FANDOM


A traveler wandering the world freely like the wind. An expert in multiple jobs, he can also mimic the traits of his allies.
Dissidia 012 description
A cheerful man with a strong sense of justice and the inability to ignore those in trouble.
Dissidia Final Fantasy description

Bartz Klauser is a hero fighting for the side of Cosmos in Dissidia Final Fantasy and Dissidia 012 Final Fantasy, as well as Dissidia Final Fantasy NT and its arcade version. Representing Final Fantasy V, Bartz is a courageous young man with a strong sense of justice who can mimic and combine the powers of Cosmos's other warriors in battle. Traveling with Squall and Zidane, he strives to defeat his nemesis, Exdeath.

Profile Edit

Appearance Edit

Dissidia Final Fantasy and Dissidia 012 Final Fantasy Edit

Bartz Alternate Costumes

Bartz's design is based on his artwork by Yoshitaka Amano. Bartz has brown hair and gray eyes. He wears a blue sleeveless shirt, gray pants, pointed boots, a golden spike on his left shoulder and a flowing cape.

Bartz's first alternate outfit, "White Mist Cape," is based on an alternate Amano artwork (FFV-amano butz), which depicts him with a black and white patterned shirt, a red cloth around his waist, black and white leggings with white boots, white hair, and a blue shoulder spike and Brave Blade.

Bartz's second alternate outfit, "Freelancer," is based on his original sprite appearance (Bartz Freelancer Art) in Final Fantasy V, with differently styled hair, blue eyes, a blue tunic, white pants, and green boots. His EX Mode mirrors his appearance from the original Super Famicom box art (Ff5SFjapan) for Final Fantasy V, giving him a differently styled cape that wraps around the neck with a yellow emblem.

Bartz has a DLC outfit, "Dancer," based on his Dancer attire (Bartz-Dancer) from Final Fantasy V, giving Bartz a red shirt, black pants and a green sash. This look's EX Mode adds the three "mastery" stars hovering over his head, but does not give him a cape.

In the original Dissidia Final Fantasy, Bartz wields the Braveheart and Lustrous Shield, Firion's lance and axe, Onion Sword, the Dark Claw and Light Fang, the Buster Sword, the Revolver, Mage Mashers, and the Brotherhood. In Dissidia 012, Bartz no longer uses Firion's lance, but can use Kain's Lance, the Ragnarok Cannon, Yuna's Staff, the Osafune, and the Blazefire Saber.

Bartz's Crystal is a spiked purple and blue mass of material, based on the Adamantite found by him and his party in Final Fantasy V.

Bartz's manikin version, Fallacious Wanderer, is cyan.

Dissidia Final Fantasy NT Edit

Default
  • Wind Chaser I - Default coloration. An updated version of his default attire in the Dissidia series, which in turn is a fusion of his original Yoshitaka Amano art and in-game appearance.
  • Wind Chaser II - 1st alternate coloration. An updated version of "White Mist Cape" attire from the PlayStation Portable games.
  • Wind Chaser III - 2nd alternate coloration. Based on an alternate Amano artwork, and gives him silver hair, a black shirt, white leggings and cape, a red shoulder spike, and a blue cloth around his waist.
1st Alternate Costume
  • Freelancer I - Default coloration. An updated version of his "Freelancer" attire from Dissidia 012, but with his red cape intact due to EX Mode being reworked into EX Skill.
  • Freelancer II - 1st alternate coloration. Recolors his tunic lavender, his cape blue, his pants and shirt white, and his boots black.
  • Freelancer III - 2nd alternate coloration. Recolors his tunic burgundy, his cape white, his pants black, his shirt white, and his boots brown.
Weapons

Bartz can still use multiple weapons, but no longer mimics other characters' weapons due to his new playstyle. He equips Swords, Spears, Bow & Arrows, Ninja Swords, Katanas, Shields, and Daggers:

All of Bartz's weapons from Arsenal I to III can be equipped and used by multiple jobs in Final Fantasy V, while the weapons of Arsenal IV were previously used by him as part of his "Mimic" playstyle in the PlayStation Portable games.

Bartz's default player name is Nameless Wanderer, and his manikin counterpart is renamed Echo of a Wanderer.

Personality Edit

You won't be able to see the future if you're always looking back at the past. You might as well look forward and keep going. You'll find hope again if you do.
—Bartz

Much like his depiction in Final Fantasy V, Bartz is adventurous, carefree, and optimistic, preferring to wander the world in his quest for his crystal instead of directly searching for it like the other warriors of Cosmos. Bartz has a tendency to run into the warriors of Chaos and eavesdrops on them, only to flee when spotted. Bartz expresses a degree of naiveté, as he unwittingly delivers Kuja's trap to Zidane while the two were competing in a race to find their crystals. Bartz fears heights, and is teased by the other warriors of Cosmos about it. Unlike the other warriors of Cosmos, who are bothered by their amnesia upon being summoned to World B, Bartz does not let his memory loss hinder him, claiming that while he can't recall an important friend's face, "[he] can still try to live by the memory" of that person. He carries a chocobo feather as a good-luck charm, which he cherishes as his "trusted companion."

Despite his carefree outlook, Bartz values his friendship with the other warriors, especially Zidane, and blames himself when the latter is captured. He encourages his allies and does his best to look out for them, demonstrated when he gives Squall his chocobo feather to protect him. After the Warrior of Light becomes distressed for his inability to recover his lost memories, Bartz suggests that he and the other warriors come up with a new name for him to help alleviate the Warrior of Light's worries.

In Dissidia Final Fantasy NT, Bartz's personality remains unchanged. While annoyed for being summoned again to World B by Materia, Bartz happily reunites with Cloud and thanks the latter for remembering him. Despite his animosity for Exdeath, Bartz pushes aside his personal feelings when Materia and Spiritus come to a truce so their champions can work together to fight Shinryu, indicating a deeper level of maturity and his willingness to uphold justice.

Story Edit

Spoiler warning: Plot and/or ending details follow. (Skip section)

Treachery of the Gods Edit

In one of the earlier conflicts, Bartz finds himself in the Interdimensional Rift where he is caught off guard by Gilgamesh, whom he cannot remember due to the nature of the cycles of war. Gilgamesh persuades him into fighting, and Bartz wins. Though Bartz warns him, Gilgamesh is sucked back into the Rift as he swears to return for a true rematch someday.

At the start of the twelfth cycle, Bartz accompanies Zidane and Squall to meet with Kuja, believing him to be a rarely seen Warrior of Cosmos before his identity is revealed, and Kuja drives the three off. Bartz is later attacked by Kain and found by Lightning. Bartz reveals his attacker's identity before Kain spirits him away.

Light to All Edit

Bartz squall feather dissidia

Bartz offers Squall a feather as a good luck charm.

After Squall saves Bartz and Zidane from the manikins, he is asked to come along to look for the Crystals together. Squall is more comfortable by himself and the three split up. Bartz gives Squall a chocobo feather as a good luck charm, making Squall promise to return it when they next meet.

Wishing to make their quest a bit of fun, Bartz and Zidane propose to compete over who will obtain their Crystal first. The competition is cut short as Bartz falls for a trap Kefka intended for Zidane, and after Bartz regains consciousness, finds himself in the Land of Discord. He escapes after overhearing a conversation between Kefka and Kuja about the plan to target Zidane. Later on, Bartz overhears a discussion between the Emperor, Ultimecia and Sephiroth concerning the fellow villains who fight only for destruction. At first Bartz thinks the Emperor and Sephiroth are fighting over Ultimecia; he is spotted and makes his escape.

Exdeath fights Bartz

Bartz fights Exdeath.

Bartz finds a Crystal and snatches it from Exdeath without a second thought. Bartz runs into Golbez and fights him though he tries to warn him that the "Crystal" is a trap. Bartz realizes it too late after using the teleport stone to escape to the Shinryu Isles, and finds Squall and Zidane. As Bartz shows his "Crystal" to Zidane, the latter is teleported away to Kuja. Returning to the Land of Discord to find him, Bartz blames himself as Squall returns the chocobo feather before Exdeath arrives. Bartz, tired of running, defeats him and the chocobo feather turns into his Crystal. Zidane catches up with them, having also obtained his Crystal.

Sometime after, reuniting with the other Warriors while returning to Cosmos, Tidus asks what Bartz remembers of his homeworld. Bartz remembers nothing but the feather, and advice about not worrying about things he has no control over. Tidus thinks the advice must have been from a girl, but Bartz explains he heard it from an old man. Bartz later talks to the Warrior of Light about naming the currently unnamed warrior.

Bartzreturns

Bartz returns to his homeworld.

Realizing Cosmos sacrificed her life by allowing Chaos to destroy her and leaving final hope of World B is in their hands, the Warriors battle their respective enemies one more time before defeating Chaos himself. After finding themselves near Castle Cornelia in World A, Bartz returns to his world as he throws a stick and fades into a forest. As he leaves, he tells his friends that when one is having the most fun time flies on.

Official Quests Edit

During the twelfth cycle in "Bartz's Quest 012: Mimicry And a Promise", Bartz looks for treasure with Laguna and Jecht. When they take a break, Bartz challenges Laguna, wishing to learn how to mimic his skills. Laguna accepts and the two do battle, Laguna using his Ragnarok Blade attack. Bartz learns to copy it and challenges Jecht to test out the move and learn Jecht's attacks as well. Jecht brushes him off and tells Bartz he will teach him later, as his attacks are harder to mimic.

Rebirth of the cycles Edit

Bartz is unwittingly summoned back to World B as a champion of Materia. While facing off against Exdeath in the Interdimensional Rift, Bartz is ambushed by Sephiroth, but is saved by the timely arrival of Cloud. Bartz is confused that he can remember Cloud, prompting Cloud to remind him that his remembrance serves as evidence that a new war has started, much to Bartz's annoyance. After the two face off against their archenemies, Sephiroth and Exdeath retreat as planesgorgers begin to destroy the area, and Cloud and Bartz are sucked into a portal themselves.

Arriving in an illusion of Eden, Bartz expresses relief that Cloud remembered him, and declares that he retains not only his memory of his home, but every cycle that he has been a part of. As they travel back to Materia's tower, Cloud briefs him on Materia's identity and the reason why they were summoned back to World B. However, as the pair ended up lost, they decide to wait in Alexandria for help just as Shantotto drops from another portal. Bartz is bewildered by Shantotto's identity and attitude, but is overjoyed when Cloud enlists Shantotto's assistance to return to Materia's tower.

Bartz introduces himself the goddess, and informs her of the planesgorgers are draining the battle energy in World B. Materia asks why her champions do not simply excise them, before Shantotto steps in and opens communications with Spiritus. After being informed of the situation, the heroes and antagonists agree to stage a battle against each other to lure out Shinryu, the true cause for the loss of energy in World B.

When the Warrior of Light gives a speech about how they must join forces, Bartz tells Exdeath that it is only for the time being, to which Exdeath simply grunts and puts is hand on his sword hilt. During the fight, Bartz attacks Golbez with a lance, but Golbez deflects it and sends large rocks flying towards Squall. He then assists Squall against Jecht, though he easily handles the two. Once the battle energy summons Shinryu, Bartz participates in a joint attack against the dragon, but is repelled as Shinryu reveals his true form in a potent burst of power. Once the warriors regain their composure, they work together to defeat Shinryu.

Shortly after killing Shinryu, the moogles give Bartz a crystal to host his memories for Materia to use in the new cycles of wars. With a crystal doppelgänger of himself to serve on Materia's behalf, Bartz is sent home.

Spoilers end here.

Gameplay Edit

Dissidia Final Fantasy and Dissidia 012 Final Fantasy Edit

Bartz's fighting style is Mimic, as he copies the attacks of the other Warriors of Cosmos, freely changing between their weapons and fighting styles to create new combos. His Bravery attacks have the unique feature of carrying support abilities, and he can equip any equipment piece, making him versatile. The abilities connected to his attacks stack with support abilities, allowing Bartz to achieve higher bonuses than other characters. Bartz's HP attacks are original attacks from other characters, and he possesses an impressive ground speed, though not as fast as some other characters like Zidane, Shantotto and Onion Knight. A slight drawback is that most of Bartz's moves are close to mid-ranged, limiting his ranged capabilities. In Dissidia 012 Final Fantasy, Bartz is given new moves to accommodate the newly added characters.

Boss Edit

In Dissidia Final Fantasy, Bartz is fought in Distant Glory and Inward Chaos.

In Dissidia 012 Final Fantasy, he is fought in Report 1, Side Story: Singer of the End -2-, using Kuja, and in Report 19, Side Story: The Duel of Dreams!, using Gilgamesh.

Attacks Edit

Bravery Attacks Edit
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Ascendent Lance Ground 35 (15) 120 Melee Low Wall Rush Physical Initial DFF Ascendent Lance
DFF Ascendent Lance2
A slow shield toss followed by a quick lance swing. Copied from the Warrior of Light and Firion.
[Minor Physical Shield effect]
Reel Impulse Ground 35 (15) 120 Ranged High (Axe throw)
Melee Low (Dagger combo)
Wall Rush Physical Initial DFF Reel Impulse
DFF Reel Impulse2
Throw an axe that drag the opponent, then slash them with Mage Mashers. Copied from Firion and Zidane.
[EX intake range +1m]
Climbarrel Ground 35 (15) 120 Melee Low Chase Physical Level 3 DFF Climbarrel
DFF Climbarrel2
Charge forward to impale the opponent, then send them flying with three explosive stabs. Copied from Cloud and Squall.
[Chase Bravery damage +10%]
Solid Ascension Ground 35 (15) 120 Melee Low Chase
Wall Rush
Physical Level 10 DFF Solid Ascension
DFF Solid Ascension2
Perform a graceful combo with gunblade, then use sword to launch them upwards. Copied from Squall and the Warrior of Light.
[Minor Counterattack effect]
Storm Shot Aerial 35 (15) 120 Melee Low Wall Rush Physical Initial DFF Storm Shot
DFF Storm Shot2
Charge at the opponent while spinning Mage Mashers, then kick to knock them up and away. Copied from Zidane and Tidus.
[Jump Times Boost effect]
Holy Aerial 25 (10) 120 Melee Low Chase Magical Initial DFF Bartz Holy
Conjure five orbs of light that home in on the opponent. Copied from Terra.
[Minor Jump Boost effect]
Slidehazzard Aerial 35 (15) 120 Melee Low Chase Physical Level 28 DFF Slidehazzard
DFF Slidehazzard2
Slide through the opponent twice, then slam them down. Copied from Tidus and Cloud.
[Wall Rush Bravery damage +10%]
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Blade Crash Ground 30 (15) 90 Melee Low Chase Physical Initial D012 Blade Crash 1
D012 Blade Crash 2
Swing Blazefire Saber twice to knock them into the air, then dash through with katana to hit multiple times and slash them away. Copied from Lightning and Vaan.
[Minor Speed Boost effect]
Reel Impulse Ground 35 (15) 120 Ranged High (Axe throw)
Melee Low (Dagger combo)
Wall Rush Physical Initial DFF Reel Impulse
DFF Reel Impulse2
Throw an axe that rebounds to pull the opponent closer, then leap and slash with twin swords multiple times and knock them away. Copied from Firion and Zidane.
[EX intake range +1m]
Hazard Raid Ground 30 (15) 90 Melee Low Chase Physical Level 4 D012 Hazard Raid 1
D012 Hazard Raid 2
Charge forward impaling the opponent with Buster Sword, then punch them three times to launch them into the air. Copied from Cloud and Tifa.
[Chase Brave damage +10%]
Solid Ascension Ground 35 (20) 120 Melee Low Chase
Wall Rush
Physical Level 15 DFF Solid Ascension
DFF Solid Ascension2
Slash the opponent four times from close-range with four quick slashes, then perform a sword combo to knock them into the air. Copied from Squall and the Warrior of Light.
[Minor Physical Shield effect]
Holy Aerial 25 (10) 120 Ranged Low Chase Magical Initial DFF Bartz Holy
Conjure five balls of light that home in on the opponent. Copied from Terra.
[Minor Jump Boost effect]
Slide Shooter Aerial 30 (15) 90 Melee Low Wall Rush Physical Level 23 D012 Slide Shooter 1
D012 Slide Shooter 2
Slide through the opponent twice, then hit them multiple times with Kain's lance and knock them upwards. Copied from Tidus and Kain.
[Wall Rush Bravery damage +30% (incorrectly stated as +10% in menu)]
Rush Impact Aerial 30 (15) 90 Melee Low Wall Rush Physical Initial D012 Rush Impact 1
D012 Rush Impact 2
Swing Kain's lance to hit the opponent twice, then swing Blazefire Saber to slam them down. Copied from Kain and Lightning.
[Jump Times Boost effect]


HP Attacks Edit
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Soul Eater Ground 45 (25) 180 Melee High Wall Rush Physical Initial Dissidia Bartz SoulEater
Stab the opponent to hit them multiple times, then absorb an orb of darkness into their body to slam them backwards.
[Wall Rush HP damage +10%]
Flood Ground 45 (25) 180 Unblockable None N/A Level 19 Dissidia Bartz Flood
Summon three blasts of water from underneath the opponent.
[Minor Magic Shield effect]
Wind Shear Aerial 45 (25) 180 Melee High Absorb
Wall Rush
Physical Initial Dissidia Bartz WindShear
Spin around at high-speed, drawing in the opponent and hitting them multiple times.
[Minor Speed Boost effect]
Paladin Force Aerial 45 (25) 180 Ranged High Wall Rush Magical Level 38 Dissidia Bartz PaladinForce
Shoot a light projectile to stun the opponent, then swoop around them with Light Sword, and slam them down.
[Minor Midair Evasion Boost]
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Dark Flame Ground 30 (15) 130 Ranged High Wall Rush N/A Level 9 D012 Bartz Dark Flame
Stab the ground to summon bursts of black fire. Tracks the opponent into the air and through walls.
[Minor Ground Evasion Boost effect]
Hellfire Ground 30 (15) 130 Melee High (Start-up)
Ranged High (Fire plumes)
Wall Rush Physical Initial D012 Bartz Hellfire
Summon Ifrit to attack with pillars of fire.
[Assist Gauge time +10%]
Ragnarok Blade Aerial 30 (15) 130 Melee High Wall Rush N/A Initial D012 Bartz Ragnarok Blade
Create a long-range beam of energy and slice it like a sword.
[Wall Rush HP damage +5%]
Luminous Shard Aerial 30 (15) 130 Ranged High None N/A Level 29 D012 Bartz Luminous Shard
Quickly swing sword to send a blade of light energy towards the opponent.
[Minor Midair Evasion Boost effect]


Bravery to HP Attacks Edit
Dissidia
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Flare Ground 45 (25) 180 N/A None Magical Holy Dissidia Bartz Flare
Summon three beams of fire that converge to trap the opponent and then explode.
[Minor Back to the Wall effect]
Dissidia 012
Move Type CP (Mastered) AP Priority Effect Damage type Obtained Image
Flare Ground 45 (25) 180 N/A None Magical Holy Dissidia Bartz Flare
Summon three beams of fire that converge to trap the opponent and then explode.
[Minor Back to the Wall effect]


EX Mode Edit

Dissidia Butz Klauser ex
Dissidia Final Fantasy - Bartz's EX Burst

Dissidia Final Fantasy - Bartz's EX Burst

Spellblade - Dual Wield - Rapid Fire

Bartz's EX Mode is Job Mastered. His cape turns red, approximating his appearance as a Mime in Final Fantasy V, and he gains three gold stars over his head, a symbol of job mastery. Bartz gains the special attack Goblin Punch by pressing Right shoulder button and Square. The attack is a quick, short-ranged unblockable HP attack with the Wall Rush ability, and does Bravery damage before knocking the opponent away. As is tradition with the attack, it deals eight times as much Bravery damage if Bartz and his opponent are at the same level.

Bartz's EX Burst is Master Mime in Dissidia 012 Final Fantasy—in Dissidia Final Fantasy it is named Spellblade-Dual Wield-Rapid Fire, referring to a powerful combination of abilities commonly used in Final Fantasy V. Chocobo footprints appear on the background before Bartz kicks the opponent. He then attacks the enemy four times, each time with two weapons and a different elemental effect. The player must input pairs of directional pad commands in succession. Bartz finishes the EX Burst by combining his mimicry weapons into the Brave Blade and strikes with a fire-imbued slash. Failure to input the commands will result in Bartz skipping to the end of the attack and less Bravery damage is dealt.

Equipment Edit

Bartz can equip any sort of weapon or armor, except for the pieces unique to the other characters and female exclusive equipment.

Exclusive weapons Edit
Dissidia
Name Level Stats Effects Obtained
Chocoblade 50 ATK +36 Regen +30%. Trade: 15460 gil, Rapier, Spirit Stone x3, Luck Shard x2
Dayspring 92 ATK +63 Regen +40%. Trade: 29570 gil, Chocoblade, Goddess's Magicite x5, Luck Crystal x3
Dorgann's Blade 100 ATK +68 Regen +50%.
Cat Nip Effect.
Trade: 31920 gil, Dayspring, Splendor of the Wind x5, Luck Orb x5
Dissidia 012
Name Level Stats Effects Obtained
Chocoblade 30 ATK +40 Regen +10%. Trade: 15460 gil, Rapier, Scarletite x1, Wanderer's Desire x5
Dayspring 90 ATK +63 Regen +15%. Trade: 158,000 gil, Chocoblade, Electrum x1, Wanderer's Dream x5
Dorgann's Blade 100 ATK +68 Regen +20%.
Cat Nip Effect.
Trade: 182,800 gil, Dayspring, Splendor of the Wind x1, Wanderer's Hopes x5


Dissidia Final Fantasy NT Edit

Type: Specialist - With wise usage of his jobs (skills), Bartz can master them in short order. For each job mastered, Bartz's attributes and abilities are enhanced.
EX Skill: Good-Luck Charm - Enhance attack potency, defense, and movement speed for each mastered job, and make remaining jobs easier to master.

Abilities Edit

Move Damage Input Type Power Frame Data Image
Monk Bravery DFF2015 II Icon Ground DFF2015 MonkDFF2015 Monk (Mastered)
(Increased HP)
  • Default Deliver three straight punches to your enemy.
  • Mastered Dive in quickly with a strong kick and then finish with a roundhouse kick.
Dragoon Bravery DFF2015 Up + II Icon Ground DFF2015 DragoonDFF2015 Dragoon (Mastered)
(Can jump more)
  • Default Jump into the air and assail your opponent from above.
  • Mastered Assail enemies from even further away. On hit, your unique EX skill gauge will fill faster.
Black Mage Bravery DFF2015 Down + II Icon Ground DFF2015 Black MageDFF2015 Black Mage (Mastered) 1DFF2015 Black Mage (Mastered) 2DFF2015 Black Mage (Mastered) 3
(Increased defense)
  • Default Cast Fire on your foe's position. (Can move while casting)
  • Mastered Cast Firaga, Blizzaga, and Thundaga in succession on your enemy's position. (Can move while casting, opponent cannot recover during combo)
Mystic Knight Bravery DFF2015 II Icon Aerial DFF2015 Mystic Knight 1DFF2015 Mystic Knight 2DFF2015 Mystic Knight 3DFF2015 Mystic Knight (Mastered) 1DFF2015 Mystic Knight (Mastered) 2DFF2015 Mystic Knight (Mastered) 3
(Higher default bravery)
  • Default Strike thrice with your sword, which is imbued with a different spell each time: once with Fire, once with Blizzard, and once with Thunder.
  • Mastered Your sword is imbued with Firaga, Blizzaga, and Thundaga instead.
Blue Mage Bravery DFF2015 Up + II Icon Aerial DFF2015 Blue MageDFF2015 Blue Mage (Mastered) 2nd PartDFF2015 Blue Mage (Mastered) 3rd Part
(Increased poise)
  • Default Close in on your foe and use Goblin Punch.
  • Mastered Deliver three attacks - Goblin Punch, Death Claw, and Missile - in quick succession.
Ranger Bravery DFF2015 Down + II Icon Aerial DFF2015 RangerDFF2015 Ranger (Mastered)
(Increased attack power)
  • Default Loose an arrow from a distance.
  • Mastered If charged, also loose multiple arrows with Rapid Fire. (Can move while firing, hold to charge)
Ninja Bravery DFF2015 II Icon Dash DFF2015 NinjaDFF2015 Ninja (Mastered)
(Dash gauge depletes slower)
  • Default Spin and slash into your enemy, then send them flying with another twirling blow.
  • Mastered Gain invincibility as you rush in and send your foe flying.
Samurai HP DFF2015 IV Icon - DFF2015 Samurai
(Reduced charge time)
  • Default Stun your opponent with a shower of coins (Zeninage), then send them flying with a lightning-quick attack (Iainuki). Charging increases Zeninage's efficacy.
  • Mastered Same as above, but Zeninage takes less time to charge.
Geomancer HP DFF2015 IV Icon - DFF2015 Geomancer Earthquake
DFF2015 Geomancer Wind Slash
(Increased magic potency)
  • Default (Grounded) Have a seismic event erupt at your opponent's feet (Earthquake).
  • Default (Airborne) Cast an orb of wind magic that pursues your foe (Wind Slash).
  • Mastered (Grounded) Cause multiple slabs of rock to surface instead of one.
  • Mastered (Airborne) The orb you cast is larger and pursues your opponent faster.
Knight HP DFF2015 IV Icon - DFF2015 Knight
(Can counter HP attacks)
  • Default Protect against bravery attacks by placing a shield in front of you. In the event you do guard against one, you launch a counterattack.
  • Mastered Protect yourself against HP attacks as well.
Dancer HP DFF2015 IV Icon - DFF2015 Dancer Sword Dance
(Increased attack potency)
  • Default Dance toward your target and hit them with either Tempting Tango or Sword Dance. You have a 50% chance of using either move.
  • Mastered You approach more quickly and always use Sword Dance on your opponent.
Good-Luck Charm EX Skill DFF2015 I Icon - DFF2015 Good Luck Charm
Temporarily increase the attack power, defense, and movement speed of all party members. The more jobs you have mastered, the more potent its effects. While active, attacks landed hone their corresponding jobs faster.

Gallery Edit

Dissidia and Dissidia 012
Dissidia Final Fantasy NT

Allusions Edit

  • Bartz's weapon is the Brave Blade, a weapon from Final Fantasy V that is initially powerful but decreases in strength as the player flees from battle. Ironically, Bartz spends much of his storyline hiding from and fleeing from the various villains, perhaps a reference to the Brave Blade's counterpart, the Chicken Knife, which grows stronger as the player flees from battle. In Dissidia 012 Final Fantasy, Gilgamesh can use the Chicken Knife as one of his weapons.
  • Similar to Gilgamesh's use of parody weapons owned by various warriors, Bartz uses a variety of weapons the other heroes use: The Warrior of Light's sword and shield, Firion's axe and lance, Onion Knight's sword, both of Cecil's swords from his two forms, Cloud's Buster Sword, Squall's Revolver gunblade, Zidane's Mage Mashers and Tidus's Brotherhood.
    • In Dissidia 012 Final Fantasy, Bartz gains Kain's lance, Laguna's Ragnarok Cannon, Yuna's staff and the aeons summoned by it, Vaan's katana and Lightning's Blazefire Saber.
  • Several references are made to Bartz's friend Boko, his pet chocobo: Bartz carries around one of Boko's feathers as a good luck charm, and when he begins his EX Burst chocobo footprints run across the screen, and the cry of a chocobo is heard as Bartz kicks his opponent with a flurry of yellow feathers around him.
    • In Dissidia 012 Final Fantasy, in one of the world map conversations, Bartz refers to the feather as his "partner", further alluding to Boko.
  • Bartz's association with the wind alludes to it being his element in Final Fantasy V.
  • Bartz's EX Burst, where he attacks eight times with magic-enhanced weapons, refers to one of the most powerful ability combinations in Final Fantasy V. Dual Wield lets a character equip two weapons, Spellblade lets them enchant them with magic, and Rapid Fire lets them attack four times with each weapon, for a total of eight strikes. These abilities can only be used all at once by the Freelancer or Mime classes, hence Bartz's status in Dissidia as a Mime.
  • As Bartz begins his EX Burst, he raises his arms, and the eight swords he uses for the burst fly out in four directions, turn into orbs of magic, and fly back into him. This alludes to the Spellblade animation in Final Fantasy V. The colors of the magic are red, blue, yellow and green, referring to the colors and associated Crystals' elements in Final Fantasy V. As well, before inputting the commands for his EX Burst, he will shout out, "The four essences!", which is seen at the PlayStation version's intro FMV of Final Fantasy V, describing the power of the Crystals.
  • Two of Bartz's strongest exclusive weapons are nods towards the Warriors of Dawn, and his father, Dorgann Klauser, who was a member. Bartz's artwork for the game is in the same pose as Dorgann's artwork.
  • The Goblin Punch attack available in Bartz's EX Mode uses the same visual effects of white stars used to display a hit in Final Fantasy V. The Goblin Punch attack is furthermore a reference to Final Fantasy V being the first game in the series to use Blue Magic, as the blue octahedrons from the attack animation of Blue Magic in Final Fantasy V are included in the move as well.
  • Bartz's attacks granting him minor support abilities may allude to how Blue Magic works in Final Fantasy XI. It also may refer to the Mime class's ability to take on the support abilities and stat boosts of mastered classes in Final Fantasy V.
  • Bartz's ability to use other heroes' weapons may refer to Gilgamesh, who also uses the signature weapons of previous protagonists in Final Fantasy XII, and who first appeared in Final Fantasy V. When battling Jecht, Bartz says "Let's fight like men!" as a reference to one of Gilgamesh's famous lines. Another line said by Gilgamesh is when fighting Chaos, "Let's finish this, one on one!" which is said by Gilgamesh to Bartz before he defeats Necrophobe in Final Fantasy V, "When we meet again, let's fight one on one!"
  • When Bartz finds the Leviathan summonstone in his Story Mode, he exclaims "Sweet Cosmos, it's a talking rock!", a reference to his amazement when he met Ghido: "Sweet Christmas, it's a talking turtle!"
  • Bartz's victory pose is identical to the Amano artwork of him.
  • Bartz's combo of Holy and Flare alludes to the Fork Tower, where the player must acquire both Holy and Flare simultaneously to progress.
  • At the end of the battle scene between him and Exdeath in his Destiny Odyssey, Bartz assumes a pose similar to that of his sprite in the original game.
  • Before he returns to his homeland, Bartz throws a branch into a forest and walks in, similar to how the party uses the Guardian Branch to enter the Great Forest of Moore in Final Fantasy V. It could also be referring to Bartz beginning Final Fantasy V by camping in a forest.
  • Bartz can use any equipment besides exclusive and female-only equipment. This refers to his job class as a Mime, as Mimes can use any equipment except Ribbons in Final Fantasy V.
  • During a cutscene in a report sequence, Tidus asks Bartz about his homeworld. Bartz remembers an old friend, but doesn't remember his name. He is referring to Galuf, noting that he also suffered from amnesia.
  • In Dissidia 012 Final Fantasy, when the Warrior of Light faces Bartz, the latter says "You're not the only warrior of light here!" This refers to Bartz and his allies being known as the Warriors of Light in Final Fantasy V. This is further alluded to at the end of Shade Impulse in Dissidia 012 Final Fantasy; when Cosmos's warriors make their way to the final gateway, the three heroes who appear on the map to be spoken to are the Warrior, Onion Knight, and Bartz. All three were known as Warriors of Light in their respective games.
  • In Dissidia 012 Final Fantasy, when Bartz faces himself he says "How's about we have a staring contest?" This refers to how the best strategy to defeat Famed Mimic Gogo in Final Fantasy V is to do nothing.
  • Several characters in Dissidia 012 Final Fantasy tease Bartz about his fear of heights. Kain says "Surprising that you would fear the skies". Vaan says "The sky's the limit". Bartz will retort "The skies are pretty scary, if you ask me" when facing Vaan.
  • When Gilgamesh fights Bartz in Report 19 he is wearing his Freelancer outfit, while in their battle in Report 8 Bartz is wearing his default outfit. This alludes to Bartz's sprite in Final Fantasy V, as Report 19 is a dream of Gilgamesh's and thus he imagines Bartz as he looked in their original game.
  • Dissidia 012 Final Fantasy has a chest inside a gateway in Bartz's chapter containing 1992 gil, a reference to the year of release of Final Fantasy V in Japan for the Super Famicom.
  • Bartz's Freelancer outfit has a red cape that is not shown on his original game sprite. This is an allusion to the Elven Mantle, which debuted in Final Fantasy V. It is shown to be a red cloth during its block animation.

Trivia Edit

  • Out of all of Bartz's Bravery attacks, Holy is the only one that is not a combination of two attacks, making it an identical copy of Terra's version, but can also be chained into Onion Knight's Flare in a similar style to how Terra chains it with Holy.
  • According to an Official Quest, the reason why Bartz does not mimic Jecht despite Jecht's time as a Warrior of Cosmos is due to Jecht refusing to teach Bartz when asked, claiming his attacks are more difficult to copy than the others, and saying he would show Bartz another time.
  • Bartz performs some moves with the opposite hand: Cecil uses Soul Eater with his sword in his right hand while Bartz holds it in his left.
  • Bartz's image on "Dissidia Potion" cans, along with Terra's, is not from the official artwork. Although in Bartz's case, only his height differs, so it's hardly noticeable.[1]
  • Bartz learns the most new moves in Dissidia 012 Final Fantasy, and retains just three of his attacks from the original Dissidia Final Fantasy.
  • Bartz does not mimic Shantotto's and Prishe's Bravery and HP attacks.
  • While Bartz no longer mimics characters in the arcade reboot, he still shares weapons with other characters. In Bartz's "Weapon Pack II", he wields the sword, shield, dagger and spear from Firion's "Weapon Pack II", and Onion Knight's Ashura. However, they are shaped slightly differently from the original versions.

References Edit