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Basch fon Ronsenburg

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If I could protect but one person from war's horror... then I would bear any shame. I would bear it proudly.
—Basch fon Ronsenburg

Basch fon Ronsenburg is a playable character in Final Fantasy XII and Final Fantasy XII: Revenant Wings. A disgraced knight, Basch had his name ruined throughout Ivalice when he was prosecuted for murdering King Raminas B'nargin Dalmasca, contributing to the Kingdom of Dalmasca's downfall. His background is expanded upon in the manga version.



I could not defend my home. What is shame to me?


Basch is a 36-year-old man with a strong, muscular-though-emaciated build, a tall frame, and blue eyes. He has long blond slicked back hair, beard and goatee. When first met his facial hair is wildly overgrown, but after joining the party it is trimmed down. Basch has a long scar across his left brow.

Basch is seen in a variety of outfits, the first being his Dalmascan Knight armor. As a prisoner he wears a pair of teal trousers and no shirt, revealing prominent scars on his shoulders and upper back. The clothing Basch wears throughout most of the game resembles a Bhujerban Sainikah. Later, he appears in an Archadian Judge Magister suit of armor.


Basch has a fierce sense of loyalty and a professional manner. He abides by a knight's code dedicating himself to restoring the country he serves. He is selfless, prioritizing others at the cost of his own reputation. Basch strives to fulfill promises and commands from his superiors, friends and family, regardless of the request or the circumstances.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Early lifeEdit

Basch family

A young Basch and Noah.

Born in 670 Old Valendian in the Republic of Landis to a Landisian father and Archadian mother, Basch grew up with his identical twin brother, Noah fon Ronsenburg, and their sickly mother. Though identical twins, Basch was considered the elder, having been born first. They lived peacefully until in 687, nineteen years prior to the events of Final Fantasy XII, the Archadian Empire attacked Landis.

Basch left Landis to train in Dalmasca in hopes of restoring his old homeland as a Dalmascan soldier. He joined the Order of the Knights of Dalmasca and, over time, was promoted to Captain. Landis fell and Basch assumed his mother and brother dead or enslaved to the Empire.

Protecting DalmascaEdit

Basch leaping out of Raminas' bed

Basch reveals himself from beneath Raminas's bed sheets.

Basch dedicated his life to protecting his adopted country and its royalty, King Raminas and his daughter, Princess Ashelia. As told in the manga version of Final Fantasy XII, Basch and Vossler fought in a war against the Urutan-Yensa of the Sandsea ten years ago. Before the royal engagement between Ashe and Lord Rasler of Nabradia, a Neo-Rozarria Faction arose in Nabradia, believing the proposed political allegiance to Dalmasca to be better placed with the Rozarrian Empire to avert war with the Empire.

The faction planned to assassinate King Raminas to prevent the royal engagement from going ahead and pinning the murder on Archadia to send both Dalmasca and Nabradia into the hands of Rozarria. The Order of Knights intercepted their plan by having Basch pose as Raminas to lure the assassin. The Neo-Rozarrian movement was defeated, but the Archadian threat still loomed on the horizon.

Final Fantasy XIIEdit

Basch Final Fantasy XII-2

Basch planning the counter-attack of Nalbina in the opening FMV.

Vossler: "Listen to me, Basch. Your cage may have no bars, but it is a cage. The eyes of the Resistance watch unblinking."
Basch: "Let them watch. I know something of cages."
—Vossler and Basch.

With the assassination attempt foiled, the pro-Rozarrian faction in Nabradia abandoned subtlety and rose up in open rebellion in the year 704. The Archadian Empire, under the pretense of restoring order in the country, responded by invading Nabradia after dispatching the Rozarrian troops headed for the capital, Nabudis. After the Battle of Nabudis the capital was destroyed in an explosion of Mist by Archadian Judge Zecht under Doctor Cid's orders. Knowing that Dalmasca would be next, Basch led the army to fight the Empire at the Battle of Nalbina Fortress joined by his new Prince, Lord Rasler.

As told in the manga, the battle began with the defenders using a combination of unmanned kamikaze airships filled with oil, the use of flaming arrows, and a chocobo cavalry charge to wipe out the Archadian vanguard. When the main body of the Archadian army arrived, bolstered by two Judge Magisters, a small task force under Judge Zargabaath teleported into Nalbina Fortress intent on disabling the paling. Rasler listened to Basch's counsel and hurried back to Nalbina, but the Archadian army, hot on their heels, attacked and entered the fortress before the defenses were fully prepared, and, with their attention divided, the Dalmascans were unable to prevent the task force from disabling the paling. Judges Bergan and Drace led a charge to push the Dalmascans back, and Bergan goaded Rasler into fighting him, while Basch fought Drace. Rasler and Basch retreated to the fortress, but the paling fell and in the chaos Rasler was struck by an Archadian arrow. Rasler and Basch escaped to the Dalmascan capital of Rabanastre, but Rasler died from his wounds. With Nalbina fallen, the Archadians planned to force Dalmasca into an unfair peace treaty.


Gabranth scars Basch.

The heir to the Empire, Vayne Solidor, wished to conquer Dalmasca and hatched a plan to assassinate Raminas. Vayne leaked rumors of assassins to the Dalmascan forces, and Basch led a force to Nalbina Fortress along with his long-time friend Vossler Azelas. Of his few remaining soldiers was a young man named Reks who reminded Basch of his brother, Noah. As they made their way through the Fortress Basch told Reks about his regret leaving Landis, and not knowing whether Noah or his mother survived.

Basch rushed to Raminas while his forces stayed behind to fight the Archadians. In King Raminas's chambers Basch was attacked, and when he recognized the fighting style of Landis, he called his brother by name: Noah refused to acknowledge it claiming he is now Gabranth, a judge of the Empire. Gabranth defeated Basch, scarring his brow above his left eye. With Basch incapacitated, Gabranth killed the King while impersonating his twin brother. When Reks arrived he saw the murdered King and was attacked by Gabranth, believing Basch to be the culprit while the real Basch was held elsewhere.

Basch was blamed for Raminas's death and became known as the King-Slayer. The peace negotiations fell apart and Archadian forces occupied Dalmasca. Basch was found guilty of incitement of sedition, the assassination of King Raminas, and high treason and Archadia announced him executed. In reality, Basch was being held prisoner in the Nalbina Dungeons to ensure Bhujerba's loyalty to the Empire, as its Marquis Ondore was the one who had announced both Basch's and Ashe's deaths.

Basch prison

Basch imprisoned in Nalbina Dungeons.

Two years later, a street thief Vaan and his allies of circumstance sky pirates Balthier and Fran discover the Oubliette where Basch is being held when the trio catches Gabranth talking to an imprisoned Basch, informing him that the Empire has captured a woman from the insurgence, "Amalia". Following Gabranth's leave Basch pleads the party to set him free. Vaan yells at the disgraced knight blaming him for his brother Reks's death and Dalmasca's fall. The ruckus attracts the guards and Fran has everyone jump onto Basch's cage and drops it into the pit below the dungeons. Freed from the cage, Basch joins the team as they escape through the Barheim Passage. Basch explains the Empire framed him and though Balthier believes him, Vaan remains unconvinced.

FFXII Basch Passage

Basch's appearance in Barheim Passage.

In Rabanastre Basch departs to speak to the local Resistance and when Vaan delivers the Sword of the Old Order to Vossler, a Resistance leader alongside the captured Amalia, he finds Basch at the hideout trying to convince his old friend he did not kill Raminas, and that they need to save "Amalia". Reluctant, Vossler gives Basch the Sword of the Old Order, implying he wishes him to deliver it to Marquis Ondore, Bhujerba's leader; although Bhujerba is officially allied with the Empire, the Marquis works as an undercover Resistance sympathizer.

Basch asks Vaan to join him since they both have errands in Bhujerba and Vaan begins to believe in Basch's innocence. Basch accompanies Vaan, Balthier, and Fran to Bhujerba to rescue Vaan's friend Penelo from Ba'Gamnan, a ruthless bounty hunter, and on their journey to the Lhusu Mines the party is joined by a youth named Lamont. Within the mines the party learns Penelo is no longer under Ba'Gamnan's capture and after escaping Ba'Gamnan's gang and learning Lamont's true identity as Larsa Solidor, Vayne's younger brother and the second in line to the throne of Archadia, the party focuses on Basch's errand to deliver the Sword of the Old Order to Ondore, as Vaan has learned Larsa took Penelo to Ondore's estate. With Vaan's aid they secure an audience with the Marquis and to reunite Basch with "Amalia", Ondore has Judge Ghis, whose Dreadnought Leviathan is currently docked at the skycity, imprison the party under the guise of helping the Empire catch the Nalbina Dungeon escapees. In the manga, Vaan, Balthier, Fran and Basch are taken before Ondore, Basch explaining there is someone aboard the Leviathan he wants to rescue. Ondore confesses the prisoner is important to him as well, and Basch feigns an attack on Ondore giving pretense for him to call his guards and have the group taken to the Archadians.

Ashe angry

Basch is reunited with Ashe upon the Dreadnought Leviathan.

Basch is reunited with "Amalia" who Vaan and the others are surprised to learn is Princess Ashe. Identifying him as the King-Slayer, Ashe strikes Basch across the face. Ghis tells the party the cooperation of a royal would be valuable to Vayne, but Ashe has no proof of her lineage. Basch tells there is such proof, the Dusk Shard of the Dynast King Raithwall, and he was instructed to deliver Ashe to it by Raminas if needed. The Goddess's Magicite Vaan had pilfered from the Royal Palace of Rabanastre earlier—really the Dusk Shard—reveals itself, pointing Ashe out as Raithwall's kin and the rightful heir to the throne of Dalmasca. Ghis seizes it and orders the group imprisoned, Ashe quartered separately.

Vossler, disguised as an Imperial Knight, springs the party free and working together they rescue Ashe whom Vossler has sworn to protect, and Penelo, who has come onboard the Leviathan with Larsa, joins the party. Ashe is still angered by Basch's presence but he swears his innocence and loyalty to Dalmasca and thus, to her. After defeating Ghis they escape the Leviathan on a carrier ship piloted by Balthier with Vossler staying behind to secure their escape, entrusting Ashe's safety in Basch's hands. They return to Bhujerba where Ashe is returned to the Marquis.

Ashe wishes to reclaim the throne of Dalmasca but cannot do so without proof of her lineage. In her quest to locate the Dawn Shard, another piece of deifacted nethicite belonging to her ancestor, Dynast King Raithwall, she coaxes Basch and the others to accompany her to the Tomb of Raithwall. After acquiring the Shard the party is ambushed by the Empire as a result of Vossler having betrayed them, now cooperating with the empire, and the party is again taken prisoner aboard the Leviathan and the nethicite taken from them.

Vossler reveals he is working with the Empire to restore peace and order to Dalmasca. Basch is furious but the party is transferred to the Shiva while Ghis attempts to test the nethicite by placing it in the Leviathan's engine. Fran's Mist-induced frenzy enables the team's escape, but Vossler refuses to let them leave, forcing Basch to defeat his old ally. The defeated Vossler asks Basch to protect the Princess in his stead, and explains that everything he did, he did for Dalmasca. Basch says he never questioned Vossler's loyalty to the kingdom, and that he will protect the Princess. Basch and the party leave Vossler behind and flee the Shiva on a carrier ship. After the Mist explosion triggered by the overheating Dawn Shard destroys the entire Imperial fleet, the party recovers the Shard, but it has lost its luster.

In the manga adaptation Vossler hands the Dawn Shard to Ghis and reveals Vayne has agreed to restore Dalmasca with Ashe as ruler in exchange for the shard. Ghis has the nethicite tested while Vossler takes the party to their quarters. Fran goes berserk from the Mist spewed by the Dawn Shard and the group incapacitates their guards. Basch and Vossler duel as the party flees to the airship bay. Vossler gains the upper hand using Balance magic and shatters Basch's sword, but through willpower and the Mist around them, Basch creates a blade of Mist from the hilt of his sword and continues to fight. Basch impales Vossler, Balance not activating since Vossler cannot make physical contact with Basch's incorporeal weapon. Vossler entrusts Ashe's protection to Basch, telling him she's currently too weak to hold the throne, and Basch must aid her in her mission. The Dawn Shard's reaction causes a chain of system failures and the airship explodes as Ashe and her friends flee in an airship back to Dalmasca. Because the manga was cancelled, this serves as the ending to the adaptation.

The party returns to Dalmasca where Basch keeps a low profile but stays true to his promise to Vossler to protect Ashe. He accompanies her to Jahara to learn of the nethicite from the garif, and they cross paths with Lord Larsa's who wishes an end to the conflict and Ashe to become the Queen of Dalmasca and propose peace to the Empire. They head to Mt Bur-Omisace with Larsa's company to meet another political ally, Al-Cid Margrace of Rozarria. Before leaving, Basch questions Balthier's intentions fearing for Ashe's safety.

Basch and Ashe discuss the possibility of a truce between the Empire and Dalmasca and while Basch supports the idea of peace, Ashe remains uncertain. At Bur-Omisace they learn Vayne has succeeded the recently assassinated Emperor Gramis and disbanded the Imperial Senate taking absolute control over Archadia. The plan for a peaceful resolution thus foiled, armed with the Sword of Kings the party uncovers from the Stilshrine of Miriam the party sets out to destroy the Empire's most powerful weapons, the nethicite.

In the Draklor Laboratory the party apprehends Doctor Cid, the Empire's leading nethicite researcher, but fails to destroy the nethicite he holds and pursues him to Giruvegan where they learn of the Occuria's wishes for Ashe to wield nethicite to destroy the Empire. The Occuria, who deem themselves the gods of Ivalice for their immortality, task Ashe with carving more pieces of nethicite from the motherlode, the Sun-Cryst, and Basch accompanies his conflicted Princess to the Ridorana Cataract alongside a wise sky pirate, Reddas.

Atop the Pharos Gabranth ambushes the party. After lecturing Ashe how she can do nothing as she could not even defend her kingdom, Basch steps in, saying he will protect both Ashe and Dalmasca. Gabranth claims Basch is powerless since he failed both Landis and Dalmasca, and reminds Basch he has been vilified by the people he so loyally served, and that by killing the King's true slayer will not reclaim him the honor he has lost. Basch acknowledges this, saying he will bear it willingly as long as he does everything for hope. Gabranth is defeated and Doctor Cid arrives asking Gabranth to leave. Cid re-integrates the pieces of deifacted nethicite in his possession to the Sun-Cryst, which begins to exhaust Mist. The outpouring awakens the Sky Fortress Bahamut, the Empire's newest battleship, but Reddas sacrifices his life to destroy the Sun-Cryst, ending the era of nethicite in Ivalice.


Basch by his brother.

Basch and the party board the Bahamut to confront Vayne who is about to engage Marquis Ondore's Resistance forces in the Battle above Rabanastre. On their way up to the Cannon Superstructure they are accosted by Gabranth who questions Basch about his ability to keep his honor. Basch says that all he has done is protect those he has sworn to protect and asks Gabranth what he has protected, suggesting he should focus on protecting Lord Larsa. Gabranth attacks the party and is defeated, and Basch asks if he is done, calling him Noah. The party leaves a wounded Gabranth behind and confronts Vayne. Larsa joins the fray on Ashe's side, but not even this quells Vayne. A weakened Gabranth follows and upon witnessing Vayne willing to harm Larsa, he turns on Vayne and supports Basch and the others in their final battle but is struck down.

Vayne felled, the party escapes the Sky Fortress Bahamut. On his deathbed Gabranth asks his brother to protect Larsa and Archadia. Believing Ashe—who can now take her throne—to no longer require his protection, Basch fulfills his brother's last wish and takes up Gabranth's identity and position of Judge Magister, becoming Larsa's personal guard wearing Gabranth's suit of armor. Penelo corresponds with Larsa writing she believes Ashe misses Basch and hopes to see him again soon.

Final Fantasy XII: Revenant WingsEdit

Basch RW
No! The dead will find no release in blood. Perhaps I am no true Judge, but the future is built on more than what is passed. A man whose gaze bends ever back cannot hope to find his way forward. You would bind yourself to illusions, to the fallen. I will cut you free of those bonds!

Basch works with the Empire under his late brother's identity, serving as Lord Larsa's bodyguard. Basch guides his Emperor across Ivalice to deal with the new threat, the Judge of Wings. Vaan's party first encounters Basch upon the new Dreadnought Leviathan in Lemurés. Basch voices the rising threat of sky pirates using the Yarhi and auracite to wreak havoc throughout Ivalice. After learning the party has experience handling the Yarhi, he requests their aid while the Empire researches the Yarhi back in Archadia. Once he secures Vaan's help, Basch directs the Leviathan to Ivalice where he tells the party they will take on another member upon arrival.

Basch introduces them to Lord Larsa and informs them of the Empire's current issue: the Judge of Wings's choice of title is doing little to improve the Empire's public image, and thus Basch and Larsa implore to stop her. On the airship bridge Penelo expresses how pleased she is to be fighting alongside Basch again, while Filo admits she finds his Archadian Armor intimidating. Vaan vows to continue calling Basch "Basch", despite his official title as Judge Magister.

Everyone gathers on the Leviathan bridge to discuss their knowledge of the Judge of Wings. Basch advises Vaan to seek out a man in the Giza Plains who knows of someone inquiring after Lemurés. Basch is surprised Lemurés remained undiscovered so long in a world filled with airships, and believes that Mydia's guise as an Archadian Judge could not be merely coincidental.

RW Basch Ashe FMV

Basch and Ashe in an FMV.

The party heads down to the Giza Plains and locates Basch's source, the Rabanastre City Watch, who reveals it was Mydia who inquired after Lemurés. After learning Mydia was last seen in Kerwon they venture to the Paramina Rift in hopes of unearthing clues about her past. After discovering the war memorial to the slain at Nalbina Fortress, Basch and Ashe conclude that Mydia had visited Paramina Rift to pay homage to her fallen love, Velis. Mydia arrives dressed in the armor of the Judge of Wings and saying she left her anima in Lemurés, and summons several Zombies to torment Basch with guilt over his dead comrades. Basch sees through the ploy and throws off Mydia's spell determined to look to the the future, and not the past. Mydia escapes and Basch returns to the war memorial. Fran comforts him by saying the zombies Mydia summoned were not those of the soldiers at Nalbina, but figments of Yarhi illusion.

On the party's passage to Roda Volcano they discover the Feol Warren and face both Chaos and Mydia. After defeating her, Basch agrees alongside Ashe and Balthier to honor Mydia's wishes to kill Feolthanos, the entity that made Mydia take on the role of Judge of Wings. They journey to the Keep of Forgotten Time to slay him and Basch insists they must not turn their back on Feolthanos's disturbing illusions and encourages the party to continue on in their endeavor. In their final stand against Feolthanos, Basch champions the strength of friendship overcoming suffering as his reason to fight. After Feolthanos is felled Lemurés crumbles from the sky. Basch returns to Ivalice with Ashe and is last seen on her balcony alongside Lord Larsa.

Spoilers end here.


Final Fantasy XIIEdit

Basch Fulminating Darkness

Basch performing his level 1 Quickening, Fulminating Darkness.

Basch has the highest HP growth of all playable characters, and he is tied with Vaan for having the highest Strength. His MP growth, Vitality and Speed are the lowest of the party, and his Magick is low as well.

Despite using both his level 1 Quickening (Fulminating Darkness) and dispatching enemies with a bow in the battle at Nalbina Fortress, Basch joins with neither of these licenses.

His default weapon, the Mythril Blade, is not available in shops so the player can never reclaim it if sold. The game ignores Basch's weapon slot in story cutscenes where he wields a weapon, always wielding the Mythril Blade: this is unique to Basch.

Basch is the only character to not speak when performing his Quickenings, only letting out various grunts and cries.

Support Character - Nalbina Fortress


Name Stat
Level 20
Target Info Yes
Max HP 1,300
Max MP 300
Strength 25
Magick Power 11
Vitality 48
Speed 23
Attack Power 24
Defense 2
Magick Resist 14
Evade 22
Magick Evade 10


Name Stat
Status Immunities X-Zone, Petrify, Doom, Disease, Poison, Lure, Berserk, Bubble
Innate Statuses
Augments Safety, Shield Block
Gambits (A)*Very Often Self: HP < 60% ⇛ Hi-Potion*uses Potion at the Upper Apartments
(A)*Very Often Foe: nearest visible ⇛ Attack


Category Name
Weapon Army Sword
Off-Hand Buckler

Initial Data
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -100
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Name Initial Stats
Level Vaan's level +2*Parameters recalculated upon entering North-South Junction of Barheim Passage
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Name Initial Stats
Level Vaan's level +2
LP Vaan's LP -21
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Name Initial Stats
Level Vaan's level +2*Parameters recalculated upon entering North-South Junction of Barheim Passage
Gil 0
Gambits 1. Foe: party leader's target ⇛ Attack
2. Foe: nearest visible ⇛ Attack
Initial Equipment

As a guest, Basch is not equipped with anything until the player reaches the North-South Junction of Barheim Passage.

Category Name Effect
Weapon Mythril Blade Sword, Attack Power +22, Evade +5, CT 35, Multiple Hits 5
Helm Bronze Helm Magick Resist +6, Strength +1
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison
Category Name Effect
Weapon Army Sword Sword, Attack Power +21, Evade +5, CT 35, Multiple Hits 5
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Accessory Tourmaline Ring Immune: Poison
Category Name Effect
Weapon Mythril Blade Sword, Attack Power +23, Evade +5, CT 30, Multiple Hits 5
Helm Bronze Helm Magick Resist +6, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Category Name Effect
Weapon Army Sword Sword, Attack Power +22, Evade +5, CT 30, Multiple Hits 13
Helm Bronze Helm Magick Resist +5, Strength +2
Armor Bronze Armor Defense +7, Strength +2
Initial Licenses
Name Permits use of
Libra Libra
Smallswords Mythril Sword, Mythril Blade
Swords 1 Broadsword, Longsword
Axes & Hammers 1 Handaxe, Iron Hammer
Shields 1 Escutcheon, Leather Shield
Shields 2 Buckler, Bronze Shield, Round Shield
Light Armor 1 Leather Cap, Leather Clothing
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor
Heavy Armor 2 Sallet, Iron Helm, Scale Armor, Iron Armor
Accessories 3 Armguard, Tourmaline Ring
Name Permits use of
Command Attack, Items
Libra Libra
Swords 2 Longsword, Iron Sword
Shields 1 Leather Shield, Buckler
Heavy Armor 1 Leather Helm, Bronze Helm, Leather Armor, Bronze Armor

Basch's has the same set of stats as a guest and as a permanent party member.

Level HP MP Strength Magick Power Vitality Speed
3 138-145 19-22 26 21 20 23
10 306-340 28-37 30 23 22 24
20 673-772 46-68 35 27 25 25
30 1,146-1,330 64-99 40 31 28 26
40 1,593-1,858 86-139 46 35 31 28
50 2,307-2,706 105-172 51 39 34 29
60 2,93-3,453 122-203 56 43 36 30
70 3,294-3,873 132-225 62 47 39 31
80 3,706-4,359 149-247 67 51 42 33
90 4,269-5,025 157-260 72 55 45 34
99 4,903-6,347 161-264 77 58 47 35
Level HP MP Strength Magick Power Vitality Speed
3 139-146 31-38 26 21 20 23
10 304-338 56-79 30 24 22 24
20 667-765 102-161 35 28 25 25
30 1,133-1,315 150-245 41 33 28 26
40 1,574-1,836 209-351 46 37 31 28
50 2,279-2,672 259-439 51 41 34 29
60 2,900-3,409 306-521 57 46 36 30
70 3,253-3,824 341-580 62 50 39 31
80 3,660-4,303 376-638 68 55 42 33
90 4,215-4,960 400-673 73 59 45 34
99 4,841-5,703 410-684 78 63 47 35

Final Fantasy XII: Revenant WingsEdit

Basch has high physical stats and can equip Heavy Armor and wield blades and knightswords, casting him as the party's heavy hitter. He has several defensive abilities as well as powerful attacks, making him similar to a Paladin. His Quickening, Apocalypse Shield, makes his group temporarily invincible. It can be obtained by defeating the Esper Zalera.


Name Level Description Image
Protectga Increase Stamina of all allies in range. RW Protectga
Shellga Increase Magick Defense of all allies in range. RW Shellga
Flash of Steel 36 Deal damage to foes in a line extending from the user. RW Flash of Steel
Inner Peace 38 Give user Regen and remove debuffs. RW Inner Peace
Iron Will 41 Lower user's Strength to increase Stamina. RW Iron Will
Cover 45 Protect other group members, taking damage in their stead. RW Cover
Shining Ray 51 Deal ranged damage to multiple foes. RW Shining Ray
Apocalypse Shield Nullify all damage to the group. RW Apocalypse Shield

Creation and developmentEdit

Basch-early concept

Basch's appearance went through multiple drafts from its initial concept. Originally designed with an armor and motif seemingly inspired by Old English knights, Akihiko Yoshida scrapped this look in favor of the Bhujerban Sainikah uniform. Basch's hairstyle also changed from its original design, as did his facial hair and distinctive scar, which appear to be non-existent in early concepts.


Keith Ferguson as Basch
"Let them watch. I know something of cages."
Trouble with the audio sample?

In the English release of Final Fantasy XII, Basch is voiced by Keith Ferguson. He is voiced by Rikiya Koyama in the Japanese release.

Basch, along with Balthier and Ashe, speaks in formalized English in contrast to Vaan and Penelo's more casual style. In Japanese, Balthier, Ashe and Basch use an older, more formal form of Japanese than Vaan and Penelo.

The one point of disagreement between the translators and the original Japanese developers revolved around the translators' decision to have the actor who played Gabranth (Michael E. Rodgers) mimic the twin brother Basch's voice (voiced by Keith Ferguson) in the scene where Gabranth is impersonating his twin. In the Japanese version the two actors' voices play over one another to give the scene the quality of a dream-sequence, but the translators opted to go for the more "realistic" sound. The debate came after the recording was finished, and eventually the team sided with the translators, but there were those who chafed at what was essentially a directorial decision being made by the translation team (albeit with the blessing of the voice director).[1]

Musical themesEdit

In Final Fantasy XII Basch's theme is titled "Basch's Reminiscence", a slow, melancholy piece reflecting his sorrow and past. It plays during the party's escape through the Barheim Passage when Basch tells the party of what really happened to King Raminas on the night Basch was charged for his murder.

Other appearancesEdit



Basch was to be the main protagonist for the cancelled Final Fantasy XII spin-off sequel game where he would have defended Ivalice and Ashe from a marine army seeking to take over the land. He would have had a small romance with her, but it would not have worked out, and the two would have drifted apart by the game's end. Basch would have been one of the only people in Ivalice to believe the legends of an old sea king who tries to invade Ivalice every 10,000 years, and would have traveled to the uncharted territories to defend a magickal fortress, the structure standing between Ivalice and the sea the marine forces would try to overtake. He would have been joined by his old allies from Final Fantasy XII, as well as Larsa and other Archadian Judges. Only his closest friends would have been aware of his true identity, most others calling him "Judge Gabranth".[2]

He would have faced challenges when defending the fortress from the sea king Loemund, allying the demigod Laegd after besting him in battle. Basch would have become torn between his self-appointed duty and his growing feelings for Ashe, who was developing feelings for Larsa. He would have come into conflict with Zargabaath after his true identity was revealed, resulting in his temporary imprisonment. In the end, when he had the chance to escape, Basch decided to stay behind and defeated Loemond at the cost of his life. The epilogue would have seen Laegd taking Basch's body to Loemond's castle, where he would have been resurrected and become the new Sea King.[3]

Dissidia Final FantasyEdit

Gabranth alt2

Though he does not appear in person, several references to Basch are made in Dissidia. Gabranth uses variations of Basch's Quickenings for his EX Burst, and Keith Ferguson, Basch's voice actor in Final Fantasy XII, voices Gabranth in place of his original actor, Michael E. Rogers. Basch is also the namesake for a Ghost Card, a Level 100 Gabranth that the player can win Orange Gems and Nethicite from through battlegen.

Dissidia 012 Final FantasyEdit

Gabranth gains a second alternate outfit based on his disguise when he impersonated Basch during the Battle of Nalbina Fortress, and Vaan's secret quote is "I'm Basch!".

Pictlogica Final FantasyEdit

FFI PSP Black Mage MapThis article or section is a stub about a character in Pictlogica Final Fantasy. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Airborne BrigadeEdit

Basch is a Legend character in Final Fantasy Airborne Brigade.

Final Fantasy ArtniksEdit

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Final Fantasy Record KeeperEdit

FFRK Basch
A brave captain who never strays from the knight's true path. An Archadian plot in its war with Rabanastre two years prior saw Basch blamed for the assassination of King Raminas, but throughout it all he has remained devoted to Princess Ashe.
—Character profile.

Basch is a playable character who could be initially recruited during the Challenge Event Consorting with Sky Pirates as the First Time Reward for completing the event's Draklor Laboratory stage on the Classic difficulty.


Basch is a Former Dalmascan Captain whose combat role is Physical Defense.

In a game already rich with Knight-type characters, Basch's role is not much of a surprise. He will be a Final Fantasy XII party's first line of defense against physical enemies, and with a little luck, he can be an excellent support for said party. On his own, he is a strong attacker with a broad range of melee weapons at his disposal. Basch's Resistance, like that of many defenders, could be his downfall if not offset with a strong piece of armor.

Level HP Attack Defense Magic Resistance Mind Accuracy Evasion Speed
1 234 12 10 7 8 7 20 20 74
10 910 30 32 15 17 18 20 20 78
20 1,663 50 52 24 29 30 20 20 82
30 2,416 71 71 35 41 43 21 21 87
40 3,168 91 88 46 55 55 21 21 92
50 3,921 112 106 58 69 68 22 22 97
RankMax: 5 4 5 4 1 1 1 3 3 1

Basch can use Combat abilities up to rarity rank 5, Knight abilities up to rarity rank 5, and Samurai abilities up to rarity rank 4.

His default Soul Break is Gallantry, which at the expense of one Soul Gauge segment temporarily raises the Defense and Resistance of all allies. The shield Platinum Shield (XII) grants him Apocalypse Shield, which for one Soul Gauge segment boosts the Attack and Defense of all allies for a short time.

Upon breaking his initial level cap, Basch acquires the Record Materia Shield of Dalmasca, which allows the wielder to deal more damage when a shield is equipped. He does not currently have a Memory Crystal II nor alternate Record Materia.


Basch can equip the following weapon types: daggers, swords, katanas, axes, hammers, spears, and fists.

He can equip the following armor types: shields, hats, helms, light armor, heavy armor, and bracers.

He can equip accessories.

FFI PSP Black Mage MapThis article or section is a stub about a character in Final Fantasy Record Keeper. You can help the Final Fantasy Wiki by expanding it.

Final Fantasy Brave ExviusEdit

FFBE Basch
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Final Fantasy Trading Card GameEdit

Basch appears in the Japan-exclusive Final Fantasy Trading Card Game. His cards are fire-elemental, perhaps alluding to his ultimate Quickening move, Flame Purge.

Triple Triad (Portal App)Edit

250a Basch

Basch has a Triple Triad card.

Non-Final Fantasy guest appearancesEdit

Itadaki StreetEdit

InDragon Quest & Final Fantasy in Itadaki Street Portable, Basch appears along with the other five main characters of Final Fantasy XII in Dragon Quest & Final Fantasy in Itadaki Street Portable. The game was released prior to Final Fantasy XII.

Other mediaEdit


FFXII Virtual World Basch

An avatar dressed as Basch

Users in Square Enix Members Virtual World community can make their character appear as Basch. Basch's hair costs 100 crystals and his clothes cost 480 crystals.



The name Basch (or Bäsch) is German from a southern short form of Sebastian. Fon is based on German word von. Von means "from" (or "of"), and is used to denote someone is of noble descent. Ronsenburg comes from a combination of the old German surname Ronsen meaning "son of Roland"—Roland being the archetypical paladin—and the German noun Burg meaning "castle".


  • Killing 500 enemies in Final Fantasy XII adds Basch's sprite to the Sky Pirate's Den, awarding the player with the title of Blood Dancer.
  • Basch's title within the Order of Knights of Dalmasca differs between the Japanese and English versions of Final Fantasy XII. In the Japanese version he is a general, whereas in the English versions he is a captain.
  • In his official render, the sword Basch wields is the Claymore.
  • Gabranth is the younger twin and Basch is the elder. This is made evident in the Japanese version of Final Fantasy XII but was dropped in the English localization. Gabranth's status as the younger twin is noted in his biography in Dissidia Final Fantasy.


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