Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding.

The Beastmaster is a job from Final Fantasy Tactics A2: Grimoire of the Rift. This Mediator-like job is exclusive for the nu mou. They control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their spells; beyond that, they are considered more of a gimmick class.

Unlike previously, the Beastmasters' abilities are limited. The controlled monster cannot execute command 'Move', but remain stationary and only rely on any adjacent target, or their ranged skills or magicks. The under 'Control' status is removed, and they are not able to be controlled until the Beastmaster's turn comes up again, unlike previously. As compensation, the Beast Lore ability ignores hit rate or the target monster's evasion.

The Beastmaster's impressive HP growth can be exploited through leveling, to compensate for the frailty of nu mou units. Although the nu mou have no physical job classes, this class is the closest to being one. It is available after finishing the quest "Knowing the Beast".


To unlock the Beastmaster, the player must complete the "Knowing the Beast" mission.


Weapons Head Body Equip Shields?
Instruments Hats Light Armor No

Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
4 3 0 18 40 C G B D F E 60%


Beast LoreEdit

The powers of the BEASTMASTER are the powers of the beasts themselves.

Skill Equipment Effect Range AP
Dreamhare Lamia Harp Take control of dreamhares. 2 150
Deadly Nightshade Lamia Harp Take control of deadly nightshades. 2 150
Baknamy Demon Bell Take control of baknamy. 2 150
Flan Demon Bell Take control of flans. 2 150
Lamia Glass Bell Take control of lamias. 2 150
Wolf War Trumpet Take control of wolves. 2 150
Werewolf Frigid Viol Take control of werewolves. 2 150
Shelling Conch Shell Take control of shellings. 2 150
Headless Satyr Flute Take control of headlesses. 2 150
Zombie Black Quena Take control of zombies. 2 150
Ghost Black Quena Take control of ghosts. 2 150
Deathscythe Black Quena Take control of deathscythes. 2 150
Malboro Blueleaf Flute Takes control of malboros. 2 150
Bomb Blueleaf Flute Take control of bombs. 2 150
Ahriman Brilliant Theorbo Take control of ahrimans. 2 150
Floating Eye Brilliant Theorbo Take control of floating eyes. 2 150
Sprite Faerie Harp Take control of sprites. 2 150
Antlion Faerie Harp Take control of antlions. 2 150
Cockatrice Heal Chime Take control of cockatrices. 2 150
Drake Hurdy-Gurdy Take control of drakes. 2 150
Behemoth Shining Lute Take control of behemoths. 2 150


Skill Equipment Effect AP
Critical: Haste Ninja Gear Gain HASTE when user becomes HP Critical. 250


Skill Equipment Effect AP
Immunity Survival Vest Neither buffs nor debuffs can be removed from the user. 150


  • The improvement about Beastmaster's Beast Lore is that the abilities can be performed regardless of Accuracy or Evasion since all of them cannot resist against being controlled.
  • The downside of Beast Lore ability is that the monsters can no longer be controlled to move and can only perform Actions statically.
  • Beastmasters can no longer control Tonberries.
  • Beastmasters' Beast Lore abilities are best to only be used as secondary A-ability.
  • Beastmasters' Speed growth is the best among the nu mou jobs and the only way to improve a nu mou's Speed efficiently is to level them up as Beastmaster.