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Beastmaster (Final Fantasy Tactics Advance)

From Final Fantasy Wiki

See also: Beastmaster.
Nu Mou Beastmaster
"These nu mou can control enemies at will."
—In-game Description


The Beastmaster character class is available to the Nu Mou. They control various monsters and use bells and instruments in battle. The success rate for controlling a monster varies from monster to monster. A whip appears above the Beastmaster's head (similar to status ailments/enhancements) when they are in control of a monster. You lose control of the monster when it becomes the Beastmaster's turn again and have to use the "Control" command once more if you wish to resume controlling the monster.

A common strategy for many players is to use the Beastmaster in conjunction with a Blue Mage when trying to learn monster abilities, as the Beastmaster can take control of the monster whose ability the player wishes to learn, and "force" the monster to use the ability on the Blue Mage, instead of just randomly waiting for it to happen.

Contents

[edit] Abilities

[edit] Control

Beastmaster command. Control various monsters.

Skill Equipment Learned From Effect Success Rate AP To Master
Goblin Demon Bell
War Trumpet
Control Goblins and Red Caps 50%-70% 200
Flan Demon Bell
Glass Bell
Control Ice Flans, Jellies, and Creams 40%-60% 200
Bomb Demon Bell
Aona Flute
Control Bombs and Grenades 35%-55% 200
Dragon Earth Bell Control Icedrakes, Firewyrms, and Thundrakes 40%-60% 200
Lamia Glass Bell Control Lamias and Liliths 30%-50% 200
Bug Fairy Harp Control Antlions and Jawbreakers 50%-70% 200
Tonberry Blood Strings Control Tonberries and Masterberries 10%-30% 200
Panther War Trumpet Control Red Panthers and Coeurls 50%-70% 200
Malboro Aona Flute Control Malboros and Big Malboros 60%-80% 200
Floateye Black Quena Control Floateyes and Ahrimans 30%-50% 200
Undead Black Quena Control Zombies and Vampires 20%-40% 200
Fairy Fairy Harp Control Sprites and Titanias 20%-40% 200
Rockbeast Conch Shell Control Toughskins and Blade Biters 70%-90% 200
  • Note: Reactions do not work while using Control.

[edit] Reaction

Skill Equipment Learned From Effect AP To Master
Last Haste Ninja Gear Bestows Haste when in critical HP. 300

[edit] Support

Skill Equipment Learned From Effect AP To Master
Immunity Survival Vest Provides nullifications to some status ailments. 300

[edit] Combo

Skill Equipment Learned From Effect AP To Master
Beast Combo Mythril Bell Allows the unit to start or join in a Combo during combat. 100


v · e · dFinal Fantasy Tactics Advance Jobs
Human
Soldier - Paladin - Fighter - Thief - Ninja - White Mage - Black Mage - Illusionist - Blue Mage - Archer - Hunter
Moogle
Animist - Mog Knight - Gunner - Thief - Juggler - Gadgeteer - Black Mage - Time Mage
Nu Mou
Beastmaster - Morpher - White Mage - Black Mage - Time Mage - Illusionist - Sage - Alchemist
Bangaa
White Monk - Bishop - Templar - Warrior - Dragoon - Defender - Gladiator
Viera
Fencer - Elementalist - Red Mage - White Mage - Summoner - Archer - Assassin - Sniper
Special Jobs
Biskmatar - Hermetic - Judge - Judgemaster - Runeseeker