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Bartz Klauser/Dissidia

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Bartz Klauser
Dissicon ff5 Bar1 Dissicon ff5 Bar2
Dissicon ff5 Bar3 Dissicon ff5 Bar4
Kana バッツ・クラウザー
Romaji Battsu Kurauzā
Japanese Name Butz Klauser
Original Game Final Fantasy V
Story Difficulty ★★★★Dissidia / ★★★★Dissidia 012
EX Mode Job Mastered
EX Burst Dissidia: Spellblade-Dual Wield-Rapid Fire
Dissidia 012: Master Mime
Japanese Voice Actor Sōichirō Hoshi
English Voice Actor Jason Spisak
Dissidia Final Fantasy Character
A cheerful man with a strong sense of justice and the inability to ignore those in trouble.

Bartz Klauser is one of the heroes fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy who was previously the main character of Final Fantasy V. A courageous young man with a strong sense of justice, Bartz can mimic and combine the powers of Cosmos's other warriors in battle. Traveling with Squall and Zidane, he strives to defeat his nemesis, Exdeath.

Crystal and AttireEdit

Bartz Alternate Costumes

Bartz's design is based on his artwork by Yoshitaka Amano, although Bartz has brown hair and gray eyes. His outfit is made up of different shades of blue and white, with a blue cape and leggings and gold trim.

Bartz's first alternate outfit, "White Mist Cape," is based on an alternate Amano artwork, which depicts him with a black and white patterned shirt, a red cloth around his waist, black and white leggings with white boots, white hair, and a blue Brave Blade.

Bartz's second alternate outfit, "Freelancer," is based on his original sprite appearance in Final Fantasy V, with differently styled hair, blue eyes, a blue tunic, white pants, and green boots. His EX Mode mirrors his appearance from the original Super Famicom box art for Final Fantasy V, giving him a differently styled cape that wraps around the neck with a yellow emblem.

Bartz has a DLC outfit, "Dancer," based on his dancer outfit from Final Fantasy V, giving Bartz a red shirt, black pants and a green sash. This look's EX Mode adds the three "mastery" stars hovering over his head, but does not give him a cape.

Bartz's Crystal is a spiked purple and green mass of material, based on the Adamantite found by him and his party in Final Fantasy V.

Bartz's manikin version, Fallacious Wanderer, is cyan.


Spoiler warning: Plot and/or ending details follow. (Skip section)

Twelfth cycleEdit

In one of the earlier conflicts, Bartz finds himself in the Interdimensional Rift where he is caught off guard by Gilgamesh, whom he cannot remember. Gilgamesh's reintroduction and story persuade him into fighting Gilgamesh in a battle he ultimately wins. Though Bartz warns him, Gilgamesh is sucked back into the Rift as he swears to return for a true rematch against Bartz someday.

At the start of the 12th cycle of conflict, Bartz accompanies Zidane and Squall to meet with Kuja, believing him to be a rarely seen Warrior of Cosmos before his identity is revealed and Kuja drives the three off. Bartz is later attacked by Kain and found by Lightning, as he reveals his attacker's identity before Kain spirits him away.

Thirteenth cycleEdit

Bartz squall feather dissidia

Bartz offers Squall a feather as a good luck charm.

After Squall saves Bartz and Zidane from the manikins, he is asked to come along to look for the Crystals together. Squall is more comfortable by himself and the three split up. A moment after Bartz runs off with Zidane, he returns and gives Squall a chocobo feather as a good luck charm, promising that Squall would give it back when they meet again later.

Wishing to make their quest a bit of fun, Bartz and Zidane propose to compete over who will obtain their Crystal first. The competition is cut short as Bartz falls for a trap Kefka intended for Zidane and after Bartz regains consciousness, finds himself in the Land of Discord. He escapes after overhearing a conversation between Kefka and Kuja about the plan to target Zidane. Later on, Bartz overhears a discussion between the Emperor, Ultimecia and Sephiroth concerning the fellow villains who fight only for destruction. At first Bartz thinks the Emperor and Sephiroth are fighting over Ultimecia; he is spotted and makes his escape.

Exdeath fights Bartz

Bartz fights Exdeath.

Bartz finds a Crystal and snatches it from Exdeath without a second thought. Bartz runs into Golbez and fights him though he tries to warn him that the "Crystal" is a trap. Bartz realizes it too late after he used the teleport stone to escape to the Shinryu Isles and finds Squall and Zidane, with the latter teleported away to Kuja. Making their way back to the Land of Discord to find him, Bartz blames himself as Squall returns the chocobo feather before Exdeath arrives. Bartz, tired of running, decides to fight and defeat him. After he wins the chocobo feather turns into his Crystal as Zidane appears, having obtained his Crystal.

Sometime after, reuniting with the other Warriors while returning to Cosmos, Bartz was asked by Tidus about what he remembers of his homeworld. Bartz mentions that, aside from the feather, he remembers nothing, and ends up having to cut the conversation short due to manikins. Afterwards, he continues, remembering advice about not worrying about things even if he has no control over them. Tidus initially thinks it was a girl of his, until Bartz explains the advice came from an old man. Bartz later talks to Warrior of Light on the subject of naming the currently unnamed warrior.


Bartz returns to his homeworld.

Realizing Cosmos sacrificed her life by allowing Chaos to destroy her and leaving final hope of the world is in their hands, the Warriors battle their respective enemies one more time before defeating Chaos himself. After finding themselves near Castle Cornelia in World A, Bartz returns to his world as he throws a stick and fades into a forest. As he leaves, he tells his friends that when one is having the most fun time flies on.

Official QuestsEdit

During the 12th cycle in "Bartz's Quest 012: Mimicry And a Promise", Bartz travels with Laguna and Jecht to find treasure. When they take a break Bartz challenges Laguna, wishing to learn how to mimic his skills. Laguna accepts and the two do battle, Laguna using only his Ragnarok Blade attack. Bartz learns to copy it and challenges Jecht to test out the move and learn Jecht's attacks as well. Jecht brushes him off and tells Bartz he'll teach him later, as his attacks are harder to mimic.


See also: Bartz Klauser/Dissidia/Quotes

Bartz's fighting style is Mimic, as he copies the attacks of the other Warriors of Cosmos, freely changing between their weapons and fighting styles in battle to create new combos. His Bravery attacks have the unique feature of carrying support abilities, and he can equip any equipment piece in the game, making him versatile. The abilities connected to his attacks stack with support abilities, allowing Bartz to achieve higher bonuses than other characters. Bartz's HP attacks are original attacks from other characters, and he possesses an impressive ground speed, though not as fast as some other characters like Zidane, Shantotto and Onion Knight. A slight drawback is that most of Bartz's moves are close to mid-ranged, limiting his ranged capabilities.

In Dissidia 012 Final Fantasy, Bartz's fighting style is revamped to accommodate the new characters.


In Dissidia Final Fantasy, Bartz is fought in Distant Glory and Inward Chaos.

In Dissidia 012 Final Fantasy, he is fought in Report 1, Side Story: Singer of the End -2-, using Kuja, and in Report 19, Side Story: The Duel of Dreams!, using Gilgamesh.


See also: Dissidia 012 Final Fantasy/Gameplay Changes#Bartz

Bravery AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Ascendent Lance Ground 35 (15) 120 Melee Low Wall Rush Physical Initial DFF Ascendent Lance
DFF Ascendent Lance2
Throw shield to drag the opponent closer, then brandish spear to hit multiple times and knock them back.
[Minor Physical Shield effect]
Reel Impulse Ground 35 (15) 120 Ranged HighAxe throw
Melee LowDagger combo
Wall Rush Physical Initial DFF Reel Impulse
DFF Reel Impulse2
Throw an axe that rebounds to pull the opponent closer, then leap and slash with twin swords to knock them away.
[EX intake range +1m]
Climbarrel Ground 35 (15) 120 Melee Low Chase Physical Level 3 DFF Climbarrel
DFF Climbarrel2
Charge forward to impale the opponent, then stab upwards while triggering the gunblade three times, sending the victim flying.
[Chase Bravery damage +10%]
Solid Ascension Ground 35 (15) 120 Melee Low Chase
Wall Rush
Physical Level 10 DFF Solid Ascension
DFF Solid Ascension2
Slash the opponent four times from close-range, then use the Sword of Light to launch them into the air.
[Minor Counterattack effect]
Storm Shot Aerial 35 (15) 120 Melee Low Wall Rush Physical Initial DFF Storm Shot
DFF Storm Shot2
Move toward the opponent while spinning twin swords, then kick to knock them up and away.
[Jump Times Boost effect]
Holy Aerial 25 (10) 120 Melee Low Chase Magical Initial DFF Bartz Holy
Conjure five orbs of light that home in on the opponent at high-speed.
[Minor Jump Boost effect]
Slidehazzard Aerial 35 (15) 120 Melee Low Chase Physical Level 28 DFF Slidehazzard
DFF Slidehazzard2
Charge through the opponent twice, then knock them into the air, and stab to slam them down.
[Wall Rush Bravery damage +10%]
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Crash Ground 30 (15) 90 Melee Low Chase Physical Initial D012 Blade Crash 1
D012 Blade Crash 2
Slash the opponent twice with Blazefire Saber, then dash past while slashing to hit them multiple times and slash again to knock them away.
[Minor Speed Boost effect]
Reel Impulse Ground 35 (15) 120 Ranged HighAxe throw
Melee LowDagger combo
Wall Rush Physical Initial DFF Reel Impulse
DFF Reel Impulse2
Throw an axe that rebounds to drag the opponent closer, then leap and slashes with twin blades to send them flying.
[EX intake range +1m]
Hazard Raid Ground 30 (15) 90 Melee Low Chase Physical Level 4 D012 Hazard Raid 1
D012 Hazard Raid 2
Charge forward with Buster Sword, then punch three times to launch opponent into the air.
[Chase Brave damage +10%]
Solid Ascension Ground 35 (20) 120 Melee Low Chase
Wall Rush
Physical Level 15 DFF Solid Ascension
DFF Solid Ascension2
Slash with Gunblade four times, then use sword to slash the enemy twice and launch them into the air.
[Minor Physical Shield effect]
Holy Aerial 25 (10) 120 Ranged Low Chase Magical Initial DFF Bartz Holy
Shoot five balls of light that home in on the opponent.
[Minor Jump Boost effect]
Slide Shooter Aerial 30 (15) 90 Melee Low Wall Rush Physical Level 20 D012 Slide Shooter 1
D012 Slide Shooter 2
Slide past opponent twice while slashing with Brotherhood, then hit several time with Kain's lance to knock them upwards.
[Wall Rush Bravery damage +30%incorrectly stated as +10% in menu]
Rush Impact Aerial 30 (15) 90 Melee Low Wall Rush Physical Initial D012 Rush Impact 1
D012 Rush Impact 2
Slash opponent twice with Kain's lance, then swing Blazefire Saber powerfully to slam them down.
[Jump Times Boost effect]

HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Soul Eater Ground 45 (25) 180 Melee High Wall Rush Physical Initial Dissidia Bartz SoulEater
Stab the opponent to hit them multiple times, then absorb an orb of darkness in their body to slam them back.
[Wall Rush HP damage +10%]
Flood Ground 45 (25) 180 Unblockable None N/A Level 19 Dissidia Bartz Flood
Summon three blasts of water from underneath the opponent.
[Minor Magic Shield effect]
Wind Shear Aerial 45 (25) 180 Melee High Absorb
Wall Rush
Physical Initial Dissidia Bartz WindShear
Spin around at high-speed, hitting the opponent multiple times.
[Minor Speed Boost effect]
Paladin Force Aerial 45 (25) 180 Ranged High Wall Rush Magical Level 38 Dissidia Bartz PaladinForce
Shoot a light projectile to stun the opponent, then swoop around them with Light Sword, and slam them down.
[Minor Midair Evasion Boost]
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Dark Flame Ground 30 (15) 130 Ranged High Wall Rush N/A Level 9 D012 Bartz Dark Flame
Stab the ground and summon pillars of black fire. Tracks the opponent into the air and through walls.
[Minor Ground Evasion Boost effect]
Hellfire Ground 30 (15) 130 Melee HighStart-up
Ranged HighFire plumes
Wall Rush Physical Initial D012 Bartz Hellfire
Summons Ifrit to attack with pillars of fire.
[Assist Gauge time +10%]
Ragnarok Blade Aerial 30 (15) 130 Melee High Wall Rush N/A Initial D012 Bartz Ragnarok Blade
Create a long-range beam of energy and slice it like a sword.
[Wall Rush HP damage +5%]
Luminous Shard Aerial 30 (15) 130 Ranged High None N/A Level 29 D012 Bartz Luminous Shard
Send out a wave of light energy at opponent. Can arc up or down on an angle.
[Minor Midair Evasion Boost effect]

Bravery to HP AttacksEdit

Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Flare Ground 45 (25) 180 N/A None Magical Holy Dissidia Bartz Flare
Summon three streams of fire that converge to trap opponent and explode.
[Minor Back to the Wall effect]
Move Type CP (Mastered) AP Priority Effect Damage type Chains from Image
Flare Ground 45 (25) 180 N/A None Magical Holy Dissidia Bartz Flare
Summon three streams of fire that converge to trap opponent and explode.
[Minor Back to the Wall effect]

EX ModeEdit

Dissidia Butz Klauser ex
Spellblade - Dual Wield - Rapid Fire

Bartz's EX Mode is Job Mastered. Bartz's cape turns red, approximating his appearance as a Mime in Final Fantasy V, and he gains three gold stars over his head, a symbol of job mastery. While in EX Mode Bartz gains the special attack Goblin Punch by pressing Dissidia R Button and Dissidia Square Button. The attack is a quick, short-ranged unblockable HP attack with the Wall Rush ability, and does Bravery damage before knocking the opponent away. As is tradition with the attack, it deals eight times as much Bravery damage if Bartz and his opponent are at the same level.

Bartz's EX Burst is Master Mime in Dissidia 012 Final Fantasy — in Dissidia Final Fantasy it is named Spellblade-Dual Wield-Rapid Fire, referring to a powerful combination of abilities commonly used in Final Fantasy V. Bartz imbues his friends' weapons with elemental energy and attacks his opponent eight times. To execute it perfectly, four pairs of D-Pad commands must be input correctly in quick succession. He finishes off the Burst by combining all his mimicry weapons into the Brave Blade for a final attack.


Bartz can equip any sort of weapon or armor, except for the pieces unique to the other characters and female exclusive equipment.

Exclusive WeaponsEdit

Name Level Stats Effects Obtained
Chocoblade 50 ATK +36 Regen +30%. Trade: 15460 gil, Rapier, Spirit Stone x3, Luck Shard x2
Dayspring 92 ATK +63 Regen +40%. Trade: 29570 gil, Chocoblade, Goddess's Magicite x5, Luck Crystal x3
Dorgann's Blade 100 ATK +68 Regen +50%.
Cat Nip Effect.
Trade: 31920 gil, Dayspring, Splendor of the Wind x5, Luck Orb x5
Name Level Stats Effects Obtained
Chocoblade 30 ATK +40 Regen +10%. Trade: 15460 gil, Rapier, Scarletite x1, Wanderer's Desire x5
Dayspring 90 ATK +63 Regen +15%. Trade: 158,000 gil, Chocoblade, Electrum x1, Wanderer's Dream x5
Dorgann's Blade 100 ATK +68 Regen +20%.
Cat Nip Effect.
Trade: 182,800 gil, Dayspring, Splendor of the Wind x1, Wanderer's Hopes x5



  • Bartz's weapon is the Brave Blade, a weapon from Final Fantasy V that is initially powerful but decreases in strength as the player flees from battle. Ironically, Bartz spends much of his storyline hiding from and fleeing from the various villains, perhaps a reference to the Brave Blade's counterpart, the Chicken Knife, which grows stronger as the player flees from battle. In Dissidia 012 Final Fantasy, Gilgamesh can use the Chicken Knife as one of his weapons.
  • Similar to Gilgamesh's use of parody weapons owned by various warriors, Bartz uses a variety of weapons the other heroes use: The Warrior of Light's sword and shield, Firion's axe and lance, Onion Knight's sword, both of Cecil's swords from his two forms, Cloud's Buster Sword, Squall's Revolver gunblade, Zidane's Mage Mashers and Tidus's Brotherhood.
  • Several references are made to Bartz's friend Boko, his pet chocobo: Bartz carries around one of Boko's feathers as a good luck charm, and when he begins his EX Burst chocobo footprints run across the screen, and the cry of a chocobo is heard as Bartz kicks his opponent with a flurry of yellow feathers around him.
    • In Dissidia 012 Final Fantasy, in one of the world map conversations, Bartz refers to the feather as his "partner", further alluding to Boko.
  • Bartz's association with the wind alludes to it being his element in Final Fantasy V.
  • Bartz's EX Burst, where he attacks eight times with magic-enhanced weapons, refers to one of the most powerful ability combinations in Final Fantasy V. Dual Wield lets a character equip two weapons, Spellblade lets them enchant them with magic, and Rapid Fire lets them attack four times with each weapon, for a total of eight strikes. These abilities can only be used all at once by the Freelancer or Mime classes, hence Bartz's status in Dissidia as a Mime.
  • As Bartz begins his EX Burst, he raises his arms, and the eight swords he uses for the burst fly out in four directions, turn into orbs of magic, and fly back into him. This alludes to the Spellblade animation in Final Fantasy V. The colors of the magic are red, blue, yellow and green, referring to the colors and associated elemental Crystals' elements in Final Fantasy V. As well, before inputting the commands for his EX Burst, he will shout out, "The four essences!", which is seen at the PlayStation version's intro FMV of Final Fantasy V, describing the power of the Crystals.
  • Two of Bartz's strongest exclusive weapons are nods towards the Warriors of Dawn, and his father Dorgann Klauser, who was a member. Bartz's artwork for the game is in the same pose as Dorgann's artwork.
  • The Goblin Punch attack available in Bartz's EX Mode uses the same visual effects of white stars used to display a hit in Final Fantasy V. The Goblin Punch attack is furthermore a reference to Final Fantasy V being the first game in the series to use Blue Magic, as the blue octahedrons from the attack animation of Blue Magic in Final Fantasy V are included in the move as well.
  • Bartz's attacks granting him minor support abilities may allude to how Blue Magic works in Final Fantasy XI. It also may refer to the Mime class's ability to take on the support abilities and stat boosts of mastered classes in Final Fantasy V.
  • Bartz's ability to use other heroes' weapons may refer to Gilgamesh, who also uses the signature weapons of previous protagonists in Final Fantasy XII, and who first appeared in Final Fantasy V. When battling Jecht, Bartz says "Let's fight like men!" as a reference to one of Gilgamesh's famous lines. Another line said by Gilgamesh is when fighting Chaos, "Let's finish this, one on one!" which is said by Gilgamesh to Bartz before he defeats Necrophobe in Final Fantasy V, "When we meet again, let's fight one on one!"
  • When Bartz finds the Leviathan summonstone in his Story Mode, he exclaims "Sweet Cosmos, it's a talking rock!", a reference to his amazement when he met Ghido: "Sweet Christmas, it's a talking turtle!"
  • Bartz's victory pose is identical to the Amano artwork of him.
  • Bartz's combo of Holy and Flare alludes to the Fork Tower, where the player must acquire both Holy and Flare simultaneously to progress.
  • At the end of the battle scene between him and Exdeath in his Destiny Odyssey, Bartz assumes a pose similar to that of his sprite in the original game.
  • Before he returns to his homeland, Bartz throws a branch into a forest and walks in, similar to how the party uses the Guardian Branch to enter the Great Forest of Moore in Final Fantasy V. It could also be referring to the fact that Bartz begins Final Fantasy V camping in a forest.
  • Bartz can use any equipment besides exclusive and female-only equipment. This refers to his job class as a Mime, as Mimes can use any equipment except Ribbons in Final Fantasy V.
  • During a cutscene in a report sequence, Tidus asks Bartz about his homeworld. Bartz is able to remember an old friend but doesn't remember his name. He is referring to his friend Galuf, noting that he also suffered from amnesia.
  • In Dissidia 012 Final Fantasy, when the Warrior of Light faces Bartz, the latter says "You're not the only warrior of light here!" This refers to Bartz and his allies being known as the Warriors of Light in Final Fantasy V. This is further alluded to at the end of Shade Impulse in Dissidia 012 Final Fantasy; when Cosmos's warriors make their way to the final gateway, housing Chaos, the three heroes who appear on the map to be spoken to are the Warrior, Onion Knight, and Bartz. All three were known as Warriors of Light in their respective games.
  • In Dissidia 012 Final Fantasy, when Bartz faces himself he says "How's about we have a staring contest?" This refers to how the best strategy is to do nothing to defeat Famed Mimic Gogo to acquire the Mime Job.
  • Several characters in Dissidia 012 Final Fantasy tease Bartz about his fear of heights in their encounter quotes. Kain says "Surprising that you would fear the skies". Vaan says "The sky's the limit". Bartz will retort "The skies are pretty scary, if you ask me" when facing Vaan.
  • When Gilgamesh fights Bartz in Report 19 he is wearing his Freelancer outfit, while in their battle in Report 8 Bartz is wearing his default outfit. This alludes to Bartz's sprite in Final Fantasy V, as Report 19 is a dream of Gilgamesh's and thus he imagines Bartz as he looked in their original game.
  • In Dissidia 012 Final Fantasy there is a chest inside a gateway in Bartz's chapter containing 1992 gil, a reference to the year of release of Final Fantasy V in Japan for the Super Famicom.


  • Out of all of Bartz's Bravery attacks, Holy is the only one that is not a combination of two attacks, being an identical copy of Terra's Holy, but it can chain into the Onion Knight's Flare in a similar style to Terra and how she chains with Holy.
  • According to an Official Quest, the reason Bartz does not mimic Jecht despite Jecht's time as a Warrior of Cosmos is due to Jecht refusing to teach Bartz when asked, claiming his attacks are more difficult to copy than the others, and saying he would show Bartz another time.
  • Bartz performs some moves with the opposite hand: Cecil uses Soul Eater with his sword in his right hand, but Bartz holds it in his left.
  • Bartz's image on "Dissidia Potion" cans, along with Terra's, is not from the official artwork. Although in Bartz's case, only his height differs, so it's hardly noticeable.[1]
  • Bartz learns the most new moves of any character in Dissidia 012 Final Fantasy, and retains just three of his attacks from the original Dissidia Final Fantasy.
  • Shantotto and Prishe are the only Warriors of Cosmos Bartz does not mimic.


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