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Character model.

Basch is a playable character in Final Fantasy XII and Final Fantasy XII: Revenant Wings. He is a Knight-like physical-geared character by his stat growth in Final Fantasy XII, and is a Paladin in Revenant Wings: strong and resilient but fairly slow. In Final Fantasy XII he appears since the prologue as a guest, but will not join permanently until later, being the fourth permanent character to join. In Revenant Wings he joins late in the game.


Final Fantasy XII

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Basch Fulminating Darkness

Basch performing his level 1 Quickening, Fulminating Darkness.

Basch has the highest HP growth of all playable characters, and he is tied with Vaan for having the highest Strength. His MP growth, Vitality and Speed are the lowest of the party, and his Magick Power is low as well. Basch, alongside Vaan and Balthier, have the best combo speed with the high-combo weapons, and thus are good candidates for job combinations that exploit this in The Zodiac Age version.

Despite using both his level 1 Quickening (Fulminating Darkness) and dispatching enemies with a bow in the battle at Nalbina Fortress, Basch joins with neither of these licenses.

His default weapon, the Mythril Blade, is not available in shops, so the player can never reclaim it if sold. The game ignores Basch's weapon slot in story cutscenes where he wields a weapon, always wielding the Mythril Blade: this is unique to Basch. Basch's Mythril Blade plays a small storyline role. Dalan gives the blade to Vaan as a quest item, then called the Sword of the Order, signifying it the traditional weapon of the Knights of Dalmasca. Vaan delivers the blade to a man named "Azelas" in town, who turns out to be Vossler. Vossler passes the sword to Basch, who joins the main party after the cutscene accompanying the delivery, and has the blade equipped. Before this scene, he fights barehanded.

Basch is the only character to not speak when performing his Quickenings, only letting out various grunts and cries. After winning a boss battle the currently alive members of the active party perform a victory pose depending on what weapon they are equipped with.

Support character

Basch appears as a support character "guest" in the Nalbina Fortress prologue, but does not appear in menus and thus is not considered a proper guest character.

Stats

Name Stat
Level 20
Weak
Target Info Yes
Max HP 1,300
Max MP 300
Strength 25
Magick Power 11
Vitality 48
Speed 23
Attack Power 24
Defense 2
Magick Resist 14
Evade 22
Magick Evade 10

Properties

Name Stat
Status Immunities X-Zone, Petrify, Doom, Disease, Poison, Lure, Berserk, Bubble
Innate Statuses
Augments Safety, Shield Block
Gambits (A)*(Very Often) Self: HP < 60% ⇛ Hi-Potion*(uses Potion at the Upper Apartments)
(A)*(Very Often) Foe: nearest visible ⇛ Attack

Equipment

Category Name
Weapon Army Sword
Off-Hand Buckler

Final Fantasy XII original

Initial data
Name Initial Stats
Level Vaan's level +2*(Parameters recalculated upon entering North-South Junction of Barheim Passage)
LP
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial equipment
Category Name Effect
Weapon Army Sword Sword, Attack Power +21, Evade +5, CT 35, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison

Zodiac versions

Initial data
Name Initial Stats
Level Vaan's level +2*(Parameters recalculated upon entering North-South Junction of Barheim Passage)
LP
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial equipment
Category Name Effect
Weapon Army Sword Sword, Attack Power +22, Evade +5, CT 30, Multiple Hits 13
Off-Hand
Helm Bronze Helm Magick Resist +5, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory

Player character

Final Fantasy XII original

Initial data
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -100
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack

Initial licenses

Name Permits use of
Libra Libra
Smallswords Mythril Sword, Mythril Blade
Swords 1 Broadsword, Longsword
Axes & Hammers 1 Handaxe, Iron Hammer
Shields 1 Escutcheon, Leather Shield
Shields 2 Buckler, Bronze Shield, Round Shield
Light Armor 1 Leather Cap, Leather Clothing
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Heavy Armor 2 Sallet, Iron Helm, Scale Armor, Iron Armor
Accessories 3 Armguard, Tourmaline Ring
Initial equipment
Category Name Effect
Weapon Mythril Blade Sword, Attack Power +22, Evade +5, CT 35, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +1
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison
Stats
Level HP MP Strength Magick Power Vitality Speed
3 138-145 19-22 26 21 20 23
10 306-340 28-37 30 23 22 24
20 673-772 46-68 35 27 25 25
30 1,146-1,330 64-99 40 31 28 26
40 1,593-1,858 86-139 46 35 31 28
50 2,307-2,706 105-172 51 39 34 29
60 2,93-3,453 122-203 56 43 36 30
70 3,294-3,873 132-225 62 47 39 31
80 3,706-4,359 149-247 67 51 42 33
90 4,269-5,025 157-260 72 55 45 34
99 4,903-6,347 161-264 77 58 47 35

Zodiac versions

Initial data
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -21
Magicks/Technicks
Items
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial licenses
Name Permits use of
Command Attack, Items
Libra Libra
Swords 2 Longsword, Iron Sword
Shields 1 Leather Shield, Buckler
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Initial equipment

As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage, and thus will fight unarmed.

Category Name Effect
Weapon Mythril Blade Sword, Attack Power +23, Evade +5, CT 30, Multiple Hits 5
Off-Hand
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory
Stats

Basch's has the same set of stats as a guest and as a permanent party member.

Level HP MP Strength Magick Power Vitality Speed
3 139-146 31-38 26 21 20 23
10 304-338 56-79 30 24 22 24
20 667-765 102-161 35 28 25 25
30 1,133-1,315 150-245 41 33 28 26
40 1,574-1,836 209-351 46 37 31 28
50 2,279-2,672 259-439 51 41 34 29
60 2,900-3,409 306-521 57 46 36 30
70 3,253-3,824 341-580 62 50 39 31
80 3,660-4,303 376-638 68 55 42 33
90 4,215-4,960 400-673 73 59 45 34
99 4,841-5,703 410-684 78 63 47 35

Final Fantasy XII: Revenant Wings

Template:Sideicon Basch has high physical stats, equips heavy armor and helms and wields blades and knightswords, casting him as the party's heavy hitter. He has several defensive abilities as well as powerful attacks, making him similar to a Paladin. His Quickening, Apocalypse Shield, makes his group temporarily invincible. It can be obtained by defeating the Esper Zalera.

Abilities

Name Level Description Image
Protectga Increase Stamina of all allies in range. RW Protectga
Shellga Increase Magick Defense of all allies in range. RW Shellga
Flash of Steel 36 Deal damage to foes in a line extending from the user. RW Flash of Steel
Inner Peace 38 Give user Regen and remove debuffs. RW Inner Peace
Iron Will 41 Lower user's Strength to increase Stamina. RW Iron Will
Cover 45 Protect other group members, taking damage in their stead. RW Cover
Shining Ray 51 Deal ranged damage to multiple foes. RW Shining Ray
Apocalypse Shield Nullify all damage to the group. RW Apocalypse Shield

Template:FFXII Template:XIIRW

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