Battle Regimens' were combat tactics which party members could employ against a single enemy in original Final Fantasy XIV. By coordinating and executing battle commands in a precise order, players could cause certain additional beneficial effects to occur. The Battle Regimen system was removed in patch 1.19 due to the changes to the monster-claiming system, and was essentially replaced by the Limit Break System in Final Fantasy XIV: A Realm Reborn.
A Battle Regimen began with the stacking of battle commands. All party members who wished to take part in the Battle Regimen had to stack their actions in the correct order against the desired target. One of the members then initiated the Battle Regimen, and the stacked actions were executed automatically.[1]
Additional effects[]
Effect | Combination |
---|---|
Lowers a target's physical defense | Normal attack ⇒ Normal attack |
Lowers a target's magic defense | Normal attack ⇒ Magic attack |
Increases a target's casting time/raises MP costs | Normal attack ⇒ Magic spell |
Lowers a target's TP progression/raises TP costs | Normal attack ⇒ Weaponskill |
Maintains the effectiveness of class abilities when used by different classes | Magic spell ⇒ Magic spell (both from same class) |
Weaponskill ⇒ Weaponskill (both from same class) | |
Increases player damage | Weaponskill ⇒ Weaponskill ⇒ Magic spell (weaponskills from different classes, finishing spell is optional) |
Magic spell ⇒ Magic spell ⇒ Weaponskill (spells from different classes, finishing weaponskill is optional) |