Final Fantasy Wiki
Register
Advertisement
Chain Ability

Ashley Riot initiating a Chain Ability.

Battle Abilities are a major part of the battle mechanics in Vagrant Story and are assigned to the Triangle-button, Square-button and Circle-button buttons. Whenever Ashley attacks an enemy or vice versa, an exclamation point appears above his head. If a Battle Ability is activated just as the exclamation point appears, Ashley will use a Chain Ability if attacking or a Defense Ability if defending. Successive uses of Battle Abilities will drive Ashley's Risk status up, increasing the chance of critical hits at the cost of accuracy.

List of Battle Abilities[]

Chain Abilities[]

Ability Description Risk
Heavy Shot Inflicts an amount of additional damage equal to 70% of damage dealt. 1
Gain Life Regenerates an amount of Ashley's HP equal to 30% of damage dealt. 2
Mind Assault Reduces foe's MP by an amount equal to 30% of damage dealt. 1
Gain Magic Regenerates an amount of Ashley's MP equal to 30% of damage dealt. 2
Raging Ache Inflicts an amount of additional damage equal to 10% of the damage Ashley has sustained. 1
Mind Ache Reduces foe's MP by an amount equal to 20% of the MP Ashley has used. 1
Temper Inflicts an additional 40% of damage on foe and repairs a small amount of weapon DP. 2
Crimson Pain Inflicts an additional 100% of damage on foe and deals 30% of base damage to Ashley. 2
Instill Inflicts additional damage equal to 10% of damage dealt and adds that amount to PP. 1
Phantom Pain Inflicts additional damage equal to the total accumulated Phantom Points in Ashley's weapon. 3
Paralysis Pulse Adds Paralysis to attack. 3
Numbing Claw Adds Numbness to attack. 3
Dulling Impact Adds Silent to attack. 3
Snake Venom Adds Poison to attack. 3

Defense Abilities[]

Ability Description Risk
Ward Successful use of this Ability prevents Paralysis and Numbness. 1
Siphon Soul Adds 50% of the MP used in foe's magical attack to Ashley's MP. Effective vs. magical attacks. 6
Reflect Magic Reflects 40% of damage. Does not reduce damage received. Effective vs. magical attacks. 2
Reflect Damage Reflects 40% of damage. Does not reduce damage received. Effective vs. non-magical attacks. 2
Absorb Magic Reduces damage received by 20%. Effective vs. magical attacks. 4
Absorb Damage Reduces damage received by 20%. Effective vs. non-magical attacks. 4
Impact Guard Reduces physical damage by 50%. 4
Windbreak Reduces air-affinity damage by 50%. 4
Fireproof Reduces fire-affinity damage by 50%. 4
Terra Guard Reduces earth-affinity damage by 50%. 4
Aqua Guard Reduces water-affinity damage by 50%. 4
Shadow Guard Reduces light-affinity damage by 50%. 4
Demonscale Reduces dark-affinity damage by 50%. 4
Phantom Shield Uses the accumulated Phantom Points in Ashley's shield to counter an equal amount of damage. 6
Advertisement