Basch is a playable character in Final Fantasy XII and Final Fantasy XII: Revenant Wings. He is a Knight-like physical-geared character by his stat growth in Final Fantasy XII, and is a Paladin in Revenant Wings: strong and resilient but fairly slow. In Final Fantasy XII he appears since the prologue as a guest, but will not join permanently until later, being the fourth permanent character to join. In Revenant Wings he joins late in the game.
Final Fantasy XII
Template:Sideicon
Basch has the highest HP growth of all playable characters, and he is tied with Vaan for having the highest Strength. His MP growth, Vitality and Speed are the lowest of the party, and his Magick Power is low as well. Basch, alongside Vaan and Balthier, have the best combo speed with the high-combo weapons, and thus are good candidates for job combinations that exploit this in The Zodiac Age version.
Despite using both his level 1 Quickening (Fulminating Darkness) and dispatching enemies with a bow in the battle at Nalbina Fortress, Basch joins with neither of these licenses.
His default weapon, the Mythril Blade, is not available in shops, so the player can never reclaim it if sold. The game ignores Basch's weapon slot in story cutscenes where he wields a weapon, always wielding the Mythril Blade: this is unique to Basch. Basch's Mythril Blade plays a small storyline role. Dalan gives the blade to Vaan as a quest item, then called the Sword of the Order, signifying it the traditional weapon of the Knights of Dalmasca. Vaan delivers the blade to a man named "Azelas" in town, who turns out to be Vossler. Vossler passes the sword to Basch, who joins the main party after the cutscene accompanying the delivery, and has the blade equipped. Before this scene, he fights barehanded.
Basch is the only character to not speak when performing his Quickenings, only letting out various grunts and cries. After winning a boss battle the currently alive members of the active party perform a victory pose depending on what weapon they are equipped with.
Support character
Basch appears as a support character "guest" in the Nalbina Fortress prologue, but does not appear in menus and thus is not considered a proper guest character.
Stats
Name | Stat |
---|---|
Level | 20 |
Weak | ― |
Target Info | Yes |
Max HP | 1,300 |
Max MP | 300 |
Strength | 25 |
Magick Power | 11 |
Vitality | 48 |
Speed | 23 |
Attack Power | 24 |
Defense | 2 |
Magick Resist | 14 |
Evade | 22 |
Magick Evade | 10 |
Properties
Name | Stat |
---|---|
Status Immunities | X-Zone, Petrify, Doom, Disease, Poison, Lure, Berserk, Bubble |
Innate Statuses | ― |
Augments | Safety, Shield Block |
Gambits | (A)* Self: HP < 60% ⇛ Hi-Potion Very Often* uses Potion at the Upper Apartments (A)* Foe: nearest visible ⇛ Attack Very Often |
Equipment
Category | Name |
---|---|
Weapon | Army Sword |
Off-Hand | Buckler |
Final Fantasy XII original
Initial data
Name | Initial Stats |
---|---|
Level | Vaan's level +2* Parameters recalculated upon entering North-South Junction of Barheim Passage |
LP | ― |
Magicks/Technicks | ― |
Items | ― |
Gil | 0 |
Gambits | 1. Foe: party leader's target ⇛ Attack 2. Foe: nearest visible ⇛ Attack |
Initial equipment
Category | Name | Effect |
---|---|---|
Weapon | Army Sword | Sword, Attack Power +21, Evade +5, CT 35, Multiple Hits 5 |
Off-Hand | ― | ― |
Helm | Bronze Helm | Magick Resist +6, Strength +2 |
Armor | Bronze Armor | Defense +7, Strength +2 |
Accessory | Tourmaline Ring | Immune: Poison |
Zodiac versions
Initial data
Name | Initial Stats |
---|---|
Level | Vaan's level +2* Parameters recalculated upon entering North-South Junction of Barheim Passage |
LP | ― |
Magicks/Technicks | ― |
Items | ― |
Gil | 0 |
Gambits | 1. Foe: party leader's target ⇛ Attack 2. Foe: nearest visible ⇛ Attack |
Initial equipment
Category | Name | Effect |
---|---|---|
Weapon | Army Sword | Sword, Attack Power +22, Evade +5, CT 30, Multiple Hits 13 |
Off-Hand | ― | ― |
Helm | Bronze Helm | Magick Resist +5, Strength +2 |
Armor | Bronze Armor | Defense +7, Strength +2 |
Accessory | ― | ― |
Player character
Final Fantasy XII original
Initial data
Name | Initial Stats |
---|---|
Level | Vaan's level +2 |
LP | Vaan's LP -100 |
Magicks/Technicks | ― |
Items | ― |
Gil | 0 |
Gambits | 1. Foe: party leader's target ⇛ Attack 2. Foe: nearest visible ⇛ Attack |
Initial licenses
Name | Permits use of |
---|---|
Libra | Libra |
Smallswords | Mythril Sword, Mythril Blade |
Swords 1 | Broadsword, Longsword |
Axes & Hammers 1 | Handaxe, Iron Hammer |
Shields 1 | Escutcheon, Leather Shield |
Shields 2 | Buckler, Bronze Shield, Round Shield |
Light Armor 1 | Leather Cap, Leather Clothing |
Heavy Armor 1 | Leather Helm, Bronze Helm, Leather Armor, Bronze Armor |
Heavy Armor 2 | Sallet, Iron Helm, Scale Armor, Iron Armor |
Accessories 3 | Armguard, Tourmaline Ring |
Initial equipment
Category | Name | Effect |
---|---|---|
Weapon | Mythril Blade | Sword, Attack Power +22, Evade +5, CT 35, Multiple Hits 5 |
Off-Hand | ― | ― |
Helm | Bronze Helm | Magick Resist +6, Strength +1 |
Armor | Bronze Armor | Defense +7, Strength +2 |
Accessory | Tourmaline Ring | Immune: Poison |
Stats
Level | HP | MP | Strength | Magick Power | Vitality | Speed |
---|---|---|---|---|---|---|
3 | 138-145 | 19-22 | 26 | 21 | 20 | 23 |
10 | 306-340 | 28-37 | 30 | 23 | 22 | 24 |
20 | 673-772 | 46-68 | 35 | 27 | 25 | 25 |
30 | 1,146-1,330 | 64-99 | 40 | 31 | 28 | 26 |
40 | 1,593-1,858 | 86-139 | 46 | 35 | 31 | 28 |
50 | 2,307-2,706 | 105-172 | 51 | 39 | 34 | 29 |
60 | 2,93-3,453 | 122-203 | 56 | 43 | 36 | 30 |
70 | 3,294-3,873 | 132-225 | 62 | 47 | 39 | 31 |
80 | 3,706-4,359 | 149-247 | 67 | 51 | 42 | 33 |
90 | 4,269-5,025 | 157-260 | 72 | 55 | 45 | 34 |
99 | 4,903-6,347 | 161-264 | 77 | 58 | 47 | 35 |
Zodiac versions
Initial data
Name | Initial Stats |
---|---|
Level | Vaan's level +2 |
LP | Vaan's LP -21 |
Magicks/Technicks | ― |
Items | ― |
Gil | 0 |
Gambits | 1. Foe: party leader's target ⇛ Attack 2. Foe: nearest visible ⇛ Attack |
Initial licenses
Name | Permits use of |
---|---|
Command | Attack, Items |
Libra | Libra |
Swords 2 | Longsword, Iron Sword |
Shields 1 | Leather Shield, Buckler |
Heavy Armor 1 | Leather Helm, Bronze Helm, Leather Armor, Bronze Armor |
Initial equipment
As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage, and thus will fight unarmed.
Category | Name | Effect |
---|---|---|
Weapon | Mythril Blade | Sword, Attack Power +23, Evade +5, CT 30, Multiple Hits 5 |
Off-Hand | ― | ― |
Helm | Bronze Helm | Magick Resist +6, Strength +2 |
Armor | Bronze Armor | Defense +7, Strength +2 |
Accessory | ― | ― |
Stats
Basch's has the same set of stats as a guest and as a permanent party member.
Level | HP | MP | Strength | Magick Power | Vitality | Speed |
---|---|---|---|---|---|---|
3 | 139-146 | 31-38 | 26 | 21 | 20 | 23 |
10 | 304-338 | 56-79 | 30 | 24 | 22 | 24 |
20 | 667-765 | 102-161 | 35 | 28 | 25 | 25 |
30 | 1,133-1,315 | 150-245 | 41 | 33 | 28 | 26 |
40 | 1,574-1,836 | 209-351 | 46 | 37 | 31 | 28 |
50 | 2,279-2,672 | 259-439 | 51 | 41 | 34 | 29 |
60 | 2,900-3,409 | 306-521 | 57 | 46 | 36 | 30 |
70 | 3,253-3,824 | 341-580 | 62 | 50 | 39 | 31 |
80 | 3,660-4,303 | 376-638 | 68 | 55 | 42 | 33 |
90 | 4,215-4,960 | 400-673 | 73 | 59 | 45 | 34 |
99 | 4,841-5,703 | 410-684 | 78 | 63 | 47 | 35 |
Final Fantasy XII: Revenant Wings
Template:Sideicon Basch has high physical stats, equips heavy armor and helms and wields blades and knightswords, casting him as the party's heavy hitter. He has several defensive abilities as well as powerful attacks, making him similar to a Paladin. His Quickening, Apocalypse Shield, makes his group temporarily invincible. It can be obtained by defeating the Esper Zalera.
Abilities
Name | Level | Description | Image |
---|---|---|---|
Protectga | — | Increase Stamina of all allies in range. | |
Shellga | — | Increase Magick Defense of all allies in range. | |
Flash of Steel | 36 | Deal damage to foes in a line extending from the user. | |
Inner Peace | 38 | Give user Regen and remove debuffs. | |
Iron Will | 41 | Lower user's Strength to increase Stamina. | |
Cover | 45 | Protect other group members, taking damage in their stead. | |
Shining Ray | 51 | Deal ranged damage to multiple foes. | |
Apocalypse Shield | — | Nullify all damage to the group. |
Template:FFXII Template:XIIRW