but those aren't necessary for such an Attack-oriented job.

HP MP Attack Defense Magic Power Magic Resistance Speed
7.4 B 2.1 D 8.8 B+ 8.8 B+ 6.8 D+ 8.4 B 1.2 D+



Beastmaster command. Control various monsters.

Ability Equipment Effect Success Rate AP
Goblin Demon Bell
War Trumpet
Control goblins and red caps. 50%-70% 200
Flan Demon Bell
Glass Bell
Control ice flans, jellies, and creams. 40%-60% 200
Bomb Demon Bell
Aona Flute
Control bombs and grenades. 35%-55% 200
Dragon Earth Bell Control firewyrms, icedrakes, and thundrakes. 40%-60% 200
Lamia Glass Bell Control lamias and liliths. 30%-50% 200
Bug Fairy Harp Control antlions and jawbreakers. 50%-70% 200
Tonberry Blood Strings Control tonberries and masterberries. 10%-30% 200
Panther War Trumpet Control red panthers and coeurls. 50%-70% 200
Malboro Aona Flute Control malboros and big malboros. 60%-80% 200
Floateye Black Quena Control floateyes and ahrimans. 30%-50% 200
Undead Black Quena Control zombies and vampires. 20%-40% 200
Fairy Fairy Harp Control sprites and titanias. 20%-40% 200
Rockbeast Conch Shell Control blade biters and toughskins. 70%-90% 200
  • Note: Reactions do not work while using Control and all abilities have a range of 4 tiles.


Ability Equipment Effect AP
Last Haste Ninja Gear Become hasted if severely wounded. 300


Ability Equipment Effect AP
Immunity Survival Vest Confers resistance to some status ailments. 300


Ability Equipment Effect AP
Beast Combo Mythril Bell Failproof combo ability for beastmasters. 100

Other appearancesEdit

Final Fantasy Trading Card GameEdit


Beastmaster TCG

Beastmaster appears on a card.


Relm-ffvi-snes-battleThis gallery is incomplete and requires Beast Combo added. You can help the Final Fantasy Wiki by uploading images.


  • Like Animists, Beastmasters are shown holding a Whip in their official artwork despite it not being a weapon type in Final Fantasy Tactics Advance. However, this could just be a reference to the icon of a whip that appears over their head when in the process of controlling animals.