Beastmaster (Final Fantasy Tactics Advance)
From Final Fantasy Wiki
- See also: Beastmaster.
- "These nu mou can control enemies at will."
- —In-game Description
The Beastmaster character class is available to the Nu Mou. They control various monsters and use bells and instruments in battle. The success rate for controlling a monster varies from monster to monster. A whip appears above the Beastmaster's head (similar to status ailments/enhancements) when they are in control of a monster. You lose control of the monster when it becomes the Beastmaster's turn again and have to use the "Control" command once more if you wish to resume controlling the monster.
A common strategy for many players is to use the Beastmaster in conjunction with a Blue Mage when trying to learn monster abilities, as the Beastmaster can take control of the monster whose ability the player wishes to learn, and "force" the monster to use the ability on the Blue Mage, instead of just randomly waiting for it to happen.
Contents |
[edit] Abilities
[edit] Control
Beastmaster command. Control various monsters.
| Skill | Equipment Learned From | Effect | Success Rate | AP To Master |
|---|---|---|---|---|
| Goblin | Demon Bell War Trumpet | Control Goblins and Red Caps | 50%-70% | 200 |
| Flan | Demon Bell Glass Bell | Control Ice Flans, Jellies, and Creams | 40%-60% | 200 |
| Bomb | Demon Bell Aona Flute | Control Bombs and Grenades | 35%-55% | 200 |
| Dragon | Earth Bell | Control Icedrakes, Firewyrms, and Thundrakes | 40%-60% | 200 |
| Lamia | Glass Bell | Control Lamias and Liliths | 30%-50% | 200 |
| Bug | Fairy Harp | Control Antlions and Jawbreakers | 50%-70% | 200 |
| Tonberry | Blood Strings | Control Tonberries and Masterberries | 10%-30% | 200 |
| Panther | War Trumpet | Control Red Panthers and Coeurls | 50%-70% | 200 |
| Malboro | Aona Flute | Control Malboros and Big Malboros | 60%-80% | 200 |
| Floateye | Black Quena | Control Floateyes and Ahrimans | 30%-50% | 200 |
| Undead | Black Quena | Control Zombies and Vampires | 20%-40% | 200 |
| Fairy | Fairy Harp | Control Sprites and Titanias | 20%-40% | 200 |
| Rockbeast | Conch Shell | Control Toughskins and Blade Biters | 70%-90% | 200 |
- Note: Reactions do not work while using Control.
[edit] Reaction
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Last Haste | Ninja Gear | Bestows Haste when in critical HP. | 300 |
[edit] Support
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Immunity | Survival Vest | Provides nullifications to some status ailments. | 300 |
[edit] Combo
| Skill | Equipment Learned From | Effect | AP To Master |
|---|---|---|---|
| Beast Combo | Mythril Bell | Allows the unit to start or join in a Combo during combat. | 100 |
| v · e · dFinal Fantasy Tactics Advance Jobs |
|---|
| Human |
| Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter |
| Moogle |
| Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage |
| Nu Mou |
| Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist |
| Bangaa |
| White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator |
| Viera |
| Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper |
| Special Jobs |
| Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker |
