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Beastmaster (Final Fantasy V)

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FF5-Beastmaster
"Trainers whose open hearts and strong wills allow them to capture and control enemy monsters."
—Description

The Beastmaster, also known as Trainer or Mediator, is a job in Final Fantasy V obtained after the Fire Crystal shatters. It is a unique job as it is the only job aside from Freelancer that can equip whips as a weapon, allowing the Beastmaster to attack from the back row without fear of taking more damage than they should, as well as the added benefit of either paralyzing the enemy or casting a spell on them.

Beastmasters are also one of the only jobs to be able to equip the rare Kornago's Gourd. Beastmasters are focused mainly around catching and releasing enemies in battles for various abilities for a one-time use, as well as using the Control command to make monsters in battle fight for them.

Contents

AppearanceEdit

V Trainer

The Beastmaster dresses up in wool and some even take the ram's horns. Bartz, Galuf and Krile have the same costume, although Krile's is more covered. Faris appears to be wearing earmuffs and has a tail and Lenna has a headdress and a puffy collar.

AbilitiesEdit

  • Job Command - Catch
  • Innate Abilities - None
  • Equipment - Knives, Whips, Light Helmets, Clothes, Armlets

The Catch command lets the player capture an enemy during battle, provided the target has less than 1/8 of their total HP remaining. The Kornago Gourd reduces this to 1/2 HP. If the player really wants to catch a particular monster, one may wish to try Gravity or the Blue Magic spell Missile, both of which reduce the health of the foe considerably without killing it, allowing the character to catch it more easily.

Once the player has caught something, the monster can be released to have the captured creature attack Summon style. For unknown reasons, most summoned creatures do a Strong Fight when they are released (which does thousands worth of damage, even in the First World).

Of note, Equip Whips gives a character +37 Strength and +25 Agility. Calm is bugged and never works on enemies with a Magic Beast nature.

Upon mastery, Freelancers gain a bonus to Strength, Agility, and Vitality.

The stat modifiers of Beastmasters are:

  • Strength: +13
  • Agility: +1
  • Stamina: +8
  • Magic: -3

Level-Up AbilitiesEdit

Level 1 Ability
iOS Name Calm
Advance Name Calm
Anthology Name Tame
RPGe Name Tame
AP Required 10
Type Command
Description Calm magic beasts.
Information Inflicts Stop on a creature. Doesn't work against human/mechanic opponents.
Level 2 Ability
iOS Name Control
Advance Name Control
Anthology Name Control
RPGe Name Control
AP Required 50
Type Command
Description Take control of a monster.
Information Lets the player take control of one monster. Very useful if the player want to learn Blue Magic. One cannot Control a monster under the effect of Berserk.
Level 3 Ability
iOS Name Equip Whips
Advance Name Equip Whips
Anthology Name EqWhip
RPGe Name Equip Whip
AP Required 100
Type Passive
Description Gain the ability to wield whips.
Information Any job with this ability will be able to equip whips.
Level 4 Ability
iOS Name Catch
Advance Name Catch
RPGe Name Catch
AP Required 300
Type Command
Description Capture a weakened monster.
Information Lets any job use the Catch/Release command.

GalleryEdit

 
FFV Calm
 
ControlFFV
 
CatchFFV
 
FFVA Release
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