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TA2

Ffta-nu-mou-beastmaster
FFTA2-BeastmasterSprite
Beastmasters use the innate gifts of the nu mou to command beasts to do their bidding.
—Description

The Beastmaster is a job from Final Fantasy Tactics A2: Grimoire of the Rift. This Mediator-like job is exclusive for the nu mou. They control various monsters (one at a time) for a turn, mainly to help the Blue Mages gain their spells; beyond that, they are considered more of a gimmick class.

Unlike previously, the Beastmasters' abilities are limited. The controlled monster cannot execute command 'Move', but remain stationary and only rely on any adjacent target, or their ranged skills or magicks. The under 'Control' status is removed, and they are not able to be controlled until the Beastmaster's turn comes up again, unlike previously. As compensation, the Beast Lore ability ignores hit rate or the target monster's evasion.

The Beastmaster's impressive HP growth can be exploited through leveling, to compensate for the frailty of nu mou units. Although the nu mou have no physical job classes, this class is the closest to being one. It is available after finishing the quest "Knowing the Beast".

RequirementsEdit

To unlock the Beastmaster, the player must complete the "Knowing the Beast" mission.

StatsEdit

Weapons Head Body Equip Shields?
Instruments Hats Light Armor No


Move Jump Evasion Unarmed
Attack Raise
Resilience HP MP Atk Def Mgk Res Spd
4 3 0 18 40 C G B D F E 60%

AbilitiesEdit

Beast LoreEdit

The powers of the BEASTMASTER are the powers of the beasts themselves.

Skill Equipment Range AP
Dreamhare Lamia Harp 2 150
Take control of dreamhares.
Deadly Nightshade Lamia Harp 2 150
Take control of deadly nightshades.
Baknamy Demon Bell 2 150
Take control of baknamy.
Flan Demon Bell 2 150
Take control of flans.
Lamia Glass Bell 2 150
Take control of lamias.
Wolf War Trumpet 2 150
Take control of wolves.
Werewolf Frigid Viol 2 150
Take control of werewolves.
Shelling Conch Shell 2 150
Take control of shellings.
Headless Satyr Flute 2 150
Take control of headlesses.
Zombie Black Quena 2 150
Take control of zombies.
Ghost Black Quena 2 150
Take control of ghosts.
Deathscythe Black Quena 2 150
Take control of deathscythes.
Malboro Blueleaf Flute 2 150
Takes control of malboros.
Bomb Blueleaf Flute 2 150
Take control of bombs.
Ahriman Brilliant Theorbo 2 150
Take control of ahrimans.
Floating Eye Brilliant Theorbo 2 150
Take control of floating eyes.
Sprite Faerie Harp 2 150
Take control of sprites.
Antlion Faerie Harp 2 150
Take control of antlions.
Cockatrice Heal Chime 2 150
Take control of cockatrices.
Drake Hurdy-Gurdy 2 150
Take control of drakes.
Behemoth Shining Lute 2 150
Take control of behemoths.

ReactionEdit

Skill Equipment Effect AP
Critical: Haste Ninja Gear Gain HASTE when user becomes HP Critical. 250

SupportEdit

Skill Equipment Effect AP
Immunity Survival Vest Neither buffs nor debuffs can be removed from the user. 150

NoteEdit

  • The improvement about Beastmaster's Beast Lore is that the abilities can be performed regardless of Accuracy or Evasion since all of them cannot resist against being controlled.
  • The downside of Beast Lore ability is that the monsters can no longer be controlled to move and can only perform Actions statically.
  • Beastmasters can no longer control Tonberries.
  • Beastmasters' Beast Lore abilities are best to only be used as secondary A-ability.
  • Beastmasters' Speed growth is the best among the nu mou jobs and the only way to improve a nu mou's Speed efficiently is to level them up as Beastmaster.