"The more loot you sell, the more bazaar goods you're like to come across. Bazaar goods can be anything from sets of items at discounted prices to rare pieces of equipment you won't see anywhere else, kupo."
—Wise Moogle
The Bazaar is a special shop menu in Final Fantasy XII. Whenever a player sells enough quantities of certain loot, new items will become available. The bazaar can be accessed from any shop, and all item quantities sold are carried over to every shop. Some of the game's ultimate weapons can only be obtained here.
In the International Zodiac Job System, the version exclusive weapons replace the weapons that the bazaar normally produces (for example: selling the loot necessary for Orochi will produce the Orochi N instead).
"Loot from monsters and the like are crafted into articles fit for sale. Some of these are little more than refinements on the base materials. Others require crystals, concoctions, and alchemy to produce. Few require too much skill or effort, though, making crafted articles a common sight at market, their quality, if not quite their appearance, being hardly distinguishable from that of regularly produced goods. If one is lucky, one might find some articles selling for below the going rate."
For example, to get the Canopic Jar, the player will need to sell three specific items. The items can be sold at any shop, and don't need to be sold at the same time. It is good to bear in mind though that common ingredients might get used by a different recipe, not the particular one the player is after.
To be 100% sure the item needed is obtained, the player will have to sell just the particular ingredients for that item, all at once at one single sell session, then exit the sale menu to get the item. The player may sell the ingredients at any time, as the game will remember the items sold, and at what quantity.
Sell at a store the following:
Phobos Glaze x1
Horakhty's Flame x1
Deimos Clay x1
Leave the sell menu and there should be new items at the bazaar: Morbid Urn at 250,000 gil, revealed to be the Canopic Jar when the player buys it.
When items are sold at the Bazaar, the game remembers how many items have been sold at any point of the game. While the items can be sold whenever, when any item is purchased at the Bazaar using a certain ingredient, the number of said items in stock drops to zero. Therefore, if there are two items that both use, say, two Bone Fragments to make, and the player has sold six Bone Fragments to the Bazaar when one of the items is purchased, the number of Bone Fragments in the Bazaar's 'memory' drops to zero, meaning the player will need to farm more Bone Fragments for the second item requiring that ingredient.
This glitch, however, also works the other way around, to the player's advantage, because if both items become available before either is purchased, the player only needs the two Bone Fragments, that can be used for both items, so instead of needing four (two for each item), one would only need two (two is used for both items simultaneously).
A layered-disc pattern runs the length of this magnificent blade. Its power is legendary, a single blow laying low all but the most resolute adversary.
A replica of legendary blade said to have slain a fell wyrm that long ago preyed upon the eastern kingdoms. With a sword such as this, one might write new legends!
Note: The Wyrmhero Blade also counts as a Key Item.
Fashioned after a legendary blade made from the tail of a dragon. Called the Great Scythe in the eastern kingdoms, it is said to have reaped entire fields in a single swing.
With a serrated blade, this is a most unusual ninja sword. It is thought that this choice of design may have been made with the intent of further opening any wounds inflicted.
Spear tipped with a flattened blade. Designed chiefly for civil, rather than martial, purposes, its armor piercing capabilities have been left somewhat wanting.
The spear head bears an ancient magicked seal, the words "Consigned to the Flame" etched therein. Only those of utmost proficiency with the spear may wield it.
One (1) pole, carved from a fine-grain wood highly prized in the eastern kingdoms. It has been reinforced in places with strips of metal for added strength.
Contains one (1) quiver of arrows, made of packed permafrost, and one (1) bow of surpassing quality, said to have been carried by a great hero of antiquity.
Contains one (1) recurve crossbow and one (1) quiver of needle-thin bolts. The light materials used in the weapon's construction make it a hunter's favorite.
These bolts are actually tightly rolled scrolls, a spell of dark magicks inscribed on the vellum. Quite valuable. With included crossbow, it makes for a great bargain.
Contains one (1) Vega, and one (1) pouch of water shot, which bear a striking semblance to tears. Every bit as useful against those fiery beasties as you'd hope!
Contains one (1) firearm and one (1) pouch of shot, made from hardened mud. The intent, of course, being to cover one's foes in mud, rendering them blind. And muddy.
Contains one (1) Spica war gun, and one (1) pouch of shot, sometimes known as "wind shot", that gathers air behind it in a cone as it flies for an impact that can pierce rock.
Contains one (1) incendiary device, the Tumulus, and one (1) pouch of bombs. The bombs contain a fortified blasting glycerin, and are themselves wrapped in a combustible cloth.
Contains one (1) incendiary device and one (1) pouch of bombs. Rumored to be used by the Archadian elite guard to sew chaos among enemy ranks; a tactic of brutal efficiency.
Originally made to quieten the footfalls of those who serve by being seen and not heard, these shoes soon found a place among those who serve by being neither seen nor heard.
Ornamental belt made by the stringing of chain links one to another. A badge of great strength among those who test their mettle on the field of battle.
You might be inclined to pussyfoot about in this magicked hood. Would saying it granted great speed be letting its secret out of the bag? Well? Curious?
A must for any potion connoisseur! Contains several of each variety. Consider your restorative needs when deciding which to drink. And please, drink responsibly.
Adventuring is hard on the eyes; treat them right, lest your aim suffer the consequences! Containing three (3) doses of eye drops, this set is sure to fit the bill.
Trouble waking with just one alarm clock? Perhaps a set of five (5) will do the trick? Now with matching tufts of phoenix down, at a price that will alarm rival retailers!
It's difficult to prepare for every eventuality you may encounter in your travels., but this set is a good start. A healthy supply of antidotes, eye drops and echo herbs!
The Monographs are special items in the bazaar, which make monsters sometimes drop rarer sorts of loot. Not gotten by selling different kinds of loot, they are acquired by fulfilling certain conditions. Once these conditions have been met, they will appear in the bazaar like normal, under the name Forgotten Grimoire.
Some monsters' new drops, such as the Throat Wolf Blood that Worgens drop with the hunter's monograph, are rare and expensive, but many monsters will also drop nearly worthless Pebbles.